CONTEXT
For context, I've played a lot of competitive pokemon on and off since X and Y but I never built my own for the most part except for a few troll or theme teams to mess around with in AG. However, this Gen I wanted to start building teams and I feel very good about this team that I have built. Any kind of criticism is greatly appreciated, thankyou.
The team itself is built around Sirfetch'd and Noivern due to them not only being viable, but also pokemon I enjoy using. I've played UU for about 2 weeks and I feel like I have a good grasp of the current meta, but correct me if I'm wrong on any of the encounters I've listed.
The Team: https://pokepast.es/a762d4257d397830
Sirfetch'd @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- First Impression
- Brave Bird
Sirfetch'd is one of the best physical sweepers in UU in my opinion due to it possessing scrappy and having an identical attack stat to tyranitar. I typically use him as a lead with first impression. Additionally, he is used as a wall-breaker considering he can dish out a considerable amount of damage to many of the tiers best walls such as umbreon, rhyperior, doublade and corsola. For a mon with poor speed, he's a great late game sweeper due to his modest special defense and above average defense helping him K.O multiple pokemon in a row.
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hurricane
- Boomburst
- Heat Wave
Noivern is a top tier threat in UU when paired specs due to it's ability to dish out insane damage while outspeeding most of the tier. The reason why I picked boomburst is due to it having incredible power as well as being able to hit a potential fairy switching in. Heat wave is here to damage chlorophyll user's such as venusaur due to it having the potential to faint other members on the team. His role on the team is as a special sweeper.
Cobalion @ Assault Vest
Ability: Justified
EVs: 164 Atk / 92 SpD / 252 Spe
Jolly Nature
- Iron Head
- Sacred Sword
- Megahorn
- Zen Headbutt
Many of you are cringing looking at the moves I picked and the item I'll get to that, but first Cobalion is here as my steel resist and as an answer to fairy's. Considering most fairy's in UU are special attackers and cobalion also has great defense so the thought here is that cobalion can switch and take some damage and return some back. Zen headbutt is to counter venusaur, megahorn is to punish reuniclus and celebi and the other moves are both stab Cobalion is also a great lead that can check the primary hazard setter Mamoswine who has great attack and priority which can OKO Noivern. In practice this set has actually worked well for me due to most people not considering it as a bulky sweeper.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Rotoms-w is a great bulky attacker that can take damage and return a considerable amount back while being an answer for rhyperior, gigalith, mamoswine and chandelure. The moves EVs and items explain themselves for anyone who has used rotom wash before. He also is the teams answer to rocks and spikes due to rotom being immune to spike damage and resisting rocks.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Stealth Rock
- Earthquake
- Icicle Crash
Mamoswine is the teams hazard setter and answer for many of the teams counters. Mamoswine can deal an insane amount of damage with life orb and has modest speed that can do great damage to other top tier hazard setters such as rhyperior. He typically is who I lead with unless I opt to use First Impression on SirFetch. He also checks an opposing Noivern who maybe running scarf with ice shard and any focus sashes on a potential lead hazard setter.
Gardevoir @ Assault Vest
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Mystic Fire
- Moonblast
- Shadow Ball
Gardevoir is the fairy pick and special defensive tank on this team. Due to Gardevoir's incredible move pool she can check so many pokemon such as reunuclis and doublade with shadow ball, T-bolt checking golisopod, vaporeon, jellicent, mantine and milotic and etc. Considering this it's very difficult to predict all 4 moves a gardevoir is running. She is also the teams answer to a chlorophyll sweep by being able to switch into an attack due to assault vest and with trace you can use a sun boosted mystic fire before they can use any other attacks. Considering you just traced chlorophyll, you can potentially counter-sweep due to her great special attack and versatille moves.
CONCLUSION
Phew, this took over an hour to write and I'm hoping by writing this I can learn what I need to consider when building any team. This is my first post here so mods if I missed anything in the rules let me know. I'm pretty sure I got most of the things any good team needs. Potentially, if this team is awful tell me what I've done wrong and what I'm missing so I can improve my team building skills learn. However, this teams a blast to use due to it's aggressive play style and I hope if you use it you have as much fun as I did with it in ladder.
For context, I've played a lot of competitive pokemon on and off since X and Y but I never built my own for the most part except for a few troll or theme teams to mess around with in AG. However, this Gen I wanted to start building teams and I feel very good about this team that I have built. Any kind of criticism is greatly appreciated, thankyou.
The team itself is built around Sirfetch'd and Noivern due to them not only being viable, but also pokemon I enjoy using. I've played UU for about 2 weeks and I feel like I have a good grasp of the current meta, but correct me if I'm wrong on any of the encounters I've listed.
The Team: https://pokepast.es/a762d4257d397830

