Monotype Fastest Sneasler (Poison) [QC: 2/2] [GP: 1/1]

Pengairxan

Shroottaur X Poxes OTP
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[Set]
Sneasler @ Air Balloon
name: Unburden (Poison)
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Throat Chop
- Acrobatics / Dire Claw

[Set comments]
Unburden allows for Sneasler to become one of the fastest threats in the entire metagame, outrunning Choice Scarf users like Dragapult, Meowscarada, and Flutter Mane with ease. Air Balloon is the held item of choice, not only giving Sneasler a solid Ground immunity to threats like Gliscor and Clodsire, but also forcing them to choose between letting Sneasler set up with multiple uses of Swords Dance or popping Air Balloon so they can hit it with their powerful Ground-type STAB moves. Swords Dance's power boost is crucial in picking off physically bulky threats like Amoonguss, Hatterene, and Great Tusk. Close Combat is the STAB move of choice, (ac) hitting hard and breaking threats that attempt to take on Sneasler like Archaludon, Ursaluna-B, and Corviknight. Throat Chop hits Ghost- and Psychic-types attempting to absorb Sneasler's Close Combats, like Gholdengo, Dragapult, and Latias, hard. For Sneasler's last moveslot, Acrobatics can be used to make the most of Unburden with a strong move capable of breaking through threats like Gliscor and Zamazenta, which will attempt to stop Sneasler, (ac) while Dire Claw slices through bulky Fairy-types like Primarina, Hatterene, and Clefable.

With Sneasler attempting to wallbreak as much as possible, entry hazards from the likes of Clodsire, Overqwil, and Glimmora can provide much needed chip damage against bulkier foes, like Toxapex and Skarmory, that may otherwise be able to take Sneasler on. Clodsire's Earthquakes can soften up walls like Toxapex and Forretress. Overqwil, with its solid offensive stats and part-Dark typing, can eat through Ghost- and Psychic-type threats, (ac) like Sableye, Ceruledge, and Metagross, that may attempt to stop Sneasler with their powerful priority moves. It can also weaken physical attackers with Intimidate, giving Sneasler an easier time setting up. Glimmora threatens bulky walls like Toxapex, Skeledirge, and Skarmory with the threat of Corrosion Toxic, putting them on vital timers and making them unable to check Sneasler late-game. Galarian Weezing's immunity to Ground-type attacks from the likes of Great Tusk, Clodsire, and Mamoswine makes it solid for wearing these threats down, and it's further capable of spreading burns with Will-O-Wisp to weaken physical attackers. Galarian Weezing also removes hazards with Defog to help Sneasler set (as) up with as much health as possible. Amoonguss is able to handle strong threats with priority moves, such as Dragonite and Metagross, with Foul Play, (ac) which gives solid utility in picking these revenge killers off, and it is also able to put an opponent to sleep with Spore, giving Sneasler a free switch in and turns to set up Swords Dance. Pecharunt with Mean Look can trap physical walls like Skarmory, Galarian Weezing, and Toxapex and wear them down, making it a solid partner. Alolan Muk's strong STAB Knock Off can remove Ghost-types like Choice Scarf Gholdengo, Flutter Mane, and Spectrier. Iron Moth's strong Fire-type STAB move can melt bulky Steel-types like Corviknight and Skarmory, which may otherwise attempt to boost their Defense with Iron Defense to stop Sneasler. Iron Moth also takes out Flying-types like Gyarados and Mandibuzz with Discharge, as they otherwise may try to stop Sneasler with their high bulk and Thunder Wave and Foul Play, respectively. Okidogi appreciates Sneasler blowing through teams and can clean up weakened teams that have few threats, such as Kingambit and Hisuian Arcanine, remaining. This also works in reverse, where Okidogi first punches holes through a team and removes threats like Hisuian Zoroark and Porygon2, leaving Sneasler to clean up the rest.

