SM OU Faster, go beyond the Wall of Sound (HO Peaked 1911 ELO / #7th)

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Hi everybody, I'm Thunder631 and today I want to share you a team I love and built a few weeks ago. Also this is my first RMT. So it's an HO, my favorite playstyle so far. The effectiveness of this team impressed me and allowed me to reach 7th place on the ladder. (Already peaked 1911 but it was before gross' suspect and the ladder was "reset". Besides this team works very well against Stickys/Fast and frail teams and most of balanced but of course has a bad match up against Trick Room.

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Thundurus @ Flyinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Bulk Up
- Fly
- Superpower

So firstly I wanted to build the team around the awesome HO core Thundy Defiant/AshGren. Thundurus is here as an incredible anti-defog mon taking advantage of defog users such as Skarmory or Tapu Fini. Of course He also paired well with Ash gren thanks to his capacity to break down best Gren's threat: Tapu fini. So his set is obviously physically oriented with Wild charge as a powerful stab and Superpower for the coverage doing several damages against foes like Ferrothorn, Chansey or Ttar. Thundurus is also my Z move user with Z Fly which does incredible damages after defiant's activation or set up for instance OHKO offensive lando-T on the switch and OHKO physically defensive lando-t after SR. Bulk up allows him to set up against passive pokemon or on a switch. Here are some calcs:
+1 252 Atk Thundurus Supersonic Skystrike (175 BP) vs. 0 HP / 4 Def Landorus-Therian: 426-502 (133.5 - 157.3%) -- guaranteed OHKO

+1 252 Atk Thundurus Supersonic Skystrike (175 BP) vs. 252 HP / 216+ Def Landorus-Therian: 313-369 (81.9 - 96.5%) -- guaranteed 2HKO

+2 252 Atk Thundurus Wild Charge vs. 248 HP / 192 Def Tapu Fini: 408-480 (118.9 - 139.9%) -- guaranteed OHKO


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Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Extrasensory

Secondly the other mon of the core. As said previously AshGren paired well with thundy defiant especially due to his capacity to attract Tapu fini and to incit him to use defog over Thundurus. Extrasensory is used over Spikes or U-turn for the only reason that otherwise Keldeo with Choice Scarf destroys my team. This move can also 2HKO Toxapex or foes like M-Saur and Guss. The rest of the set is classical with 2 powerful stabs in order to do as much damages as possible and water shuriken to rk faster foes likes tapu koko lando-t scarf or exca sand rush for instance.
252 SpA Choice Specs Greninja Extrasensory vs. 0 HP / 0 SpD Keldeo: 244-288 (75.5 - 89.1%) -- guaranteed 2HKO
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Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

Then, I needed a SR users capable of check physically threats and weaken them with RH. Garchomp or TankChomp was the best choice as he has a nice longevity thanks to his resistance to SR. He can easily comes against uturn users such as Lando-t Scizor or Tapu koko and take them 30% of their life per contact. Tankchomp relieves a lot this frail team and brings to it the capacity to "calm the game" and to decrease pressure against powerful sweeper such as Pinsir Bisharp Zygarde or Zard X for example. This is the Classical TankChomp's set with Fire Blast over Toxic to take advantage of Ferrothorn Skarmory and Scizor.

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Serperior (M) @ Choice Scarf
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse
- Glare

NOW, this is surely the star of the team. I call him SerpGod *_*, this mon is a lot underrated, he's able to sweep numerous teams and with Choice Scarf overall to sweep against fast teams. I needed a koko's answer so instead of taking a bulky mon i decided to bet on the lure one. Able to do 75% to Tapu koko without any boost and with him i hit two targets with one bullet because he allows me to lure greninja too and ohko it with Leaf Storm. Glare is an incredible move able to paralyse set up users at +1 such as Volcarona, Zygarde or Zard X for example. This move has a 100% accuracy contrary to thunder wave now. The two last moves are here for the coverage. I can add that as Thundurus, Serperior can plays the role of anti-defog mon which allows him to increase his evasiveness (Moves normally at 100% accuracy become 75% so it can really helps when the opponent doesnt expect it). Serperior should be used as a late game sweeper when all threats has been removed in order to spam Leaf Storm and win. Here are some calcs after one Leaf Storm:
+2 252 SpA Serperior Leaf Storm vs. 252 HP / 0 SpD Tyranitar in Sand: 392-464 (97 - 114.8%) -- 81.3% chance to OHKO

+2 252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Zygarde: 306-361 (85.7 - 101.1%) -- 12.5% chance to OHKO

+2 252 SpA Serperior Leaf Storm vs. 252 HP / 0 SpD Landorus-Therian: 355-418 (92.9 - 109.4%) -- 56.3% chance to OHKO


