Hi and I'm back with another mono fairy team. That's because I'm using Sylveon in doubles and found it to have a better role there while here Clefable is being fab!
Please do help me in building as good a team as possible. I want to build it around Clefable this time.
Clefable
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Clefable is the main star here. Calm Mind makes both Moonblast and Flamethrower really powerful, while also meaning Clefable can take a lot of hits and stay in the battle. Soft-Boiled is for healing up. I chose it over Moonlight because the weather is undependable and also Soft-Boiled heals more. Moonblast is the fairy move and Flamethrower is for steel, grass, ice, etc. The best thing about Clefable is its Magic Guard ability. No indirect attacks, status moves etc. Opponents regularly forget that and try to use Toxic, Leech Seed, Stealth Rock, etc on Clefable. It's really fun. Also, I chose Calm Mind over Cosmic Power, because I wanted to raise Sp At and Sp Def.
Nothing much to say. Neutral to steel, immune to poison, can set up dual screens quickly thanks to prankster. Spikes is for hurting grounded foes and foul play is a dark move which Klefki has access to.
Again not much to say. Water coverage with Aqua Jet, Play Rough is the fairy move, Knock Off can knock out Toxapex and several psychic and ghost opponents. Belly Drum powers them all and Sitrus Berry restores health.
This is also well known. Swords Dance to be set up under Disguise (hopefully). Then sweep with priority Shadow Sneak or with Shadow Claw. Play Rough for fairy type attack.
I thought having a psychic type would be cool and I chose Lele over Gardevoir or Hatterene. Psychic Seed makes use of Psychic Surge and adds to Lele's defense. Psychic is mainly for poison types while Focus Blast is for steel types. I guess you can tell that I really hate steel and poison types. Maybe that's because I love fairies. Moonblast is the fairy move and Shadow Ball is to hit other psychic types as well as ghosts.
So that's all. What do you think?? Please give me your valuable suggestions.
Please do help me in building as good a team as possible. I want to build it around Clefable this time.
Clefable
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Clefable is the main star here. Calm Mind makes both Moonblast and Flamethrower really powerful, while also meaning Clefable can take a lot of hits and stay in the battle. Soft-Boiled is for healing up. I chose it over Moonlight because the weather is undependable and also Soft-Boiled heals more. Moonblast is the fairy move and Flamethrower is for steel, grass, ice, etc. The best thing about Clefable is its Magic Guard ability. No indirect attacks, status moves etc. Opponents regularly forget that and try to use Toxic, Leech Seed, Stealth Rock, etc on Clefable. It's really fun. Also, I chose Calm Mind over Cosmic Power, because I wanted to raise Sp At and Sp Def.
Klefki
Klefki (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Spikes
- Foul Play
Klefki (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Spikes
- Foul Play
Nothing much to say. Neutral to steel, immune to poison, can set up dual screens quickly thanks to prankster. Spikes is for hurting grounded foes and foul play is a dark move which Klefki has access to.
Azumarill
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Again not much to say. Water coverage with Aqua Jet, Play Rough is the fairy move, Knock Off can knock out Toxapex and several psychic and ghost opponents. Belly Drum powers them all and Sitrus Berry restores health.
Mimikyu
Mimikyu (M) @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Play Rough
Mimikyu (M) @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Play Rough
This is also well known. Swords Dance to be set up under Disguise (hopefully). Then sweep with priority Shadow Sneak or with Shadow Claw. Play Rough for fairy type attack.
Tapu Bulu
Tapu Bulu @ Babiri Berry
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Horn Leech
- High Horsepower
- Close Combat
Tapu Bulu is here to hit steel and poison types with close combat and high horsepower. Also, ground types can be hit with horn leech. Swords dance powers up them all. Not much to say.Tapu Bulu @ Babiri Berry
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Horn Leech
- High Horsepower
- Close Combat
Tapu Lele
Tapu Lele @ Psychic Seed
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Focus Blast
Tapu Lele @ Psychic Seed
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Focus Blast
I thought having a psychic type would be cool and I chose Lele over Gardevoir or Hatterene. Psychic Seed makes use of Psychic Surge and adds to Lele's defense. Psychic is mainly for poison types while Focus Blast is for steel types. I guess you can tell that I really hate steel and poison types. Maybe that's because I love fairies. Moonblast is the fairy move and Shadow Ball is to hit other psychic types as well as ghosts.
So that's all. What do you think?? Please give me your valuable suggestions.