[STRATEGY COMMENTS]
Other Options
=============
Poison
--------
Gunk Shot provides a solid but risky power boost over Dire Claw, being able to OKHO Galarian Weezing after a Swords Dance and entry hazard chip. Gunk Shot is also beneficial by not being a contact move, preventing activation of Flame Body from the likes of Talonflame or Volcarona, or Static from Zapdos, each of which can stop Sneasler in its tracks. Upper Hand can provide anti-priority utility by stopping priority move use from Baxcalibur, Chien-Pao, and Kingambit, as they may attempt to pick Sneasler off after using Close Combat. A Jolly nature allows Sneasler to outspeed targets like the Ogerpon formes prior to its Air Balloon popping, as well as Adamant Barraskewda in rain. Taunt can be used to stop bulkier threats, like Toxapex and Galarian Weezing, that attempt to handle Sneasler, denying their use of recovery and status moves.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/sapphiree.567354/
Grammar Checked by:
https://www.smogon.com/forums/members/ken.594478/
 
Last edited:
[Set]
Sneasler @ Air Balloon
name: Unburden (Poison)
Ability: Unburden
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Throat Chop
- Acrobatics / Dire Claw

[Set comments]
Unburden allows for Sneasler to become one of the fastest threats in the entire metagame out running Choice Scarf users like Dragapult, Meowscarada, and Flutter Mane with ease. Sword Dance's power boost is crucial in picking off physically bulky threats like Amoonguss, Hatterene, and Great Tusk. Close Combat is the STAB of choice hitting hard and breaking threats attempting to take on Sneasler like Archaludon, Ursaluna-B, and Corviknight. Throat Chop hits hard into Ghost- and Psychic-types attempting to absorb Sneasler's Close Combats like Gholdengo, Dragapult, and Latias. For Sneasler's last moveslot, Acrobatics can be used to make the most out of Unburden with a high hitting move capable of blowing past threats like Gliscor, Toxapex (might not be the best mon since you're unable to actually 2HKO it), and Zamazenta who will attempt to stop Sneasler while Dire Claw slices through bulk Fairy-types like Primarina, Hatterene, and Clefable. (Mention why Air Balloon, it lets you "wall" those annoying mono ground attackers while Gliscor debates letting you setup or popping your balloon so you start blasting)

With Sneasler attempting to break as much as possible, entry hazards from the likes of Clodsire, Overqwil and Glimmora can provide much needed chip against bulkier foes like Toxapex and Skarmory who may be able to take Sneasler on otherwise. Clodsire's hard hitting (It doesnt hit hard at all, if you remember Pecharunt can even setup on Clod) Earthquakes can allow it to soften up physically defensive Poison-types like Toxapex and Pecharunt. Overqwil with its solid offensive stats and Dark-typing can eat through Ghost- and Psychic-type threats like Sableye, Ceruledge, and Metagross who may attempt to stop Sneasler with their powerful priority along with making physical attackers weaker with Intimidate giving Sneasler and easier time setting up. Glimmora threatens bulky walls like Toxapex, Skeledirge, and Skarmory with the threat of Corrosion Toxic putting them on vital timers and making them unable to check Sneasler in the endgame. Galarian Weezing's immunity to Ground-type attacks from the likes of Great Tusk, Clodsire, and Mamoswine makes it solid for wearing these threats down along with spreading burn to weaken physical attackers and Defog to remove entry hazards allowing Sneasler to setup with as much health as possible. Amoonguss's ability to handle strong threats with priority such as Dragonite and Metagross with Foul Play gives is solid utility in picking these revenge killers off along with being able to spread Spore giving Sneasler a free switch in and turns to setup Sword Dance. Pecharunt with Mean Look can trap physical walls like Skarmory, Galarian Weezing, and Toxapex and wear them down makes it a solid partner. Alolan Muk's strong STAB Knock off can remove Ghost-types like Gholdengo, Flutter Mane and Spectrier along with removing Rocky Helmet from the likes of Skarmory and Corviknight. Iron Moth's strong Fire-type STAB can melt bulky Steel-types like Corviknight, Skarmory who may attempt to boost up with Iron Defense to stop Sneasler along with using Discharge to shock Flying-types like Gyarados and Mandibuzz who can try to stop Sneasler with their high bulk along with Thunder wave and Foul Play respectively. Okidogi appreciates Sneasler blowing through teams and can clean up weakened teams which are left with threats like Kingambit and Hisuian Arcanine after Sneasler's sweep with minimal worry.(it can also work the other way around, Dogi deals with the walls first for sneas to go brr)

