ORAS OU Fate/Stay Night

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INTRODUCTION

This is a team I started to build during the Pokémon Online World Cup, but I only finished it a few weeks ago, as I was playing BW instead of ORAS so I didn’t really have the time to fully work on it (and unfortunaly, my team lost in quarter-finals).

ORAS is becoming more and more of an offensive gen, and obviously the best team archetype is offense. This can be clearly noticed by the sheer amount of (Mega) Alakazam and Weavile we are seeing lately, and other mons that were already huge in XY, like Charizard, Thundurus, Landorus-I, Keldeo and many others.

It was with this idea in mind that I started to build this team, using ‘mons that did well in XY while using some cool toys introducted in ORAS. I basically wanted something that was creative, fun to use and, of course, effective. Now let’s go to the teambuilding!

TEAMBUILDING PROCESS

My idea, as I stated before, was to use Pokemon that were effective back in XY but that still had a place in the current metagame. I basically looked for things that were able to deal a huge amount of damage as fast as possible while still checking some top threats. The first choice was a mega, and one which is, maybe, the most effective we have in the tier: Mega-Scizor. He offers just so much in one slot: win condition, priority, check to some of the most fearsome threats we have right now, and much more.

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Then I wanted something that was both fast and could reliable check Keldeo, one of the most common offensive checks to Mega Scizor. Not long after I started looking up, I thought that Latios could be a good adition, as he brings a couple of fundamental resists to the team and can fire off some powerful blows almost all the time.


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Because this is an offensive team, I needed ways to deal with Talonflame, as a priority 120BP move with STAB is nothing to laugh at. At this point, I decided to really just go full offensive and give up any thought about a bulky offense or something like that. This thought lead me to add two members: Tyrantrum, but not as a sweeper, but instead as a revenge killer, as you guys will see better later. Even without boosts his attack is pretty high, and it all becomes just lunatic when we consider this thing has a 180BP spammable STAB move. And as a plus he also checks Talonflame really well.

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Now, I needed the obligatory SR setter. I wanted something that could reliable check things that otherwise can just blow through offense, mainly Loppuny. So, I contradicted myself and went on a bulky route by choosing Garchomp. The bulky set is maybe the one of the easiest ‘mon to just slap on a team that we have right now due to the large amount of things he can reliable check. Here, it helps mainly against Loppuny, Talonflame (another check is always welcome) and Bisharp, while helping to weaken Azumarill. Now I needed something that could check Lati@s, Land-I, Keldeo, Gengar… I don’t even need to say which option I choose, right?

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Tornadus-T is probably the best glue we have in this meta, as he’s able to check almost any special hitter due to his combination of awesome speed, even more awesome ability and Assault Vest.

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Lastly, a panic button for when things start getting out of control. At this point I could choose 2 things: Alakazam and Klefki. Klefki would be nice, no lies, but Alakazam helps maintaining the highly offensive pace the team has. With Focus Sash and Magic Guard, Zam is able to almost always revenge kill something, or even be an onetime check for anything I may need. Well, that was all the teambuilding process. Now that you guys know how my mind worked when I picked those ‘mons, let’s move to the sets!

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THE TEAM IN-DEPTH


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Scizor (M) @ Scizorite

Trait: Technician

EVs: 248 HP / 76 Atk / 84 Def / 100 SDef

Adamant Nature (+Atk, -SAtk)


- Swords Dance

- Roost

- Bullet Punch

- Knock Off

Oh, Scizor. The best non-broken mega we have right now (fuck Altaria). This thing offers just so much for a single slot: Fairy-type check, Psychic-type check, Dragon-type check, Mega Metagross check, Weavile check, revenge killer, win condition… Damn, I could go for a whole day. He helps Torn-T a lot on the sense that he can also sponge some special hits which takes a lot of pressure off the bird’s back, and that’s vital for a team that don’t have much options as for things that can tank blows.

The move set is pretty standard: Swords Dance allows Scizor to be the team’s main win condition, and thanks to his good bulky and quite phenomenal defensive-type, he more often than not can easily get a +2. Roost is used over U-Turn or Superpower to prolong Scizor’s durability. Bullet Punch is standard STAB and sweet priority, while Knock Off is hands down the most spammable move after Scald. The EVs allow him to only be 3HKO’d by +2 Gliscor’s Earthquake, so Scizor can boost alongside him and threaten with a powerful Bullet Punch. The SDef helps me to tank Diancie’s HP Fire and some random coverage moves, like giving me a chance to survive Mega Alakazam’s HP Fire, Torn-T’s Heat Wave and such. Rest goes in Atk for BOOM.


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Latios (M) @ Life Orb

Trait: Levitate

EVs: 252 SAtk / 4 SDef / 252 Spd

IVs: 0 Atk / 30 SAtk / 30 Spd

Timid Nature (+Spd, -Atk)


- Draco Meteor

- Hidden Power [Fire]

- Surf

- Roost

Here’s the Keldeo switch-in and without a doubt the rudest ‘mon in this team. 110 Spe in tandem with a 130 SAtk AND Life Orb means I just really have to, when using him, click a button and see things dying. Dragon/Psychic is a godly defensive typing that fits like a glove on such offensive powerhouse. Well… Not really much to say. Checks Keldeo, kills things… Yeah.

You guys may wonder “Why not Psyshock and Defog??”. Well, Psyshock isn’t really necessary for this team, as special walls are 1) hit super effectively by either Surf or HP Fire; or 2) setup fodder for Mega Scizor. Defog is an option to consider, but tbh the coverage is just better and the team doesn’t really offers breathing room for the opp to setup hazards, apart from maybe Scolipede or Skarmory hyper offense. With that in mind, I decided to use Surf as a way to hit Heatran, weaking him to the point he can no longer prevent Scizor from sweeping. Draco Meteor is obligatory STAB, HP Fire hits Ferrothorn and Roost recovers HP so I can check Keldeo more consistanly.


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Tyrantrum (M) @ Choice Scarf

Trait: Rock Head

EVs: 252 Atk / 4 Def / 252 Spd

Jolly Nature (+Spd, -SAtk)


- Head Smash

- Earthquake

- Dragon Claw

- Fire Fang

Oh Happy Dino, how much I love you. This thing here is a MONSTER, and maybe one of the best scarfers I’ve ever experimented with. He’s the bird check alongside Garchomp, and the main revenge killer of the team. I can’t describe in words how easily he sweeps through offensive teams, as not even resists like tanking STAB Head Smash coming from a 121 base attack. Well boys, if you don’t have a Hippowdon, bad news.

There’s literally nothing else to say lol. Tyrantrum is all about clicking Head Smash and killing things. But well… Earthquake for things like Metagross and Bisharp, Dragon Claw is a good STAB option if you can’t afford to use Head Smash due to the miss chance, and Fire Fang lures Ferrothorn and 2HKOs it, so Happy Dino can spam Head Smash later! If you still don’t get why I use scarf Tyrantrum: 1) Send Tyrantrum against an offensive team after weaking Bisharp and Mega Metagross 2) Click Head Smash 3) Profit.

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Garchomp (M) @ Rocky Helmet

Trait: Rough Skin

EVs: 252 HP / 164 Def / 76 SDef / 16 Spd

Impish Nature (+Def, -SAtk)


- Stealth Rock

- Earthquake

- Dragon Tail

- Fire Blast

Back in my days you were one of the most offensive ‘mons we had, and now you’re being praised as a supportive option. Man, things sure have changed… This guy right here is without a doubt the best SR setter right now, and as said in the teambuilding process, one of the best glues also. He basically checks the whole physical tier, as even if you can one hit him (which isn’t an easy task!) you’ll fear losing 1/4 of your HP. He makes sure that Loppuny can’t just straight up 6-0 me, and also greatly helps on checking Azumarill, Bisharp, and Chari Y.

The EVs are (one of the) standard. Max HP for obvious reasons, 16 spe to outspeed everything up to Jolly Tyranitar, 76 SDef to help me dealing with things like Chari Y, Gengar and such, while rest goes in Def. Stealth Rock is mandatory for every competitive team, Earthquake is STAB, Dragon Tail is a good phazing option that trolls anyone that could think about using Chomp as setup fodder, and Fire Blast deals with Scizor, Ferrothorn and Skarmory.

