PH Fever Dream High (Mega Manectric) [Done]

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Daylight

angels roll their eyes
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art by Daylight
So cut the headlights, summer’s a knife
I’m always waiting for you just to cut to the bone
Devil’s roll the dice, angel’s roll their eyes

And if I bleed, you’ll be the last to know

[SET]
name: Substitute + Baton Pass Wonder Guard
move 1: Substitute
move 2: Baton Pass
move 3: Scald / Steam Eruption
move 4: Gastro Acid / Taunt / Recover
item: Leftovers / Shed Shell
ability: Wonder Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]
High Speed, an immunity to paralysis, and a good typing make Wonder Guard Mega Manectric a highly effective Substitute + Baton Pass user. The combination of Substitute and Baton Pass allows Mega Manectric to support its teammates by giving them a safe turn to set up, use a utility move, or fire off a powerful attack. Scald has a high chance to OHKO standard Primal Groudon, guaranteed after Stealth Rock. Alternatively, Steam Eruption always OHKOes Primal Groudon and also OHKOes standard Mold Breaker Mega Diancie after Stealth Rock, but has much lower PP and imperfect accuracy. Gastro Acid is extremely useful thanks to Mega Manectric's high Speed tier, neutralizing slower Mold Breaker users that don't carry a Ground move, such as Mega Rayquaza without Precipice Blades, Mega Latios, and Arceus. Taunt is an alternative that allows Mega Manectric to force out Prankster Giratina and support Wonder Guard users trying to phaze Manectric with Whirlwind. Leftovers keeps Mega Manectric healthy and allows it to make more Substitutes over the course of a game. If greater resilience against Shadow Tag users like Choice Scarf Primal Groudon and Choice Specs Mega Mewtwo Y is desired, Shed Shell can be used alongside Recover in the final moveslot. However, Substitute + Baton Pass Mega Manectric appreciates the passive recovery Leftovers provides and dislikes the loss of momentum from taking a turn to use Recover.

Wonder Guard Mega Manectric's Ground weakness—and thus, Fissure weakness—means it should nearly always be paired with both a Wonder Guard teammate that isn't weak to Ground—such as Mega Audino or Primal Kyogre—as well as a Flying-type teammate—such as Mega Rayquaza or Yveltal. Choice Band and Choice Specs variants of Mold Breaker Mega Rayquaza are particularly notable teammates, as they appreciate Mega Manectric's Substitutes in addition to being useful teammates versus Fissure users. Mega Manectric also appreciates teammates like Prankster Giratina and—though they're difficult to accommodate on most team structures—physically defensive Poison Heal users like Mega Slowbro and Mega Gyarados for their ability to defensively check Mold Breaker Primal Groudon. Similarly, Mega Manectric appreciates teammates like Huge Power Mega Gyarados, Refrigerate Mega Abomasnow, and Imposter Chansey for their ability to revenge kill Primal Groudon. Pursuit trappers like Mega Gyarados and Yveltal also double as checks to Prankster Giratina. Mold Breaker Primal Groudon itself also makes an excellent teammate, as it appreciates the opportunities Mega Manectric's Substitutes give it to either setup a Shell Smash or fire off a Choice Band boosted V-Create. Most Shell Smash Mold Breaker sweepers—especially frail ones like Mega Gengar and Mega Diancie— similarly appreciate Manectric's Substitutes to ease their setup and defend them against revenge killers like -ate Speed users and Choice Scarf Imposter users. No Guard users such as Mega Mewtwo Y and Mega Lopunny synergize with Mega Manectric, as they give it abundant opportunities to use Substitute thanks to the pressure their OHKO moves exert. Symbiotically, No Guard users appreciate Mega Manectric's Substitutes themselves, as they grant No Guard users a free turn to disrupt the opposing team with Gastro Acid or Sing and ease their matchup against -ate Speed users and Pursuit trappers.

[STRATEGY COMMENTS]

Other Options
=============

Thanks to its high Speed and notoriety as a Wonder Guard user, Mega Manectric can effectively make use of No Guard alongside Sheer Cold or Fissure, Zap Cannon, and some combination of Inferno, Gastro Acid, Stealth Rock, and Sing. Additionally, although it suffers from four-moveslot syndrome, a support Wonder Guard set with Defog and Aromatherapy is also a viable option for Mega Manectric. Mental Herb and Lum Berry are alternate item options that can allow Manectric to Baton Pass a Substitute versus Encore and sleep-inflicting opponents, respectively. Air Balloon is a fringe option that alleviates Mega Manectric’s weakness to Fissure. Finally, Manectite grants Mega Manectric an immunity to Trick. However, all of these item options are almost never worth giving up the utility Leftovers or Shed Shell provide.

Glare is a useful option to hinder opposing sweepers and, unlike many Glare users, Mega Manectric can use it without fear of a Magic Bounce switch-in thanks to its Electric typing. Dark Void is another disruption option, though unlike Glare, a timely Magic Bounce switch-in can turn Mega Manectric into a sleeping momentum sink. Nuzzle is another alternative to Glare that affects Magic Bounce users, but has a worse matchup versus most Wonder Guard users. Destiny Bond is an option that takes advantage of Mega Manectric's high Speed stat and frailty to take a surprise KO against attackers like Huge Power Mega Mewtwo X and slower Choice item Mold Breaker users. Stealth Rock and other entry hazards are options, though Mega Manectric is a noticeably less effective entry hazard setter as compared to other Substitute + Baton Pass Wonder Guard users like Xerneas and Mega Gardevoir due to its inability to force out common Magic Bounce users like Giratina. Magic Coat can be used to reflect entry hazards, sleep moves from Mold Breaker users, and Sing, Gastro Acid, Taunt, and Spider Web from No Guard users. Finally, Sheer Cold can be used to bluff No Guard sets and deter Prankster Giratina from switching in.

Checks and Counters
===================

**Ground-type Coverage**: Mega Manectric's frailty means its vulnerable to being OHKOed by Ground-type coverage from foes such as Thousand Arrows Huge Power Mega Mewtwo X, Earth Power Protean Mega Latios, and Earth Power Wonder Guard Mega Gardevoir. Additionally, Mega Manectric is vulnerable to the somewhat uncommon, but very dangerous, Fissure. However, niche Destiny Bond Mega Manectric variants are often able to force a trade in a bad matchup.

**Primal Groudon**: Despite usually carrying Water coverage, Mega Manectric is extremely vulnerable to Primal Groudon's powerful Ground attacks. In particular, Choice Scarf + Shadow Tag Primal Groudon sets can trap, outpace, and OHKO Mega Manectric with Thousand Arrows if it isn't already behind a Substitute. Additionally, Choice Scarf + Mold Breaker Primal Groudon can also surprise KO Mega Manectric in a one-on-one scenario.