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Mawile-Mega (M) @ Mawilite
Ability: Intimidate
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Thunder Punch
- Sucker Punch
- Play Rough
- Fire Fang

Now it was time to think of the mega of the team. I needed a mon capable of check ice fairy and rock moves and also capable to deal with stalls. So mawile was obviously the best choice (Gross would also worked but he's now banned :[), with intimidate he can come against some physically foes such as tapu bulu or Scizor for example. But the goal of this set is obviously not defensive because i decided to run 216 ev's Speed in order to outspeed most Magearna's set, Magnezone with 136 or less invested in Speed and of course Bulky Zor with only 16 ev's Speed to easily ohko them or to do several damages to them with Fire Fang ! Besides I dont think Mawile need SD and i consider the All out Attacker better for example able to break down foes such as Toxapex, Slowbro or Physically Skarmory without any boost.
Mawile is incredible and surely my favorite mega in SM ! As usual there're some calc:

252+ Atk Huge Power Mawile-Mega Thunder Punch vs. 252 HP / 252+ Def Skarmory: 176-208 (52.6 - 62.2%) -- 99.6% chance to 2HKO after Leftovers recovery

252+ Atk Huge Power Mawile-Mega Thunder Punch vs. 252 HP / 232+ Def Toxapex: 168-198 (55.2 - 65.1%) -- guaranteed 2HKO after Black Sludge recovery

252+ Atk Huge Power Mawile-Mega Fire Fang vs. 248 HP / 116+ Def Scizor: 436-516 (127.1 - 150.4%) -- guaranteed OHKO

252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Clefable: 244-288 (61.9 - 73%) -- guaranteed 2HKO after Leftovers recovery


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Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Hidden Power [Fire]
- Focus Blast

Last but not least Tapu Lele ! Since the Metagross' ban he's a big threat to a lot of teams. So in mine i needed an other late game cleaner and an other mon able to "lure" (because lele is more seen with Choice Scarf than Serperior) and to break down foes such as Greninja and Tapu koko. I directly thinked of Tapu Lele who can put Psychic Terrain which is an enormous support for himself and overall for Serperior !! Lets him be immuned to priority moves such as Pinsir Quick attack, Mamoswine/Weavile's Ice Shard or Water Shuriken's AshGren becoming a big threat to not prepared teams ! However be aware to not send Lele on the field if you need to use Water Shuriken and Sucker Punch with AshGren and Mawile. (Important Action!!!). So finally Tapu Lele is a nice Late game cleaner and able to break down numerous foes such as Mega Zor,Ferro,Greninja,Toxapex,Bisharp for example and also able to rk Zygarde or Nite and Mence at +1. So here some calcs:
252 SpA Tapu Lele Moonblast vs. 0 HP / 4 SpD Zygarde: 324-384 (90.7 - 107.5%) -- 43.8% chance to OHKO

252 SpA Tapu Lele Psyshock vs. 252 HP / 232+ Def Toxapex in Psychic Terrain: 216-254 (71 - 83.5%) -- guaranteed 2HKO after Black Sludge recovery

252 SpA Tapu Lele Psyshock vs. 4 HP / 252+ Def Eviolite Chansey in Psychic Terrain: 261-307 (40.6 - 47.8%) -- guaranteed 3HKO

252 SpA Tapu Lele Moonblast vs. 0 HP / 0 SpD Alakazam-Mega: 150-177 (59.7 - 70.5%) -- guaranteed 2HKO

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Magearna is surely one of the most annoying mon against my team because i dont really have a switch in to his moves. If it's Shift Gear you have to put pressure with Serperior and use glare (Serperior scarf outspeeds Magearna at +2). If it's AV you have to weaken it with Greninja or Thundurus and finish him with Mawile.

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Alakazam is a threat to almost all HO so that's why I decided to run 2 scarfs in order to be able to rk him with Serperior or Tapu Lele. Mawile can take a focus blast and ohko it or Ashgren can do several damages with Water Shuriken. However Alakazam-mega is potentially able to 2HKO or OHKO any mon of my team so he's still a threat for it !

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As said above, Tapu Koko is also annoying against almost HO. Like against alakazam you have to count on the two scarfers to weaken it and after finish him with priority moves. He's also able to 2HKO or OHKO anything in my team so pay attention to him !

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Protean Greninja obviously can threaten the team due to his incredible versatilty. One more time you have to rk him with two scarfers or fight fire with fire LOL in trying to break down greninja with greninja. An other answer is Mawile in puting pressure with sucker punch especially if Greninja has the fire or ice type for example.

