What's up smogon. I've made a few teams in the past, as I love the thrill of creating strategies and counters, and get bored of teams real quick. With the help of a few of you guys, I've made good progress and a really solid OU sand team, but the more I play, the more I want to try out cool strats and mons. Namely, for this team, I really wanted to try a mega altaria, as it seems like a really cool design, and the dual-typing of dragon/fairy was too good to pass on. With this team, I hope to curb my team-building for a while and focus on playing and getting experience, using my sand team and hopefully this one to get some real good ground on the whole competitive scene, as I'm fairly new to it all. So, let's go (Zohan, Don't mess with the Zohan)
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Spe / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Return
- Roostrefresh (Thanks to Team Pokepals and oml it's too ez)
- Earthquake
Alright, so here he is. Not so sure on the sets or moveset, but I don't like the idea of sacrificing coverage for roost, though if it's the better option, a safe D-dance into roost could work. Usually, however, a counter is switched in after one D-dance so I have to switch or sweep. It's got decent bulk, and I like the idea of mega-ing against say a Lati@s and surviving because of the mega immunity. Refresh is there to hopefully take a burn on the chin, D-dance through the burn, refresh it off and sweep. It's netted some key OHKOs with Return, such as on Bisharp, strangely. I really want this guy to shine, it's what I've built the set around, so i need this guy to work. As I said, all the other mons on this team serve to counter Alt's counters while also attempting to tick off the check and counter list.
Heatran @ Leftovers/Air Balloon
Ability: Flash Fire
EVs: 252 HP / 188 SpDef / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Rock Slide (For T-flame/Char)
- Stealth Rock
Alt needed a partner to take the first of his counter; steel. So, I thought, why not use a defensive Heatran, possibly with an air balloon to take an EQ or two, and counter steel, while also countering big threats like Lati@s, T-tar and T-flame/Char, providing a safe switch-in and serving to annoy the enemy team through the combo of toxic and stealth rock, using taunt and having 68 speed to outspeed things like Mandibuzz and uninvested Venu from setting up, and beating them to a taunt. Uninvested special attack is still high, coming in at 297, so a lava plume can really do some chunking. After battling a bit with this team (and getting bad results, sadly) I can't even survive a defensive Gliscor EQ, so air balloon might be a necessity.
The other idea here was to use a Magnezone instead, and sub out Raikou for something else, but I'm not sure what yet, and I wanted a good SR user.
Landorus-T @ Choice Scarf (As Recommended by Team Pokepals)
Ability: Intimidate
EVs: 252 Atk / 232 Spe / 20 Def
Nature: Adamant
- Earthquake
- U-turn
- Knock Off
- Rock slide
As recommended, I swapped out Conk for a Lando, because I had no resist to ground, except un-mega'd Altaria, and an E-drill could cause me havoc. With this build I get an offensive pivot, capable of scouting attacks, and serving as a lead, as even with adamant nature I'm still reaching 414 spe, outspeeding anything not choice scarfed. I went with adamant to get the OHKO on Latios with Knock off, and to give Rock slide the more damage over Stone Edge, as I hate the accuracy creep. 427 attack in total with Adamant/252 Atk, so the coverage moves are hitting like a truck, and even resisted U-turns here and there are chipping away at the team. It can also take out (despite the obvious T-tar, E-drill and T-flame) things like Scizor, dealing around 80% wit an earthquake, and shrugging off whatever it can throw at me.
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- RoostSwords Dance
- Bullet Punch
- Defog
- Knock Off/Bug BiteU-Turn
So, I needed a defogger, and the priority bullet punch was lovely to break the last counter of Altaria; fairy. It can get the jump on literally any fairy that can threaten Altaria, Azumarril excluded, though I have counters and ways for that, and it's hardly seen these days. Roost is there over swords dance to give it some longevity and allowing it to stay in or switch in to status hazards. Full HP/AtK investment because I don't need speed at all and Scizor's defences are pretty piss poor. Defog/Bug Bite for damage and utility, respectively. Although being hopelessly weak to fire, it's still a really viable mon, especially for this team, as a bullet punch/Bug Bite can really wreak havoc, and has enough bulk to (if it has to) suicide for the defog, though none of my team are hugely weak to it, fortunately.
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 30 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
I realised I was fairly weak to Keldeo, and any water in general, resisting my Scizor's steel, switching into Heatran and possibly carrying ice attacks for Altaria. Enter: Raikou. Spec'd, he can OHKO Keldeo even with a Volt Switch, and survives a spec hydro pump/scald with impunity, shrugging it off (70~ % of a spec H-pump really isn't anything to sniff at). IVs are there so I can run HP ice, a staple for taking care of Gliscor/Landorus, especially the first, as it either protects, or uses EQ or Toxic and dies. Extrasensory for a tiny bit of psychic damage to get the hit on things like Venu or Conkeldurr, though I can swap this out. Alongside Heatran, this checks T-flame/Char and literally any water type you can throw at me, looking to set up on the team's water weak tendencies.
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Swords Dance
Because of the fire damage incurred from Scizor, and the ability for a fire type to switch into half of my team, I needed a water type to alleviate the pressure on Scizor and to be able to resist Keldeo again (although, sacred sword still hurts). I then wondered at the possibility of adding a dark move (toyed with knock off Conkeldurr but went with poison jab instead) and stumbled upon Crawdaunt instead. Although it has piss poor defences and speed, the combo of adaptability, swords dance and aqua jet make this truly terrifying, and on the switch, can OHKO Lati@s with knock off. In fact, on the switch, it can probably OHKO anything not resisting it, and fulfills the coverage aspect the team needed. I'm open to swapping this out, however, slapping Knock off back on Conk, and using something like a Slowbro with Regenerator, but I'd love to keep a water sweeper if possible. This is the mon I'm most open to swapping out. No water legendaries like Keldeo/Manaphy pl0x, i'm making this on ORAS and don't have access to those mons. Still, op crab.
So there you have it. I'm not certain on this team, hence posting it before really testing it, and I think it needs some work doing but I can't see what needs doing so I'm turning to you guys to give me a hand. I want to keep my core intact; Raikou, Altaria and scizor. and I'd love to keep my Terrakion if possible, though if there are better suggestions I'd love to hear them. I haven't used these mons before so that could be the reason the sets are a bit funky/the team comp is a bit random. Played a few more games and edited to team so it's a little more viable, and seems to work a bit better.
TL, DR; Not performing great yet, would like to keep Raikou, Altaria, Scizor.
TL, Really DR; Help.

Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Spe / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Return
- Roost
- Earthquake
Alright, so here he is. Not so sure on the sets or moveset, but I don't like the idea of sacrificing coverage for roost, though if it's the better option, a safe D-dance into roost could work. Usually, however, a counter is switched in after one D-dance so I have to switch or sweep. It's got decent bulk, and I like the idea of mega-ing against say a Lati@s and surviving because of the mega immunity. Refresh is there to hopefully take a burn on the chin, D-dance through the burn, refresh it off and sweep. It's netted some key OHKOs with Return, such as on Bisharp, strangely. I really want this guy to shine, it's what I've built the set around, so i need this guy to work. As I said, all the other mons on this team serve to counter Alt's counters while also attempting to tick off the check and counter list.

Heatran @ Leftovers/Air Balloon
Ability: Flash Fire
EVs: 252 HP / 188 SpDef / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Rock Slide (For T-flame/Char)
- Stealth Rock
Alt needed a partner to take the first of his counter; steel. So, I thought, why not use a defensive Heatran, possibly with an air balloon to take an EQ or two, and counter steel, while also countering big threats like Lati@s, T-tar and T-flame/Char, providing a safe switch-in and serving to annoy the enemy team through the combo of toxic and stealth rock, using taunt and having 68 speed to outspeed things like Mandibuzz and uninvested Venu from setting up, and beating them to a taunt. Uninvested special attack is still high, coming in at 297, so a lava plume can really do some chunking. After battling a bit with this team (and getting bad results, sadly) I can't even survive a defensive Gliscor EQ, so air balloon might be a necessity.
The other idea here was to use a Magnezone instead, and sub out Raikou for something else, but I'm not sure what yet, and I wanted a good SR user.

