RU Fast Calm Mind Fezandipiti [QC 2/2] [GP 1/1]

[OVERVIEW]

Despite its mediocre offensive stats, Fezandipiti leverages its excellent bulk, good defensive typing, and signature Toxic Chain ability to be a threatening late-game cleaner while also serving as a solid part of its team's defensive backbone. Fezandipiti's 4x resistance to Fighting makes it an excellent answer to Pokemon like Mienshao and Slither Wing, and its immunity to Dragon and great Special Defense make it a great switch-in to Salamence and Noivern, all of which it can take advantage of to set up Calm Mind or fire off its Toxic-spreading attacks. Fezandipiti does have several weaknesses to common types in the tier, however, like the Ground-type Hippowdon and Swampert and the Psychic-type Gardevoir and Armarouge, all of which are able to survive a Moonblast and threaten Fezandipiti back with super effective attacks. There are many Calm Mind users that Fezandipiti can thrive against such as Suicune and Raikou, but Covert Cloak Slowbro and Magic Guard Reuniclus can reliably win the matchup unless Fezandipiti Terastallizes into an advantageous type and uses Taunt to prevent them from boosting.

[SET]
name: Fast Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Roost
move 4: U-turn / Taunt
item: Heavy-Duty Boots / Covert Cloak
ability: Toxic Chain
nature: Timid
evs: 252 HP / 56 Def / 200 Spe
tera type: Water / Fairy

[SET COMMENTS]
Set Details
====

Roost is used to keep Fezandipiti's HP high while it sets up. U-turn allows Fezandipiti to pivot out of unfavorable matchups while potentially applying Toxic thanks to its ability. Taunt is used to prevent opposing Pokemon from using their own setup or healing moves, taking advantage of Fezandipiti's Speed to act first and deny its foe the chance to move. Heavy-Duty Boots prevents Fezandipiti from being worn down by entry hazards, improving its longevity. Covert Cloak is primarily used to protect Fezandipiti from Jirachi's Iron Head flinches and Body Slam paralysis as well as Psychic Noise from Slowbro and Reuniclus after Terastallizing, but it also appreciates the effect on moves such as Gardevoir's Moonblast and Salamence's Hurricane. With a Timid nature and 200 Speed EVs, Fezandipiti is fast enough to outspeed Krookodile, which threatens it with strong STAB Earthquake but is vulnerable to Fezandipiti's Moonblast. Terastallizing into the Water-type turns Fezandipiti's Steel weakness into a resistance, allowing it to better take on foes like Jirachi, Hisuian Goodra, and Bisharp, and its lack of weaknesses allows Fezandipiti to survive most neutral hits from other threats. Tera Fairy removes Fezandipiti's Ground and Psychic weaknesses, giving it better matchups against Pokemon like Hippowdon and Reuniclus, while maintaining its important resistances to Fighting and Dark so it can still to switch into Close Combat and Knock Off from Pokemon like Okidogi, Mienshao, Slither Wing, and Crawdaunt. The damage boost from Tera Fairy also guarantees that Moonblast can OHKO Pokemon like Galarian Zapdos, Krookodile, and Terrakion after one Calm Mind.

Fezandipiti fits best on balance or bulky offense teams that can chip its checks down across the game and enable a sweep. Knock Off from Cyclizar, Mienshao, and Galarian Zapdos can remove Leftovers from Jirachi and Empoleon to make the lower damage of Fezandipiti's attacks more meaningful as well as Covert Cloak from Slowbro, allowing Toxic Chain to affect it. Fezandipiti benefits from a VoltTurn core with teammates like Cyclizar, Slither Wing, and Magnezone, and it can join in if running U-turn. Magnet Pull Magnezone is a useful teammate, capable of forcing damage onto Steel-types like Bisharp and Jirachi that Fezandipiti can struggle to break through, and U-turn pivoting can ensure Magnezone is able to attack these targets. Fezandipiti works best with teammates that can take the super effective Ground-, Psychic-, and Steel-type attacks that threaten it, such as Noivern, Slowbro, and Empoleon. The Pokemon that want to switch in against Fezandipiti are often vulnerable to Spikes, as Jirachi and Hisuian Goodra lack reliable recovery and typically run items other than Heavy-Duty Boots, so setters such as Chesnaught, Klefki, and Quagsire are valuable.

