A good song for ya people:
Hello. ShirakuHikao here with another team I have made.
I will not call my team "disgusting" because it is not stall, but I will call it "tough to face".
The Team:
Jirhaxi (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 176 SpD / 80 Spe
Careful Nature
- Stealth Rock
- Iron Head
- Wish
- Body Slam
I wanted to base a team around a SpD. ParaFlinch Jirachi. It's disgusting but you gotta do what you have to do to win, right? (this phrase has nothing to do with stall ofcourse. Stall is disgusting).
The given EV spread allows it to outspeed Adamant Diggersby, non-positive 70 Spe. mons, and Jolly Tyranitar. The given SpD. spread allows it to take hits from Lati@s and Gardevoir pretty well.
Stealth Rock is chosen because Jirachi has lots of opportunities to set-up them. Iron Head combined with Body Slam hits very hard, as it's main STAB move, while leaving the opponent with a high chance of not being able to move. Wish is to heal it and other teammates (I know that 5/6 `mons in my team have reliable recovery, but it's still good for switch-ins).
Queefable (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
- Moonblast
- Moonlight
- Thunder Wave
- Fire Blast
Clefable is one of the best `mons in OU. As shown in the picture above, it just doesn't give a fuck about most of the dangerous `mons out there. It is so good for the metagame, being able to check Mega Fighting types, Dark types and the very common Dragon types.
The given Special Defense and HP investment along with a Calm nature allow Clefable to, most of the time, avoid the 2HKO from Mild Life Orb Kyurem-B's Ice Beam, Thundurus's Thunderbolt, Mega Diancie's Moonblast, and Mega Manectric's Thunderbolt. The given Defense and HP investment allow Clefable to avoid the 2HKO from Jolly Mega Lopunny's Return, Latios's Psyshock, and Jolly Mega Gyarados's Waterfall, as well as the OHKO from Choice Band Scizor's Bullet Punch (what to do... Smogon explains it way better than I will ever be able to...).
It also provides me yet another switch-in for Mega Medicham and some fighting types, while scaring them with a Moonblast at the same time.
uSlow, bro? (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off
Originally it was Raikou but I had problems with Fire types so I changed it to Slowbro. Slowbro provies me a very good tank, being one of the only switch-ins for Mega Medicham (that doesn't carry Thunder Punch), a check for Excadrill and even more `mons of the physical side, and threatening Keldeo with a potential Psyshock. It also provides me yet another win condition, with Calm Mind.
Plantosaurus (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis
Mega Venusaur is one amazing tank. Over 300 in both defenses, with an excellent typing - resisting common types and taking less damage from two of it's weaknesses thank to Thick Fat, leaving it with weaknesses only to Flying and Psychic, which my team can handle pretty decently. It gives me yet another switch-in for Bisharp, who my team was pretty weak for.
On the offensive side, Mega Venusaur has a high base 122 SpA. and two hard hitting STAB moves. With Hidden Power [Fire], it lures it's common switch-ins.
Clayscore (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost
Almost every good laddering teams requires Gliscor. It's pontential against Stall and Balanced is incredible. It can easily set-up and murded a stall team once their Unaware `mon and Skarmory is gone. On Balanced teams, it can set-up on defensive Landorus-T, Magic Guard Clefable (not having Ice Beam), Mega Sableye (without Foul Play and after Toxic Orb is activated), Chansey and more.
Swords Dance is to increase it's potential of sweeping an entire team. Earthquake is a mandatory, strong STAB move. Knock Off is to deal against Eviolite users or just hitting the flying ones. Roost is a mandatory reliable recovery.
Latinas (Latias) @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Dragon Pulse
- Roost
- Defog
- Psyshock
A bulky latias provides me a pretty much safe switch-in for Mega Charizard-Y and Keldeo. It also can tank hits from other `mons pretty, well, by providing defog support and has a reliable recovery.
Dragon Pulse and Psyshock are 2 STAB moves. Dragon Pulse was preffered over Draco Meteor because without SpA. investing, Draco Meteor doesn't do well what it's supposted to, while still lowing your SpA. stat, giving other `mons opportunity to set-up.
Thank you so much for reading by far! I would be more that happy to hear your opinions on the team!






