So upon learning the power of v-create... I needed to try it out. The highest I've reached on showdown was 1890 with this team so it works in some way, but I wanted to get suggestions from you guys. Anyways, I'll just go right ahead into the team creation process.
I really wanted to try out the raw power of choice band V-create... Nuff said.
What better way to boost raw POWA than to boost V-create with the sun?
Since I decided to make the team a sun team with the ninetales addition, I wanted another sun sweeper. I tried other pokes out, first starting at venusaur, then trying victreebel, but in the end, I liked tangrowth better.
I also needed a special wall since none of my team is really bulky on the special side. I also needed a stealth rocker so it came down to blissey vs. chansey. I preferred the extra bulk of eviolite over the leftovers recovery so I decided to do chansey.
Since I had a blissey, I needed some sort of way to block fighting moves, and disable gengar did that and far more, such as countering many rain abusers, keldeo and heatran. It also provides crucial KOs against garchomps after it's received some prior damage.
Finally, I needed a spinner. I've tried others out, like forretress and defensive cloysters, but after trying out blastoise, I really do feel like it fits the bill the best.
Note* Spd=speed. I exported from showdown.
Victini @ Choice Band
Trait: Victory Star
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Brick Break
The power of V-create... never ceases to amaze me. With the sun up, it'll 2hko every pokemon or so it seems from my experience (maybe except like a max hp max defense rhyperior). Most of the time, it'll 1hko opposing switch ins, or those who dare stay in on it. Anyways, as long as sun is up, and heatran is gone, there is really no need for prediction. Just spam away V-create, and kill stuff.
However, against rain teams, Bolt Strike is crucial for Politoed switch in predictions, and works nicely against Tentacruels.
Also, I COULD give it more power by making it an adamant nature, but i felt it was more important to outrun base 95-99 positive speed natured non boosted pokemon, since it already has enough power anyways.
Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 120 Def / 136 Spd
Timid Nature
- Sunny Day
- Will-O-Wisp
- Fire Blast
- Substitute
Just the standard defensive ninetales. Due to the prominence of other weather conditions, the extra bulk from the defensive set is well appreciated. Will-o-wisp helps deal with the likes of donphan and non choice sccarf garcomps. Also, substitute helps scout out switches, and does nicely with sunny day against opposing rain teams. (opponent switches out to politoed while I sub, then I sunny day as he goes for scald). Heatrans will completely wall this set, but I have other ways to kill that bastard.
Tangrowth @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Growth
- Rock Slide
- Hidden Power [Fire]
- Power Whip
Some of you may think, "Why Tangrowth as a sun sweeper?", and I can see why you would ask that. It is a very slow chlorophyll user, reaching only 436 speed under the sun (any moderately fast pokemon with scarf will outspeed). However, there are two things that Tangrowth has over other sun sweepers like Venusaur and Victreebell (both of which I've tried out). Immediate power without growth boost, and much better bulk, at least on the physical side, without any investments.
Hence, unlike venusaur, it is very possible to get 1hkos on some pokemon with a stab Power Whip (180 base power after stab) without growth boosts. Additionally, it can live bullet punches from the likes of scizor unlike victreebell, making it much more durable.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
- Wish
- Stealth Rock
- Seismic Toss
- Thunder Wave
Chansey, the one with better special bulk than even Blissey. She serves as a multi purpose special wall+stealth rocker+status spreader+wish passer. She's got a handful on her plate. Stealth rocks and seismic toss came as a no brainer. However, the last two move spots were hard to fill. I decided to go for T-wave for the support move since my team isn't the fastest. Now as for the recovery, some of you may wonder why have Wish without protect? Well, I really liked the idea of wish passing to weaker pokemons, especially when I don't have the chance to spin away the rocks early on. Additionally, with proper timing and prediction, wish can work just as well as softboil for chansey.
Now regarding the EVs, you may be wondering why Special defense instead of HP, especially when wish passing? The first reason is that Chansey has so much hp that the extra hp from the hp EVs don't really matter in healing other pokemon. It will still heal them back to full almost always. Additionally, since I lack the wish protect combo, the extra special defense helps in living the extra turn for wish to kick in. This applies when going against very powerful special attackers such as alakazam and heatrans under sun.
Gengar @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Shadow Ball
- Focus Blast
- Disable
Standard disable gengar. It works great with the team, being able to switch in on fighting type moves aimed at chansey, and also ground attacks aimed at nintales and victini. With disable, it can shut down many pokemon such as terrakion, choiced tyranitar, keldeo, tentacruels without ice beam, defensive heatrans, defensive gliscors, donphan, etc. It also does serve as a spin blocker, though I don't exactly use it for that purpose. It just provides excellent synergy.
Blastoise @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Rapid Spin
- Ice Beam
- Earthquake
- Roar
Due to Victini and Ninetales switching in and out, a spinner is definitely crucial. I tried out forretress for a spinner before, and with spikes and a spin blocker in gengar, it did work out nicely. It also served as a great dragon counter. However, then I would have no way to deal with heatran, and I would have no resistances to water (tangrowth's special defense sucks so badly, it doesn't count). However, with Blastoise, I am well equipped to deal with the pesky heatran and take some water moves. Even without attack EVs, earthquake will always be a 2hko (assuming no balloon) against the heatran. The best part is that they will not be expecting it at all since most blastoise don't carry it.
Also, since this is a sun team, I felt that scald would be kind of useless since its base power is lowered by the weather condition. Additionally, since blastoise is replacing a steel type that countered dragons defensively, I needed blastoise to kind of counter dragons. Hence, I gave it ice beam. This does serve problems against the likes of scizor, but so far it's worked out. Lastly, roar is a great phazing move and a great shuffling move for some stealth rock damage.
Since I already have a special wall, I decided to make blastoise pure physically defensive.
Threat list (Tentative):
Politoeds with 252 HP, 252 Sp Atk and defensive politoeds. I cannot 1hko these with bolt strike from victini, so even with proper predictions, they serve as a problem since I need to win the weather war.
Garchomps after my blastoise is dead. Non-scarf garchomp outspeeds all but my gengar and tangrowth under sun. My gengar can only achieve a 3hko with shadow ball while garchomp can surely 1hko me. Tangrowth can 2hko garchomp, but it'll take very serious damage while doing so.
It's even worse if the garchomp is scarf. It'll outspeed literally everything on my team, even tangrowth under sun, and proceed to 2hko it.
Latios with chansey gone. If my chansey is gone, and I did not get the chance to spread paralysis on latios, then it can serve to be a problem because my tangrowth is very unlikely to 2hko latios, while it can lay some serious hurt. Also, it'll outspeed everything else on my team, assuming it wins the speed tie with my gengar (I always seem to lose speed ties). It'll also 1hko my victini after SR, and if SR is not on the field, then it still has a chance of 1hkoing my victini. Blastoise can roar it away, but that's just pushing the problem away for later.
Heatran under sun after blastoise is gone. I stated above that gengar can counter heatrans, but focus miss tends to miss many times, and even if I disable fire blast, heatran can just roar me away (if it has it). Chansey can theoretically kill it, but it will take so many turns that chances are, it'll either get burned or critically hit, in which case it's hard to wish it off.
All comments and suggestions are well appreciated, so thanks in advance!