Sirfetch'd @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- First Impression
- Brave Bird
Sirfetch'd is one of the best physical sweepers in UU in my opinion due to it possessing scrappy and having an identical attack stat to tyranitar. I typically use him as a lead with first impression. Additionally, he is used as a wall-breaker considering he can dish out a considerable amount of damage to many of the tiers best walls such as umbreon, rhyperior, doublade and corsola. For a mon with poor speed, he's a great late game sweeper due to his modest special defense and above average defense helping him K.O multiple pokemon in a row.

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hurricane
- Boomburst
- Heat Wave
Noivern is a top tier threat in UU when paired specs due to it's ability to dish out insane damage while outspeeding most of the tier. The reason why I picked boomburst is due to it having incredible power as well as being able to hit a potential fairy switching in. Heat wave is here to damage chlorophyll user's such as venusaur due to it having the potential to faint other members on the team. His role on the team is as a special sweeper.

Cobalion @ Assault Vest
Ability: Justified
EVs: 164 Atk / 92 SpD / 252 Spe
Jolly Nature
- Iron Head
- Sacred Sword
- Megahorn
- Zen Headbutt
Many of you are cringing looking at the moves I picked and the item I'll get to that, but first Cobalion is here as my steel resist and as an answer to fairy's. Considering most fairy's in UU are special attackers and cobalion also has great defense so the thought here is that cobalion can switch and take some damage and return some back. Zen headbutt is to counter venusaur, megahorn is to punish reuniclus and celebi and the other moves are both stab Cobalion is also a great lead that can check the primary hazard setter Mamoswine who has great attack and priority which can OKO Noivern. In practice this set has actually worked well for me due to most people not considering it as a bulky sweeper.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Rotoms-w is a great bulky attacker that can take damage and return a considerable amount back while being an answer for rhyperior, gigalith, mamoswine and chandelure. The moves EVs and items explain themselves for anyone who has used rotom wash before. He also is the teams answer to rocks and spikes due to rotom being immune to spike damage and resisting rocks.

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Stealth Rock
- Earthquake
- Icicle Crash
Mamoswine is the teams hazard setter and answer for many of the teams counters. Mamoswine can deal an insane amount of damage with life orb and has modest speed that can do great damage to other top tier hazard setters such as rhyperior. He typically is who I lead with unless I opt to use First Impression on SirFetch. He also checks an opposing Noivern who maybe running scarf with ice shard and any focus sashes on a potential lead hazard setter.

Gardevoir @ Assault Vest
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Mystic Fire
- Moonblast
- Shadow Ball
Gardevoir is the fairy pick and special defensive tank on this team. Due to Gardevoir's incredible move pool she can check so many pokemon such as reunuclis and doublade with shadow ball, T-bolt checking golisopod, vaporeon, jellicent, mantine and milotic and etc. Considering this it's very difficult to predict all 4 moves a gardevoir is running. She is also the teams answer to a chlorophyll sweep by being able to switch into an attack due to assault vest and with trace you can use a sun boosted mystic fire before they can use any other attacks. Considering you just traced chlorophyll, you can potentially counter-sweep due to her great special attack and versatille moves.
CONCLUSION
Phew, this took over an hour to write and I'm hoping by writing this I can learn what I need to consider when building any team. This is my first post here so mods if I missed anything in the rules let me know. I'm pretty sure I got most of the things any good team needs. Potentially, if this team is awful tell me what I've done wrong and what I'm missing so I can improve my team building skills learn. However, this teams a blast to use due to it's aggressive play style and I hope if you use it you have as much fun as I did with it in ladder.
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