
Welcome to my RMT! I built this team around a hyper offensive sun playstyle, drawing from many sources of inspiration to combine into one team. This is a team that I've had a large amount of success with but feel it needs something more to push it over the edge. Having evolved from many different team constructions put into one it is difficult to lay out the exact teambuilding process. The biggest inspiration to build the team, however, was Raikou; an extremely underrated threat in OU. The title comes from the Pendulum track "Fasten Your Seatbelt" from their album Hold Your Colour. You can click the picture above to listen to it while you read. On to the team!
At a glance:







Ninetales (F) @ Leftovers
Trait: Drought
EVs: 252 SAtk / 112 Spd / 144 HP
Modest Nature
IVs: 0 Atk
- Fire Blast
- SolarBeam
- Will-O-Wisp
- Sunny Day
I honestly can't remember the person that I got this set from (sorry!) but it has worked absolute wonders. Ninetales is obviously the obligatory sun setter for sun teams, but I chose not to use it as a wall. With max special attack this thing will be denting anything not resisting its moves in the sun. Toxic is there to check pink blobs or other walls that think they're cute and sit in on Ninetales. Sunny Day is one of the more interesting moves of the set, actually allowing Ninetales to beat opposing Politoed if used on the predicted switch. Solarbeam is a clean 2hko on max HP 'Toed while I can easily tank weakened water moves.
Will-O-Wisp, suggested by Dr Ciel, greatly eases my pain of Tyranitar and physical sweepers.

Raikou @ Life Orb
Trait: Pressure
Shiny: Yes
EVs: 4 Atk / 252 SAtk / 252 Spd
Rash Nature
- Thunderbolt
- Aura Sphere
- Calm Mind
- Weather Ball
This thing rips holes in teams. Serving as one of my primary checks to opposing weather, Raikou is very important to the team. It can 2hko (if not 1hko) any opposing weather starter but Hippowdown. It's also the Pokemon that I built the team around. Weather Ball in sun becomes a 150 BP fire move to throw around at whatever it hits, but also isn't ruined in rain like HP Fire. The goal is simply to bring Raikou in on something it outspeeds, kill it or force a switch, and continue attacking until holes are sufficiently created for Sawsbuck to abuse. Extremespeed is used over Volt Switch because there are very few situations where I actually want to switch this out. In addition, with stealth rocks up, Extremespeed + Coverage move can KO most of the meta.
Calm Mind, again suggested by Dr Ciel, has excellent merit in free setups on the many switches Raikou forces. It works spectacularly, KOing most Pokemon with boosted moves. It also remedies the lowered special defence from the Rash nature.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psyshock
- Ice Beam
- Rapid Spin
- Hidden Power [Fire]
Starmie could very likely be the MVP of the team, covering so many threats just by outspeeding them. This serves as my main check to Gengar and Keldeo who would otherwise shred my team. The lack of water move is different, but it has worked very well. There are innumerable amounts of Scizor, Forretress, and Ferrothorn that switch in thinking they'll either KO or do... something. HP Fire is a clean 2hko on Forre and Ferro while 1hko'ing any Scizor. Ice beam is there to revenge non-boosted dragons and Psyshock for Gengar/Keldeo.
Rapid Spin has been highly debatable in my experience. I've considered Recover, Hydro Pump, Thunderbolt, or anything else over it. My team doesn't particularly mind rocks being up and Starmie generally doesn't have many opportunities to spin without losing a lot of offensive pressure.
With Gengar no longer being as large of a threat to my team I'm strongly considering Life Orb Latias in this spot. It will check the same things that need to be checked but excel more in every other role and help minimize my ground weakness.

Sawsbuck (M) @ Life Orb
Trait: Chlorophyll
EVs: 108 HP / 252 Atk / 148 Spd
Adamant Nature
- Horn Leech
- Double-Edge
- Swords Dance
- Nature Power
Sawsbuck is the chosen Chlorophyll sweeper for this team. The rest of the team is designed to clear out a nice path for him to clean up. Its primary checks, Gengar, Chandelure, and Skarmory, are all handled by the rest of the team. This gives it plenty of chances to either set up a Swords Dance and sweep through teams with no hard counter or simply plow through a weakened team with checks removed. Nature Power was chosen over Jump Kick for the ability to handle Chandelure and opposing fire types. This also serves as one of my checks to pink blobs, setting up on them and healing back to full with a Horn Leech.
EV Spread (Dr Ciel again) outspeeds scarfed Latios and shell smashed Cloyster with the rest of the points put into bulk.

Scizor @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Scizor, replacing a banded Dragonite before him, helps to alleviate my problems with predictions though U-turn as well as giving me the same priority I had with Dragonite and a more solid check to all of the big threats to my team. Gengar and Lati twins (lacking HP Fire) are KO'd by Pursuit while Tyranitar doesn't like taking anything from the rest of Scizor's set. Bullet Punch is a solid panic button when Landorus gets in a rock polish. Thanks to undisputed for this suggestion. 16 Speed because I creep like that and still hit an HP number not divisible by 4.

Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Hidden Power [Ice]
My primary check to choiced dragons, Lati twins, and opposing sun teams as well as my hazard setter. This thing forces such a crazy amount of switches because nothing wants to stay in to take a hit from it. There's not a lot to say about it other than the obvious. I feel like it's a member that this team can't afford to lose, so I'll be reluctant to switch this out.
Big Threats:




Retired Members:

Changes in RED.
Importable:
Ninetales (F) @ Leftovers
Trait: Drought
EVs: 252 SAtk / 112 Spd / 144 HP
Modest Nature
IVs: 0 Atk
- Fire Blast
- SolarBeam
- Will-O-Wisp
- Sunny Day
Raikou @ Life Orb
Trait: Pressure
Shiny: Yes
EVs: 252 SAtk / 4 Sdef / 252 Spd
Rash Nature
IVs: 0 Atk
- Thunderbolt
- Aura Sphere
- Calm Mind
- Weather Ball
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psyshock
- Ice Beam
- Rapid Spin
- Hidden Power [Fire]
Sawsbuck (M) @ Life Orb
Trait: Chlorophyll
EVs: 108 HP / 252 Atk / 148 Spd
Adamant Nature
- Horn Leech
- Double-Edge
- Swords Dance
- Nature Power
Scizor @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Hidden Power [Ice]
Trait: Drought
EVs: 252 SAtk / 112 Spd / 144 HP
Modest Nature
IVs: 0 Atk
- Fire Blast
- SolarBeam
- Will-O-Wisp
- Sunny Day
Raikou @ Life Orb
Trait: Pressure
Shiny: Yes
EVs: 252 SAtk / 4 Sdef / 252 Spd
Rash Nature
IVs: 0 Atk
- Thunderbolt
- Aura Sphere
- Calm Mind
- Weather Ball
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psyshock
- Ice Beam
- Rapid Spin
- Hidden Power [Fire]
Sawsbuck (M) @ Life Orb
Trait: Chlorophyll
EVs: 108 HP / 252 Atk / 148 Spd
Adamant Nature
- Horn Leech
- Double-Edge
- Swords Dance
- Nature Power
Scizor @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Hidden Power [Ice]
And that's it! Thanks for taking the time to read this RMT and please feel free to make suggestions or ask questions if I didn't clarify something fully. Cheers and remember to leave a Luvdisc if you liked it.