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If Keldeo runs Choice Scarf he's a huge threat for my team. You have to try to surprise him with Extrasensory AshGren or to keep alive Serperior to rk with Leaf Storm. Thundurus/Tapu Lele/Mawile can all take an Hpump and OHKO it but after some damages, for example because of SR for Thundurus which put him into Hpump range, he can unfortunately easily rk so pay attention to not lose all your timid answers to him if you're using this team.




GohanSSJWhite (Thundurus) @ Flyinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Bulk Up
- Fly
- Superpower

Jaaj2Seconds (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

SerpGod *_* (Serperior) (M) @ Choice Scarf
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse
- Glare

Let me hit :] (Mawile-Mega) (M) @ Mawilite
Ability: Intimidate
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Thunder Punch
- Sucker Punch
- Play Rough
- Fire Fang

JAMES (Greninja-Ash) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Extrasensory

Counters ? LOL (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Hidden Power [Fire]
- Focus Blast


So finally here it is ! My first RMT and surely one of my favorite teams. I wish you enjoyed it, don't hesitate to comment it and why not to have some suggestions other certains sets even if i think each roles is very important so change some sets could break the balanced of the team. I want to add that I'm French so this RMT will probably contain some grammatically mistakes so please be indulgent about that haha n_n. See You !
 
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Hey! Cool team and congratulations for the peak.

You do not need 2 scarfs, with lele is ok. So... you struggle with keldeo, greninja-ash, koko and magearna.

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Av Tangrowth really help you with this problems. This help you with alakazam too except if it runs psyshock and psychic terrain is up. Hp fire should be run to be less weak to scizor.

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Rocky Helmet landorus-therian over tankchomp. In this gen tankchomp sucks, imo. Landorus-therian also can help you with dd dragonium z zygarde and cb zygarde because you should run hp ice.

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Spikes greninja over extrasensory. You have a defiant user (thundurus-therian) so this will be helpful along the match because your oponnent will not have a turn to defog if you play carefully with thundurus.


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Run 104 HP instead of 40 HP. This is to avoid the KO of dugtrio because this is your best mon against stall.


This is all, I hope I helped you with the team.

Sets:
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power Fire
- Earthquake

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice
- U-turn

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 102 HP / 252 Atk / 154 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Fire Fang
- Play Rough
 
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First off, I agree with the changes above. The fact that this team peaked 1871 is actually impressive. One thing though about the recommended spread above; the speed does absolutely nothing. It hits 174. What I recommend is dropping a little of attack to outspeed skarmorys. This is the spread:
Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 104 HP / 240 Atk / 164 Spe
Adamant Nature
:)
 
Hi and thx DiegoP. Initially i had Spikes over extrasensory on greninja but i realised that i was extremely weak to keldeo scarf so i decided to change it but yeah why not. Secondly i dont know if mawile needs 104hp to take an eq from dug because if the opponent isn't retard he will try to weaken your mawile with rocky helmet toxapex or skarmory (even if he almost always runs shed shell) so as to put mawile into eq range and 216 speed is actually run here to outpseed bulky zor (he'll ofen try to uturn on mawile) but yeah why not too. Lando-t was an option too over Chomp but he's not that bad I can confirm that. I use him to weaken foes with each contact which allows me to easily clean with one of the 2 scarfers. So actually he better plays this role than lando-t even if i'm aware lando has his advantages too. However I agree with Tang he's nice to check almost all my threatlist. I rly like serp but i'll try tang with an other team ;). Just a remark with all your changes i'm literally 6-0 by Protean Gren LOL that's the main point for why I use Serp and not Tang.
DRAMPAAGE 216 speed is overall run to outspeed bulky zor but why not i'll try it
 
Hi and thx DiegoP. Initially i had Spikes over extrasensory on greninja but i realised that i was extremely weak to keldeo scarf so i decided to change it but yeah why not. Secondly i dont know if mawile needs 104hp to take an eq from dug because if the opponent isn't retard he will try to weaken your mawile with rocky helmet toxapex or skarmory (even if he almost always runs shed shell) so as to put mawile into eq range and 216 speed is actually run here to outpseed bulky zor (he'll ofen try to uturn on mawile) but yeah why not too. Lando-t was an option too over Chomp but he's not that bad I can confirm that. I use him to weaken foes with each contact which allows me to easily clean with one of the 2 scarfers. So actually he better plays this role than lando-t even if i'm aware lando has his advantages too. However I agree with Tang he's nice to check almost all my threatlist. I rly like serp but i'll try tang with an other team ;). Just a remark with all your changes i'm literally 6-0 by Protean Gren LOL that's the main point for why I use Serp and not Tang.
DRAMPAAGE 216 speed is overall run to outspeed bulky zor but why not i'll try it

Stall really do not have a switch into mawile, except chansey and skarmory (ye, it is always shed shell). If you predict it correctly, you will 2 KO skarm with thunder punch and then duggy can not KO it. Chansey can only do seismic toss without being KO, and if chansey is fainted, you will win. Use the ev spread Drampaage suggest to outspeed skarmory and I think it would be better than the actually.
 