[STRATEGY COMMENTS]
Other Options
====

Heat Wave allows Fezandipiti to hit the Steel-types that typically wall it for super effective damage, reducing its reliance on teammates to answer them. Nasty Plot boosts Fezandipiti's Special Attack faster than Calm Mind, making it a more immediate threat with maximum Special Attack and Speed EVs as well as Heat Wave. Fezandipiti has other options for Tera types, such as Steel, which allows it to resist Terrakion's Stone Edge and Gardevoir's Psychic. Tera Electric grants Fezandipiti resistances to Thundurus's Thunderbolt and Galarian Zapdos's Brave Bird while also making it immune to the paralysis inflicted by Jirachi and Thundurus. Fezandipiti also has the option to drop Calm Mind and run more bulk to take a utility role with moves such as Toxic, which is more reliable than Toxic Chain, and Alluring Voice, which is weaker than Moonblast but can punish faster setup sweepers.

Checks and Counters
====

**Steel-types**: Steel-types like Empoleon, Magnezone, and Revavroom resist Moonblast, are immune to being poisoned, and can threaten Fezandipiti with super effective STAB moves.

**Poison-types**: Poison-types like Amoonguss and Tentacruel resist Moonblast, cannot be poisoned, and can use disruptive moves like Clear Smog and Haze to remove Fezandipiti's boosts. Galarian Slowbro can use Psyshock to get around Fezandipiti's Calm Mind boosts.

**Fast Physical Attackers**: Physical threats like Terrakion and Galarian Zapdos as well as Choice Scarf users like Krookodile and Okidogi can outspeed Fezandipiti and deal significant damage to it or KO if it is not healthy enough.

**Jirachi**: Jirachi in particular is a threat to Fezandipiti due to a combination of its Steel typing, good stats, and variety of disruptive tools. Flinches from super effective Iron Head, paralysis from Body Slam and Thunder Wave, Psychic Noise, Encore, and Trick can all stop an unprepared Fezandipiti in its tracks. Calm Mind Jirachi also beats non-Taunt Fezandipiti, and Doom Desire and Future Sight can prevent a safe entry.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/machjacob.555741/
Quality checked by:
https://www.smogon.com/forums/members/flamingopokeman.654091/
https://www.smogon.com/forums/members/sneakyplanner.598717/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
add comment remove

[OVERVIEW]
Add a space here
Despite its mediocre offensive stats, Fezandipiti leverages its excellent bulk, good defensive typing, and unique Toxic Chain ability to be a threatening late-game cleaner while also serving as a solid part of its team's defensive backbone. Fezandipiti's quad resistance to Fighting make makes it an excellent answer to Pokemon like Mienshao and Slither Wing, and its immunity to Dragon and great Special Defense make it a great switch into Salamence and Noivern, all of which it can abuse to set up Calm Mind or fire off its Toxic-spreading attacks. Fezandipiti does have several weaknesses to common types in the tier, (AC) however, like the Ground-type Hippowdon and Rhyperior, or the Psychic-type Gardevoir and Armarouge, all of which are able to survive an attack and threaten to OHKO Fezandipiti. Is Hippowdon threatening an OHKO? Or is it worth considering something like Gligar maybe? There are many other Calm Mind users that Fezandipiti can thrive against such as Suicune or Raikou, but Covert Cloak Slowbro and Magic Guard Reuniclus can reliably win the matchup unless Fezandipiti terastalizes Terastallizes into an advantageous type.

[SET]
name: Fast Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Roost
move 4: U-turn / Taunt
item: Heavy-Duty Boots / Covert Cloak
ability: Toxic Chain
nature: Timid
evs: 252 HP / 56 Def / 200 Spe
tera type: Water / Fairy

