~The Squad~
Yo what's poppin tho. I'm Brendannn and this is a pretty cool hyper offense team I made feat. Agility Gatr. Agility Gatr has always been something I wanted to use after seeing good players like TheCanadianWifier and DMT use it. I call this team the "bad hyper offense simulator" because it's basic shitty hyper offense. I haven't got a chance to seriously ladder with this team yet but from the many times I have used this team I've had lots of fun and definitely didn't feel like I was majoring struggling against opponents. Without further ado let's get in to the squad.


























Onto the individual movesets :](edits and suggestions in red)
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: NaN Atk
- Agility
- Scald
- Ice Beam
- Focus Blast
Ah, the star of the show. Agility Gatr has been a set I have not regretted using. It's surprisingly very strong(calcs later). I just went with Max SpAtk and Max Speed because it hits an impressive 510 speed stat after an Agility, outpacing common scarfers like Darmanitan and Hydreigon. Scald is necessary STAB. Ice Beam hits obvious resists. Focus Blast hits a lot of special walls like Snorlax and Empoleon, two huge threats to the team otherwise. Overall this thing has proven it's worth and I'm glad I decided to build around it.

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: NaN Atk
- Agility
- Scald
- Ice Beam
- Focus Blast
Ah, the star of the show. Agility Gatr has been a set I have not regretted using. It's surprisingly very strong(calcs later). I just went with Max SpAtk and Max Speed because it hits an impressive 510 speed stat after an Agility, outpacing common scarfers like Darmanitan and Hydreigon. Scald is necessary STAB. Ice Beam hits obvious resists. Focus Blast hits a lot of special walls like Snorlax and Empoleon, two huge threats to the team otherwise. Overall this thing has proven it's worth and I'm glad I decided to build around it.
- 252+ SpA Life Orb Sheer Force Feraligatr Focus Blast vs. 0 HP / 4 SpD Assault Vest Snorlax: 213-252 (46.2 - 54.6%) -- guaranteed 2HKO after Stealth Rock
- 252+ SpA Life Orb Sheer Force Feraligatr Focus Blast vs. 252 HP / 120 SpD Filter Mega Aggron: 273-322 (79.3 - 93.6%) -- guaranteed 2HKO after Stealth Rock
- 252+ SpA Life Orb Sheer Force Feraligatr Focus Blast vs. 236 HP / 0 SpD Mega Blastoise: 155-182 (43.2 - 50.8%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes
- 252+ SpA Life Orb Sheer Force Feraligatr Focus Blast vs. 240 HP / 0 SpD Swampert: 191-225 (47.6 - 56.1%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery

Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk
- Moonblast
- Giga Drain
- Stun Spore/U-turn
- Encore
Whimsicott was added because it forms a nice offensive core with Feraligatr beating bulky waters that can potentially wall it. It also checks a shit ton of the tier. I've never actually used offensive Whimsicott but I haven't been disappointed. It's definitely not very strong but it can make the opponent switch a lot which is why I love Stun Spore. Whimsicott is an invitation for threats like Darmanitan and Nidoking which I can Stun Spore and slow them mofos down and pretty much eliminate them as threats to the team. Encore let's me check set up sweepers who are really threatening to hyper offense teams. While it is underwhelming in terms of attack, it's pure utility is enough to keep it on the team :].

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpAtk
Bold Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch

Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Roost

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
Scarf Chandelure I had spammed on the ladder in early XY. Idk why, I just really liked it :]. It fit this team almost perfectly because it provided a spinblocker and a revenge killer + speed control. Fire Blast and Shadow Ball are obligatory STABs and smack the tier really hard. Energy Ball hits Swampert and the occasional Quagsire. Trick is really useful against stallier teams where I can potentially cripple a mon for the entire match. The only problem with Chandelure is that it's frail and gets weakened down pretty quickly.

Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Facade/Stone Edge
So yeah, that's the squad. I'm open to suggestions(although would like to keep the same idea of the team without changing a whole lot). Feel free to spam this on the low ladder to get ez points.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: NaN Atk
- Agility
- Scald
- Ice Beam
- Focus Blast
Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk
- Moonblast
- Giga Drain
- Stun Spore
- Encore
Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Roost
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Facade
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: NaN Atk
- Agility
- Scald
- Ice Beam
- Focus Blast
Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk
- Moonblast
- Giga Drain
- Stun Spore
- Encore
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpAtk
Bold Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpAtk
Bold Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Roost
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Facade
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