**Prankster Giratina**: Prankster Giratina is entirely unthreatened by any Mega Manectric not carrying Taunt and can force it out with Encore or Curse. Furthermore, Giratina's Will-O-Wisp can limit Mega Manectric's ability to create Substitutes over the course of a game.

**Trick**: Trick users can hinder Mega Manectric for the entirety of the game, either with Black Sludge limiting its ability to create Substitutes or Choice items forcing it to relinquish momentum.

**Taunt**: Despite usually carrying Scald, Taunt still leaves Mega Manectric unable to support or maintain momentum for its team.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[berry, 226455], [Mbouchon, 515077]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:

berry

what kind
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View attachment 436381
art by Daylight

[SET]
name: Substitute + Baton Pass Wonder Guard
move 1: Substitute
move 2: Baton Pass
move 3: Scald / Steam Eruption
move 4: Gastro Acid / Taunt / Recover
item: Leftovers / Shed Shell
ability: Wonder Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

High speed, an immunity to paralysis, and a singular weakness make Wonder Guard Mega Manectric a highly effective Substitute + Baton Pass user. The combination of Substitute and Baton Pass allows Mega Manectric to support its teammates by giving them a safe turn to setup, use a utility move, or fire off a powerful attack. Scald has a high chance to OHKO standard Primal Groudon, guaranteed after Stealth Rock. Alternatively, if its lower PP and imperfect accuracy aren’t a concern, Steam Eruption always KOes Primal Groudon when it hits and also has a high chance to OHKOs standard Mold Breaker Mega Diancie, (remove comma) guaranteed after Stealth Rock. Gastro Acid is extremely useful thanks to Mega Manectric’s high Speed tier, neutralizing slower Mold Breaker users that don’t carry a Ground move. Taunt is an alternative that allows Mega Manectric to force out Prankster Giratina and support Wonder Guard users trying to force Manectric out with Whirlwind. Leftovers keep Mega Manectric healthy and allow it to make more Subsitutes over the course of a game. If greater resilience against Shadow Tag users like Choice Scarf Primal Groudon and Choice Specs Mega Mewtwo Y is desired, however, (Shed Shell can replace Leftovers while be used alongside Recover is used in the final moveslot.) < this phrase is worded oddly imo, took me 2 or 3 reads to understand it. i tried to make it a bit more clear while retaining your voice

Wonder Guard Mega Manectric’s Ground weakness&mdash;and, thus, Fissure weakness&mdash;means it should nearly always be paired with both a Wonder Guard teammate that isn’t weak to Ground&mdash;such as Mega Audino or Primal Kyogre&mdash;as well as a Flying-type teammate&mdash;such as Mega Rayquaza or Yveltal. Choice Band and Choice Specs variants of Mold Breaker Mega Rayquaza are particularly notable teammates, as they appreciate Mega Manectric’s Substitutes in addition to being useful teammates versus teams with Fissure users. Mega Manectric also appreciates teammates like Prankster Giratina and the rare Poison Heal or physically defensive Poison Heal users like Mega Slowbro and Poison Heal Mega Gyarados for their ability to defensively check Mold Breaker Primal Groudon, the metagame’s most threatening Ground-type attacker. Similarly, Mega Manectric appreciates teammates like Huge Power Mega Gyarados, Refrigerate Mega Abomasnow, and Imposter Chansey, for their ability to revenge kill Primal Groudon. Mold Breaker Primal Groudon itself also makes an excellent teammate, as it appreciates the opportunities Mega Manectric’s Substitutes give it to either setup a Shell Smash or fire off a Choice Band boosted V-Create. Frail Shell Smash + Mold Breaker sweepers in general&mdash;but especially frailer ones like Mega Gengar and Mega Diancie&mdash; similarly appreciate Manectric’s Substitutes to easeing their setup and defending them against revenge killers like -ate Speed users and Choice Scarf Imposter users. No Guard users such as Mega Mewtwo Y and Mega Lopunny make good teammates for synergize with Mega Manectric, as they give Mega Manectric it abundant opportunities to use Substitute thanks to the pressure their OHKO moves exert. Symbiotically, No Guard users appreciate Mega Manectric’s Substitutes themselves, as it grants they grant they = the substitutes them a free turn to disrupt the opposing team with Gastro Acid or Sing and eases as well as easing their matchup against -ate Speed users and Pursuit trappers. Finally, Mega Manectric appreciates Pursuit trappers like Mega Gyarados and Yveltal for their ability to trap and KO Prankster Giratina. (add period)

[STRATEGY COMMENTS]

Other Options
=============

Thanks to its high speed and notoriety as a Wonder Guard user, Mega Manectric can effectively make use of No Guard alongside Sheer Cold or Fissure, Zap Cannon, and some combination of Inferno, Gastro Acid, Stealth Rock, and Sing. Additionally, although it suffers from four-moveslot syndrome, (add hyphen between four and moveslot) a support Wonder Guard set with Defog and Aromatherapy is also a viable option for Mega Manectric. Mental Herb and Lum Berry are alternate item options that can allow Manectric to Baton Pass a Substitute versus Encore and Sleep-inflicting opponents, respectively. Air Balloon is a fringe option that alleviates Mega Manectric’s weakness to Fissure. Finally, Mail is a final item option that grants Mega Manectric an immunity to Trick. However, all of these item options are almost never worth giving up the utility Leftovers or Shed Shell provide.

Glare is a useful option to hinder opposing sweepers and, unlike many Glare users, Mega Manectric can use it without fear of a Magic Bounce switch-in thanks to its Electric typing. Dark Void is another disruption option, though unlike Glare, a timely Magic Bounce switch-in can leave Mega Manectric a sleeping momentum sink. Nuzzle is another alternative to Glare that has an even better matchup versus can affect Magic Bounce users and synergizes well with Scald, but has a worse matchup versus most Wonder Guard users. Destiny Bond is an option that takes advantage of Mega Manectric’s high Speed stat and frailty to take a surprise KO against attackers like Choice Band Primal Groudon. Stealth Rock and other entry hazards are options, though Mega Manectric is a noticeably less effective hazard setter as compared to other Substitute + Baton Pass Wonder Guard users like Xerneas and Mega Gardevoir thanks to its inability to force out common Magic Bounce users like Giratina. Finally, Magic Coat can be used to reflect entry hazards, sleep moves from Mold Breaker users, and Sing, Gastro Acid, Taunt, and Spider Web from No Guard users.