[Other options]
[STRATEGY COMMENTS]
Other Options
=============
Poison
--------
(this saves me time finding this header later)
Gunk Shot provides a solid but risky Power Boost over Dire Claw being able to OKHO Galarian Weezing after a Swords Dance and hazard chip and is not a contact move preventing Flame Body from the likes of Talonflame (maybe Zapdos' Static is better? Talon can feasibly use Gale Wings these days) or Volcarona from stopping Sneasler in its tracks.
Upper Hand is cool for Sucker and Ice Shard which would stop Sneasler's sweep
Jolly nature is nice too as this lets you threaten Ogerpons still even with balloon intact
Taunt is useful if only because you prevent Toxapex from ruining its career.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
???
???
Grammar Checked by:
?????
QC 1/2, thank you Pengairxan >:3
 
AMQC Add Comment Remove
[Set]
Sneasler @ Air Balloon
name: Unburden (Poison)
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Throat Chop
- Acrobatics / Dire Claw

[Set comments]
Unburden allows for Sneasler to become one of the fastest threats in the entire metagame out running Choice Scarf users like Dragapult, Meowscarada, and Flutter Mane with ease. Air Balloon is the held item of choice not only giving Sneasler a solid ground immunity to threats like Gliscor and Clodsire but also forcing them to choose between letting Sneasler setup multiple sword dances or popping air Air Balloon so they can hit with their powerful Ground-type STAB. Sword Dance's power boost is crucial in picking off physically bulky threats like Amoonguss, Hatterene, and Great Tusk. Close Combat is the STAB of choice hitting hard and breaking threats attempting to take on Sneasler like Archaludon, Ursaluna-B, and Corviknight. Throat Chop hits hard into Ghost- and Psychic-types attempting to absorb Sneasler's Close Combats like Gholdengo, Dragapult, and Latias. For Sneasler's last moveslot, Acrobatics can be used to make the most out of Unburden with a high hitting move capable of blowing past threats like Gliscor and Zamazenta who will attempt to stop Sneasler while Dire Claw slices through bulk Fairy-types like Primarina, Hatterene, and Clefable.

With Sneasler attempting to break as much as possible, entry hazards from the likes of Clodsire, Overqwil and Glimmora can provide much needed chip against bulkier foes like Toxapex and Skarmory who may be able to take Sneasler on otherwise. Clodsire's Earthquakes can soften up walls like Toxapex and Forretress. Overqwil with its solid offensive stats and Dark-typing can eat through Ghost- and Psychic-type threats like Sableye, Ceruledge, and Metagross who may attempt to stop Sneasler with their powerful priority along with making physical attackers weaker with Intimidate giving Sneasler and an easier time setting up. Glimmora threatens bulky walls like Toxapex, Skeledirge, and Skarmory with the threat of Corrosion Toxic putting them on vital timers and making them unable to check Sneasler in the endgame. Galarian Weezing's immunity to Ground-type attacks from the likes of Great Tusk, Clodsire, and Mamoswine makes it solid for wearing these threats down along with spreading burns with Will-o-Wisp to weaken physical attackers Galarian Weezing also removes hazards with Defog to help and Defog to remove entry hazards allowing Sneasler to setup with as much health as possible.(Break it down to two sentences where I mention: Galarian Weezing also removes...) Amoonguss's ability to handle strong threats with priority such as Dragonite and Metagross with Foul Play which gives is solid utility in picking these revenge killers off along with being able to spread Spore giving Sneasler a free switch in and turns to setup Sword Dance. Pecharunt with Mean Look can trap physical walls like Skarmory, Galarian Weezing, and Toxapex and wear them down makes it a solid partner. Alolan Muk's strong STAB Knock off can remove Ghost-types like Gholdengo, Flutter Mane and Spectrier along with removing Rocky Helmet from the likes of Skarmory and Corviknight. (I feel like this part about Knocking off the birds can be remove as we would not want a muk to take chip from helm + a potential b press. Iffy about Gholdengo as A Muk gets walled after balloon pop, maybe say Choice Scarf Gholdengo) Iron Moth's strong Fire-type STAB can melt bulky Steel-types like Corviknight; and Skarmory who may attempt to boost up with Iron Defense to stop Sneasler along with using Discharge to shock Flying-types like Gyarados and Mandibuzz who can try to stop Sneasler with their high bulk along with Thunder wave and Foul Play respectively. (Can be two sentences, can just say Iron Moth also takes out flying types like Gyarados and Mandibuzz with Discharge that tries to stop Sneasler with their high bulk along with Thunder Wave and Foul Play.) Okidogi appreciates Sneasler blowing through teams and can clean up weakened teams which are left with threats like Kingambit and Hisuian Arcanine after Sneasler's sweep with minimal worry or work the otherway where Okidogi punches holes through a team when Sneasler cleaning up the rest. (Which teams? this sentence can be split into two sentences as well.)

