So on my last posting in the RMT forum, i put up a poll (as there will be one on this one so vote please), and it was decided that my next team will be built around Mega-Sceptile (I was hoping Mega Absol, but i now love Mega Sceptile). So after lots of testing this is the final team. P.S. I hope you enjoy my home-made sprites ☺
Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Hidden Power [Fire]
- Earthquake
- Dragon Pulse
So originally I had the substitute Sceptile set, but I found this to be much more successful. The set is fairly basic. I considered low kick to be used in place of earthquake, but I found low kick to only be to hit tyranitar harder, but hitting heatran is much more important. Sceptile beats bulky waters (minus a calm minded manaphy), it also beats tank chomp (ohko'ing with pulse) as well as other defensive walls. This usage of sceptile, as well as its high speed tier sets up for the rest of the team. Sceptile also beats klefki, given it does not have play rough, as well as an azumarill as after a belly drum, aqua jet does not even do 50%.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Aqua Jet
- Crunch
I really like gatr, even though it has a relatively small niche. I see Sceptile and gatr as great teammates, as they cover each other, as well as baiting something that gives lots of momentum (sceptile could bait chansey for gatr to dd, or gatr baits an electric move for lighting rod). Gatr also helps the team as it is a reliable source of priority. Jolly nature is chosen over an adamant one, as it allows to out speed 405 speed mons after 1 dragon dance.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
I know I use kyurem-B a lot, but it is just very good! Kyurem black is used to beat mons like talonflame and skarmory, which give an issue to the team at this point. Although not a reliable way to beat it, kyurem black can also threaten bisharp, as sucker punch cannot ohko (even at +2), and earth power being a guaranteed ohko. Ice beam is also very spammable, as well as not being threatened by switch-ins, as kyum-b has great coverage.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 28 HP / 252 SpA / 228 Spe
Timid Nature
- Overheat
- Flash Cannon
- Earth Power
- Stone Edge
Fairy was seen as an immediate problem, and my first decision was how to beat it offensively (next will be defensively). Although heatran scarfed is uncommon, it should not be underestimated. Firstly 228 speed is ran to guarantee the out speed with 405 mons (226 is a speed tie). Heatran gives highly needed fire stab, as well as steel for mons like diancie. Earth power is for other heatrans and stone edge is chosen over ancient power, as it hits bulky talonflames harder, which normally wall heatran. Heatran, although dangerous, is used to beat common problems such as mega pinsir, and tornadus. Although tornadus does carry superpower which will kill heatran, if life orb, overheat has a chance to ohko. Many people sleep on scarf heatran, but it has saved me many times due to surprise. Heatran also is complimented by sceptile, as sceptile beats chomp, hippowdown, as well as resisting ground moves.
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Despite having a heatran, I needed a bulky switch in to fairy. I chose scizor, as I also needed a defogger as spikes hurt my team. I chose the defog mega scizor set, but maxed the spdef, and ran leftovers instead.
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore
Mega Venusaur was a huge issue against this team. LO alakazam is my go to answer for mega venu, as not only is it hard to switch into, but it doesnt mind hazards. Encore was chosen so a set up mon (clef) can be switched into and encored so that I can either scare it out, or kill it with a different mon.
Issues:
Tornadus-T can be a huge problem
Azumarill sweeps if my sceptile dies or is injured
U-turn in general sucks (scep beats volt)
Thank-you for reading my RMT, and I will appreciate any suggestions given. Also do not forget to vote for my next team!!! And don't know if you would want to, but just in case so no one has to ask, you have permission to use my masterpieces of sprites XD.







Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Hidden Power [Fire]
- Earthquake
- Dragon Pulse
So originally I had the substitute Sceptile set, but I found this to be much more successful. The set is fairly basic. I considered low kick to be used in place of earthquake, but I found low kick to only be to hit tyranitar harder, but hitting heatran is much more important. Sceptile beats bulky waters (minus a calm minded manaphy), it also beats tank chomp (ohko'ing with pulse) as well as other defensive walls. This usage of sceptile, as well as its high speed tier sets up for the rest of the team. Sceptile also beats klefki, given it does not have play rough, as well as an azumarill as after a belly drum, aqua jet does not even do 50%.

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Aqua Jet
- Crunch
I really like gatr, even though it has a relatively small niche. I see Sceptile and gatr as great teammates, as they cover each other, as well as baiting something that gives lots of momentum (sceptile could bait chansey for gatr to dd, or gatr baits an electric move for lighting rod). Gatr also helps the team as it is a reliable source of priority. Jolly nature is chosen over an adamant one, as it allows to out speed 405 speed mons after 1 dragon dance.

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
I know I use kyurem-B a lot, but it is just very good! Kyurem black is used to beat mons like talonflame and skarmory, which give an issue to the team at this point. Although not a reliable way to beat it, kyurem black can also threaten bisharp, as sucker punch cannot ohko (even at +2), and earth power being a guaranteed ohko. Ice beam is also very spammable, as well as not being threatened by switch-ins, as kyum-b has great coverage.

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 28 HP / 252 SpA / 228 Spe
Timid Nature
- Overheat
- Flash Cannon
- Earth Power
- Stone Edge
Fairy was seen as an immediate problem, and my first decision was how to beat it offensively (next will be defensively). Although heatran scarfed is uncommon, it should not be underestimated. Firstly 228 speed is ran to guarantee the out speed with 405 mons (226 is a speed tie). Heatran gives highly needed fire stab, as well as steel for mons like diancie. Earth power is for other heatrans and stone edge is chosen over ancient power, as it hits bulky talonflames harder, which normally wall heatran. Heatran, although dangerous, is used to beat common problems such as mega pinsir, and tornadus. Although tornadus does carry superpower which will kill heatran, if life orb, overheat has a chance to ohko. Many people sleep on scarf heatran, but it has saved me many times due to surprise. Heatran also is complimented by sceptile, as sceptile beats chomp, hippowdown, as well as resisting ground moves.

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Despite having a heatran, I needed a bulky switch in to fairy. I chose scizor, as I also needed a defogger as spikes hurt my team. I chose the defog mega scizor set, but maxed the spdef, and ran leftovers instead.

Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore
Mega Venusaur was a huge issue against this team. LO alakazam is my go to answer for mega venu, as not only is it hard to switch into, but it doesnt mind hazards. Encore was chosen so a set up mon (clef) can be switched into and encored so that I can either scare it out, or kill it with a different mon.
Issues:
Tornadus-T can be a huge problem
Azumarill sweeps if my sceptile dies or is injured
U-turn in general sucks (scep beats volt)
Thank-you for reading my RMT, and I will appreciate any suggestions given. Also do not forget to vote for my next team!!! And don't know if you would want to, but just in case so no one has to ask, you have permission to use my masterpieces of sprites XD.