Checks and Counters
===================

**Fissure**: Thanks to its weakness to Ground, Mega Manectric is vulnerable to the somewhat uncommon, but very dangerous, Fissure. combine fissure with ground type coverage

**Primal Groudon**: Despite usually carrying Water coverage, Mega Manectric is extremely vulnerable to Primal Groudon’s powerful Ground attacks. In particular, Choice Scarf + Shadow Tag Primal Groudon sets can trap, outpace, and OHKO Mega Manectric with Thousand Arrows if it isn’t already behind a Substitute.

**Ground-type Coverage**: Mega Manectric’s frailty means its vulnerable to being OHKOed by Ground-type coverage from foes such as Thousand Arrows Huge Power Mega Mewtwo X, Earth Power Protean Mega Latios, and Earth Power Wonder Guard Mega Gardevoir. combine fissure with ground type coverage

**Prankster Giratina**: Prankster Giratina is entirely unthreatened by any Mega Manectric not carrying Taunt and can force it out with Encore or Curse.

**Trick**: Trick users can hinder Mega Manectric for the entirety of the game, either with Black Sludge limiting its ability to create Substitutes or Choice Scarf forcing it to relinquish momentum.

**Taunt**: Despite usually carrying Scald, Taunt still leaves Mega Manectric unable to support or maintain momentum for its team.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[berry, 226455], [username2, userid2]]

- Grammar checked by: [[username1, userid1]]

qc 1/2
 
Last edited:

Daylight

angels roll their eyes
is an Artistis a Contributor to Smogon
add remove comment
View attachment 436381
art by Daylight

[SET]
name: Substitute + Baton Pass Wonder Guard
move 1: Substitute
move 2: Baton Pass
move 3: Scald / Steam Eruption
move 4: Gastro Acid / Taunt / Recover
item: Leftovers / Shed Shell
ability: Wonder Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

High speed, an immunity to paralysis, and a singular weakness make Wonder Guard Mega Manectric a highly effective Substitute + Baton Pass user. The combination of Substitute and Baton Pass allows Mega Manectric to support its teammates by giving them a safe turn to setup, use a utility move, or fire off a powerful attack. Scald has a high chance to OHKO standard Primal Groudon, guaranteed after Stealth Rock. Alternatively, if its lower PP and imperfect accuracy aren’t a concern, Steam Eruption always KOes Primal Groudon when it hits and also has a high chance to OHKOs standard Mold Breaker Mega Diancie, (remove comma) guaranteed after Stealth Rock. Gastro Acid is extremely useful thanks to Mega Manectric’s high Speed tier, neutralizing slower Mold Breaker users that don’t carry a Ground move. Taunt is an alternative that allows Mega Manectric to force out Prankster Giratina and support Wonder Guard users trying to force Manectric out with Whirlwind. Leftovers keep Mega Manectric healthy and allow it to make more Subsitutes over the course of a game. If greater resilience against Shadow Tag users like Choice Scarf Primal Groudon and Choice Specs Mega Mewtwo Y is desired, however, (Shed Shell can replace Leftovers while be used alongside Recover is used in the final moveslot.) < this phrase is worded oddly imo, took me 2 or 3 reads to understand it. i tried to make it a bit more clear while retaining your voice

Wonder Guard Mega Manectric’s Ground weakness&mdash;and, thus, Fissure weakness&mdash;means it should nearly always be paired with both a Wonder Guard teammate that isn’t weak to Ground&mdash;such as Mega Audino or Primal Kyogre&mdash;as well as a Flying-type teammate&mdash;such as Mega Rayquaza or Yveltal. Choice Band and Choice Specs variants of Mold Breaker Mega Rayquaza are particularly notable teammates, as they appreciate Mega Manectric’s Substitutes in addition to being useful teammates versus teams with Fissure users. Mega Manectric also appreciates teammates like Prankster Giratina and the rare Poison Heal or physically defensive Poison Heal users like Mega Slowbro and Poison Heal Mega Gyarados for their ability to defensively check Mold Breaker Primal Groudon, the metagame’s most threatening Ground-type attacker. Similarly, Mega Manectric appreciates teammates like Huge Power Mega Gyarados, Refrigerate Mega Abomasnow, and Imposter Chansey, for their ability to revenge kill Primal Groudon. Mold Breaker Primal Groudon itself also makes an excellent teammate, as it appreciates the opportunities Mega Manectric’s Substitutes give it to either setup a Shell Smash or fire off a Choice Band boosted V-Create. Frail Shell Smash + Mold Breaker sweepers in general&mdash;but especially frailer ones like Mega Gengar and Mega Diancie&mdash; similarly appreciate Manectric’s Substitutes to easeing their setup and defending them against revenge killers like -ate Speed users and Choice Scarf Imposter users. No Guard users such as Mega Mewtwo Y and Mega Lopunny make good teammates for synergize with Mega Manectric, as they give Mega Manectric it abundant opportunities to use Substitute thanks to the pressure their OHKO moves exert. Symbiotically, No Guard users appreciate Mega Manectric’s Substitutes themselves, as it grants they grant they = the substitutes them a free turn to disrupt the opposing team with Gastro Acid or Sing and eases as well as easing their matchup against -ate Speed users and Pursuit trappers. Finally, Mega Manectric appreciates Pursuit trappers like Mega Gyarados and Yveltal for their ability to trap and KO Prankster Giratina. (add period)

[STRATEGY COMMENTS]

Other Options
=============

Thanks to its high speed and notoriety as a Wonder Guard user, Mega Manectric can effectively make use of No Guard alongside Sheer Cold or Fissure, Zap Cannon, and some combination of Inferno, Gastro Acid, Stealth Rock, and Sing. Additionally, although it suffers from four-moveslot syndrome, (add hyphen between four and moveslot) a support Wonder Guard set with Defog and Aromatherapy is also a viable option for Mega Manectric. Mental Herb and Lum Berry are alternate item options that can allow Manectric to Baton Pass a Substitute versus Encore and Sleep-inflicting opponents, respectively. Air Balloon is a fringe option that alleviates Mega Manectric’s weakness to Fissure. Finally, Mail is a final item option that grants Mega Manectric an immunity to Trick. However, all of these item options are almost never worth giving up the utility Leftovers or Shed Shell provide.