[SET COMMENTS]
Set Details
====

Roost is used to keep Fezandipiti's health high while it sets up. U-turn allows Fezandipiti to pivot out of unfavorable matchups while potentially applying Toxic thanks to its ability. Taunt is used to prevent opposing Pokemon from using their own setup or healing moves, taking advantage of Fezandipiti's Speed to act first and deny its foe the chance to move. Heavy-Duty Boots prevent Fezandipiti from being worn down by hazards, improving its longevity. Covert Cloak is primarily used to protect Fezandipiti from Jirachi's Iron Head flinches and Body Slam paralysis, and Psychic Noise from Slowbro and Reuniclus, but it also appreciates its effect on moves such as Gardevoir's Moonblast and Moltres's Hurricane. Add that Fezandipiti would need to Tera out of its weakness to Iron Head since it is slower than offensive Jirachi. With a Timid nature and 200 Speed EVs, Fezandipiti is fast enough to outspeed Krookodile, which threatens it with strong STAB Earthquakes, but is vulnerable itself to Fezandipiti's Moonblast. Terastalizing Terastallizing into the Water-type turns Fezandipiti's Steel weakness into a resistance, allowing it to better take on foes like Jirachi, Cobalion, and Empoleon. Is Empoleon worth mentioning over another Pokemon like Bisharp? Tera Fairy only removes Fezandipiti's Ground and Psychic weaknesses, providing better matchups into Pokemon like Rhyperior and Reuniclus, while maintining maintaining the important resistances to Fighting and Dark. Go in depth on why Fighting and Dark are important resistances, such as switching into Close Combats or Knock Offs from Okidogi, Slither Wing, Terrakion, etc., which is a key reason to use Fezandipiti in the first place.

Fezandipiti fits best on balanced or bulky offense teams which can chip its checks down across the game and enable a sweep. Knock Off from Cyclizar, Mienshao, (AC) or and Galarian Zapdos can remove Leftovers from Jirachi and Empoleon to make the lower damage of Fezandipiti's attacks more meaningful, or Covert Cloak from Slowbro allowing Toxic Chain to affect it. Fezandipiti benefits from a VoltTurn core with teammates like Cyclizar, Slither Wing, (AC) and Magnezone, and can join in if running U-turn. Magnet Pull Magnezone is a useful teammate, capable of forcing damage onto the Steel-types that Fezandipiti can struggle to break through. Like? Elaborate on trapping Bisharp or Jirachi here to emphasize how CM Fezandipiti can win late with them gone. Fezandipiti works best with teammates who can take the super effect Ground-, Psychic-, and Steel-type attacks that threaten it, such as Moltres, Slowbro, and Empoleon. The Pokemon that want to switch in against Fezandipiti are often vulnerable to Spikes, so setters such as Chesnaught and Quagsire are valuable. Explain a little about opposing checks being weak to hazards, like Amoonguss (which loses out on the Regenerator to hazard chip) and Magnezone.

[STRATEGY COMMENTS]
Other Options
====

Heat Wave allows Fezandipiti to hit the Steel-types that typically wall it for super effective damage, reducing its reliance on teammates to answer them. Nasty Plot can boost Fezandipiti's Special Attack faster than Calm Mind, allowing it to be a more immediate threat with maximised maximized EVs and Heat Wave. Fezandipiti has other options for Tera types, such as Steel which allows it to resist Terrakion's Stone Edge and Gardevoir's Psychic. Tera Electric grants resistances to Thundurus's Thunderbolt and Galarian Zapdos's Brave Bird, while also making Fezandipiti immune to the paralysis inflicted by Jirachi and Thundurus. Fezandipiti also has the option to drop Calm Mind and run more bulk to take a utility role, (RC) with moves such as Toxic, (AC) which is more reliable than Toxic Chain, as well as more niche options like Tailwind and Thief.

Checks and Counters
====

**Steel-types**: Steel-types like Bisharp, Empoleon, (AC) and Revavroom resist Moonblast, are immune to being poisoned, (AC) and can threaten Fezandipiti with super effective STAB moves. Mentioning Bisharp over and over feels redundant but it should probably be listed here too, arguably over Empoleon since they don't run Steel STAB often and it is very relevant on all team structures.

**Poison-types**: Poison-types like Amoonguss and Tentacruel also resist Moonblast and are immune to the poisoned status, plus they can use disruptive moves like Clear Smog and Haze to prevent Fezandipiti from setting up Calm Mind.

**Fast physical attackers**: Physical threats like Terrakion and Galarian Zapdos, or Choice Scarf users like Krookodile and Okidogi, (AC) can outspeed Fezandipiti and deal significant damage, or KO if it is not healthy enough.

