Feel the Heat? An OU Sun Team.

Hey there Smogon! This is my first Sun Team. Being more familiar with Sand and Volt-Turn teams, I had never realized the sheer power of certain sun team threats. When I experienced first-hand the awesome power of Victini's V-Create and Victreebel's versatility, I decided I had to try this out for myself. I've had quite a bit of success with this team so far, winning about 25-30 games with only three losses so I'm pretty pleased with this team.

The Team​
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Movesets & In-Depth Explanations

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Ninetales @ Leftovers
Nature: Calm
Trait: Drought
EVs: 252 HP, 252 Sp.Def, 4Spe
-Flamethrower
-Substitute
-Will-o-Wisp
-Toxic

Frankly, I hate Ninetales. I use this guy for the weather and nothing else. If Ninetales gets a kill, it has officially performed above and beyond the call of duty. As a result, this guy tends to be my go to sacrifice. WoW is great for crippling Tyranitar and the like on the switch, making them easier to manage and letting me pump Ninetale's EV's into Special Defence. Flamethrower packs a bit of a punch with the sun up, but its nothing special. Substitute provides a buffer against unexpected hits, and it works nicely to buy some time for Toxic to rack up some damage. Even so, Ninetales is useless, so this isn't that important a team member. You know, other than for Drought.

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Victreebel @ Life Orb
Nature: Modest
Trait: Chlorophyll
EVs: 252 Sp.A, 252 Spe, 4 HP
-Growth
-Giga Drain
-Weather Ball
-Hidden Power Ice

This guy is amazing. Chlorophyll lets me go for a Modest Nature, which lets Victreebel pack a punch even if it can't grab a Growth for some reason. Growth, however, gives Victreebel all the power of Cloyster after a Shell Smash, without the downside of lowered defences and somewhat limited coverage. Giga Drain lets Victreebel heal up Life Orb recoil, while Weather Ball in the sun gets Pseudo-STAB, and is the most powerful fire-type move available to any Chlorophyll sweeper. It also lets Victreebel run with Hidden Power Ice, letting him revenge kill all those dragons, while also letting Victreebel plow through Landorus and Gliscor late-game. Seriously, once Scizor, Mamoswines and the pink blobs of doom are out of the way, Victreebel just annihilates freaking everything especially with Jumpluff's Memento support.

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Victini @ Expert Belt
Nature: Jolly
Trait: Victory Star
EVs: 252 Atk, 252 Spe, 4 HP
-V-Create
-Bolt Strike
-Brick Break
-U-turn

V-Create in the sun is mind blowingly powerful. The only Pokemon that don't fear this thing are Heatran and other Flash Fire users. The Expert Belt lets Victini fake a Choice Band set, then nail Politoed and Tyranitar with Bolt Strike and Brick Break on the switch, hurting them a lot and more or less winning the weather war right there. U-turn is pretty much just for scouting- between V-Create and Bolt Strike, it's just ridiculous how many things get beaten to a pulp.

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Conkeldurr @ Flame Orb
Nature: Adamant
Trait: Guts
EVs: 252 Atk, 252 HP, 4 Sp.D
-Mach Punch
-Drain Punch
-Ice Punch
-Payback

One of my two priority users, Conkeldurr is incredibly useful at breaking down other weather teams as they switch into it, blasting holes in teams with its incredibly high attack. Mach Punch lets him revenge kill a fair few things, while Drain Punch hits harder and keeps him healthy. Ice Punch is for Gliscor, since most Dragon types don't think to switch in on this guy. Payback is almost exclusively for Lati@s, who switch in expecting a Mach Punch every now and then. The sheer power of this set is amazing- its scares off Ferrothorn, beats up Terrakion, and muscles past Gliscor and puts the hurt on just a ridiculous amount of things with Mach Punch.

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Mamoswine @ Focus Sash
Nature: Jolly
Trait:Thick Fat
EVs: 252 Atk, 252 Spe, 4 HP
-Ice Shard
-Endeavor
-Earthquake
-Stealth Rock

Mamoswine is my Stealth Rock setter. It also has the incredibly useful Ice Shard, letting it revenge kill dragons without a problem. This guy serves as my lead if the other team doesn't pack any dragons with a 4x weakness to ice. Endeavor is useful, letting me nab an easy kill in a few matches (if Stealth Rock isn't essential i.e. no Dragonite, Volcarona etc.) with an Endeavor Ice Shard combo.