Glare is a useful option to hinder opposing sweepers and, unlike many Glare users, Mega Manectric can use it without fear of a Magic Bounce switch-in thanks to its Electric typing. Dark Void is another disruption option, though unlike Glare, a timely Magic Bounce switch-in can leave Mega Manectric a sleeping momentum sink. Nuzzle is another alternative to Glare that has an even better matchup versus can affect Magic Bounce users and synergizes well with Scald, but has a worse matchup versus most Wonder Guard users. Destiny Bond is an option that takes advantage of Mega Manectric’s high Speed stat and frailty to take a surprise KO against attackers like Choice Band Primal Groudon. Stealth Rock and other entry hazards are options, though Mega Manectric is a noticeably less effective hazard setter as compared to other Substitute + Baton Pass Wonder Guard users like Xerneas and Mega Gardevoir thanks to its inability to force out common Magic Bounce users like Giratina. Finally, Magic Coat can be used to reflect entry hazards, sleep moves from Mold Breaker users, and Sing, Gastro Acid, Taunt, and Spider Web from No Guard users.

Checks and Counters
===================

**Fissure**: Thanks to its weakness to Ground, Mega Manectric is vulnerable to the somewhat uncommon, but very dangerous, Fissure. combine fissure with ground type coverage

**Primal Groudon**: Despite usually carrying Water coverage, Mega Manectric is extremely vulnerable to Primal Groudon’s powerful Ground attacks. In particular, Choice Scarf + Shadow Tag Primal Groudon sets can trap, outpace, and OHKO Mega Manectric with Thousand Arrows if it isn’t already behind a Substitute.

**Ground-type Coverage**: Mega Manectric’s frailty means its vulnerable to being OHKOed by Ground-type coverage from foes such as Thousand Arrows Huge Power Mega Mewtwo X, Earth Power Protean Mega Latios, and Earth Power Wonder Guard Mega Gardevoir. combine fissure with ground type coverage

**Prankster Giratina**: Prankster Giratina is entirely unthreatened by any Mega Manectric not carrying Taunt and can force it out with Encore or Curse.

**Trick**: Trick users can hinder Mega Manectric for the entirety of the game, either with Black Sludge limiting its ability to create Substitutes or Choice Scarf forcing it to relinquish momentum.

**Taunt**: Despite usually carrying Scald, Taunt still leaves Mega Manectric unable to support or maintain momentum for its team.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[berry, 226455], [username2, userid2]]

- Grammar checked by: [[username1, userid1]]

qc 1/2
Implemented!
 

aerobee

Pure Hackmons
is a Community Contributoris a Contributor to Smogon
add remove comments (amazing art btw)

[SET]
name: Substitute + Baton Pass Wonder Guard
move 1: Substitute
move 2: Baton Pass
move 3: Scald / Steam Eruption
move 4: Gastro Acid / Taunt / Recover
item: Leftovers / Shed Shell
ability: Wonder Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

High speed, an immunity to paralysis, and a singular weakness not sure what having only 1 weakness does to benefit manectric's function besides mu fishing vs non moldy offensive mons make Wonder Guard Mega Manectric a highly effective Substitute + Baton Pass user. The combination of Substitute and Baton Pass allows Mega Manectric to support its teammates by giving them a safe turn to setup, use a utility move, or fire off a powerful attack. Scald has a high chance to OHKO standard Primal Groudon, guaranteed after Stealth Rock. Alternatively, if its lower PP and imperfect accuracy aren’t a concern, Steam Eruption always KOes Primal Groudon and also OHKOes standard Mold Breaker Mega Diancie after Stealth Rock. Gastro Acid is extremely useful thanks to Mega Manectric’s high Speed tier, neutralizing slower Mold Breaker users that don’t carry a Ground move, like Mega Rayquaza lacking Precipice Blades and Thousand Arrows, Mega Latios, and Arceus. added a few examples Taunt is an alternative that allows Mega Manectric to force out Prankster Giratina and support Wonder Guard users trying to force Manectric out with Whirlwind. Leftovers keep Mega Manectric healthy and allow it to make more Substitutes over the course of a game. If greater resilience against Shadow Tag users like Choice Scarf Primal Groudon and Choice Specs Mega Mewtwo Y is desired, Shed Shell can replace Leftovers and be used alongside Recover in the final moveslot. mention how as a subpasser manectric really really likes lefties recovery

Wonder Guard Mega Manectric’s Ground weakness&mdash;and, thus, Fissure weakness&mdash;means it should nearly always be paired with both a Wonder Guard teammate that isn’t weak to Ground&mdash;such as Mega Audino or Primal Kyogre&mdash;as well as a Flying-type teammate&mdash;such as Mega Rayquaza or Yveltal. Choice Band and Choice Specs variants of Mold Breaker Mega Rayquaza are particularly notable teammates, as they appreciate Mega Manectric’s Substitutes in addition to being useful teammates versus Fissure users. Mega Manectric also appreciates teammates like Prankster Giratina and physically defensive Poison Heal users like Mega Slowbro and Mega Gyarados for their ability to defensively check Mold Breaker Primal Groudon. i would mention that poison heal users are pretty hard to fit without forgoing a crucial mon in giratina Similarly, Mega Manectric appreciates teammates like Huge Power Mega Gyarados, Refrigerate Mega Abomasnow, and Imposter Chansey, for their ability to revenge kill Primal Groudon. Pursuit trappers like Mega Gyarados are Yveltal also double as checks to Prankster Giratina due to their ability to trap and KO it. thought moving the pursuit trapper mention here made more sense Mold Breaker Primal Groudon itself also makes an excellent teammate, as it appreciates the opportunities Mega Manectric’s Substitutes give it to either setup a Shell Smash or fire off a Choice Band boosted V-Create. Shell Smash + Mold Breaker sweepers in general&mdash;but especially frail ones like Mega Gengar and Mega Diancie&mdash; similarly appreciate Manectric’s Substitutes to ease their setup and defend them against revenge killers like -ate Speed users and Choice Scarf Imposter users. No Guard users such as Mega Mewtwo Y and Mega Lopunny synergize with Mega Manectric, as they give it abundant opportunities to use Substitute thanks to the pressure their OHKO moves exert. Symbiotically, No Guard users appreciate Mega Manectric’s Substitutes themselves, as they grant them a free turn to disrupt the opposing team with Gastro Acid or Sing as well as easing their matchup against -ate Speed users and Pursuit trappers. Finally, Mega Manectric appreciates Pursuit trappers like Mega Gyarados and Yveltal for their ability to trap and KO Prankster Giratina. moved to just after revenge killers mention

[STRATEGY COMMENTS]

Other Options
=============

Thanks to its high speed and notoriety as a Wonder Guard user, Mega Manectric can effectively make use of No Guard alongside Sheer Cold or Fissure, Zap Cannon, and some combination of Inferno, Gastro Acid, Stealth Rock, and Sing. Additionally, although it suffers from four-moveslot syndrome, a support Wonder Guard set with Defog and Aromatherapy is also a viable option for Mega Manectric. Mental Herb and Lum Berry are alternate item options that can allow Manectric to Baton Pass a Substitute versus Encore and Sleep-inflicting opponents, respectively. Air Balloon is a fringe option that alleviates Mega Manectric’s weakness to Fissure. Finally, Mail Manectite grants Mega Manectric an immunity to Trick. However, all of these item options are almost never worth giving up the utility Leftovers or Shed Shell provide.