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Tornadus-Therian (Tornadus-T) (M) @ Assault Vest

Trait: Regenerator

EVs: 132 HP / 160 SAtk / 216 Spd

Timid Nature (+Spd, -Atk)


- Hurricane

- Focus Blast

- Knock Off

- U-turn

And here he is, the best glue we have nowadays. You can literally just slap Torn-T with proper coverage in your team and make it at least 10% better. He’s just incredible: high Spe with acess to the freaking best ability in the whole game AND acess to U-Turn makes him the best pivot ever. The Flying-type is usually a bane as it means you take 25% from SR, but in this guy case it’s a heaven send, as it makes him immune to Spikes and Toxic Spikes, while Regenerator recovers more HP than SR does in damage. Well, everybody knows how this guy works, so let’s move on to the move set.

EVs allows him to outspeed Scarf Tyranitar and to OHKO Keldeo with Hurricane, while rest goes in HP. Hurricane is obligatory STAB, bla bla bla… Seriously, everyone knows how this guy works. The only thing worth explaining here is the choice for Focus Blast instead of HP Ice or Heat Wave. Well, this team main win condition is Mega Scizor, so everything that can help dealing with Heatran is welcome. Also, this team already has enough ways to deal with Scizor, Gliscor and Land-I, so… Yeah, Focus Blast all day.


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Alakazam (M) @ Focus Sash

Trait: Magic Guard

EVs: 4 Def / 252 SAtk / 252 Spd

IVs: 0 Atk

Timid Nature (+Spd, -Atk)


- Psychic

- Focus Blast

- Dazzling Gleam

- Thunder Wave

If you played BW, you know how incredible Sash Zam is. As I already said, I needed as a last slot something that could act as a panic button, something to help me when things get out of control. Alakazam fits like a glove, being at worst a onetime check to anything I may want (fuck multi-hit moves). Magic Guard, as Clefable already showed, can make anything 10x more annoying to deal than it would normally be, and this isn’t different with Alakazam, as this helps me maintain his Sash 100% of the time.

Well, Psychic and Focus Blast don’t need any introduction, so let’s move to Dazzling Gleam and Thunder Wave: the first helps me lure the Mega Sableye switch-in, as this little ghost can be really annoying to take down, and also hits Mandibuzz in case someone still uses it. Now Thunder Wave is the icing of the cake: remember when I said that Zam is a onetime check to anything? Well, it’s not just because of Focus Sash+Magic Guard, but also because of TW. It allows me to paralyze anything that Zam cannot immediately revenge kill, such as bulky DD Altaria, Volcarona, bulky DD Chari X and etc. This way, I can sack Zam to paralyze the threat and revenge kill with something else.


THREATLIST

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Sableye: Thanks god, this isn't common in tournaments. That's because Sableye is a lot matchup reliant and he can't do much in many matches. Specially defensive Sableye literally 6-0's the team without much effort. Being able to check Alakazam, don't worrying about hazards cause of Magic Bounce, knocking items off and spamming Will-O-Wisps means that there's not really a way of beating it. Unfortunately yeah, ORAS sucks when it comes to matchup.


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Azumarill: Like any team lacking a Mega Venusaur, I have 0 switch-ins for the band set. The opp can literally just spam Knock Off and Waterfall without harm. Fortunately, Azumarill is slow as hell, meaning that everything in the team can outspeed him. But, yeah, I lack a consistent way of dealing with it. Try to keep Garchomp, Latios and Scizor as healthy as possible.​
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    Mega-Loppuny: Lopunny is maybe the mega that has the best match-up against offense, due to the combination of high speed, high attack and unresisted STAB. I don’t really have a way to deal with bunny. All I can do is send Garchomp and wear down him little by little, but chomp is often required to check other things apart from Lop. Scizor can also try to kill it with BP if he’s weakened enough. Well, just try to keep Garchomp and Scizor healthy, and Tyrantrum can also revenge kill if Adamant Lopunny.
REPLAYS


IMPORTABLE

Alakazam (M) @ Focus Sash
Trait: Magic Guard
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Psychic
- Focus Blast
- Dazzling Gleam
- Thunder Wave