**Jirachi**: Jirachi in particular is a threat to Fezandipiti, (RC) due to a combination of its Steel-typing, good stats, (AC) and variety of disruptive tools. Flinches from super effective Iron Heads, paralysis from Body Slam or Thunder Wave, Psychic Noise, Encore, and Trick can all stop an unprepared Fezandipiti in its tracks. Calm Mind Jirachi also beats non-Taunt Fezandipiti, and Doom Desire / Future Sight can prevent a safe entry.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/machjacob.555741/
Quality checked by:
https://www.smogon.com/forums/members/flamingopokeman.654091/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/

Very good first draft, implement the above and you're ready for QC 2! Add Fast Calm Mind to the title as well.
 
Made quick replacements in light of tier shifts:
Moltres for Salamence and Noivern as Hurricane users and Ground-immune.
Cobalion for Goodra-H as a Steel that can threaten it.
Rhyperior for Swampert and Hippowdown as bulky Grounds.
 
red=remove, blue=add, purple=comment
[OVERVIEW]

Despite its mediocre offensive stats, Fezandipiti leverages its excellent bulk, good defensive typing, and unique Toxic Chain ability to be a threatening lategame cleaner while also serving as a solid part of its team's defensive backbone. Fezandipiti's quad resistance to Fighting makes it an excellent answer to Pokemon like Mienshao and Slither Wing, and its immunity to Dragon and great Special Defense make it a great switch into Salamence and Noivern, all of which it can abuse to set up Calm Mind or fire off its Toxic-spreading attacks. Fezandipiti does have several weaknesses to common types in the tier, however, like the Ground-type Hippowdon and Swampert, or the Psychic-type Gardevoir and Armarouge, all of which are able to survive a Moonblast and threaten Fezandipiti back with super effective attacks. There are many other Calm Mind users that Fezandipiti can thrive against such as Suicune or Raikou, but Covert Cloak Slowbro and Magic Guard Reuniclus can reliably win the matchup unless Fezandipiti Terastallizes into an advantageous type and taunts to keep them from boosting.

[SET]
name: Fast Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Roost
move 4: U-turn / Taunt
item: Heavy-Duty Boots / Covert Cloak
ability: Toxic Chain
nature: Timid
evs: 252 HP / 56 Def / 200 Spe
tera type: Water / Fairy

[SET COMMENTS]
Set Details
====

Roost is used to keep Fezandipiti's health high while it sets up. U-turn allows Fezandipiti to pivot out of unfavorable matchups while potentially applying Toxic thanks to its ability. Taunt is used to prevent opposing Pokemon from using their own setup or healing moves, taking advantage of Fezandipiti's Speed to act first and deny its foe the chance to move. Heavy-Duty Boots prevent Fezandipiti from being worn down by hazards, improving its longevity. Covert Cloak is primarily used to protect Fezandipiti from Jirachi's Iron Head flinches and Body Slam paralysis, and Psychic Noise from Slowbro and Reuniclus after Terastallizing, but it also appreciates its effect on moves such as Gardevoir's Moonblast and Salamence's Hurricane. With a Timid nature and 200 Speed EVs, Fezandipiti is fast enough to outspeed Krookodile, which threatens it with strong STAB Earthquakes, but is vulnerable itself to Fezandipiti's Moonblast. Terastallizing into the Water-type turns Fezandipiti's Steel weakness into a resistance, allowing it to better take on foes like Jirachi, Hisuian-Goodra, and Bisharp. Tera Fairy removes Fezandipiti's Ground and Psychic weaknesses, providing better matchups into Pokemon like Hippowdon and Reuniclus, while maintaining the important resistances to Fighting and Dark, still allowing it to switch into Close Combats and Knock Offs from Pokemon like Okidogi, Mienshao, Slither Wing, and Crawdaunt. Are there any important damage thresholds that tera fairy moonblast hits? those could be worth mentioning

