ORAS OU Fat Venus: Mega Venusaur Offensive Team

Fat Venus: Mega Venusaur Offensive Team
Venusaur has always been a staple in high tier play with its amazing defensive and mixed offensive capabilities. With the introduction to its mega evolution in 2013, it became a powerhouse. So here is my team based on Mega Venusaur.
Team Building Process

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Mega Venusaur is one of the best OU megas because of its offensive and defensive capabilities. It has the ability to be a toxic-staller as well as a physical and special sweeper.
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Heatran is the best possible partner for Mega Venusaur because it provides resistances for Mega Venusaur's weaknesses, flying and psychic (fire/ice removed due to Thick Fat).
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Alakazam probably boasts some of the best special attack and speed combination among non-megas in ou with 135 Sp. Attack and 125 Speed. Running a focus sash calm mind set can be used to easily sweep teams.
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Starmie is a great OU pokemon due to its high speed tier and coverage options. Starmie is going to be used in this team for hazard removal and to provide coverage for ground types.
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Sylveon provides support with wish and can be used to cover the dark weaknesses for Alakazam and Starmie. It can also use wish so that Heatran can switch in to a not very effective Steel type move or a Poison move that could potentially hit Sylveon hard.
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Machamp will provide amazing physical offense and a safe switch-in to stealth rocks if needed. It will also take out threatening stealth rock users like Ferrothorn, Heatran, and Tyranitar
Sets
Mega Venusaur
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power Fire
- Synthesis

A pretty standard offensive Mega Venusaur set with heavy investment in HP and Special Attack to make this a bulky special attacker. Giga Drain is used for STAB and extra HP recovery. Hidden Power Fire is used to counter other grass types like Breloom, Amoonguss, Ferrothorn, and Serperior. Sludge Bomb is used for STAB and poison chance and synthesis is used to heal after potential stealth rocks damage.

Heatran

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Protect
- Stealth Rock

Heatran serves as the special wall for the team as well as hazards setup. Heatran holds an air balloon to ensure that it can set up stealth rocks freely and then it follows it up by protect to scout what the opponent's pokemon will do next. Toxic is used for extra support to whittle down opponents.

Alakazam

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Calm Mind

Alakazam serves as the revenge killer of the team and another stealth rocks switch-in. The purpose of this set is for Alakazam to set up a Calm Mind and take a super-effective hit. Then it can sweep with STAB Psychic, Focus Blast for coverage against Dark types, and Shadow Ball for coverage against Ghost types and other Psychic types such as Mega Gardevoir, Latios, and Azelf.

Starmie

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Psyshock


Starmie's main function of this team is for hazard removal and for coverage against ground types. Scald is used as STAB and a chance to whittle down physical attackers with burn. Psyshock is used for STAB and for coverage against special walls such as Mega Venusaur and Chansey. Recover is used to stall about enemies who are burned from Scald.

Sylveon

Sylveon @ Leftovers
Ability: Pixilate
EVs: 228 HP / 252 SpA / 24 SpD
Modest Nature
- Hyper Voice
- Psyshock
- Wish
- Protect

Sylveon is used as a cleric and coverage for Dark types. If it uses wish and you switch in with Heatran at 25% it will be able to tank a Mega-Metagross meteor mash and a Choice Specs Magnezone flash cannon and still live to be healed. Protect is used if Sylveon wants to heal itself and Psyshock is used for extra coverage.

Machamp

Machamp @ Choice Band
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Dynamic Punch
- Knock Off
- Heavy Slam
- Stone Edge

Machamp is one of my favorite fighting-type pokemon and a choice banded machamp hits HARD. With no guard, Dynamic Punch and Stone Edge now have 100% accuracy and Machamp is the best check to strong fire types like Talonflame and Mega Charizard-Y. Heavy Slam provides coverage to fairy types and Knock Off makes Chansey utterly useless.

Threatlist:
Talonflame: Talonflame is a huge threat to this team as it can OKHO Mega Venusaur and Machamp and the only switch to it is Heatran.

Choice Scarf Excadrill: Excadrill out speeds everything on this team and can 2HKO everything with Earthquake. It is also bulky enough to tank a choice banded dynamic punch from Machamp.


Thanks for viewing my team!! Any feedback is appreciated!!





 
Last edited:
Hello. So this team is looking pretty solid, and I definitely agree that it is very weak to Talonflame. Hopefully some changes here and there will improve this team. I will be focusing my rate on your current team as opposed to finding replacements, as if my changes don't work, then you could opt for other Pokemon. My changes will be in bold and the sets will be at the end in the hide tab.