[STRATEGY COMMENTS]
Other Options
=============
Poison
--------
Gunk Shot provides a solid but risky Power Boost over Dire Claw being able to OKHO Galarian Weezing after a Swords Dance and hazard chip Gunk Shot is also beneficial by not being a contact move which prevents and is not a contact move preventing Flame Body from the likes of Talonflame or Volcarona or Static from Zapdos which stops from stopping Sneasler in its tracks. (This can be broken into two sentences, can start it where I Mentioned Gunk Shot is also... also add period after hazard chip when doing so) Upper Hand can provie provide anti priority utility by stopping priority from the Baxcalibur, Chien-Pao and Kingambit which makes who make attempts to pick Sneasler off after it Close Combats. Jolly allows Sneasler to outspeed targets like the Ogerpon-formes prior to its air Balloon popping and can also outspeed Adamant Barraskewda in rain. Taunt can stop bulkier threats like Toxapex and Galarian Weezing that attempts attempting to handle Sneasler by denying their recovery and status moves.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/neko.542526/
???
Grammar Checked by:
?????
 
AMQC Add Comment Remove
[Set]
Sneasler @ Air Balloon
name: Unburden (Poison)
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Throat Chop
- Acrobatics / Dire Claw

[Set comments]
Unburden allows for Sneasler to become one of the fastest threats in the entire metagame out running Choice Scarf users like Dragapult, Meowscarada, and Flutter Mane with ease. Air Balloon is the held item of choice not only giving Sneasler a solid ground immunity to threats like Gliscor and Clodsire but also forcing them to choose between letting Sneasler setup multiple sword dances or popping air Air Balloon so they can hit with their powerful Ground-type STAB. Sword Dance's power boost is crucial in picking off physically bulky threats like Amoonguss, Hatterene, and Great Tusk. Close Combat is the STAB of choice hitting hard and breaking threats attempting to take on Sneasler like Archaludon, Ursaluna-B, and Corviknight. Throat Chop hits hard into Ghost- and Psychic-types attempting to absorb Sneasler's Close Combats like Gholdengo, Dragapult, and Latias. For Sneasler's last moveslot, Acrobatics can be used to make the most out of Unburden with a high hitting move capable of blowing past threats like Gliscor and Zamazenta who will attempt to stop Sneasler while Dire Claw slices through bulk Fairy-types like Primarina, Hatterene, and Clefable.

