Hey guys, first off thanks for taking the time to try and help me out. This is a team I've put together around my favorite mega, Absol, who we don't see in OU very often. I'm more than open to set changes, new 'mon suggestions, so long as you keep the core of M-Absol and Conkeldurr intact.
At a glance:
Mega-Absol @ Absolite
Justified/Magic Bounce
Jolly
252 Atk, 252 Spe, 4 Hp
-Knock Off
-Play Rough
-Swords Dance
-Sucker Punch
Absol is the dedicated sweeper, or cleaner, of this team. Magic Bounce and base 115 speed make it very hard to slow him down after he gets a SD under his belt, and Dark/Fairy nets unresisted coverage in OU aside from Klefki. He puts in work against frail faster mons, and the rest of the team is designed to weaken bulkier pokes into KO range. EV's are pretty self-explanatory, max speed and max attack to hit as hard and fast as possible.
Hodor / Conkeldurr @ Life Orb
Sheer Force
Adamant
48 Hp, 252 Atk, 208 Spe
-Drain Punch
-Poison Jab
-Ice Punch
-Thunderpunch
This is Absol's PIC, and he absolutely puts in WORK! His main function is as a lure for bulky Fairy types and physical walls that give Absol trouble (Clefable, Azumaril, Sylveon, Skarm, Hippo, etc), and I'll post calcs below to demonstrate. The set is actually something I pulled from the forums, not mine, so while I'm not 100% on the EV spread it's my understanding that the speed is to outpace min-speed Skarm for the 2HKO on the switch.
Tyranitar @ Choice Scarf
Sand Stream
Jolly
252 Atk, 252 Spe, 4 SpD
-Crunch
-Rock Slide
-Ice Punch
-Pursuit
Sort of a standard ScarfTar, the only slight change is Rock Slide > Stone Edge simply for reliability reasons. STAB Rock Slide gets the job done against everything I need him to hit with it and misses far less often. He's my main answer to birdspam and a pursuit trapper first and foremost, so the power drop really isn't noticeable to me. EV's are standard scarf.
Excadrill @ Leftovers
Moldbreaker
Careful
220 Hp, 252 SpD, 36 Spe
-Earthquake
-Iron Head
-Toxic
-Rapid Spin
This is another set I've shamelessly taken from the creative/underrated thread, and it fits in nicely on this team as a specially bulky attacker/spinner. Moldbreaker makes him very difficult to spinblock, and in conjunction with Toxic is my main answer to CM Mega Sableye. The 220 Hp EV's hits a lefties number and the rest is dumped into speed.
Landorus @ Leftovers
Intimidate
Adamant
252 Hp, 244 Atk, 16 Spe
-Earthquake
-Smack Down
-Stealth Rock
-U-turn
Landorus serves the same function on this team as he does on many others, grabbing momentum and checking physical attackers. The only slight tweak to the moveset is Smack Down > Stone Edge, which allows him to beat things like Skarm, and Magnet Rise Klefki.
Keldeo @ Choice Specs
Justified
Timid
252 SpAtk, 252 Spe, 4 Hp
-Scald
-Secret Sword
-HP Flying
-Hydro Pump
Specs Keldeo serves as the wallbreaker for this team, breaking down the bulky pivots as they come in and punching through troublesome pokes in general. The EV's and set are pretty much standard.
So obviously the team is very Fairy weak, although it isn't generally a problem thanks to Conk and Excadrill. I'm not overly concerned with this fact simply because it hasn't once caused a problem for me, but I'm open to suggestions. Biggest problems so far have come from Mega-Venusaur and a Mega-Alakazam which literally ran through my team. I almost never see Zam so again, not a huge concern, but the lack of a way through Venu is killing me. Really looking for an answer or suggestion there, also would love to get some phazing of some kind in here somewhere if anybody has any ideas on how to do that, just remember to keep the Conk-Absol core intact. Thanks again for helping out!
Conkledurr calcs:
252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 252 HP / 252+ Def Clefable: 302-356 (76.6 - 90.3%) -- 18.8% chance to OHKO after Stealth Rock
252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 252 HP / 160 Def Clefable: 364-429 (92.3 - 108.8%) -- 50% chance to OHKO
252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 88 HP / 4 Def Azumarill: 411-484 (113.2 - 133.3%) -- guaranteed OHKO
252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 252 HP / 0 Def Azumarill: 411-486 (101.7 - 120.2%) -- guaranteed OHKO
252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 252 HP / 220+ Def Sylveon: 333-393 (84.5 - 99.7%) -- 75% chance to OHKO after Stealth Rock
252+ Atk Life Orb Sheer Force Conkeldurr Ice Punch vs. 64 HP / 0 Def Mega Altaria: 296-351 (96.4 - 114.3%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Sheer Force Conkeldurr Ice Punch vs. 252 HP / 252+ Def Hippowdon: 208-247 (49.5 - 58.8%) -- 98.8% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Sheer Force Conkeldurr Thunder Punch vs. 252 HP / 252+ Def Skarmory: 185-218 (55.3 - 65.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery







Mega-Absol @ Absolite
Justified/Magic Bounce
Jolly
252 Atk, 252 Spe, 4 Hp
-Knock Off
-Play Rough
-Swords Dance
-Sucker Punch
Absol is the dedicated sweeper, or cleaner, of this team. Magic Bounce and base 115 speed make it very hard to slow him down after he gets a SD under his belt, and Dark/Fairy nets unresisted coverage in OU aside from Klefki. He puts in work against frail faster mons, and the rest of the team is designed to weaken bulkier pokes into KO range. EV's are pretty self-explanatory, max speed and max attack to hit as hard and fast as possible.

Hodor / Conkeldurr @ Life Orb
Sheer Force
Adamant
48 Hp, 252 Atk, 208 Spe
-Drain Punch
-Poison Jab
-Ice Punch
-Thunderpunch
This is Absol's PIC, and he absolutely puts in WORK! His main function is as a lure for bulky Fairy types and physical walls that give Absol trouble (Clefable, Azumaril, Sylveon, Skarm, Hippo, etc), and I'll post calcs below to demonstrate. The set is actually something I pulled from the forums, not mine, so while I'm not 100% on the EV spread it's my understanding that the speed is to outpace min-speed Skarm for the 2HKO on the switch.

Tyranitar @ Choice Scarf
Sand Stream
Jolly
252 Atk, 252 Spe, 4 SpD
-Crunch
-Rock Slide
-Ice Punch
-Pursuit
Sort of a standard ScarfTar, the only slight change is Rock Slide > Stone Edge simply for reliability reasons. STAB Rock Slide gets the job done against everything I need him to hit with it and misses far less often. He's my main answer to birdspam and a pursuit trapper first and foremost, so the power drop really isn't noticeable to me. EV's are standard scarf.

Excadrill @ Leftovers
Moldbreaker
Careful
220 Hp, 252 SpD, 36 Spe
-Earthquake
-Iron Head
-Toxic
-Rapid Spin
This is another set I've shamelessly taken from the creative/underrated thread, and it fits in nicely on this team as a specially bulky attacker/spinner. Moldbreaker makes him very difficult to spinblock, and in conjunction with Toxic is my main answer to CM Mega Sableye. The 220 Hp EV's hits a lefties number and the rest is dumped into speed.

Landorus @ Leftovers
Intimidate
Adamant
252 Hp, 244 Atk, 16 Spe
-Earthquake
-Smack Down
-Stealth Rock
-U-turn
Landorus serves the same function on this team as he does on many others, grabbing momentum and checking physical attackers. The only slight tweak to the moveset is Smack Down > Stone Edge, which allows him to beat things like Skarm, and Magnet Rise Klefki.

Keldeo @ Choice Specs
Justified
Timid
252 SpAtk, 252 Spe, 4 Hp
-Scald
-Secret Sword
-HP Flying
-Hydro Pump
Specs Keldeo serves as the wallbreaker for this team, breaking down the bulky pivots as they come in and punching through troublesome pokes in general. The EV's and set are pretty much standard.
So obviously the team is very Fairy weak, although it isn't generally a problem thanks to Conk and Excadrill. I'm not overly concerned with this fact simply because it hasn't once caused a problem for me, but I'm open to suggestions. Biggest problems so far have come from Mega-Venusaur and a Mega-Alakazam which literally ran through my team. I almost never see Zam so again, not a huge concern, but the lack of a way through Venu is killing me. Really looking for an answer or suggestion there, also would love to get some phazing of some kind in here somewhere if anybody has any ideas on how to do that, just remember to keep the Conk-Absol core intact. Thanks again for helping out!
Conkledurr calcs:
252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 252 HP / 252+ Def Clefable: 302-356 (76.6 - 90.3%) -- 18.8% chance to OHKO after Stealth Rock
252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 252 HP / 160 Def Clefable: 364-429 (92.3 - 108.8%) -- 50% chance to OHKO
252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 88 HP / 4 Def Azumarill: 411-484 (113.2 - 133.3%) -- guaranteed OHKO
252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 252 HP / 0 Def Azumarill: 411-486 (101.7 - 120.2%) -- guaranteed OHKO
252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 252 HP / 220+ Def Sylveon: 333-393 (84.5 - 99.7%) -- 75% chance to OHKO after Stealth Rock
252+ Atk Life Orb Sheer Force Conkeldurr Ice Punch vs. 64 HP / 0 Def Mega Altaria: 296-351 (96.4 - 114.3%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Sheer Force Conkeldurr Ice Punch vs. 252 HP / 252+ Def Hippowdon: 208-247 (49.5 - 58.8%) -- 98.8% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Sheer Force Conkeldurr Thunder Punch vs. 252 HP / 252+ Def Skarmory: 185-218 (55.3 - 65.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery