ORAS OU Ferrothorn's worst nightmare - Mega Charizard Y and friends

This team started out as a quest to find a special attacking fire stab move because I hate ferrothorn that much, and scizor gave my main team tons of trouble. Mega Charizard Y was the answer I found and it's brilliant. The team has worked really well so far, but there are a few weaknesses. First though, here's the team.

At a glance: Charizard Mega Y, Excadrill, Weavile, Clefable, Latias, Slowbro

charizard-mega-y.gif

Charizard @ Charizardite Y
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost

My starting point, center of the offensive core, and mega of the team. Flamethrower over fire blast because missing is frustrating and stupid. Solar Beam in sunlight is always fun, and gives me the chance to revenge kill slower water types and catch some players by surprise. Focus blast hits Heatran. Roost helps sustain it when it can force a switch or resist something well enough.

excadrill.gif

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

I chose this to support Charizard as both an offensive partner and hazard control, since Charizard takes 50% damage from rocks. Earthquake with mould breaker is always fun, hitting Gengar, Latios, Latias, Rotom-w, and quite a few others, not to mention everything that earthquake hits on its own. Iron head hits fairies, and flinches the opponent if I'm lucky in a pinch. Rock slide too, and it hits a predicted Talonflame or Charizard switch in really hard.

weavile.gif

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit

This is starting to become one of my favorite Pokemon in OU. It's often a revenge killer, but it can find safe switch ins too. Extremely high speed and attack paired with great offensive coverage makes it a really valuable member of the team. Knock off combined with the STAB bonus and high attack hits really hard, as well as knocking an item off being super useful. Icicle crash OHKOs threats like Landorus-t and Garchomp and no contact too so that means no rough skin/rocky helmet damage. Ice shard is helpful against faster pokemon and comes in handy when I just need the more reliable accuracy. Finally, Pursuit to trap those who attempt to escape.

clefable.gif

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower

This is my check to dragons, Keldeo, and all that jazz. When games get going long and grindy, I try to take care of all it's checks and then set up with calm mind to sweep. Flamethrower helps it deal with stuff like Skarmory and ferrothorn, which otherwise wall it. Everything else is pretty standard.

latias.gif

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

This provides a bit of extra support for the team. One of my favorite things to do with it is switch it into Garchomp's earthquake and then outspeeding it with Draco meteor for an OHKO. It handles Rotom-W when it's not safe to get Charizard in for a solar beam. Psyshock for coverage. Defog provides additional hazard control in case Excadrill faints or isn't safe to switch in. Finally, healing wish helps the longevity of the offense.

slowbro.gif

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Psyshock
- Slack Off
- Thunder Wave

The final piece of the team. I chose this one to help support the longer games as a sustainable wall supported by regenerate and huge bulk. Scald burns really help in the grindy games, and thunder wave helps my offense outspeed faster pokemon. Slack off helps it survive on its own, and psyshock is another STAB move to help deal at least a bit of damage.

Mega Manectric is a big issue for this team. If it carries flamethrower, not even Excadrill can stop it. Fast water types are also annoying to deal with, like starmie and gyarados. Azumarill can be a bother too, especially the belly drum user, since Charizard can't safely be switched into it and I can't hit it super effectively outside of solar beam.

So far, I've really been liking playing with this team. It's not as strong as it probably could be though, and I would like some suggestions to see what I can do to improve it. Thanks!
 
Hello there! I'm not a fan of opposing Ferrothorn myself, so I'm glad to see that's why you made this team lol. Overall, I'd say its a rather good team too.

Mega Man and Starmie don't seem to be that much of an issue. Clefable can handle both of them pretty well. However, I do agree that you are weak to Water-types like Mega Gyarados, Feraligatr and Knock-Off Azu because of the coverage moves they tend to carry. Because of this, I would suggest changing Latias to Physically Defensive Zapdos.

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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Thunderbolt
- Roost
- Defog
- Toxic
The reason I say this is because not only does it provide a Defog for Mega Zard, but it also can take certain hits from the likes of Mega Gyarados and retaliate with a Thunderbolt, whereas Latias would just die to Crunch, so this should make dealing with those waters a bit easier for you.

From what I see, Bisharp can be annoying for your team because it can hurt Zapdos pretty badly and it does this to Charizard:
252 Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Mega Charizard Y: 203-239 (68.3 - 80.4%) -- guaranteed 2HKO
+2 252 Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Mega Charizard Y: 406-477 (136.7 - 160.6%) -- guaranteed OHKO
As a solution, something you could do to make it slightly easier is change Pursuit on Weavile to Low Kick.