Fezandipiti fits best on balanced or bulky offense teams which can chip its checks down across the game and enable a sweep. Knock Off from Cyclizar, Mienshao, and Galarian Zapdos can remove Leftovers from Jirachi and Empoleon to make the lower damage of Fezandipiti's attacks more meaningful, or Covert Cloak from Slowbro allowing Toxic Chain to affect it. Fezandipiti benefits from a VoltTurn core with teammates like Cyclizar, Slither Wing, and Magnezone, and can join in if running U-turn. Magnet Pull Magnezone is a useful teammate, capable of forcing damage onto the Steel-types like Bisharp and Jirachi that Fezandipiti can struggle to break through. Mention how magnezone specifically likes u-turn to get guaranteed entry on their steel trying to switch into fez. Fezandipiti works best with teammates who can take the super effect Ground-, Psychic-, and Steel-type attacks that threaten it, such as Noivern, Slowbro, and Empoleon. I think it's worth mentioning how fez's bulk makes it able to take most neutral hits well, making tera water and electric great because of their lack of weaknesses. The Pokemon that want to switch in against Fezandipiti are often vulnerable to Spikes, as Jirachi and Hisuian-Goodra typically run Leftovers and lack reliable recovery, so setters such as Chesnaught and Quagsire are valuable. Klefki is a spike setter worth mentioning.

[STRATEGY COMMENTS]
Other Options
====

Heat Wave allows Fezandipiti to hit the Steel-types that typically wall it for super effective damage, reducing its reliance on teammates to answer them. Nasty Plot can boost Fezandipiti's Special Attack faster than Calm Mind, allowing it to be a more immediate threat with maximized EVs and Heat Wave. Fezandipiti has other options for Tera types, such as Steel which allows it to resist Terrakion's Stone Edge and Gardevoir's Psychic. Tera Electric grants resistances to Thundurus's Thunderbolt and Galarian Zapdos's Brave Bird, while also making Fezandipiti immune to the paralysis inflicted by Jirachi and Thundurus. Fezandipiti also has the option to drop Calm Mind and run more bulk to take a utility role with moves such as Toxic, which is more reliable than Toxic Chain, as well as more niche options like Tailwind and Thief. I don't think either of these are worth mentioning. Also alluring voice is worth mentioning, giving fez something nice for faster setup sweepers.

Checks and Counters
====

**Steel-types**: Steel-types like Empoleon, Magnezone, and Revavroom resist Moonblast, are immune to being poisoned, and can threaten Fezandipiti with super effective STAB moves.

**Poison-types**: Poison-types like Amoonguss and Tentacruel resist Moonblast and are immune to the poisoned status, plus they can use disruptive moves like Clear Smog and Haze to prevent Fezandipiti from setting up Calm Mind. Glowbro should be mentioned in here as it is still usable and can use psyshock to avoid calm mind boosts.

**Fast physical attackers**: Physical threats like Terrakion and Galarian Zapdos, or Choice Scarf users like Krookodile and Okidogi, can outspeed Fezandipiti and deal significant damage, or KO if it is not healthy enough.

**Jirachi**: Jirachi in particular is a threat to Fezandipiti due to a combination of its Steel-typing, good stats, and variety of disruptive tools. Flinches from super effective Iron Heads, paralysis from Body Slam or Thunder Wave, Psychic Noise, Encore, and Trick can all stop an unprepared Fezandipiti in its tracks. Calm Mind Jirachi also beats non-Taunt Fezandipiti, and Doom Desire or Future Sight can prevent a safe entry.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/machjacob.555741/
Quality checked by:
https://www.smogon.com/forums/members/flamingopokeman.654091/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
AMGP time!
add comment remove

[OVERVIEW]

Despite its mediocre offensive stats, Fezandipiti leverages its excellent bulk, good defensive typing, and unique Toxic Chain ability to be a threatening late-game cleaner while also serving as a solid part of its team's defensive backbone. Fezandipiti's quad resistance to Fighting makes it an excellent answer to Pokemon like Mienshao and Slither Wing, (RC) and its immunity to Dragon and great Special Defense make it a great switch into Salamence and Noivern, all of which it can abuse to set up Calm Mind or fire off its Toxic-spreading attacks. Fezandipiti does have several weaknesses to common types in the tier, (RC) however, (RC) like the Ground-type Hippowdon and Swampert, (RC) or the Psychic-type Gardevoir and Armarouge, all of which are able to survive a Moonblast and threaten Fezandipiti back with super effective attacks. There are many other Calm Mind users that Fezandipiti can thrive against such as Suicune or and Raikou, (RC) but Covert Cloak Slowbro and Magic Guard Reuniclus can reliably win the matchup unless Fezandipiti Terastallizes into an advantageous type and uses Taunt to keep them from boosting.