Before I start, make Vega Venusaur, Heatran, Alakazam, Starmie, and Sylveon's have 0 Atk IVs to minimize damage from Foul Play.

First off, the EV spread for your Mega Venusaur is suboptimal. A spread of 232 HP / 252 SpA / 4 SpD / 20 Spe is the most effective spread. The given EVs allow you to outspeed 252 Spe Adamant Azumarill, accounting for the Speed IV drop due to HP Fire.

Next, I would recommend Taunt > Protect on Heatran. Although Protect is useful for scouting, Heatran simply doesn't need it. Since you don't have Leftovers, Protect isn't allowing you to gain HP for a free turn. Right now, your team struggles with stall, so having Taunt on Heatran allows you to effectively stallbreak, putting you at the advantage. Most of the time, Heatran will be coming in to take a hit and use Stealth Rocks if you don't have them up, or use Lava Plume to fish for burns. You can use Taunt if they switch out into their wall to try to set up hazards or something.

Much like Mega Venusaur, your EV spread for Starmie isn't optimal. It isn't listed on Smogon so many people wouldn't know, but a spread of 244 HP / 8 Def / 4 SpA / 252 Spe is much more effective. With 244 HP and 8 Def EVs, a max attack adamant life orb Excadrill's Earthquake will never OHKO you. Furthermore, the 4 SpA EVs allow you to secure the OHKO on Hex Gengar with Psyshock, as they commonly run 8 HP EVs.
252+ Atk Life Orb Excadrill Earthquake vs. 244 HP / 8 Def Starmie: 273-321 (84.7 - 99.6%) -- guaranteed 2HKO after Leftovers recovery

4 SpA Starmie Psyshock vs. 8 HP / 0 Def Gengar: 264-312 (100.3 - 118.6%) -- guaranteed OHKO
Due to having multiple special attackers and no physical walls, which is almost mandatory in OU, I strongly suggest to make your Sylveon a Physical Wall and Cleric in stead of an offensive one. Right now, you stated that Sylveon is used as a cleric but you have maximum SpA investment, which is suboptimal. Also, those SpD EVs don't allow you to live anything worth mentioning. Therefore, we need to make Sylveon more suited to be a physical wall while still keeping the clerical capabilities. Thus, Heal Bell > Psyshock, which provides further support, as Heal Bell gives your team much needed status healing, especially if Mega Venusaur gets burned. Heal Bell also removes any status on Alakazam or Machamp if they have an opportunity to sweep (especially Alakazam). Furthermore, a spread of 252 HP / 240 Def / 16 Spe with a Bold Nature and 0 Atk IVs is optimal for fulfilling the role of a physical wall. The given Speed EVs allow you to outspeed uninvested base 60s, uninvested Tyranitar, and Azumarill that have Speed EVs to outspeed Tyranitar. The rest of the EVs maximize physical bulk, and max attack adamant life orb Talonflame's Brave Bird has a chance to 2HKO, but otherwise you can successfully wall Talonflame.

Once again, the EV spread on your Machamp could be improved. A spread of 196 HP / 252 Atk / 60 Spe is optimal here. Much like Sylveon, the 60 Speed EVs allow you to outspeed uninvested base 60s, defensive Tyranitar, Azumarill trying to outspeed Tyranitar, and Sylveon.

Otherwise, that's the end of my rate. Hopefully I helped and good luck with your team!

TL;DR:
venusaur-mega icon.png
alakazam icon.png
heatran icon.png
starmie icon.png
sylveon icon.png
0 Atk IVs
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Your spread -> 232 HP / 252 SpA / 4 SpD / 20 Spe
heatran icon.png
Protect -> Taunt
starmie icon.png
Your spread -> 244 HP / 8 Def / 4 SpA / 252 Spe
sylveon icon.png
Offensive Cleric -> Defensive Cleric; Psyshock -> Heal Bell, Modest -> Bold, 252 HP / 240 Def / 16 Spe
machamp icon.png
Your spread -> 196 HP / 252 Atk / 60 Spe

venusaur-mega.gif

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Hidden Power Fire
- Synthesis

heatran.gif

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

alakazam.gif

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Calm Mind

starmie.gif

Starmie @ Leftovers
Ability: Natural Cure
EVs: 244 HP / 8 Def / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Psyshock

sylveon.gif

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Heal Bell
- Wish
- Protect

machamp.gif

Machamp @ Choice Band
Ability: No Guard
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Heavy Slam
- Stone Edge
 
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