With Sneasler attempting to break as much as possible, entry hazards from the likes of Clodsire, Overqwil and Glimmora can provide much needed chip against bulkier foes like Toxapex and Skarmory who may be able to take Sneasler on otherwise. Clodsire's Earthquakes can soften up walls like Toxapex and Forretress. Overqwil with its solid offensive stats and Dark-typing can eat through Ghost- and Psychic-type threats like Sableye, Ceruledge, and Metagross who may attempt to stop Sneasler with their powerful priority along with making physical attackers weaker with Intimidate giving Sneasler and an easier time setting up. Glimmora threatens bulky walls like Toxapex, Skeledirge, and Skarmory with the threat of Corrosion Toxic putting them on vital timers and making them unable to check Sneasler in the endgame. Galarian Weezing's immunity to Ground-type attacks from the likes of Great Tusk, Clodsire, and Mamoswine makes it solid for wearing these threats down along with spreading burns with Will-o-Wisp to weaken physical attackers Galarian Weezing also removes hazards with Defog to help and Defog to remove entry hazards allowing Sneasler to setup with as much health as possible.(Break it down to two sentences where I mention: Galarian Weezing also removes...) Amoonguss's ability to handle strong threats with priority such as Dragonite and Metagross with Foul Play which gives is solid utility in picking these revenge killers off along with being able to spread Spore giving Sneasler a free switch in and turns to setup Sword Dance. Pecharunt with Mean Look can trap physical walls like Skarmory, Galarian Weezing, and Toxapex and wear them down makes it a solid partner. Alolan Muk's strong STAB Knock off can remove Ghost-types like Gholdengo, Flutter Mane and Spectrier along with removing Rocky Helmet from the likes of Skarmory and Corviknight. (I feel like this part about Knocking off the birds can be remove as we would not want a muk to take chip from helm + a potential b press. Iffy about Gholdengo as A Muk gets walled after balloon pop, maybe say Choice Scarf Gholdengo) Iron Moth's strong Fire-type STAB can melt bulky Steel-types like Corviknight; and Skarmory who may attempt to boost up with Iron Defense to stop Sneasler along with using Discharge to shock Flying-types like Gyarados and Mandibuzz who can try to stop Sneasler with their high bulk along with Thunder wave and Foul Play respectively. (Can be two sentences, can just say Iron Moth also takes out flying types like Gyarados and Mandibuzz with Discharge that tries to stop Sneasler with their high bulk along with Thunder Wave and Foul Play.) Okidogi appreciates Sneasler blowing through teams and can clean up weakened teams which are left with threats like Kingambit and Hisuian Arcanine after Sneasler's sweep with minimal worry or work the otherway where Okidogi punches holes through a team when Sneasler cleaning up the rest. (Which teams? this sentence can be split into two sentences as well.)

[STRATEGY COMMENTS]
Other Options
=============
Poison
--------
Gunk Shot provides a solid but risky Power Boost over Dire Claw being able to OKHO Galarian Weezing after a Swords Dance and hazard chip Gunk Shot is also beneficial by not being a contact move which prevents and is not a contact move preventing Flame Body from the likes of Talonflame or Volcarona or Static from Zapdos which stops from stopping Sneasler in its tracks. (This can be broken into two sentences, can start it where I Mentioned Gunk Shot is also... also add period after hazard chip when doing so) Upper Hand can provie provide anti priority utility by stopping priority from the Baxcalibur, Chien-Pao and Kingambit which makes who make attempts to pick Sneasler off after it Close Combats. Jolly allows Sneasler to outspeed targets like the Ogerpon-formes prior to its air Balloon popping and can also outspeed Adamant Barraskewda in rain. Taunt can stop bulkier threats like Toxapex and Galarian Weezing that attempts attempting to handle Sneasler by denying their recovery and status moves.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/neko.542526/
???
Grammar Checked by:
?????

QC 2/2, great job! Kindly credit both Boomp and I after implementing.

sapphiree.gif
 
1/1 GP Team done
add remove comment
[Set]
Sneasler @ Air Balloon
name: Unburden (Poison)
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Throat Chop
- Acrobatics / Dire Claw

[Set comments]
Unburden allows for Sneasler to become one of the fastest threats in the entire metagame, (ac) outrunning (rs) Choice Scarf users like Dragapult, Meowscarada, and Flutter Mane with ease. Air Balloon is the held item of choice, (ac) not only giving Sneasler a solid Ground immunity to threats like Gliscor and Clodsire, (ac) but also forcing them to choose between letting Sneasler setup set up with multiple uses of Swords Dances or popping Air Balloon so they can hit it with their powerful Ground-type STAB moves. Swords Dance's power boost is crucial in picking off physically bulky threats like Amoonguss, Hatterene, and Great Tusk. Close Combat is the STAB move of choice, (ac) hitting hard and breaking threats attempting that attempt to take on Sneasler like Archaludon, Ursaluna-B, and Corviknight. Throat Chop hits hard into Ghost- and Psychic-types attempting to absorb Sneasler's Close Combats, (ac) like Gholdengo, Dragapult, and Latias, (ac) hard. For Sneasler's last moveslot, Acrobatics can be used to make the most out of Unburden with a high hitting strong move capable of blowing past breaking through threats like Gliscor and Zamazenta, (ac) who which will attempt to stop Sneasler, (ac) while Dire Claw slices through bulky Fairy-types like Primarina, Hatterene, and Clefable.