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Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
It's not really necessary because Pursuit easily deals with things like Gengar, however, Gengar isn't too common right now whereas Bisharp is.

Hope that this helps! Best wishes~ :toast:
 
I literally encountered Bisharp in the last game I played and I didn't have a single pokemon that could touch it, so I'll definitely take that for a spin. Also, I considered zapdos, but I haven't tried it on this team yet, so I'll definitely give it a go. I also wanted to try Skarmory in an effort to find something that would check azumarill. I'll do some testing and get back with any changes I come up with.
 
Yo Nice charizard y balance team. I will try to make my changes to help with balance.

First thing i would like to suggest is chople tyranitar over weavile. This will allow the team to have a stealth rock user, helps deal with mons like hoopa-unbound/charizard y/alakazam-mega/gengar while also still being a pursuit user. This also gives you to run sand stream allowing your excadrill to not be choice locked and have even more speed in sand. Having a sand core is really nice with zard y as sand switch ins like skarm/rotom-w/slowbro can all take alot of damage from charizard y. Charizard y also weakens mon like hippowdown to a point where excadrill can break it esepically if you run air ballon and espeically if they dont have stone edge and have a move like whirlwind. Tyranitar deals with pokemons that like to switch into zard y like latios and latias, talonflame

Now with the addition of tyranitar you can run sand rush excadrill over choice scarf excadrill. This allows you not to get choice locked into a move like rapid spin giving ur opponent a free chance to take advantage of you being locked into a move and set up on you. Basically sand frees up your excadrill allowing you to user whatever move you want and sand gives you more speed too so you can outspeed some choice mons like choice scarf excadrill.

Next I notice how your team does not appreciate bisharp. I couldn't think of changing a mon that wouldnt open even more weakness. So i suggest you run wil-o-wisp over focus blast on zard y. This will allow you to burn the bisharp because otherwise it will hit you with a sucker punch which is hard to deal with.

Another thing I suggest you to run is Tangrowth over Clefable. Since I removed focous blast from charizard y heatran will give a lot of trouble to you. Running tangrowth will allow you to lure in the heatran as you can hit it with a earthquake. This also allows the team have a reliable spore switch in from things like breeloom. Tangrowth also helps vs serperior by hitting it with a sludge bomb because serperior troubles this team a lot especially if rocks are up since charizard y will have to take rocks and a +2 Dragon pulse as serp will leaf storm charizard y on the switch.

Next up I would change latios over latias. This gives you recovery which is needed on this team and defog isn't really needed on this team as you already have a spinner. This opens up a slot which is where i would also run earthquake. Having 2 lures for heatran is useful as your latios/tangrowth/charizard y will have more fun. This also helps versus the bisharp problem as you can hit bisharp for a lot of damage.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Psyshock
- Slack Off
- Thunder Wave

Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psyshock
- Draco Meteor
- Recover
- Earthquake

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Giga Drain
- Earthquake
- Knock Off
- Sludge Bomb

Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Pursuit

Excadrill @ Air Balloon
Ability: Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance

Charizard @ Charizardite Y
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Will-O-Wisp
- Roost
 
I really like the team with Charizard Y :)
Your team haven't a hazard setter, that is crucial in this metagame. My suggest is to try Hippodown>Weavile Hippodown is a really good choice for your team, because gives you a good support against Volturn and Bisharp that are really annoyng for this team. Ah and check Charizard X that is a big weakness for your team, because tank the Fire Blast of your Charizard (Is 4HKO with Fire Blast and 2HKO with Focus Blast, but charizard X kill you with Flare Bliz) and setup easly against Clefable.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
Change the set on Excadrill in Sand Rush. Sand Rush Excadrill is really good for this team, because gives you a good control for many weakness such a Charizard and Tornadus-T that are really annoyng. In addition to this, Excadrill give you a good wincon with Sword Dance that is really good to end the game. I think that Life Orb>Air Ballon because you don't have a problem against other Sand Team. I think that Adamant Nature is good in this team, but jolly nature is a viable option.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Slowbro is unnecessary in this team, i think that Serperior is good for your team, because help you vs Manaphy that is really annoyng for this build. Glare is really good in this team, because help you vs Tornadus-T that is kinda annoyng. Other option is Assault Vest because is really good vs Manaphy and other SpA.
Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Glare

Serperior @ Assault Vest
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Giga Drain
Summary of the Changes:
hippowdon.gif
>
weavile.gif

serperior.gif
>
slowbro.gif

  • Change the set on Excadrill
Team Complete:
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower

Charizard @ Charizardite Y
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost

Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Glare

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
Hope help you :)
 
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