Glare is a useful option to hinder opposing sweepers and, unlike many Glare users, Mega Manectric can use it without fear of a Magic Bounce switch-in thanks to its Electric typing. Dark Void is another disruption option, though unlike Glare, a timely Magic Bounce switch-in can leave Mega Manectric a sleeping momentum sink. spore + goggles on manectric could be worth mentioning (your call tho especially since i was just asked to not mention super fringe options in my own analysis lol) Nuzzle is another alternative to Glare that affects Magic Bounce users, but has a worse matchup versus most Wonder Guard users. Destiny Bond is an option that takes advantage of Mega Manectric’s high Speed stat and frailty to take a surprise KO against attackers like Huge Power Mega Mewtwo X and slower Choice Band Primal Groudon item Mold Breaker users. water move already koes don so dbond is more for huge powers in a bad mu/choiced moldy nukes in general imo Stealth Rock and other entry hazards are options, though Mega Manectric is a noticeably less effective hazard setter as compared to other Substitute + Baton Pass Wonder Guard users like Xerneas and Mega Gardevoir thanks to its inability to force out common Magic Bounce users like Giratina. Finally, Magic Coat can be used to reflect entry hazards, sleep moves from Mold Breaker users, and Sing, Gastro Acid, Taunt, and Spider Web from No Guard users. add sheer cold to bluff no guard + do funny ohko things like force gira out

Checks and Counters
===================

**Ground-type Coverage**: Mega Manectric’s frailty means its vulnerable to being OHKOed by Ground-type coverage from foes such as Thousand Arrows Huge Power Mega Mewtwo X, Earth Power Protean Mega Latios, and Earth Power Wonder Guard Mega Gardevoir. Additionally, Mega Manectric is vulnerable to the somewhat uncommon, but very dangerous, Fissure. mention niche destiny bond being able to remove most opposing non-moldy offensive mons in a bad mu

**Primal Groudon**: Despite usually carrying Water coverage, Mega Manectric is extremely vulnerable to Primal Groudon’s powerful Ground attacks. In particular, Choice Scarf + Shadow Tag Primal Groudon sets can trap, outpace, and OHKO Mega Manectric with Thousand Arrows if it isn’t already behind a Substitute. scarf moldy pdon can also surprise manectric and ko it though it's definitely not as hard of a stop vs manectric

**Prankster Giratina**: Prankster Giratina is entirely unthreatened by any Mega Manectric not carrying Taunt and can force it out with Encore or Curse. it can also burn manectric if running wisp sustaining chip vs it every time it comes in

**Trick**: Trick users can hinder Mega Manectric for the entirety of the game, either with Black Sludge limiting its ability to create Substitutes or Choice Scarf items forcing it to relinquish momentum.

**Taunt**: Despite usually carrying Scald, Taunt still leaves Mega Manectric unable to support or maintain momentum for its team.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[berry, 226455], [Mbouchon, 515077]]
- Grammar checked by: [[username1, userid1]]

Great work, QC 2/2
 
Last edited:

Daylight

angels roll their eyes
is an Artistis a Contributor to Smogon
add remove comments (amazing art btw)

[SET]
name: Substitute + Baton Pass Wonder Guard
move 1: Substitute
move 2: Baton Pass
move 3: Scald / Steam Eruption
move 4: Gastro Acid / Taunt / Recover
item: Leftovers / Shed Shell
ability: Wonder Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

High speed, an immunity to paralysis, and a singular weakness not sure what having only 1 weakness does to benefit manectric's function besides mu fishing vs non moldy offensive mons make Wonder Guard Mega Manectric a highly effective Substitute + Baton Pass user. The combination of Substitute and Baton Pass allows Mega Manectric to support its teammates by giving them a safe turn to setup, use a utility move, or fire off a powerful attack. Scald has a high chance to OHKO standard Primal Groudon, guaranteed after Stealth Rock. Alternatively, if its lower PP and imperfect accuracy aren’t a concern, Steam Eruption always KOes Primal Groudon and also OHKOes standard Mold Breaker Mega Diancie after Stealth Rock. Gastro Acid is extremely useful thanks to Mega Manectric’s high Speed tier, neutralizing slower Mold Breaker users that don’t carry a Ground move, like Mega Rayquaza lacking Precipice Blades and Thousand Arrows, Mega Latios, and Arceus. added a few examples Taunt is an alternative that allows Mega Manectric to force out Prankster Giratina and support Wonder Guard users trying to force Manectric out with Whirlwind. Leftovers keep Mega Manectric healthy and allow it to make more Substitutes over the course of a game. If greater resilience against Shadow Tag users like Choice Scarf Primal Groudon and Choice Specs Mega Mewtwo Y is desired, Shed Shell can replace Leftovers and be used alongside Recover in the final moveslot. mention how as a subpasser manectric really really likes lefties recovery

Wonder Guard Mega Manectric’s Ground weakness&mdash;and, thus, Fissure weakness&mdash;means it should nearly always be paired with both a Wonder Guard teammate that isn’t weak to Ground&mdash;such as Mega Audino or Primal Kyogre&mdash;as well as a Flying-type teammate&mdash;such as Mega Rayquaza or Yveltal. Choice Band and Choice Specs variants of Mold Breaker Mega Rayquaza are particularly notable teammates, as they appreciate Mega Manectric’s Substitutes in addition to being useful teammates versus Fissure users. Mega Manectric also appreciates teammates like Prankster Giratina and physically defensive Poison Heal users like Mega Slowbro and Mega Gyarados for their ability to defensively check Mold Breaker Primal Groudon. i would mention that poison heal users are pretty hard to fit without forgoing a crucial mon in giratina Similarly, Mega Manectric appreciates teammates like Huge Power Mega Gyarados, Refrigerate Mega Abomasnow, and Imposter Chansey, for their ability to revenge kill Primal Groudon. Pursuit trappers like Mega Gyarados are Yveltal also double as checks to Prankster Giratina due to their ability to trap and KO it. thought moving the pursuit trapper mention here made more sense Mold Breaker Primal Groudon itself also makes an excellent teammate, as it appreciates the opportunities Mega Manectric’s Substitutes give it to either setup a Shell Smash or fire off a Choice Band boosted V-Create. Shell Smash + Mold Breaker sweepers in general&mdash;but especially frail ones like Mega Gengar and Mega Diancie&mdash; similarly appreciate Manectric’s Substitutes to ease their setup and defend them against revenge killers like -ate Speed users and Choice Scarf Imposter users. No Guard users such as Mega Mewtwo Y and Mega Lopunny synergize with Mega Manectric, as they give it abundant opportunities to use Substitute thanks to the pressure their OHKO moves exert. Symbiotically, No Guard users appreciate Mega Manectric’s Substitutes themselves, as they grant them a free turn to disrupt the opposing team with Gastro Acid or Sing as well as easing their matchup against -ate Speed users and Pursuit trappers. Finally, Mega Manectric appreciates Pursuit trappers like Mega Gyarados and Yveltal for their ability to trap and KO Prankster Giratina. moved to just after revenge killers mention

