Ferroseed (QC 0/2)

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Fish Gaming

formerly iLiekMudkipz_
name: Hazard Lead (Ferroseed)
move 1: Stealth Rock
move 2: Knock Off
move 3: Thunder Wave / Spikes
move 4: Gyro Ball / Seed Bomb
item: Eviolite
ability: Iron Barbs
nature: Brave
evs: 160 Atk / 96 Def / 252 SpD

Although Ferroseed may be outclassed by Steelix and Mudsdale as hazard setters, Ferroseed has a niche due to the fact that it can hold Eviolite and is one of the only two viable pokemon that can set both Stealth Rock and Spikes. Stealth Rock is the main point of the set, providing valuable chip damage to punish the enemy for switching. Knock Off removes items from switch-ins such as Xatu and Gurdurr. Thunder Wave provides valuable speed control so that slower members of the team can outspeed Pokemon that they normally wouldn't. Spikes, as mentioned before, provides chip damage and can stack with Stealth Rock. Gyro Ball is Ferroseed's main attacking move, due to it being slow, is shockingly powerful against pokemon that are weak to Steel. Seed Bomb can be run as alternative STAB, but it's not reccomended over the sheer power of Gyro Ball.

Spikers such as Accelgor and Coalossal are great offensive and defensive threats respectively. Accelgor can attempt to do an early game sweep with Unburden , and Coalossal can switch-in on fire attacks aimed at Ferroseed if running Flash Fire. They both can run Spikes, allowing Ferroseed to run Thunder Wave instead, taking some burden off Ferroseed. Gallade and/or Passimian are also both good partnesr for Ferroseed, as with Rock Slide, Gallade can check all the things that would threaten Ferroseed. Meanwhile, Passimian can punish Defog shockingly easily when switching in on a potential Defog.
 
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(amcheck)

Sup ILieksMudkipz am check! These are all just my unofficial suggestions so take it with a grain of salt.

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Ferroseed shouldn't necessarily be a lead so don't call it hazard lead.

I would do this moveset:
move 1: Spikes
move 2: Knock Off
move 3: Leech Seed
move 4: Thunder Wave / Protect

Spikes are super useful. Ferro usually won't be your SR setter since it's too easily pressured to have that vital a role. Imo, you pair it with other SR setters and use it to set spikes and knock off the Boots of Fire types/defoggers that switch in. Thus, spikes / knock are the first 2 items. Leech Seed gives it recovery. Thunder Wave is really nice to further cripple switch-ins like fire-types (Centiskorch, Tales, Lazzle all hate TWave). Leech seed + Protect is good to get more recovery, TWave is better versus fires and Protect is better vs Raichu-A; either works. Toxic also works to cripple Defoggers that may switch in, but I think Knock Off is sufficient for them and that crippling offensive Pokemon with TWave is more valuable.

So do that moveset and give Toxic a mention. Maybe give Gyro Ball a mention in the last slot, can't think of when that would be useful since Ferro usually isn't attacking.

EV spread: Ferroseed should NOT be running attack, absolutely not. I'd go 252 HP / 252 Def / 4 SpD Impish/Relaxed to check Barraskewda. Perhaps you could run some SpD to better check Raichu-A; however, even with just 4 SpD EVs you can avoid the 2HKO from +2 Thunderbolt, knock off its Life Orb, and then Leech Seed - Protect stall it.

Teammates:
Mention teammates that are able to switch into Fire-type attacks, as well as teammates that appreciate Fire-types having their Boots knocked off. Mention SR setters if we decide to use a Ferro set that doesn't have SR. Mention offensive mons that appreciate the additional chip damage Spikes provides.
 
Due to the lack of quality showcased in this analysis and the sets being off to showcase the niche of this mon in the metagame, the QC team has decided to re-assign this. Closing.
 
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