I really wanted to try out the raw power of choice band V-create... Nuff said.


What better way to boost raw POWA than to boost V-create with the sun?



Since I decided to make the team a sun team with the ninetales addition, I wanted another sun sweeper. I tried other pokes out, first starting at venusaur, then trying victreebel, but in the end, I liked tangrowth better.




I also needed a special wall since none of my team is really bulky on the special side. I also needed a stealth rocker so it came down to blissey vs. chansey. I preferred the extra bulk of eviolite over the leftovers recovery so I decided to do chansey.





Since I had a blissey, I needed some sort of way to block fighting moves, and disable gengar did that and far more, such as countering many rain abusers, keldeo and heatran. It also provides crucial KOs against garchomps after it's received some prior damage.






Finally, I needed a spinner. I've tried others out, like forretress and defensive cloysters, but after trying out blastoise, I really do feel like it fits the bill the best.
Note* Spd=speed. I exported from showdown.

Victini @ Choice Band
Trait: Victory Star
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Brick Break
The power of V-create... never ceases to amaze me. With the sun up, it'll 2hko every pokemon or so it seems from my experience (maybe except like a max hp max defense rhyperior). Most of the time, it'll 1hko opposing switch ins, or those who dare stay in on it. Anyways, as long as sun is up, and heatran is gone, there is really no need for prediction. Just spam away V-create, and kill stuff.
However, against rain teams, Bolt Strike is crucial for Politoed switch in predictions, and works nicely against Tentacruels.
Also, I COULD give it more power by making it an adamant nature, but i felt it was more important to outrun base 95-99 positive speed natured non boosted pokemon, since it already has enough power anyways.

Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 120 Def / 136 Spd
Timid Nature
- Sunny Day
- Will-O-Wisp
- Fire Blast
- Substitute
Just the standard defensive ninetales. Due to the prominence of other weather conditions, the extra bulk from the defensive set is well appreciated. Will-o-wisp helps deal with the likes of donphan and non choice sccarf garcomps. Also, substitute helps scout out switches, and does nicely with sunny day against opposing rain teams. (opponent switches out to politoed while I sub, then I sunny day as he goes for scald). Heatrans will completely wall this set, but I have other ways to kill that bastard.

Tangrowth @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Growth
- Rock Slide
- Hidden Power [Fire]
- Power Whip
Some of you may think, "Why Tangrowth as a sun sweeper?", and I can see why you would ask that. It is a very slow chlorophyll user, reaching only 436 speed under the sun (any moderately fast pokemon with scarf will outspeed). However, there are two things that Tangrowth has over other sun sweepers like Venusaur and Victreebell (both of which I've tried out). Immediate power without growth boost, and much better bulk, at least on the physical side, without any investments.
Hence, unlike venusaur, it is very possible to get 1hkos on some pokemon with a stab Power Whip (180 base power after stab) without growth boosts. Additionally, it can live bullet punches from the likes of scizor unlike victreebell, making it much more durable.

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
- Wish
- Stealth Rock
- Seismic Toss
- Thunder Wave
Chansey, the one with better special bulk than even Blissey. She serves as a multi purpose special wall+stealth rocker+status spreader+wish passer. She's got a handful on her plate. Stealth rocks and seismic toss came as a no brainer. However, the last two move spots were hard to fill. I decided to go for T-wave for the support move since my team isn't the fastest. Now as for the recovery, some of you may wonder why have Wish without protect? Well, I really liked the idea of wish passing to weaker pokemons, especially when I don't have the chance to spin away the rocks early on. Additionally, with proper timing and prediction, wish can work just as well as softboil for chansey.
Now regarding the EVs, you may be wondering why Special defense instead of HP, especially when wish passing? The first reason is that Chansey has so much hp that the extra hp from the hp EVs don't really matter in healing other pokemon. It will still heal them back to full almost always. Additionally, since I lack the wish protect combo, the extra special defense helps in living the extra turn for wish to kick in. This applies when going against very powerful special attackers such as alakazam and heatrans under sun.

Gengar @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Shadow Ball
- Focus Blast
- Disable
Standard disable gengar. It works great with the team, being able to switch in on fighting type moves aimed at chansey, and also ground attacks aimed at nintales and victini. With disable, it can shut down many pokemon such as terrakion, choiced tyranitar, keldeo, tentacruels without ice beam, defensive heatrans, defensive gliscors, donphan, etc. It also does serve as a spin blocker, though I don't exactly use it for that purpose. It just provides excellent synergy.

Blastoise @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Rapid Spin
- Ice Beam
- Earthquake
- Roar
Due to Victini and Ninetales switching in and out, a spinner is definitely crucial. I tried out forretress for a spinner before, and with spikes and a spin blocker in gengar, it did work out nicely. It also served as a great dragon counter. However, then I would have no way to deal with heatran, and I would have no resistances to water (tangrowth's special defense sucks so badly, it doesn't count). However, with Blastoise, I am well equipped to deal with the pesky heatran and take some water moves. Even without attack EVs, earthquake will always be a 2hko (assuming no balloon) against the heatran. The best part is that they will not be expecting it at all since most blastoise don't carry it.
Also, since this is a sun team, I felt that scald would be kind of useless since its base power is lowered by the weather condition. Additionally, since blastoise is replacing a steel type that countered dragons defensively, I needed blastoise to kind of counter dragons. Hence, I gave it ice beam. This does serve problems against the likes of scizor, but so far it's worked out. Lastly, roar is a great phazing move and a great shuffling move for some stealth rock damage.
Since I already have a special wall, I decided to make blastoise pure physically defensive.
Threat list (Tentative):
Politoeds with 252 HP, 252 Sp Atk and defensive politoeds. I cannot 1hko these with bolt strike from victini, so even with proper predictions, they serve as a problem since I need to win the weather war.
Garchomps after my blastoise is dead. Non-scarf garchomp outspeeds all but my gengar and tangrowth under sun. My gengar can only achieve a 3hko with shadow ball while garchomp can surely 1hko me. Tangrowth can 2hko garchomp, but it'll take very serious damage while doing so.
It's even worse if the garchomp is scarf. It'll outspeed literally everything on my team, even tangrowth under sun, and proceed to 2hko it.
Latios with chansey gone. If my chansey is gone, and I did not get the chance to spread paralysis on latios, then it can serve to be a problem because my tangrowth is very unlikely to 2hko latios, while it can lay some serious hurt. Also, it'll outspeed everything else on my team, assuming it wins the speed tie with my gengar (I always seem to lose speed ties). It'll also 1hko my victini after SR, and if SR is not on the field, then it still has a chance of 1hkoing my victini. Blastoise can roar it away, but that's just pushing the problem away for later.
Heatran under sun after blastoise is gone. I stated above that gengar can counter heatrans, but focus miss tends to miss many times, and even if I disable fire blast, heatran can just roar me away (if it has it). Chansey can theoretically kill it, but it will take so many turns that chances are, it'll either get burned or critically hit, in which case it's hard to wish it off.
All comments and suggestions are well appreciated, so thanks in advance!