Scizor (M) @ Scizorite
Trait: Technician
EVs: 248 HP / 76 Atk / 84 Def / 100 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

Tornadus-Therian (Tornadus-T) (M) @ Assault Vest
Trait: Regenerator
EVs: 132 HP / 160 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Focus Blast
- Knock Off
- U-turn

Garchomp (M) @ Rocky Helmet
Trait: Rough Skin
EVs: 252 HP / 164 Def / 76 SDef / 16 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 0 Atk / 30 SAtk / 30 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Roost

Tyrantrum (M) @ Choice Scarf
Trait: Rock Head
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Head Smash
- Earthquake
- Dragon Claw
- Fire Fang

SHOUTOUTS

 
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As of right now, you flat out lose to Stall and defensive balance builds as you have almost no means to reliably break through defensive cores. Alakazam is completely unnecessary here outside stopping set uppers with Sash+Twave .Your team could use a good wallbreaker in it's stead with good offensive synergy with Latios so you have at least some way to beat defensively focused teams. Of course, this will require some minor changes to better handle set uppers and imo those are largely preference oriented. Which is why I am not offering specific solutions.
 
I'm sorry for what happened in relation to the comments of my friends Reymedy.

Heatedline, There really is a huge problem with teams that are created from a look more defensive, and I believe that Belly Drum Azumarill is a great replacement.

Azumarill (F) @ Sitrus Berry
Trait: Huge Power
EVs: 136 HP / 252 Atk / 120 Spd
Adamant Nature (+Atk, -SAtk)

- Belly Drum
- Aqua Jet
- Knock Off
- Play Rough

 
Azumaril indeed seems like a possible solution. But I don't think BDrum set is the best option. It either straight out sweeps or gets one kill then gets stopped cold and essentially loses it's effectiveness. Azu's role should be paving the way for your other sweepers by breaking down walls, and constantly apply pressure, something which the BDrum set cannot reliably do. I suggest running the Choice Band set with either Double Edge or Return to pressure the likes of MVenu (kinda up to preference).
 
Just a nitpick but i really think that your team is way too passive, like the user above mentioned, there's no way you're beating a well built/played deffensive build.
A good way out would be to run taunt life orb tornadus-T, seeing as how you have like, 3 mons faster than landorus-I and gengar anyways
evo porra
 
where da weed kelp at tho? In all seriousness dragalge can do some work with hp fires, dracos and sludge waves. Draco does a shit ton to all of ur mons.
 
hey man great team imo, i think u can beat stall/balance but seem very hard to do it. About ur threat list yee Set up mons are a pain for u and u kinda wasted Kazam with that Sash + T-wave rol imo to stop that threats, respect to Azu i think Bulky zor its an Ok switch in, and if it is CB u can play around very easily cuz ur resistence (Latios) have recovery. i leave u a couple suggestions that may help u a bit
  • First i'd like to start replacing Thundurus > Tyrantrum, i really think Tyrantrum is a bad choice for this team specially choice Scarf outspeeding only relevant Torn-T rn, Thundy give u Prankster t-wave for the set up sweepers and relieve that rol on kazam.
  • Put Endure > Fire Blast on Chomp help u a lot with Physical attackers and u force them to take 2 rounds of RH + RS taking like 50%, Fire blast isnt needen imo cuz already have a lot of coverage for steel types in ur other mons, on top of that Scizor can set up on them if lack of phazer.
  • As ligh said above Torn-T LO Taunt > U-Turn could really help u alot breaking stall or balance build.
  • And last but no least, Kazam had a free slot now so u can run LO or still sash but CM / Taunt / Encore > T-Wave now, 3 moves could help against balance/stall
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 30 Atk / 30 Def
- Thunderbolt
- Thunder Wave
- Grass Knot / Hidden Power [Ice] /Focus Blast / Superpower
- Knock Off / Nasty Plot

Gk is for lure Hippo for ur Scizor hit ttar, quag, some grastos running around etc, Hp ice could be usefull against Spdef Gliscor and that's it. Nasty Plot could be an option too
hope i help u man
 
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