[SET]
name: Fast Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Roost
move 4: U-turn / Taunt
item: Heavy-Duty Boots / Covert Cloak
ability: Toxic Chain
nature: Timid
evs: 252 HP / 56 Def / 200 Spe
tera type: Water / Fairy

[SET COMMENTS]
Set Details
====

Roost is used to keep Fezandipiti's health high while it sets up. U-turn allows Fezandipiti to pivot out of unfavorable matchups while potentially applying Toxic thanks to its ability. Taunt is used to prevent opposing Pokemon from using their own setup or healing moves, taking advantage of Fezandipiti's Speed to act first and deny its foe the chance to move. Heavy-Duty Boots prevents Fezandipiti from being worn down by hazards, improving its longevity. Covert Cloak is primarily used to protect Fezandipiti from Jirachi's Iron Head flinches and Body Slam paralysis, and as well as Psychic Noise from Slowbro and Reuniclus after Terastallizing, but it also appreciates its effect on moves such as Gardevoir's Moonblast and Salamence's Hurricane. With a Timid nature and 200 Speed EVs, (RC) Fezandipiti is fast enough to outspeed Krookodile, (RC) which threatens it with strong STAB Earthquakes, (RC) but is vulnerable itself to Fezandipiti's Moonblast. Terastallizing into the Water-type turns Fezandipiti's Steel weakness into a resistance, allowing it to better take on foes like Jirachi, Hisuian-Goodra, and Bisharp, while its lack of weaknesses allows Fezandipiti to survive most neutral hits from other threats. Tera Fairy removes Fezandipiti's Ground and Psychic weaknesses, providing better matchups into Pokemon like Hippowdon and Reuniclus, (RC) while maintaining the important resistances to Fighting and Dark, still allowing it to switch into Close Combat's and Knock Off's from Pokemon like Okidogi, Mienshao, Slither Wing, and Crawdaunt. The damage boost from Tera Fairy also guarantees that Moonblast can OHKO healthy Pokemon like Galarian Zapdos, Krookodile, and Terrakion after one Calm Mind.

Fezandipiti fits best on balanced or bulky offense teams which can chip its checks down across the game and enable a sweep. Knock Off from Cyclizar, Mienshao, and Galarian Zapdos can remove Leftovers from Jirachi and Empoleon to make the lower damage of Fezandipiti's attacks more meaningful, or and Covert Cloak from Slowbro allowing Toxic Chain to affect it. Fezandipiti benefits from a VoltTurn core with teammates like Cyclizar, Slither Wing, and Magnezone, (RC) and can join in if running U-turn. Magnet Pull Magnezone is a useful teammate, capable of forcing damage onto the Steel-types like Bisharp and Jirachi that Fezandipiti can struggle to break through, and U-turn can ensure Magnezone is able to safely enter the field and attack these targets. Fezandipiti works best with teammates who can take the super effect Ground-, Psychic-, and Steel-type attacks that threaten it, (RC) from Pokemon such as Noivern, Slowbro, and Empoleon. The Pokemon that want to switch in against Fezandipiti are often vulnerable to Spikes, as Jirachi and Hisuian-Goodra lack reliable recovery and typically run items other than Heavy-Duty Boots, so setters such as Chesnaught, Klefki, and Quagsire are valuable teammates.

[STRATEGY COMMENTS]
Other Options
====

Heat Wave allows Fezandipiti to hit the Steel-types that typically wall it for super effective damage, reducing its reliance on teammates to answer them. Nasty Plot can boost Fezandipiti's Special Attack faster than Calm Mind, allowing it to be a more immediate threat with maximized EVs and Heat Wave. Fezandipiti has other options for Tera types, (RC) such as Steel which allows it to resist Terrakion's Stone Edge and Gardevoir's Psychic. Tera Electric grants resistances to Thundurus's Thunderbolt and Galarian Zapdos's Brave Bird, (RC) while also making Fezandipiti immune to the paralysis inflicted by Jirachi and Thundurus. Fezandipiti also has the option to drop Calm Mind and run more bulk to take a utility role with moves such as Toxic, which is more reliable than Toxic Chain, and Alluring Voice, (AC) which is weaker than Moonblast but can punish faster setup sweepers.

Checks and Counters
====

**Steel-types**: Steel-types like Empoleon, Magnezone, and Revavroom resist Moonblast, are immune to being poisoned, and can threaten Fezandipiti with super effective STAB moves.

