Other Fairy Garden Tournament RMT

Following the excitement from the Eevee Friendly, I thought I'd get a jump-start on preparing for the Fairy Garden Tournament in September. While I normally shy away from Monotype play, I thought that this would be a fun challenge to participate in. I've done some test battles, and have done alright; so any tips or advice would be much appreciated, thanks!


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Klefki @ Light Clay
Ability: Prankster
Nature: Calm
EVs: 252 HP / 108 Def / 144 SpD / 4 SAtk
- Thunder Wave
- Flash Cannon
- Light Screen
- Reflect

Running Klefki with this EV spread is meant to balance out its Physical and Special walling capabilities, giving it more time to throw out its dual screens, and the ever-so-loved, classic Prankster + TWave combo. I like to use Klefki to soften the blows for the rest of the team, while being able to dole out some STAB + Super Effective damage with Flash Cannon. He's the setup pivot for the team, but I could also see myself playing him as a hazards and status setter.

*Other moveset options I'm considering: Spikes, Toxic, HP (Ghost)


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Mawile @ Mawilite
Ability: Sheer Force
Nature: Jolly
EVs: 190 HP / 66 Atk / 12 SpD / 240 Spe
- Sucker Punch
- Swords Dance
- Poison Fang
- Iron Head

Mawile's typing and heavy physical hits make her a "must" for this tournament; given that Fairies are more predisposed to being obnoxious Special Walls (this is why I chose MMawile over MGard). The idea is to use Mawile as a late-game sweeper to some of the more persistent tanks, by setting up as many SDs as I can, and running with STAB Iron head or buffed Sucker Punch. The EV spread was invested in such a way that it could outspeed Clefable, and Azumarill, but still maintain enough of an attack-base to hit hard. I like to keep Mawile on the bench until the end of the match, to balance out her lack of ability to sponge any sort of hit. Sheer Force is there to maximize damage output; Mawile doesn't have the HP to worry about statusing anyone out.

*Other moveset options I'm considering: Thunder Fang, Payback, Stone Edge


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Gardevoir @ Leftovers
Ability: Synchronize
Nature: Bold
EVs: 240 HP / 252 Def / 4 SAtk / 12 Spe
- Synchronise
- Shadow Ball
- Destiny Bond
- Wish

I'm going to use the rules of the tournament to my advantage! Synchronise's whomping 120 base power + STAB managed to deal out some pretty sizable damage to other Fairies; given the monotype rules of the tournament, I can rely on a consistent hit, every time. Shadow Ball keeps other Gardevoirs in check, and works as a pretty nice coverage move. Wish keeps Gardevoir around for as long as possible, taking advantage of her huge firepower. Destiny Bond is the hail Mary move, should she go down against SB Sylveon, SB Togekiss, or Mega-Mawile/Gardevoir.

*Other moveset options I'm considering: WoW, Calm Mind, Charge Beam


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Clefable @ Toxic Orb
Ability: Magic Guard
Nature: Adamant
EVs: 144 HP / 252 Atk / 56 Def / 56 SDef
- Toxic
- Facade
- Moonlight
- Meteor Mash

Clefable is about as best as I can get to a toxic staller in this metagame: spongey, with a pretty great recovery option. I liked Clefable more as a physical attacker, the mix-up normally throws opponents off of their expectations. With Magic Guard, Clefable can't take damage from the Toxic Orb, but still gets a buff to Facade, for all-around coverage power. Meteor Mash is around to demolish Sylveon, and punch holes in the other team.

*Other moveset options I'm considering: Belly Drum, Cosmic Power, Thunderbolt


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Sylveon @ Weakness Policy
Ability: Cute Charm
Nature: Bold
EVs: 252 HP / 252 Def / 4 SAtk
- Moonblast
- Shadow Ball
- Wish
- Substitute

Sylveon's massive Special Defenses make it great for not only sponging fairy hits, but also giving it time to set up SubWish assaults. To me, this makes it an expert at wielding the Weakness Policy well; the boost will be most welcome, because other than Shadow Ball and Dig, Sylveon can't learn any moves that other Fairies are weak against... but that's never stopped it from taking others out, before. It should be worth mentioning, that my Sylveon is female (mwah-haha)

*Other moveset options I'm considering: Psyshock, Draining Kiss, Calm Mind


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Azumarill @ Big Root
Ability: Huge Power
Nature: Adamant
EVs: 212 HP / 252 Atk / 16 SDef / 30 Spe
- Belly Drum
- Aqua Jet
- Aqua Ring
- Bulldoze

My merciless, adorable, bulky physical sweeper-bunny. I fancy Azumarill as an answer to (Mega*)Mawile; with greater bulk, and speed. Big Root + Aqua Ring boosts HP recovery to 1/12th per turn, as opposed to Leftovers 1/16th (it also can't be knocked off by Mawile, or stolen by Klefki), which should help alleviate the pain from Belly Drum. Aqua Jet is the STAB coverage move, and the priority is nice; Bulldoze is the answer to Klefki and Mawile, if they decide to show up. I'd really, really like to run Camouflage (shifting to Normal typing), to erase the Fairy weaknesses, but I don't know how viable that is, considering I'd be nerfing my own STAB.

*Other moveset options I'm considering: Superpower, Rest (+Chesto Berry), Camouflage​
 
So, I've done a bit of building to this, and I've found that I really don't have an answer to Prankster Whimsicotts, and that my physical Clefable gets walled pretty easily by Klefkis and Mawiles

I'm not sure that Azumarill will always have the setup turns necessary to AR recover after a belly drum, but it seemed to work when I was testing it out. Bulldoze is being replaced with Waterfall (Which does the same amount of damage to Klefki and Mawile as Bulldoze), I know that 2 STAB water moves seems a bit clunky, but I'm just trying things out for the sake of testing.
 
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