Landorus-T @ Choice Scarf (As Recommended by Team Pokepals)
Ability: Intimidate
EVs: 252 Atk / 232 Spe / 20 Def
Nature: Adamant
- Earthquake
- U-turn
- Knock Off
- Rock slide
As recommended, I swapped out Conk for a Lando, because I had no resist to ground, except un-mega'd Altaria, and an E-drill could cause me havoc. With this build I get an offensive pivot, capable of scouting attacks, and serving as a lead, as even with adamant nature I'm still reaching 414 spe, outspeeding anything not choice scarfed. I went with adamant to get the OHKO on Latios with Knock off, and to give Rock slide the more damage over Stone Edge, as I hate the accuracy creep. 427 attack in total with Adamant/252 Atk, so the coverage moves are hitting like a truck, and even resisted U-turns here and there are chipping away at the team. It can also take out (despite the obvious T-tar, E-drill and T-flame) things like Scizor, dealing around 80% wit an earthquake, and shrugging off whatever it can throw at me.

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Roost
- Bullet Punch
- Defog
- Knock Off/Bug Bite
So, I needed a defogger, and the priority bullet punch was lovely to break the last counter of Altaria; fairy. It can get the jump on literally any fairy that can threaten Altaria, Azumarril excluded, though I have counters and ways for that, and it's hardly seen these days. Roost is there over swords dance to give it some longevity and allowing it to stay in or switch in to status hazards. Full HP/AtK investment because I don't need speed at all and Scizor's defences are pretty piss poor. Defog/Bug Bite for damage and utility, respectively. Although being hopelessly weak to fire, it's still a really viable mon, especially for this team, as a bullet punch/Bug Bite can really wreak havoc, and has enough bulk to (if it has to) suicide for the defog, though none of my team are hugely weak to it, fortunately.

Raikou @ Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 30 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
I realised I was fairly weak to Keldeo, and any water in general, resisting my Scizor's steel, switching into Heatran and possibly carrying ice attacks for Altaria. Enter: Raikou. Spec'd, he can OHKO Keldeo even with a Volt Switch, and survives a spec hydro pump/scald with impunity, shrugging it off (70~ % of a spec H-pump really isn't anything to sniff at). IVs are there so I can run HP ice, a staple for taking care of Gliscor/Landorus, especially the first, as it either protects, or uses EQ or Toxic and dies. Extrasensory for a tiny bit of psychic damage to get the hit on things like Venu or Conkeldurr, though I can swap this out. Alongside Heatran, this checks T-flame/Char and literally any water type you can throw at me, looking to set up on the team's water weak tendencies.

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Swords Dance
Because of the fire damage incurred from Scizor, and the ability for a fire type to switch into half of my team, I needed a water type to alleviate the pressure on Scizor and to be able to resist Keldeo again (although, sacred sword still hurts). I then wondered at the possibility of adding a dark move (toyed with knock off Conkeldurr but went with poison jab instead) and stumbled upon Crawdaunt instead. Although it has piss poor defences and speed, the combo of adaptability, swords dance and aqua jet make this truly terrifying, and on the switch, can OHKO Lati@s with knock off. In fact, on the switch, it can probably OHKO anything not resisting it, and fulfills the coverage aspect the team needed. I'm open to swapping this out, however, slapping Knock off back on Conk, and using something like a Slowbro with Regenerator, but I'd love to keep a water sweeper if possible. This is the mon I'm most open to swapping out. No water legendaries like Keldeo/Manaphy pl0x, i'm making this on ORAS and don't have access to those mons. Still, op crab.
So there you have it. I'm not certain on this team, hence posting it before really testing it, and I think it needs some work doing but I can't see what needs doing so I'm turning to you guys to give me a hand. I want to keep my core intact; Raikou, Altaria and scizor. and I'd love to keep my Terrakion if possible, though if there are better suggestions I'd love to hear them. I haven't used these mons before so that could be the reason the sets are a bit funky/the team comp is a bit random. Played a few more games and edited to team so it's a little more viable, and seems to work a bit better.
TL, DR; Not performing great yet, would like to keep Raikou, Altaria, Scizor.
TL, Really DR; Help.
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