Fertile Lands

Before you ask me how much I've laddered, let me tell you, PS was being all whack on me, giving me +3 every win. Not laddering with that. However, my peak has been around 1680-1710 before i dropped down to 1470-1530.
Despite the image and the title, this team is based off two walls and a powerful sweeper. The trio have great synergy and can function as a core.
The Core
Now before we start the team, I just want to explain the trio. They are Jellicent, Ferrothorn, and Landorus Incarnate.
Jellicent-Water/Ghost-Water Absorb
Immunities: Fighting, Normal, Water
Resistances: 2x Ice, 2x Steel, 2x Fire, 2x Poison, 2x Bug
Neutralities: Dragon, Flying, Ground, Psychic, Rock
Weaknesses: 2x Dark, 2x Electric, 2x Ghost, 2x Grass
Ferrothorn-Grass/Steel-Iron Barbs
Immunities: Poison
Resists: 2x Dark, 2x Dragon, 2x Electric, 2x Ghost, 4x Grass, 2x Normal, 2x Psychic, 2x Rock, 2x Steel, 2x Water
Neutralities: Flying, Ice, Bug
Weaknesses: 2x Fighting, 4x Fire
Landorus-Ground/Flying-Sheer Force
Immunities: Electric, Ground
Resists: 2x Bug, 2x Fighting, 2x Poison
Neutralities: Dark, Dragon, Fire, Flying, Ghost, Grass, Normal, Psychic, Rock, Steel
Weaknesses: 4x Ice, 2x Water
Above are their typings, resists, immunities, neutralities and weaknesses
Now. Notice Landorus' weaknesses. Ice and Water. Jellicent easily handles that. In turn, Landorus takes the electric and grass moves aimed at Jellicent. Threatening Dragon type sweeper? Ferrothorn laughs at them while abusing their potential speed boost with Gyro Ball (suck it DD sweepers) or setting up hazards.
Team Building Process
I wanted to have two walls that have great synergy together. Ferrothorn is a pokemon that I have always liked, and Jellicent as well. They also have amazing synergy, resisting each other's weaknesses. Unlike the SkarmBliss core, this core isn't torn apart powerful mixed sweepers like Tornadus or (the not so powerful) Infernape.
Then I really wanted to try Sheer Force Landorus. I have heard amazing reviews from the Rock Polish set as a sweeper and cleaner. So I put that in.
I also needed Stealth Rock lead that could also tear apart certain teams with ease. Terrakion here I come!
Then I threw in Latios for its destructive special sweeping ability should Landorus get killed.
I knew I need a scarfer. I figured among the most common scarfers were Latios, Terrakion and Keldeo. I wanted a pokemon that could outspeed it and 2HKO/OHKO it with the appropriate move. Azelf was up. It has blazing speed, offensive ability that remains par with the power creep of 5th Gen, and has levitate, synergizing with Terrakion. That way, Azelf can U-Turn into Terrakion (especially helpful against Espeon) and Terrakion can finish it.
Looking at the team, I noticed immediate issues with Scizor, Alakazam, and the BandTar+Keldeo core. I also noticed a big weakness to Volcarona. So I decided to switch Latios for Tornadus. Despite adding electric, Ice and rock weaknesses, my team is not weak to rocks anyway, nor is Tornadus wielding a Life Orb. And Tornadus outspeeds both the BandTar and Expert Belt Keldeo. It can also reliably beat the L@ti Twins and Gengar with Crunch after rocks. It also has the ability to tear through unboosted Volcarona with ease. I used the Flying Gem Acrobatics Set.
Tornadus was an excellent choice on my team, and was really pulling its weight. At +1, it was sweeping teams. However, my team had a critical weakness. Being an offensive team, all offensive teams need a priority mon that could also sweep with ease. Tornadus had the great sweeping ability, but had no OFFENSIVE moves that were +1 (Prankster Bulk Up has +1 priority). In addition to that, my only Ice type move was Azelf's Ice Punch which lacks STAB.