**Poison-types**: Poison-types like Amoonguss and Tentacruel resist Moonblast, (AC) and are immune to the poisoned status, plus they and can use disruptive moves like Clear Smog and Haze to prevent Fezandipiti from setting up Calm Mind. Galarian Slowbro can use Psyshock to get around Fezandipiti's Calm Mind boosts.

**Fast physical attackers**: Physical threats like Terrakion and Galarian Zapdos, or Choice Scarf users like Krookodile and Okidogi, can outspeed Fezandipiti and deal significant damage, or and threaten a KO if it is not healthy enough.

**Jirachi**: Jirachi in particular is a threat to Fezandipiti due to a combination of its Steel-typing, good stats, and variety of disruptive tools. Flinches from super effective Iron Heads, paralysis from Body Slam or and Thunder Wave, Psychic Noise, Encore, and Trick can all stop an unprepared Fezandipiti in its tracks. Calm Mind Jirachi also beats non-Taunt Fezandipiti, (RC) and Doom Desire or Future Sight can prevent a safe entry.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/machjacob.555741/
Quality checked by:
https://www.smogon.com/forums/members/flamingopokeman.654091/
https://www.smogon.com/forums/members/sneakyplanner.598717/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
Last edited:
1/1 GP Team done
[OVERVIEW]

Despite its mediocre offensive stats, Fezandipiti leverages its excellent bulk, good defensive typing, and unique Toxic Chain ability (it's not rly unique because 2 other pokemon have it, so I'd choose a different adjective) to be a threatening lategame late-game cleaner while also serving as a solid part of its team's defensive backbone. Fezandipiti's quad 4x resistance to Fighting makes it an excellent answer to Pokemon like Mienshao and Slither Wing, and its immunity to Dragon and great Special Defense make it a great switch-in to into Salamence and Noivern, all of which it can abuse take advantage of to set up Calm Mind or fire off its Toxic-spreading attacks. Fezandipiti does have several weaknesses to common types in the tier, however, like the Ground-type Hippowdon and Swampert (RC) or and the Psychic-type Gardevoir and Armarouge, all of which are able to survive a Moonblast and threaten Fezandipiti back with super effective attacks. There are many other Calm Mind users that Fezandipiti can thrive against such as Suicune or and Raikou, but Covert Cloak Slowbro and Magic Guard Reuniclus can reliably win the matchup unless Fezandipiti Terastallizes into an advantageous type and use uses Taunt to keep prevent them from boosting.

[SET]
name: Fast Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Roost
move 4: U-turn / Taunt
item: Heavy-Duty Boots / Covert Cloak
ability: Toxic Chain
nature: Timid
evs: 252 HP / 56 Def / 200 Spe
tera type: Water / Fairy

[SET COMMENTS]
Set Details
====

Roost is used to keep Fezandipiti's health HP high while it sets up. U-turn allows Fezandipiti to pivot out of unfavorable matchups while potentially applying Toxic thanks to its ability. Taunt is used to prevent opposing Pokemon from using their own setup or healing moves, taking advantage of Fezandipiti's Speed to act first and deny its foe the chance to move. Heavy-Duty Boots prevent prevents Fezandipiti from being worn down by entry hazards, improving its longevity. Covert Cloak is primarily used to protect Fezandipiti from Jirachi's Iron Head flinches and Body Slam paralysis (RC) and as well as Psychic Noise from Slowbro and Reuniclus after Terastallizing, but it also appreciates its the effect on moves such as Gardevoir's Moonblast and Salamence's Hurricane. With a Timid nature and 200 Speed EVs, Fezandipiti is fast enough to outspeed Krookodile, which threatens it with strong STAB Earthquakes (RC) Earthquake but is vulnerable itself to Fezandipiti's Moonblast. Terastallizing into the Water-type turns Fezandipiti's Steel weakness into a resistance, allowing it to better take on foes like Jirachi, Hisuian-Goodra Hisuian Goodra, and Bisharp, while and its lack of weaknesses allows Fezandipiti to survive most neutral hits from other threats. Tera Fairy removes Fezandipiti's Ground and Psychic weaknesses, providing giving it better matchups into against Pokemon like Hippowdon and Reuniclus (RC) while maintaining the its important resistances to Fighting and Dark (RC) still allowing so it to can still switch into Close Combats Combat and Knock Offs Off from Pokemon like Okidogi, Mienshao, Slither Wing, and Crawdaunt. The damage boost from Tera Fairy also guarantees that Moonblast can OHKO healthy (OHKO implies KO from full) Pokemon like Galarian Zapdos, Krookodile, and Terrakion after one Calm Mind.

