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SS OU FDS Core Team - Rate my Team - Improve

Hey, I made a new team using the concept of FDS Cores that I learned a couple hours ago to try to help myself learn. I made this team, played about 30 games, and made it to peak 1300. I was hoping if there was some ways you could help me improve this team. I'm perfectly okay with overhauls, but I would like to keep Garchomp, Clefable, and Bisharp. Everything else is anything goes when it comes to changes.

THE TEAM

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 136 Def / 120 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Dragon Tail

First off, we have Garchomp, an overall balanced pokemon, who can adapt to any meta. I started off with Garchomp, because I wanted to implement the dragon first, since I believed them to be the focus of the FDS core. I decided to make Garchomp a tank to serve as a reliable backbone to fall back on, with skills such as Toxic, and Rock Helmet.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Wish
- Knock Off

Going into my next pokemon, I chose Clefable, as it's a classic fairy pokemon. Clefable is one of the easier pokemon for me to learn the strengths of, since the ideas behind Clefable are simple. I went with a supporter type of Clefable, as I was imagining a lot of chip damage occuring, which resulted in the Wish. I did knock off for utility, and soft-boiled for recovery.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Finally, the last of my FDS core, Bisharp. I chose Bisharp with the mindset that he was going to be the main attacker of the team, resulting in black glasses for a more powerful knock off, and sucker punch. Iron Head is for another STAB in case the dark type moves are ineffective, and it handles the fairy types well.

Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hurricane
- Focus Blast
- Heat Wave

Now onto the support pokemon, I chose Tornadus-T as my first pokemon. I chose it because I needed a special attacker since Bisharp was going to be checked by Physical Walls, in which a special attacker will pay off. Heat Wave and Focus Blast are for type coverage, with Hurricane being Tornadus's main STAB move. I have Nasty Plot in case I can set up freely on hazard setters such as Ferrothorn or Skarmory.

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 36 Def / 224 SpD
Bold Nature
- Scald
- U-turn
- Roost
- Defog

For my second to last pokemon, I did Pelipper as a way to support the last pokemon I came up with, and Tornadus. I don't like taking my chances, thus I added in Pelipper for the 100% accuracy on Hurricane. Pelipper is also the Defogger of the team, with a pivot out, allowing me to bring in the three threats in my team, which are Tornadus, Bisharp, and Barraskewda.

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Aqua Jet

Lastly, I put Barraskewda as my final pokemon. I can think of Barraskewda as my cleaner, and speed control assuming Rain is active. Barraskew packs a mean punch under Rain, allowing it to become another win condition if my FDS core falls apart. Close combat is the move coverage if I get checked by a pokemon resistant to my water type moves.

FINAL THOUGHTS

Honestly, even I made this team to try to learn the essentials of FDS core, I don't think I succeeded that well. Looking at my team, I can pretty much say, that I have 2 3-Pokemon Cores. The first one being the FDS core and the other team, my last three pokemon. After playing 30 games, I basically could say, that I gave myself a failsafe without putting in synergy in the team. I have effectively gave myself to playstyles to try to learn, and I don't know what I can do to improve this team. So, the help and reviews would be much appreciated.
 
I dont know where to start...
Let's start at the top:
I really dont understand what you want with your garchomp. I understand rough skin and rocky helmet making mons regret touching it and of course earthquake for STAB. Then you decide to put toxic, stealth rock and dragon tail? I dont understand the strat. Are you going to stealth rock and then dragon tail for stab and to switch out the opponent dealing chip damage with stealth rock? If so why run toxic? You wont deal the increasing damage of toxic if you constantly switch out the opponent. I would suggest running smogons suggested tank set:

Garchomp @ Leftovers/Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 136 Def / 120 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Protect/flamethrower

Here you can use toxic properly.

Next up is clefable which is probably the pokemon on your team who makes the most sense. I actually dont have anything to add.

Bisharp i would give life orb instead of black glasses, because it supports all its attacks and give attacks 1.3x more power instead of 1.2x.

Next we have landorus, which is the strangest lanorus i have ever seen. You should switch this out for a pokemon that actually is a special attacker, for example blacephalon with the second highest special attack and the move set flamethrower, shadow ball, dark pulse and psychic/trick and choise specs.

pelipper doesnt make sense on this team and destroys for your other pokemon. you should definetly remove it.

lastly barraskewda gets worthless without rain and should also be switched out.

INPORTANT: I dont know where you wanted with this team. If you wanted a rain team this probably didnt help anything, but whatever you do, replace or make landorus a physical attacker.

I will apologise on before hand if this didnt help or answer to your question + Im very tired now since its 1:30 AM.
 
Ok, because of my mistake i would suggest keeping the tornadus, which isnt a landorus, and having a pure rain team.
maybe have goodra instead of garchomp since it takes water attacks better and have more use in rain than garchomp that rather should be used in a sandstorm team.
 
I dont know where to start...
Let's start at the top:
I really dont understand what you want with your garchomp. I understand rough skin and rocky helmet making mons regret touching it and of course earthquake for STAB. Then you decide to put toxic, stealth rock and dragon tail? I dont understand the strat. Are you going to stealth rock and then dragon tail for stab and to switch out the opponent dealing chip damage with stealth rock? If so why run toxic? You wont deal the increasing damage of toxic if you constantly switch out the opponent. I would suggest running smogons suggested tank set:

Garchomp @ Leftovers/Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 136 Def / 120 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Protect/flamethrower

Here you can use toxic properly.

Next up is clefable which is probably the pokemon on your team who makes the most sense. I actually dont have anything to add.

Bisharp i would give life orb instead of black glasses, because it supports all its attacks and give attacks 1.3x more power instead of 1.2x.

Next we have landorus, which is the strangest lanorus i have ever seen. You should switch this out for a pokemon that actually is a special attacker, for example blacephalon with the second highest special attack and the move set flamethrower, shadow ball, dark pulse and psychic/trick and choise specs.

pelipper doesnt make sense on this team and destroys for your other pokemon. you should definetly remove it.

lastly barraskewda gets worthless without rain and should also be switched out.

INPORTANT: I dont know where you wanted with this team. If you wanted a rain team this probably didnt help anything, but whatever you do, replace or make landorus a physical attacker.

I will apologise on before hand if this didnt help or answer to your question + Im very tired now since its 1:30 AM.
just wondering
isnt flamethrower, trick, psyshock, shadowball
a better blacephacon set to better counter chancey? and otherspecial walls
 
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