[STRATEGY COMMENTS]

Other Options
=============

Thanks to its high speed and notoriety as a Wonder Guard user, Mega Manectric can effectively make use of No Guard alongside Sheer Cold or Fissure, Zap Cannon, and some combination of Inferno, Gastro Acid, Stealth Rock, and Sing. Additionally, although it suffers from four-moveslot syndrome, a support Wonder Guard set with Defog and Aromatherapy is also a viable option for Mega Manectric. Mental Herb and Lum Berry are alternate item options that can allow Manectric to Baton Pass a Substitute versus Encore and Sleep-inflicting opponents, respectively. Air Balloon is a fringe option that alleviates Mega Manectric’s weakness to Fissure. Finally, Mail Manectite grants Mega Manectric an immunity to Trick. However, all of these item options are almost never worth giving up the utility Leftovers or Shed Shell provide.

Glare is a useful option to hinder opposing sweepers and, unlike many Glare users, Mega Manectric can use it without fear of a Magic Bounce switch-in thanks to its Electric typing. Dark Void is another disruption option, though unlike Glare, a timely Magic Bounce switch-in can leave Mega Manectric a sleeping momentum sink. spore + goggles on manectric could be worth mentioning (your call tho especially since i was just asked to not mention super fringe options in my own analysis lol) Nuzzle is another alternative to Glare that affects Magic Bounce users, but has a worse matchup versus most Wonder Guard users. Destiny Bond is an option that takes advantage of Mega Manectric’s high Speed stat and frailty to take a surprise KO against attackers like Huge Power Mega Mewtwo X and slower Choice Band Primal Groudon item Mold Breaker users. water move already koes don so dbond is more for huge powers in a bad mu/choiced moldy nukes in general imo Stealth Rock and other entry hazards are options, though Mega Manectric is a noticeably less effective hazard setter as compared to other Substitute + Baton Pass Wonder Guard users like Xerneas and Mega Gardevoir thanks to its inability to force out common Magic Bounce users like Giratina. Finally, Magic Coat can be used to reflect entry hazards, sleep moves from Mold Breaker users, and Sing, Gastro Acid, Taunt, and Spider Web from No Guard users. add sheer cold to bluff no guard + do funny ohko things like force gira out

Checks and Counters
===================

**Ground-type Coverage**: Mega Manectric’s frailty means its vulnerable to being OHKOed by Ground-type coverage from foes such as Thousand Arrows Huge Power Mega Mewtwo X, Earth Power Protean Mega Latios, and Earth Power Wonder Guard Mega Gardevoir. Additionally, Mega Manectric is vulnerable to the somewhat uncommon, but very dangerous, Fissure. mention niche destiny bond being able to remove most opposing non-moldy offensive mons in a bad mu

**Primal Groudon**: Despite usually carrying Water coverage, Mega Manectric is extremely vulnerable to Primal Groudon’s powerful Ground attacks. In particular, Choice Scarf + Shadow Tag Primal Groudon sets can trap, outpace, and OHKO Mega Manectric with Thousand Arrows if it isn’t already behind a Substitute. scarf moldy pdon can also surprise manectric and ko it though it's definitely not as hard of a stop vs manectric

**Prankster Giratina**: Prankster Giratina is entirely unthreatened by any Mega Manectric not carrying Taunt and can force it out with Encore or Curse. it can also burn manectric if running wisp sustaining chip vs it every time it comes in

**Trick**: Trick users can hinder Mega Manectric for the entirety of the game, either with Black Sludge limiting its ability to create Substitutes or Choice Scarf items forcing it to relinquish momentum.

**Taunt**: Despite usually carrying Scald, Taunt still leaves Mega Manectric unable to support or maintain momentum for its team.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[berry, 226455], [Mbouchon, 515077]]
- Grammar checked by: [[username1, userid1]]

Great work, QC 2/2
Implemented! (and thank you!) ❤
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Substitute + Baton Pass Wonder Guard
move 1: Substitute
move 2: Baton Pass
move 3: Scald / Steam Eruption
move 4: Gastro Acid / Taunt / Recover
item: Leftovers / Shed Shell
ability: Wonder Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]
High Speed, an immunity to paralysis, and a good typing make Wonder Guard Mega Manectric a highly effective Substitute + Baton Pass user. The combination of Substitute and Baton Pass allows Mega Manectric to support its teammates by giving them a safe turn to setup set up, use a utility move, or fire off a powerful attack. Scald has a high chance to OHKO standard Primal Groudon, guaranteed after Stealth Rock. Alternatively, if its lower PP and imperfect accuracy aren’t a concern, Steam Eruption always OHKOes Primal Groudon and also OHKOes standard Mold Breaker Mega Diancie after Stealth Rock, but has much lower PP and imperfect accuracy. Gastro Acid is extremely useful thanks to Mega Manectric's high Speed tier, neutralizing slower Mold Breaker users that don't carry a Ground move, such as Mega Rayquaza without Precipice Blades, Mega Latios, and Arceus. Taunt is an alternative that allows Mega Manectric to force out Prankster Giratina and support Wonder Guard users trying to phaze Manectric with Whirlwind. Leftovers keeps Mega Manectric healthy and allows it to make more Substitutes over the course of a game. If greater resilience against Shadow Tag users like Choice Scarf Primal Groudon and Choice Specs Mega Mewtwo Y is desired, Shed Shell can replace Leftovers and be used alongside Recover in the final moveslot. However, Substitute + Baton Pass Mega Manectric appreciates the passive recovery Leftovers provides and dislikes the loss of momentum from taking a turn to use Recover.