Mamoswine was my answer. He seemed right. He had priority with the killer Ice Shard, the incredible Ice and Ground STAB, and was able to beat the Lati twins like Tornadus could. However, Mamo did not need a boost to sweep, and especially awesome, is neutral to Stealth Rock. This is also when I asked for help. I PM'ed False Sense, Shurtugal, and Gary2346 for their expert opinion. False Sense said Mamoswine was a good choice because despite Mamoswine giving me a third water weakness and a 3rd fighting weakness, Jellicent is immune to both of those attack types. Ferrothorn was a water resist, and Azelf was my fighting resist. Gary never replied (its okay bro), and Shurtugal like dissapeared. So I traded Tornadus for Mamoswine.
At this point, the team felt extraordinary. It was solid overall, my walls being able to cover a large portion of the metagame, and my sweepers fast and powerful. I also was able to fit in 2 out of the 3 hazards on my team, a big deal, making Landorus and Mamoswine's 2HKOs into OHKOs. Azelf was beating Keldeo and Terrakion wonderfully with STAB Zen Headbutt. Fire Punch, U-Turn and Ice Punch provided excellent coverage, and the only thing that would wall this completely would be Heatran. Landorus could power through Stall teams.
However, Landorus Incarnate was getting more and more popular. So were its counters, Latias and Celebi. And Mamoswine can't OHKO either of them with STAB Ice Shard. Even worse, it can't trap them and get them KOed. It is even forced out in fear of Surf/Giga Drain. Mr. BandTar was the number one partner for Mr. L; however, its nasty weaknesses were too much for me.
Weavile was really becoming more and more favorable. Its typing is a mixed blessing. Dark/Ice typing gives me a nasty Stealth Rock and Fighting weaknesses, but gives me STAB on two moves. Pursuit and Ice Shard. Backed with a Life Orb, Weavile will PLOW through Lati twins and Celebi. It doesn't fear either Giga Drain or Dragon Pulse. Note while Mamo's great stuff is its 130 base attack and Ice Shard. Because of this, it can semi-reliably beat Lati twins. Weavile has a slightly weaker, 120 base attack, 125 base speed with moves significantly stronger than Ice Shard, namely Ice Punch. Since 125>110, Weavile will outspeed and OHKO/trap the Lati Twins with Ice Punch/Pursuit. It will also OHKO most Celebi or trap it with Pursuit.
Overall the team was really good, but one thing i noticed was that the lack of a second steel type hurt the team overall. I needed to wall powerful Dragon type attacks, and certain dragons rain Dclaw. So I swapped Terrakion for Jirachi, who also sets up rocks, has fighting type attacks (lol it gets Drain Punch xD), and can take out certain teams.
However, Jirachi proved to be dissapointing, and i swapped back for Terrakion. But I thought about Cobalion for a bit. It has fighting STAB, is the ultimate physical dragon check (boasting mega defense and decent mixed offenses), can start momentum with Volt Switch, and sets up rocks.
I also swapped Alakazam for Azelf. Its slightly faster, and can beat more things.
Due to Dcae's rate, Alakazam was ditched in favor of Latios
Then I really wanted to try Sheer Force Landorus. I have heard amazing reviews from the Rock Polish set as a sweeper and cleaner. So I put that in.