Hello. ShirakuHikao here with another team I have made.
I will not call my team "disgusting" because it is not stall, but I will call it "tough to face".
The Team:

Jirhaxi (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 176 SpD / 80 Spe
Careful Nature
- Stealth Rock
- Iron Head
- Wish
- Body Slam
I wanted to base a team around a SpD. ParaFlinch Jirachi. It's disgusting but you gotta do what you have to do to win, right? (this phrase has nothing to do with stall ofcourse. Stall is disgusting).
The given EV spread allows it to outspeed Adamant Diggersby, non-positive 70 Spe. mons, and Jolly Tyranitar. The given SpD. spread allows it to take hits from Lati@s and Gardevoir pretty well.
Stealth Rock is chosen because Jirachi has lots of opportunities to set-up them. Iron Head combined with Body Slam hits very hard, as it's main STAB move, while leaving the opponent with a high chance of not being able to move. Wish is to heal it and other teammates (I know that 5/6 `mons in my team have reliable recovery, but it's still good for switch-ins).

Queefable (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
- Moonblast
- Moonlight
- Thunder Wave
- Fire Blast
Clefable is one of the best `mons in OU. As shown in the picture above, it just doesn't give a fuck about most of the dangerous `mons out there. It is so good for the metagame, being able to check Mega Fighting types, Dark types and the very common Dragon types.
The given Special Defense and HP investment along with a Calm nature allow Clefable to, most of the time, avoid the 2HKO from Mild Life Orb Kyurem-B's Ice Beam, Thundurus's Thunderbolt, Mega Diancie's Moonblast, and Mega Manectric's Thunderbolt. The given Defense and HP investment allow Clefable to avoid the 2HKO from Jolly Mega Lopunny's Return, Latios's Psyshock, and Jolly Mega Gyarados's Waterfall, as well as the OHKO from Choice Band Scizor's Bullet Punch (what to do... Smogon explains it way better than I will ever be able to...).
It also provides me yet another switch-in for Mega Medicham and some fighting types, while scaring them with a Moonblast at the same time.

uSlow, bro? (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off
Originally it was Raikou but I had problems with Fire types so I changed it to Slowbro. Slowbro provies me a very good tank, being one of the only switch-ins for Mega Medicham (that doesn't carry Thunder Punch), a check for Excadrill and even more `mons of the physical side, and threatening Keldeo with a potential Psyshock. It also provides me yet another win condition, with Calm Mind.

Plantosaurus (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis
Mega Venusaur is one amazing tank. Over 300 in both defenses, with an excellent typing - resisting common types and taking less damage from two of it's weaknesses thank to Thick Fat, leaving it with weaknesses only to Flying and Psychic, which my team can handle pretty decently. It gives me yet another switch-in for Bisharp, who my team was pretty weak for.
On the offensive side, Mega Venusaur has a high base 122 SpA. and two hard hitting STAB moves. With Hidden Power [Fire], it lures it's common switch-ins.

Clayscore (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost
Almost every good laddering teams requires Gliscor. It's pontential against Stall and Balanced is incredible. It can easily set-up and murded a stall team once their Unaware `mon and Skarmory is gone. On Balanced teams, it can set-up on defensive Landorus-T, Magic Guard Clefable (not having Ice Beam), Mega Sableye (without Foul Play and after Toxic Orb is activated), Chansey and more.
Swords Dance is to increase it's potential of sweeping an entire team. Earthquake is a mandatory, strong STAB move. Knock Off is to deal against Eviolite users or just hitting the flying ones. Roost is a mandatory reliable recovery.

Latinas (Latias) @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Dragon Pulse
- Roost
- Defog
- Psyshock
A bulky latias provides me a pretty much safe switch-in for Mega Charizard-Y and Keldeo. It also can tank hits from other `mons pretty, well, by providing defog support and has a reliable recovery.
Dragon Pulse and Psyshock are 2 STAB moves. Dragon Pulse was preffered over Draco Meteor because without SpA. investing, Draco Meteor doesn't do well what it's supposted to, while still lowing your SpA. stat, giving other `mons opportunity to set-up.

Code:
Jirhaxi (Jirachi) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 176 SpD / 80 Spe
Careful Nature
- Stealth Rock
- Iron Head
- Wish
- Body Slam
Queefable (Clefable) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
- Moonblast
- Moonlight
- Thunder Wave
- Fire Blast
uSlow, bro? (Slowbro) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off
Plantosaurus (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis
Clayscore (Gliscor) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost
Latinas (Latias) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Dragon Pulse
- Roost
- Defog
- Psyshock [/CENTER]
[CENTER]
As for now, I only see Hoopa-U problematic, though I can handle him sometimes.
Thank you so much for reading by far! I would be more that happy to hear your opinions on the team!
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