Hi ⚡THUNDER482⚡,

I really like the concept on your team, in supporting Serperior with a bunch of wallbreakers (Flyinium Z Thundurus, M-Mawile, etc), allowing it to sweep very easily. However, the first thing I see with your team is the lack of a solid Revenge Killer to kill things like Volcarona and DD Zygarde. You also struggle against Pokemons like Keldeo which can hit your team decently hard; and Wallbreakers like Tapu Koko, Heatran, M-Charizard Y and Greninja which are both really hard to stop due to your serious lack of speed. You also have a lot of troubles vs Stall which just walls your team.

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--->
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w/ SubSeed

Since your team is lacking of a solid switch-in to Zygarde and Tapu Koko and since it struggles to Stall, I think the best way to go is to make your Serperior a Bulky SubSeed set to better take on those threats. Thanks to SubSeed, Serperior is able to annoy Chansey, which is its biggest annoyance on Stall. To better take on Tapu Koko and Zygarde, I propose you to run a 252 HP / 4 SpA / 252 Spe spread with a Timid Nature to maximize its Bulk and its Speed, allowing it to better take hits while still being faster than many threats. I propose you to run a moveset with Leaf Storm / HP Fire / Substitute / Leech Seed.

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Having Choice Scarf Keldeo > Garchomp gives you a really good switch-in to Greninja as well as a way to Revenge Kill set-up Sweepers like Volcarona and DD Zygarde. Its good speed tier also allows you to outspeed other Scarfers like Garchomp and Nihilego and kill them with its moves. I propose you to run a 252 SpA / 4 SpD / 252 Spe with Surf or Hydro Pump / Secret Sword / Stone Edge / Icy Wind.

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As a third change, I propose you to run CB Zygarde > M-Mawile because this really helps the Stall matchup since, paired with SubSeed Serperior, it can proceed to break Stall teams. It also gives you a reliable switch-in to M-Charizard Y and Volcarona. I propose you to run 12 EVs in SpD to take a +1 Shattered Psyche from Volcarona. This also helps you vs some Flying Types like Celesteela which were a bit hard to take on.

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--->
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Running Heatran over Tapu Lele gives you something that is able to take on Fairy Types and Steel Types better as well as something that improves your matchup against Sticky Webs HOs since it's able to Taunt Smeargles, preventing them from setting up the Sticky Web or Sporing you. It also improves your matchupagainst Stall and guarantees you Rocks up against Stall since it can trap Chansey with Magma Storm. I propose you to run a 252 HP / 4 SpA / 252 Spe spread with a Timid Nature as well as a Magma Storm / Earth Power / Taunt / Steath Rock set and Leftovers as an item.

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- Spikes > Extrasensory : Spikes really help your team at weakening the opponent's teamand since you can pressure Hazards Removers with Ash-Gren and Thundurus, it'll be hard for your opponent to remove them. This particularly helps vs Stall since Ash-Gren can pressure M-Sab and, with Spikes up, you can easily get 2HKOs (like the 2HKO on Clefable with Zygarde's Thousand Arrows).

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Thundurus (M) @ Flyinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fly
- Wild Charge
- Superpower
- Bulk Up

Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 12 SpD / 244 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic

Serperior @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Substitute
- Leech Seed

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Surf
- Secret Sword
- Stone Edge
- Icy Wind

Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

I hope this rate will help you. Good luck n_n
 
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Hi MFJr King thanks. I didn't test Serperior subseed yet in this gen it'll be interesting to test it. Now first thing i see about your changes is the absence of mega. I know that some players sometimes play without mega and it can works but i'm not fan of this idea. Have a mega can be a real + in any teams. So maybe i can recommend to put Zygarde over Ashgren instead of Mawile because i'm not fan to run keldeo + gren too. So with these changes the team is weak to protean gren with extrasensory/Hpump/ice beam/hp fire hmm. I can pass it in scouting his set then rk with keldeo or ES zygarde maybe
 
Hey, I'm really enjoying this team so far! Just broke 1500 and have a 70-80% win rate with the original team so far, and excited to use some changes above. Something I also want to suggest is switching out tapu lele for tapu koko with taunt - while it's not terribly common, coming up against sticky web users can be a pain, and I've been using tapu lele very little because I don't like removing my ability to sucker punch/water shuriken.
 
Hey TruthOrDairy I'm glad you enjoyed the team n_n. You can try your proposition if you want ;), personnally i don't have so much problems in using lele + priority moves. Otherwise you can put Tang over Serp it works pretty well too !
 
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