Fast Smeargle, Balanced Team

An introduction:
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This team is an attempt to integrate tried and true strategies along with some newer quirky gimmicks. I have been faring ok thus far with this team but will discuss each team member in full.

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Smhmeargull (Smeargle) @ Choice Scarf
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 Def
Timid Nature
IVs: 0 Atk
- Spore
- Parting Shot
- Foul Play
- Trick
Choice Scarf Smeargle is no joke. He can serve as a lead and either spores a setup sweeper or parting shots away when it is a simple attacker. Parting Shot into M-Manectric is no small play when facing up against a physical attacker as it is equivalent to a king's shield stat drop. Trick neutralizes walls, especially the pink blobs and snagging a leftovers from them helps mitigate hazard damage. His last roll is a sort of eject button on set up physical sweepers. I can allow a Garchomp get multiple swords dance boosts and then as a last resort send out Smeargle to scarf Foul Play for the KO if the Garchomp has any level of previous damage.

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Digimon (Manectric) @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
My mega evolution of choice, getting sent in off a parting shot really neuters physical attackers and psuedo bolt beam coverage is superb. He outspeeds and OHKO's gliscor and both landorus' with HP Ice, and can dent the field with a very fast and STAB volt switch. That being said he is still very frail and he is awkward to send out before he is mega evo'd.

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Sinegrowth (Tangrowth) @ Leftovers
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Leaf Storm
- Knock Off
- Sleep Powder
- Leech Seed
Tangrowth is one of my favorite bulky mons and fulfills MANY different very important roles. He flat out OHKO's rotom-wash with any prior damage (which is very common since many people use Rotom as their jack of all trades switch into anything) it also destroys Quagsire, Azumarill, and Gastrodon. Grass Stab is very important since many people know they aren't very common and seem to leave a couple key team members exposed to the leaf storm. Knock off is for the switch in. and Sleep Powder and Leech Seed allow Tangrowth to threaten those it can not KO immediately.

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Eleventacruel (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 80 SAtk / 136 SDef / 252 HP / 40 Spd
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Protect
- Rapid Spin
A very good underrated poke at the moment. He fulfills the role of bulky spinner and toxic staller very well. Toxic on the spin blocker (not aegislash or gengar) greatly limits the time that their ghost can spin block, and since those two are very offensive usually Tentacruel does not have a problem taking them down with a bit of smart plays. The EV's are a custom set to outspeed and kill the gliscor switch-in (which is surprisingly common?) even after posion heal recovery.

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Maytag (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
I hate myself for using this thing. Yes I know physical defensive is all of the rage but special bulk+WoW creates the best mixed bulk 'mon. Yadda Yadda Yadda if you need an explanation for this thing at this point just play any OU gen 6 game and you will see how importnat and ubiquitious this guy is.

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Beezlebub (Scizor) @ Choice Band
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Bandazor still got it. A ridiculously powerful slow u-turn, fast cleaning bullet punch priority he has got it all. People seem infatuated with sending out heatrans against scizors. I am infatuated with predicting that and clicking Superpower ^_^. This guy has synergy with both Rotom (obviously) and Tentacruel. The often killer of tentacruels are the Lati twins and Scizor loves pursuit trapping the dickens out of them.

That being said this team is far from perfect and needs help and a bit of luck with dealing with AV Conk and Mega Venusaur and suggestions on how to lessen how threatening those guys are for this team would be much appreciated.
 

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Isnt having spore and sleep powder on your team a waste of a moveslot? Maybe put Sacred Fire/VCreate and jolly or overheat for grass switches on Smeargle? Or maybe a dark/ghost move for espeon?
 
I suppose that is a huge waste of a moveslot. So you think sleep powder is more important on tangrowth then spore is on smeargle?
 
Yeah like bestosie said having sleep powder and spore is really redundant, since you can only sleep one mon at a time. I would recommend switching the sleep powder on tangrowth to something like rock slide the hit the ever present Charizard or talonflame. Also I feel like having rotom ,tentacruel, and tangrowth all with almost all defensive IVs leave fell unneeded and you would be better off giving someone like rotom or tangrowth more of attacking EV spread since they both have decent attack stats. A maybe even try assault vest tangwoth if you are willing to give up leach seed.


Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 SpD / 252 HP / 4 SAtk
Relaxed Nature
- Leaf Storm
- Knock Off
- Rock Slide
- Earthquake

could be an example of a decent assault vest set

hope this helps
 
I feel that people always expect hazard smeargle so a move that could counter espeon or grass types would be useful. It also would prevent it from being total taunt bait. however the above set by BlackyXD is really good. But your team would lose a lot of physical bulk.
 
I think I am going to try out bulky attacker rotom. The Physical bulk of Tangrowth is way too needed, I have tried out AV Tangrowth and regular defensive tangrowth is better for this team imo. But I will put rock slide on something probably tangrowth. And I will put some bug move on to take care of both grass switch ins and espeon.
 
might is suggest switching sleep powder for ancient power? it really makes tangrowth a talonflame killer, it has enough bulk to tank a brave bird and hit back with ancient power and do some serious damage, or even ko the thing
4 SpA Tangrowth Ancient Power vs. 4 HP / 0 SpD Talonflame: 256-304 (85.9 - 102%) -- 12.5% chance to OHKO
252 Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 252+ Def Tangrowth: 264-312 (65.3 - 77.2%) -- guaranteed 2HKO after Leftovers recovery
 
With zero IV's in attack and an attack reducing nature, that gives it 40 attack at level 100, which isn't very much. 0 IV's is pointless because thanks to own tempo it won't get confused, so giving it 0 IVs to minimize damage taken from confusion is pointless. And even with one swords dance up smeargle can't OHKO a garchomp.

Mega manectric is extremely outclassed by many other megas. Notably Mega gardevoir and mega charizard Y.

If you don't like Rotom Wash as your wall try a hippowdon, it's great HP, defense, and pretty good Special defense makes for a good wall. Plus it has whirlwind to stop sweepers and stallers
 
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