With Sneasler attempting to wallbreak as much as possible, entry hazards from the likes of Clodsire, Overqwil, (ac) and Glimmora can provide much needed chip damage against bulkier foes, (ac) like Toxapex and Skarmory, (ac) who that may otherwise be able to take Sneasler on otherwise. Clodsire's Earthquakes can soften up walls like Toxapex and Forretress. Overqwil, (ac) with its solid offensive stats and Dark-typing part-Dark typing, can eat through Ghost- and Psychic-type threats, (ac) like Sableye, Ceruledge, and Metagross, (ac) who that may attempt to stop Sneasler with their powerful priority moves. It can also weaken physical attackers along with making physical attackers weaker with Intimidate, (ac) giving Sneasler an easier time setting up. Glimmora threatens bulky walls like Toxapex, Skeledirge, and Skarmory with the threat of Corrosion Toxic, (ac) putting them on vital timers and making them unable to check Sneasler in the endgame late-game. Galarian Weezing's immunity to Ground-type attacks from the likes of Great Tusk, Clodsire, and Mamoswine makes it solid for wearing these threats down, (ac) along with and it's further capable of spreading burns with Will-O-Wisp to weaken physical attackers. Galarian Weezing also removes hazards with Defog to help Sneasler set (as) up with as much health as possible. Amoonguss's ability to Amoonguss is able to handle strong threats with priority moves, such as Dragonite and Metagross, (ac) with Foul Play, (ac) which gives solid utility in picking these revenge killers off, (ac) along with being and it is also able to spread put an opponent to sleep with Spore, (ac) giving Sneasler a free switch in and turns to set (as) up Swords Dance. Pecharunt with Mean Look can trap physical walls like Skarmory, Galarian Weezing, and Toxapex and wear them down, (ac) makes making it a solid partner. Alolan Muk's strong STAB Knock Off can remove Ghost-types like Choice Scarf Gholdengo, Flutter Mane, (ac) and Spectrier. Iron Moth's strong Fire-type STAB move can melt bulky Steel-types like Corviknight (rsc) and Skarmory, (ac) who which may otherwise attempt to boost up their Defense with Iron Defense to stop Sneasler. Iron Moth also takes out Flying-types (ah) like Gyarados and Mandibuzz with Discharge, (ac) that tries as they otherwise may try to stop Sneasler with their high bulk along with and Thunder Wave and Foul Play, (ac) respectively. Okidogi appreciates Sneasler blowing through teams and can clean up weakened teams which are left with threats like Kingambit and Hisuian Arcanine after Sneasler's sweep with minimal worry. This can also work the otherway were Okidogi punches holes through a team removing threats like Hisuian Zoroark and Porygon2 with Sneasler cleaning up the rest. that have few threats, such as Kingambit and Hisuian Arcanine, remaining. This also works in reverse, where Okidogi first punches holes through a team and removes threats like Hisuian Zoroark and Porygon2, leaving Sneasler to clean up the rest.

[STRATEGY COMMENTS]
Other Options
=============
Poison
--------
Gunk Shot provides a solid but risky power boost over Dire Claw, (ac) being able to OKHO Galarian Weezing after a Swords Dance and entry hazard chip. Gunk Shot is also beneficial by not being a contact move, (ac) which prevents preventing activation of Flame Body from the likes of Talonflame or Volcarona, (ac) or Static from Zapdos, (ac) which stops each of which can stop Sneasler in its tracks. Upper Hand can provide anti-priority (ah) utility by stopping priority move use from Baxcalibur, Chien-Pao, (ac) and Kingambit, (ac) which makes attempts as they may attempt to pick Sneasler off after using Close Combats Combat. A Jolly nature allows Sneasler to outspeed targets like the Ogerpon (rh) formes prior to its Air Balloon popping, (ac) and can also outspeed as well as Adamant Barraskewda in rain. Taunt can be used to stop bulkier threats, (ac) like Toxapex and Galarian Weezing, (ac) that attempts attempt to handle Sneasler, (ac) by denying their use of recovery and status moves.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/sapphiree.567354/
Grammar Checked by:
https://www.smogon.com/forums/members/ken.594478/
 
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