Wonder Guard Mega Manectric's Ground weakness&mdash;and thus, Fissure weakness&mdash;means it should nearly always be paired with both a Wonder Guard teammate that isn't weak to Ground&mdash;such as Mega Audino or Primal Kyogre&mdash;as well as a Flying-type teammate&mdash;such as Mega Rayquaza or Yveltal. Choice Band and Choice Specs variants of Mold Breaker Mega Rayquaza are particularly notable teammates, as they appreciate Mega Manectric's Substitutes in addition to being useful teammates versus Fissure users. Mega Manectric also appreciates teammates like Prankster Giratina and&mdash;though they're difficult to accommodate on most team structures&mdash;physically defensive Poison Heal users like Mega Slowbro and Mega Gyarados for their ability to defensively check Mold Breaker Primal Groudon. Similarly, Mega Manectric appreciates teammates like Huge Power Mega Gyarados, Refrigerate Mega Abomasnow, and Imposter Chansey, (comma) for their ability to revenge kill Primal Groudon. Pursuit trappers like Mega Gyarados are and Yveltal also double as checks to Prankster Giratina. Mold Breaker Primal Groudon itself also makes an excellent teammate, as it appreciates the opportunities Mega Manectric's Substitutes give it to either setup a Shell Smash or fire off a Choice Band boosted V-Create. Most Shell Smash Mold Breaker sweepers&mdash;but especially frail ones like Mega Gengar and Mega Diancie&mdash; similarly appreciate Manectric's Substitutes to ease their setup and defend them against revenge killers like -ate Speed users and Choice Scarf Imposter users. No Guard users such as Mega Mewtwo Y and Mega Lopunny synergize with Mega Manectric, as they give it abundant opportunities to use Substitute thanks to the pressure their OHKO moves exert. Symbiotically, No Guard users appreciate Mega Manectric's Substitutes themselves, as they grant them No Guard users a free turn to disrupt the opposing team with Gastro Acid or Sing as well as easing and ease their matchup against -ate Speed users and Pursuit trappers.

[STRATEGY COMMENTS]

Other Options
=============

Thanks to its high Speed and notoriety as a Wonder Guard user, Mega Manectric can effectively make use of No Guard alongside Sheer Cold or Fissure, Zap Cannon, and some combination of Inferno, Gastro Acid, Stealth Rock, and Sing. Additionally, although it suffers from four-moveslot syndrome, a support Wonder Guard set with Defog and Aromatherapy is also a viable option for Mega Manectric. Mental Herb and Lum Berry are alternate item options that can allow Manectric to Baton Pass a Substitute versus Encore and sleep-inflicting opponents, respectively. Air Balloon is a fringe option that alleviates Mega Manectric’s weakness to Fissure. Finally, Manectite grants Mega Manectric an immunity to Trick. However, all of these item options are almost never worth giving up the utility Leftovers or Shed Shell provide.

Glare is a useful option to hinder opposing sweepers and, unlike many Glare users, Mega Manectric can use it without fear of a Magic Bounce switch-in thanks to its Electric typing. Dark Void is another disruption option, though unlike Glare, a timely Magic Bounce switch-in can turn Mega Manectric into a sleeping momentum sink. Nuzzle is another alternative to Glare that affects Magic Bounce users, but has a worse matchup versus most Wonder Guard users. Destiny Bond is an option that takes advantage of Mega Manectric's high Speed stat and frailty to take a surprise KO against attackers like Huge Power Mega Mewtwo X and slower Choice item Mold Breaker users. Stealth Rock and other entry hazards are options, though Mega Manectric is a noticeably less effective entry hazard setter as compared to other Substitute + Baton Pass Wonder Guard users like Xerneas and Mega Gardevoir due to its inability to force out common Magic Bounce users like Giratina. Magic Coat can be used to reflect entry hazards, sleep moves from Mold Breaker users, and Sing, Gastro Acid, Taunt, and Spider Web from No Guard users. Finally, Sheer Cold can be used to bluff No Guard sets and deter Prankster Giratina from switching in.

Checks and Counters
===================

**Ground-type Coverage**: Mega Manectric's frailty means its vulnerable to being OHKOed by Ground-type coverage from foes such as Thousand Arrows Huge Power Mega Mewtwo X, Earth Power Protean Mega Latios, and Earth Power Wonder Guard Mega Gardevoir. Additionally, Mega Manectric is vulnerable to the somewhat uncommon, but very dangerous, Fissure. However, niche Destiny Bond Mega Manectric variants are often able to force a trade in a bad matchup.

**Primal Groudon**: Despite usually carrying Water coverage, Mega Manectric is extremely vulnerable to Primal Groudon's powerful Ground attacks. In particular, Choice Scarf + Shadow Tag Primal Groudon sets can trap, outpace, and OHKO Mega Manectric with Thousand Arrows if it isn't already behind a Substitute. Additionally, Choice Scarf + Mold Breaker Primal Groudon can also surprise KO Mega Manectric in a one-on-one scenario.

**Prankster Giratina**: Prankster Giratina is entirely unthreatened by any Mega Manectric not carrying Taunt and can force it out with Encore or Curse. Furthermore, Giratina's Will-O-Wisp can limit Mega Manectric's ability to create Substitutes over the course of a game.

**Trick**: Trick users can hinder Mega Manectric for the entirety of the game, either with Black Sludge limiting its ability to create Substitutes or Choice items forcing it to relinquish momentum.

**Taunt**: Despite usually carrying Scald, Taunt still leaves Mega Manectric unable to support or maintain momentum for its team.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[berry, 226455], [Mbouchon, 515077]]
- Grammar checked by: [[UT, 523866]]

GP 1/1!



GP Team done
 

Daylight

angels roll their eyes
is an Artistis a Contributor to Smogon
add remove conjecture
[SET]
name: Substitute + Baton Pass Wonder Guard
move 1: Substitute
move 2: Baton Pass
move 3: Scald / Steam Eruption
move 4: Gastro Acid / Taunt / Recover
item: Leftovers / Shed Shell
ability: Wonder Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]
High Speed, an immunity to paralysis, and a good typing make Wonder Guard Mega Manectric a highly effective Substitute + Baton Pass user. The combination of Substitute and Baton Pass allows Mega Manectric to support its teammates by giving them a safe turn to setup set up, use a utility move, or fire off a powerful attack. Scald has a high chance to OHKO standard Primal Groudon, guaranteed after Stealth Rock. Alternatively, if its lower PP and imperfect accuracy aren’t a concern, Steam Eruption always OHKOes Primal Groudon and also OHKOes standard Mold Breaker Mega Diancie after Stealth Rock, but has much lower PP and imperfect accuracy. Gastro Acid is extremely useful thanks to Mega Manectric's high Speed tier, neutralizing slower Mold Breaker users that don't carry a Ground move, such as Mega Rayquaza without Precipice Blades, Mega Latios, and Arceus. Taunt is an alternative that allows Mega Manectric to force out Prankster Giratina and support Wonder Guard users trying to phaze Manectric with Whirlwind. Leftovers keeps Mega Manectric healthy and allows it to make more Substitutes over the course of a game. If greater resilience against Shadow Tag users like Choice Scarf Primal Groudon and Choice Specs Mega Mewtwo Y is desired, Shed Shell can replace Leftovers and be used alongside Recover in the final moveslot. However, Substitute + Baton Pass Mega Manectric appreciates the passive recovery Leftovers provides and dislikes the loss of momentum from taking a turn to use Recover.