I also needed Stealth Rock lead that could also tear apart certain teams with ease. Terrakion here I come!




Then I threw in Latios for its destructive special sweeping ability should Landorus get killed.





I knew I need a scarfer. I figured among the most common scarfers were Latios, Terrakion and Keldeo. I wanted a pokemon that could outspeed it and 2HKO/OHKO it with the appropriate move. Azelf was up. It has blazing speed, offensive ability that remains par with the power creep of 5th Gen, and has levitate, synergizing with Terrakion. That way, Azelf can U-Turn into Terrakion (especially helpful against Espeon) and Terrakion can finish it.






Looking at the team, I noticed immediate issues with Scizor, Alakazam, and the BandTar+Keldeo core. I also noticed a big weakness to Volcarona. So I decided to switch Latios for Tornadus. Despite adding electric, Ice and rock weaknesses, my team is not weak to rocks anyway, nor is Tornadus wielding a Life Orb. And Tornadus outspeeds both the BandTar and Expert Belt Keldeo. It can also reliably beat the L@ti Twins and Gengar with Crunch after rocks. It also has the ability to tear through unboosted Volcarona with ease. I used the Flying Gem Acrobatics Set.






Tornadus was an excellent choice on my team, and was really pulling its weight. At +1, it was sweeping teams. However, my team had a critical weakness. Being an offensive team, all offensive teams need a priority mon that could also sweep with ease. Tornadus had the great sweeping ability, but had no OFFENSIVE moves that were +1 (Prankster Bulk Up has +1 priority). In addition to that, my only Ice type move was Azelf's Ice Punch which lacks STAB.
Mamoswine was my answer. He seemed right. He had priority with the killer Ice Shard, the incredible Ice and Ground STAB, and was able to beat the Lati twins like Tornadus could. However, Mamo did not need a boost to sweep, and especially awesome, is neutral to Stealth Rock. This is also when I asked for help. I PM'ed False Sense, Shurtugal, and Gary2346 for their expert opinion. False Sense said Mamoswine was a good choice because despite Mamoswine giving me a third water weakness and a 3rd fighting weakness, Jellicent is immune to both of those attack types. Ferrothorn was a water resist, and Azelf was my fighting resist. Gary never replied (its okay bro), and Shurtugal like dissapeared. So I traded Tornadus for Mamoswine.






At this point, the team felt extraordinary. It was solid overall, my walls being able to cover a large portion of the metagame, and my sweepers fast and powerful. I also was able to fit in 2 out of the 3 hazards on my team, a big deal, making Landorus and Mamoswine's 2HKOs into OHKOs. Azelf was beating Keldeo and Terrakion wonderfully with STAB Zen Headbutt. Fire Punch, U-Turn and Ice Punch provided excellent coverage, and the only thing that would wall this completely would be Heatran. Landorus could power through Stall teams.
However, Landorus Incarnate was getting more and more popular. So were its counters, Latias and Celebi. And Mamoswine can't OHKO either of them with STAB Ice Shard. Even worse, it can't trap them and get them KOed. It is even forced out in fear of Surf/Giga Drain. Mr. BandTar was the number one partner for Mr. L; however, its nasty weaknesses were too much for me.
Weavile was really becoming more and more favorable. Its typing is a mixed blessing. Dark/Ice typing gives me a nasty Stealth Rock and Fighting weaknesses, but gives me STAB on two moves. Pursuit and Ice Shard. Backed with a Life Orb, Weavile will PLOW through Lati twins and Celebi. It doesn't fear either Giga Drain or Dragon Pulse. Note while Mamo's great stuff is its 130 base attack and Ice Shard. Because of this, it can semi-reliably beat Lati twins. Weavile has a slightly weaker, 120 base attack, 125 base speed with moves significantly stronger than Ice Shard, namely Ice Punch. Since 125>110, Weavile will outspeed and OHKO/trap the Lati Twins with Ice Punch/Pursuit. It will also OHKO most Celebi or trap it with Pursuit.






Overall the team was really good, but one thing i noticed was that the lack of a second steel type hurt the team overall. I needed to wall powerful Dragon type attacks, and certain dragons rain Dclaw. So I swapped Terrakion for Jirachi, who also sets up rocks, has fighting type attacks (lol it gets Drain Punch xD), and can take out certain teams.
However, Jirachi proved to be dissapointing, and i swapped back for Terrakion. But I thought about Cobalion for a bit. It has fighting STAB, is the ultimate physical dragon check (boasting mega defense and decent mixed offenses), can start momentum with Volt Switch, and sets up rocks.
I also swapped Alakazam for Azelf. Its slightly faster, and can beat more things.






Due to Dcae's rate, Alakazam was ditched in favor of Latios
In Depth

Terrakion @ Focus Sash
Justified
4 HP/252 Atk/252 Spd
Jolly Nature
-Stealth Rock
-Close Combat
-Stone Edge
-Taunt
Since the banning of Deoxys D, hyper offensive teams have had to look for other Stealth Rock users. I always hated Deoxys-D, and to this day, I have never used it on ANY of HO teams. Terrakion, while his base stats suggest physical sweeper, is much more suited to the role of lead more than one might think. His ability to set up rocks is phenomenal. Unlike Deoxys-D, once rocks are up I can cut to the chase.
The EV spread is basic. 252 attack to maximize damage output, 252 speed to speed tie with enemy lead Terrakion/Infernape. The last 4 EVs are tossed into HP.
Stealth Rock is obvious, to get hazards to ease my teammates sweeping. Taunt is to stop opposing leads from throwing Rocks/Spikes. But if their faster (Scolipede) then taunt is useless. Thats where my powerful STAB moves come in. Close Combat 2HKOs most, and Stone Edge has the same qualities.
Synergy

Why Lead over Double Dancer, All Out Attacker, Choice Band/Scarf, Rock Gem, Sub+Swords Dance, Rock Polish, or Swords Dance?
I need a lead, not a sweeper or wall breaker. Nor do I want a scarfer, as Terrakion speed ties with Keldeo and loses always to the Scarf Latis. The Rock Gem set, while using an item with an awesome name, is not what I need either.