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Jumpluff @ Focus Sash
Nature: Jolly
Trait: Chlorophyll
Evs: 252 HP, 252 Spe, 4 Atk
-Sleep Powder
-Encore
-Memento
-U-turn

Jumpluff here is one of my favorite guys in this team. With Chlorophyll & max speed, nothing else comes close to outrunning him without pulling off an Agility or Rock Polish. This lets him perform as a pretty amazing supporter, pulling the team out of a number of tricky situations. Sleep Powder, with Gen V mechanics takes a guy out for almost the entirety of the match. Encore is useful for locking Cloyster, Volcarona, Dragonite and the like into their boosting moves, forcing them to switch out and making them endure the wrath of Stealth Rock once more if they want to sweep again. It also lets Victreebel, Victini or Conkeldurr switch in without a problem. U-turn is useful for scouting, getting a reasonable synergy with Victini, which comes in handy every now and then. Memento, however, is the best part of this set. It is amazing. Once all the pokemon that wall Victreebel are weakened or dead, Jumpluff can rip out a Memento, even in the face of a sweeper that has already set up (Volcarona, Dragonite, Cloyster), letting Victreebel come in and exploit their lowered offensive stats to finish the game in style.

Conclusion
So, that's the team. Sorry about the length, I ramble a bit every now and then. You may have noticed the lack of a Steel type, but Ninetales usually serves as an admirable piece of death fodder for Mamoswine or Victreebel to clean up. The team basically relies on seizing and holding onto the offensive momentum throughout the match, with Ninetales being sacrificed every now and then to retake the offensive initiative. Feel free to use this team if you want, I'm posting an importable below. And of course, don't hesitate to Luvdisc!!

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Importable
Ninetales @ Leftovers
Trait: Drought
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Flamethrower
- Will-O-Wisp
- Substitute
- Toxic

Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake

Victreebel @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Growth
- Giga Drain
- Weather Ball
- Hidden Power [Ice]

Jumpluff @ Focus Sash
Trait: Chlorophyll
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Sleep Powder
- Leech Seed
- Memento
- U-turn

Conkeldurr @ Flame Orb
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Payback

Victini @ Expert Belt
Trait: Victory Star
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- V-create
- Bolt Strike
- Brick Break
- U-turn
 
Hi

Cool team. The first thing I noticed that can trouble your team is Stealth Rock. You have half your team weak to it and no Rapid Spin user, which can make winning the weather war hard as your ninetales can't switch in very much at all. This also limits your victini and can make your Jumpluff's sash useless. To combat this I'm going to suggest the obvious here and reccomend a Rapid Spinner. Considering how its not that bad on sun, I think replacing Mamoswine with Donphan would be a good change to make to the team. You retain SR and Ice Shard (Donphans Ice Shard hits for shit all tho) and gain Rapid spin, a major boon to your team. Outside of these uses, Donphan can take a few physical attacks and hit hard enough with EQ, making it a good choice for your team. The Attack EV's in the set guarantee a 2HKO on Landorus, who is a trouble otherwise for the team, Donphan can be a fall back revenge killer for the troublesome genie.

Another possible change is using Protect > WoW / Toxic on Ninetales. With Protect + Sub you can gain extra damage from the status move you choose to keep on the afflicted pokemon, or just generally stall out with protect to gain leftovers recovery / PP stall. It can also be used to scout the opponents sets, potentially giving the edge in a weather war (knowing what set TTar / Toed is running is a big deal). If you feel that both status moves are nessecary feel free to keep them, but I think the utility of Protect will help you out more in the long term

GL with the team
Donphan @ Leftovers
Trait: Sturdy
EVs: 80 Atk / 252 HP / 176 Def
Impish Nature
- Ice Shard
- Rapid Spin
- Earthquake
- Stealth Rock
 
I thought about using Donphan when I made the team, but I wanted the ability to revenge kill dragons outside sun, just in case I lost the weather war and like you said, Donphan's Ice Shard does horrible damage. I'll give him a try, though, as well as Starmie.

I like the suggestion for Protect on Ninetales. I might try it out once I decide whether Toxic or WoW is more expendable.
 
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