Wonder Guard Mega Manectric's Ground weakness&mdash;and thus, Fissure weakness&mdash;means it should nearly always be paired with both a Wonder Guard teammate that isn't weak to Ground&mdash;such as Mega Audino or Primal Kyogre&mdash;as well as a Flying-type teammate&mdash;such as Mega Rayquaza or Yveltal. Choice Band and Choice Specs variants of Mold Breaker Mega Rayquaza are particularly notable teammates, as they appreciate Mega Manectric's Substitutes in addition to being useful teammates versus Fissure users. Mega Manectric also appreciates teammates like Prankster Giratina and&mdash;though they're difficult to accommodate on most team structures&mdash;physically defensive Poison Heal users like Mega Slowbro and Mega Gyarados for their ability to defensively check Mold Breaker Primal Groudon. Similarly, Mega Manectric appreciates teammates like Huge Power Mega Gyarados, Refrigerate Mega Abomasnow, and Imposter Chansey, (comma) for their ability to revenge kill Primal Groudon. Pursuit trappers like Mega Gyarados are and Yveltal also double as checks to Prankster Giratina. Mold Breaker Primal Groudon itself also makes an excellent teammate, as it appreciates the opportunities Mega Manectric's Substitutes give it to either setup a Shell Smash or fire off a Choice Band boosted V-Create. Most Shell Smash Mold Breaker sweepers&mdash;but especially frail ones like Mega Gengar and Mega Diancie&mdash; similarly appreciate Manectric's Substitutes to ease their setup and defend them against revenge killers like -ate Speed users and Choice Scarf Imposter users. No Guard users such as Mega Mewtwo Y and Mega Lopunny synergize with Mega Manectric, as they give it abundant opportunities to use Substitute thanks to the pressure their OHKO moves exert. Symbiotically, No Guard users appreciate Mega Manectric's Substitutes themselves, as they grant them No Guard users a free turn to disrupt the opposing team with Gastro Acid or Sing as well as easing and ease their matchup against -ate Speed users and Pursuit trappers.

[STRATEGY COMMENTS]

Other Options
=============

Thanks to its high Speed and notoriety as a Wonder Guard user, Mega Manectric can effectively make use of No Guard alongside Sheer Cold or Fissure, Zap Cannon, and some combination of Inferno, Gastro Acid, Stealth Rock, and Sing. Additionally, although it suffers from four-moveslot syndrome, a support Wonder Guard set with Defog and Aromatherapy is also a viable option for Mega Manectric. Mental Herb and Lum Berry are alternate item options that can allow Manectric to Baton Pass a Substitute versus Encore and sleep-inflicting opponents, respectively. Air Balloon is a fringe option that alleviates Mega Manectric’s weakness to Fissure. Finally, Manectite grants Mega Manectric an immunity to Trick. However, all of these item options are almost never worth giving up the utility Leftovers or Shed Shell provide.

Glare is a useful option to hinder opposing sweepers and, unlike many Glare users, Mega Manectric can use it without fear of a Magic Bounce switch-in thanks to its Electric typing. Dark Void is another disruption option, though unlike Glare, a timely Magic Bounce switch-in can turn Mega Manectric into a sleeping momentum sink. Nuzzle is another alternative to Glare that affects Magic Bounce users, but has a worse matchup versus most Wonder Guard users. Destiny Bond is an option that takes advantage of Mega Manectric's high Speed stat and frailty to take a surprise KO against attackers like Huge Power Mega Mewtwo X and slower Choice item Mold Breaker users. Stealth Rock and other entry hazards are options, though Mega Manectric is a noticeably less effective entry hazard setter as compared to other Substitute + Baton Pass Wonder Guard users like Xerneas and Mega Gardevoir due to its inability to force out common Magic Bounce users like Giratina. Magic Coat can be used to reflect entry hazards, sleep moves from Mold Breaker users, and Sing, Gastro Acid, Taunt, and Spider Web from No Guard users. Finally, Sheer Cold can be used to bluff No Guard sets and deter Prankster Giratina from switching in.

Checks and Counters
===================

**Ground-type Coverage**: Mega Manectric's frailty means its vulnerable to being OHKOed by Ground-type coverage from foes such as Thousand Arrows Huge Power Mega Mewtwo X, Earth Power Protean Mega Latios, and Earth Power Wonder Guard Mega Gardevoir. Additionally, Mega Manectric is vulnerable to the somewhat uncommon, but very dangerous, Fissure. However, niche Destiny Bond Mega Manectric variants are often able to force a trade in a bad matchup.

**Primal Groudon**: Despite usually carrying Water coverage, Mega Manectric is extremely vulnerable to Primal Groudon's powerful Ground attacks. In particular, Choice Scarf + Shadow Tag Primal Groudon sets can trap, outpace, and OHKO Mega Manectric with Thousand Arrows if it isn't already behind a Substitute. Additionally, Choice Scarf + Mold Breaker Primal Groudon can also surprise KO Mega Manectric in a one-on-one scenario.

**Prankster Giratina**: Prankster Giratina is entirely unthreatened by any Mega Manectric not carrying Taunt and can force it out with Encore or Curse. Furthermore, Giratina's Will-O-Wisp can limit Mega Manectric's ability to create Substitutes over the course of a game.

**Trick**: Trick users can hinder Mega Manectric for the entirety of the game, either with Black Sludge limiting its ability to create Substitutes or Choice items forcing it to relinquish momentum.

**Taunt**: Despite usually carrying Scald, Taunt still leaves Mega Manectric unable to support or maintain momentum for its team.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[berry, 226455], [Mbouchon, 515077]]
- Grammar checked by: [[UT, 523866]]

GP 1/1!



GP Team done
Implemented! ❤
 
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