Jellicent @ Leftovers
Water Absorb
248 HP/216 Def/44 Spe
Bold Nature
-Scald-
-Toxic
-Recover
-Taunt
Jellicent is the first part of my defensive core. It saddens me to see that this pokemon isn't getting good usage. It completely SHITS on all Keldeo, especially the SubCM Keldeo (immunities to Keldeo's STABs). Despite Jellicent's above average bulk, this set focuses on utility moreso than taking repeated hits. Jellicent is my number one counter to Scizor, having auspicious typing and resisting both the Steel Bug's STABs, while being immune to Superpower. Once Scizor is burned with Scald, I can freely switch out, as Pursuit is weakened significantly. Taunt is for the stall teams. Toxic is for stalling out Volcarona and preventing it from sweeping. Scald is for STAB, and dealing heavy damage to Donphan and other rock, ground, and fire types (bar Volcarona). It also burns physical sweepers, a plus. Recover is so I can continue to make good use of Jellicent. You make think this is weird, but I have 6-0'd teams with Jellicent alone. Overall, Jellicent is an underrated threat who I think really shines on this team.
Synergy


Why Utility Counter over Specially Defensive or Specs?
Specs Jellicent requires rain support, and this isn't a rain team. It is also weak, and in comparison, there are much stronger water type sweepers like Starmie, and Keldeo. I prefer mixed bulk over bulk on one side of the spectrum because mixed allows me to cover more threats. With only special bulk, i'm weaker to Terrakion and can't counter Scizor as effectively. With pure physical bulk, I lose the speed, and Jellicent is more of a support mon rather than a wall.

Ferrothorn @ Leftovers
Iron Barbs
252 HP/88 Def/168 SpD
IVs: 0 Speed
Relaxed Nature
-Spikes
-Power Whip
-Gyro Ball
-Leech Seed
Ferrothorn is the second part of my defensive core. It is my defensive answer to dragon types, and has a surprising amount of offensive ability too.
The EV spread is to maximize mixed bulk potential, to cover the most threats. I set the Speed IV to 0 to maximize the power of Gyro Ball. I also gave Ferro a Relaxed nature, which drops speed.
Spikes is there as an entry hazard. It eases KOs significantly, especially if the foes are grounded. With a layer of Stealth Rock and 3 layers of Spikes up, Landorus has a very good chance of OHKOing nearly every pokemon in the metagame with the apprioriate move (bar the Lati twins, but only because I am not running Hidden Power Ice). It also eases Azelf's cleaning (as the moves it carries deal around 88-94%, with Rocks and Spikes support, those are OHKOs). Power Whip is for mauling pokemon weak to grass. Gyro Ball is for SHITTING on all those super fast sweepers like ScarfMence, Latios and Alakazam. Leech Seed is for added survivability and is Ferrothorn's only means of recovery.
Synergy


Why Standard Set over Choice Band?
In general, unless using Volt Switch or U-Turn (or your name is ScarfMence and your opponent has no Steel type), Choice items kill momentum, and being locked into Power Whip is especially unfavorable, since there are many grass resists in OU. And despite Ferro's respectable 94 attack, wasting its potential as a mixed wall is a Notorious B.I.G (see what I did there) NO NO.

Landorus @ Life Orb
Sheer Force
88 HP/252 SpA/168 Spe
Modest Nature
-Rock Polish
-Earth Power
-Focus Blast
-Psychic
Landorus Incarnate is the third part of my defensive core and is the main sweeper as well. As a big fan of Sandorus, I always thought Sheer Force was inferior. My reasons were that Sandorus is a better wall breaker, as it could run HP Ice and somewhat feign special attacker (HP Ice has no secondary effect and thus takes life orb damage, even from Sheer Force) and two, could run a move boosting its higher offensive stat (125>115). Swords Dance/HP Ice/Stone Edge/Earthquake has perfect coverage in OU, and is monstrously powerful in Sandstorm. I can use Swords Dance to +2 boost my attack 2HKO all Skarmory and Gliscor in Sandstorm. Or even easier, I can use HP Ice on Gliscor to OHKO. If it protects, free Swords Dance boost. However, I was wrong. SheerForce is a whole lot better, as it takes no Life Orb recoil. 610 SpA (Modest Nature factoring in Life Orb+Sheer Force Boost) is no joke. I can also run Rock Polish, to double my speed. I could care less about Skarmory or Gliscor, as I hit them on their weaker Special Defense. I run Modest for extra power, and after one Rock polish, I outspeed even Chlorophyll Timid/Jolly Venusaur (depending if its physical or special). Landorus is the most powerful member of my team, and easily sweeps, cleans up, or checks foes.
Synergy


