name: Hazard Lead (Ferroseed)
move 1: Stealth Rock
move 2: Knock Off
move 3: Thunder Wave / Spikes
move 4: Gyro Ball / Seed Bomb
item: Eviolite
ability: Iron Barbs
nature: Brave
evs: 160 Atk / 96 Def / 252 SpD
Although Ferroseed may be outclassed by Steelix and Mudsdale as hazard setters, Ferroseed has a niche due to the fact that it can hold Eviolite and is one of the only two viable pokemon that can set both Stealth Rock and Spikes. Stealth Rock is the main point of the set, providing valuable chip damage to punish the enemy for switching. Knock Off removes items from switch-ins such as Xatu and Gurdurr. Thunder Wave provides valuable speed control so that slower members of the team can outspeed Pokemon that they normally wouldn't. Spikes, as mentioned before, provides chip damage and can stack with Stealth Rock. Gyro Ball is Ferroseed's main attacking move, due to it being slow, is shockingly powerful against pokemon that are weak to Steel. Seed Bomb can be run as alternative STAB, but it's not reccomended over the sheer power of Gyro Ball.
Spikers such as Accelgor and Coalossal are great offensive and defensive threats respectively. Accelgor can attempt to do an early game sweep with Unburden , and Coalossal can switch-in on fire attacks aimed at Ferroseed if running Flash Fire. They both can run Spikes, allowing Ferroseed to run Thunder Wave instead, taking some burden off Ferroseed. Gallade and/or Passimian are also both good partnesr for Ferroseed, as with Rock Slide, Gallade can check all the things that would threaten Ferroseed. Meanwhile, Passimian can punish Defog shockingly easily when switching in on a potential Defog.
move 1: Stealth Rock
move 2: Knock Off
move 3: Thunder Wave / Spikes
move 4: Gyro Ball / Seed Bomb
item: Eviolite
ability: Iron Barbs
nature: Brave
evs: 160 Atk / 96 Def / 252 SpD
Although Ferroseed may be outclassed by Steelix and Mudsdale as hazard setters, Ferroseed has a niche due to the fact that it can hold Eviolite and is one of the only two viable pokemon that can set both Stealth Rock and Spikes. Stealth Rock is the main point of the set, providing valuable chip damage to punish the enemy for switching. Knock Off removes items from switch-ins such as Xatu and Gurdurr. Thunder Wave provides valuable speed control so that slower members of the team can outspeed Pokemon that they normally wouldn't. Spikes, as mentioned before, provides chip damage and can stack with Stealth Rock. Gyro Ball is Ferroseed's main attacking move, due to it being slow, is shockingly powerful against pokemon that are weak to Steel. Seed Bomb can be run as alternative STAB, but it's not reccomended over the sheer power of Gyro Ball.
Spikers such as Accelgor and Coalossal are great offensive and defensive threats respectively. Accelgor can attempt to do an early game sweep with Unburden , and Coalossal can switch-in on fire attacks aimed at Ferroseed if running Flash Fire. They both can run Spikes, allowing Ferroseed to run Thunder Wave instead, taking some burden off Ferroseed. Gallade and/or Passimian are also both good partnesr for Ferroseed, as with Rock Slide, Gallade can check all the things that would threaten Ferroseed. Meanwhile, Passimian can punish Defog shockingly easily when switching in on a potential Defog.
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