Fezandipiti fits best on balanced balance or bulky offense teams which that can chip its checks down across the game and enable a sweep. Knock Off from Cyclizar, Mienshao, and Galarian Zapdos can remove Leftovers from Jirachi and Empoleon to make the lower damage of Fezandipiti's attacks more meaningful (RC) or as well as Covert Cloak from Slowbro, (AC) allowing Toxic Chain to affect it. Fezandipiti benefits from a VoltTurn core with teammates like Cyclizar, Slither Wing, and Magnezone, and it can join in if running U-turn. Magnet Pull Magnezone is a useful teammate, capable of forcing damage onto the Steel-types like Bisharp and Jirachi that Fezandipiti can struggle to break through, and U-turn pivoting can ensure Magnezone is able to attack these targets. Fezandipiti works best with teammates who that can take the super effect effective Ground-, Psychic-, and Steel-type attacks that threaten it, such as Noivern, Slowbro, and Empoleon. The Pokemon that want to switch in against Fezandipiti are often vulnerable to Spikes, as Jirachi and Hisuian-Goodra Hisuian Goodra lack reliable recovery and typically run items other than Heavy-Duty Boots, so setters such as Chesnaught, Klefki, and Quagsire are valuable.

[STRATEGY COMMENTS]
Other Options
====

Heat Wave allows Fezandipiti to hit the Steel-types that typically wall it for super effective damage, reducing its reliance on teammates to answer them. Nasty Plot can boost boosts Fezandipiti's Special Attack faster than Calm Mind, allowing making it to be a more immediate threat with maximized EVs maximum Special Attack and Speed EVs as well as Heat Wave. (maximised isn't really clear without saying what) Fezandipiti has other options for Tera types, such as Steel, (AC) which allows it to resist Terrakion's Stone Edge and Gardevoir's Psychic. Tera Electric grants Fezandipiti resistances to Thundurus's Thunderbolt and Galarian Zapdos's Brave Bird (RC) while also making Fezandipiti it immune to the paralysis inflicted by Jirachi and Thundurus. Fezandipiti also has the option to drop Calm Mind and run more bulk to take a utility role with moves such as Toxic, which is more reliable than Toxic Chain, and Alluring Voice, (AC) which is weaker than Moonblast but can punish faster setup sweepers.

Checks and Counters
====

**Steel-types**: Steel-types like Empoleon, Magnezone, and Revavroom resist Moonblast, are immune to being poisoned, and can threaten Fezandipiti with super effective STAB moves.

**Poison-types**: Poison-types like Amoonguss and Tentacruel resist Moonblast, (AC) cannot be and are immune to the poisoned status, plus they , (AC) andcan use disruptive moves like Clear Smog and Haze to prevent remove Fezandipiti's boosts from setting up Calm Mind. (more accurate to what those moves actually do. if anything runs taunt, that actually prevents cm) Galarian Slowbro can use Psyshock to get around Fezandipiti's Calm Mind boosts.

**Fast Physical Attackers**: Physical threats like Terrakion and Galarian Zapdos (RC) or as well as Choice Scarf users like Krookodile and Okidogi (RC) can outspeed Fezandipiti and deal significant damage (RC) to it or KO if it is not healthy enough.

**Jirachi**: Jirachi in particular is a threat to Fezandipiti due to a combination of its Steel-typing Steel typing, good stats, and variety of disruptive tools. Flinches from super effective Iron Heads Head, paralysis from Body Slam or and Thunder Wave, Psychic Noise, Encore, and Trick can all stop an unprepared Fezandipiti in its tracks. Calm Mind Jirachi also beats non-Taunt Fezandipiti, and Doom Desire or and Future Sight can prevent a safe entry.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/machjacob.555741/
Quality checked by:
https://www.smogon.com/forums/members/flamingopokeman.654091/
https://www.smogon.com/forums/members/sneakyplanner.598717/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
Back
Top