Why Rock Polish Special Attacker over Double Dancer, Swords Dance, Rock Polish Physical sweeper, Expert Belt, or Choice Band/Scarf?
By Scarfer standards, Landorus Incarnate is slow. Choice Band kills momentum. All the other sets require sandstorm support. Some sets, like the Expert Belt set are better off with Sand support, as Sheer Force does not benefit from Expert Belt. Rock Polish physical sweeper is much frailer than rock polish special sweeper (because Sand Force does not negate Life Orb recoil, and the amount of physical attacks Landorus has that are boosted by Sheer Force are like 2).

Weavile @ Life Orb
Pressure
EVs: 4 HP/252 Atk/252 Spd
IVs: 29 HP
Jolly Nature
-Ice Shard
-Night Slash
-Pursuit
-Low Kick
Weavile is my dragon slayer and offensive partner to Landorus. With Ice Shard, he can outright, OHKO nearly all the dragons in OU. Despite his weakness to Stealth Rock, i do not suffer because my team is either neutral to rocks or resist them.
Before, this spot was occupied by a Mamoswine. However, there were three things that caused me to switch to Weavile. 1 was its speed. Latios walls Landorus and can proceed to OHKO with Draco Meteor/Ice Beam. Weavile outspeeds it and OHKOs with Ice Punch. Secondly, Weavile can always deal with Mamo, as Low Kick always OHKOs. Thirdly, Weavile can Pursuit trap, and ELIMINATE Celebi, Latias, and Jellicent, leaving them weakened enough to be taken out by Earth Power/Focus Blast.
The EVs are standard. Jolly Nature is for speed. I first thought Adamant, but Adamant Weavile is outsped by base 110s and above. 252 EVs in Attack and Speed is for max power and speed. The rest are thrown into HP.
Low Kick is for KOing dangerous sweepers like Terrakion, Mamoswine, and Tyranitar. Pursuit is to trap certain pokemon that otherwise wall Landorus. Night Slash is for powerful STAB, and Ice Shard is for those 4x Ice weak pokemon like Salamence, enemy Landorus, and Dragonite.
Weavile is a great underrated sweeper and partner for Landorus, and in my opinion, an even better teamate than Band/ScarfTar.
Synergy

Why Physical Attacker over Swords Dance?
Weavile serves utility, not clean sweeping, though it has done that on several occasions.

Latios @ Choice Scarf
Levitate
EVs: 4 HP/252 SpA/252 Spe
Timid Nature
-Psyshock
-Draco Meteor
-Surf
-Trick
Latios ties up the team as the scarfer. I wanted a scarfer that could beat any variant of Keldeo. I first opted for Special Scarfer Azelf, but it wasn't in my taste, and there are better special scarfers. Latios is one of them.
Timid nature is to maximize speed. The EVs are here to maximize Special Attack and Speed stats, to maximize damage output. Notable speed ties and outspeeds are ScarfGar, Scarf Latis, and the Scarf Musketeers. Scarf Latios also has the rare feat of outspeeding Chlorophyll Venusaur in the sun, and dealing heavy damage to Venusaur with Psyshock.
Draco Meteor and Psyshock are the obligatory STABs and deal good damage. Surf provides good coverage is for all those fire, rock, and ground weak mons. Trick is for screwing walls to no end. Latios is a wonderful Scarfer and I couldn't think of a better scarfer.
Synergy


Why Choice Scarf over Life Orb Abuse, Specs, or Calm sweeper?
Life Orb is unneeded, as I need a scarfer, not a powerful sweeper. Specs is unneeded as i need a scarfer, not a wall breaker. CM can't take priority. Although Latios remarkably fast, it has poor bulk and can't take priority well. Its poor bulk also makes it hard to set up. Landorus makes a better special sweeper anyway.
Overall the team feels extremely solid and has been a thrill creating. Rate and don't forget to Luvdisc.
Thank you for your time,
victinivcreate1