few few weaknesses (OU) RMT

The title may be wierd but close to true. Ther are only six weknesses when it comes to this team and three are fire. When raindance comes out that takes away the fire weakness for the most part to where I would like to think the fire weakness is gone. Anyways hope you enjoy the team.
Team at a Glance
442.png
385.png
230.png
212.png
447.png

260.png









442.png

Bronzong @ Damprock
Ability: Levitate
EVs: 252 HP / 128 Atk / 128 Def
Impish Nature
- Rain dance
- Earthquake
- Stealth Rock
- Grass Knot


When it come to bronzong I really like him as a lead. He has one weakness and alot of resisstenses. Fist off is stealth rock to a randce to healp minimize my weakness. If the other team has a suicide lead I bring ouot my spiritomb, if not I still have earthquake for great damage or grass not. I don't have explosion because I would like to keep him alive to help keep the rain going.


385.png

Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 80 HP / 252 Atk / 176 SpD
Naive Nature
- Ice Punch
- Fire Punch
- Iron Head
- Thunder


This guy I am abusing the hell out of. Because of serene grace and raindance this little terror can hit prettty much about anyone who comes in my way. He is pretty much self eplanitory.


230.png



Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 24 SpAtk / 232 Spe
Adamant nature
- Dragon Dance
- Outrage
- Water Fall
- Rain Dance


My dragon of the team. Once again pretty self explanitory. Set up and sweep. I try to keep him for the mid to late game but never had a problem bringing him out right away.


212.png

Scizor @ Life Orb
Ability: Technition
EVs: 200 HP / 56 Atk / 200 SpD / 52 Spe
Adamant nature
- U-Turn
- Pursiut
- Bullet Punch
- Roost


This guy can be very dangerouse. He scouts with u-turn, terifies ghosts with pursuit, and is great in late game to finish off weak oppents with bullet punch. Most reaching 80 base power thanks to technichian. One hell of a guy to use. And thanks again to raindance lessens the power of fire attacks.



447.png




Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP / 100 Def / 156 SpD
Calm nature (+SpD, -Atk)
- Shadow Ball
- Rest
- Sleep Talk
- Hidden Power Fighting


My sleep talker and one of my favorite pokemon of all time. He is the status obsorber. shadow ball is for those ghost trypes. Hp fighting for dark types. He is great against alot of threats like lucario and other fighters and in the small chance someone tries to rapid spin my rocks he says yeah right with a big grin.


260.png



Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 216 Def / 52 SpAtk
Relaxed Nature
- Earthquake
- Ice Beam
- Surf
- Toxic


Swampert is here because he does a great job of walling like metagross, tyranitar and physical dragons. Toxic helps alot when it come to not being able to get past a wall that is giving me trouble.


Sorry I did not put more on the guys up top but Ithought I got the point across. I have to go to work but Willl check back later. One thing about this team is every weakness is cover in some form. I just mainly though it would be fun to make a team with as little weknesses as possible. This is how it turned out.... I did think about puting in forretrees over scizor but still not to sure. They have the same exact weaknesses and strengths. But have fun rate hate and let me know what you think.​
 
I love the idea of having only 6 weaknesses, great theme. However, alot of your sweepers are going to be made fairly fragile by Life Orb. I would suggest running Leftovers on Kingdra, to keep it's sweep stable, especially as it's waterfall will be powered up anyway.

However, in the place of your Physical Kingdra, I would suggest a powerful special one, which gives your team a powerful special attacker and a wallbreaker. However, if you did this I would then give Scizor Swords Dance so it can sweep the opponents leftovers.

Kingdra @ Life Orb
Modest
252 SpA / 228 Spe / 24 Hp
-Hydro Pump
-Dragon Pulse
-Signal Beam
-Hp Electric / Rain Dance

If you feel your team has enough rain support, then HP Electric gives you a quick and easy way to deal with the specially defensive Gyarados. In the rain, Hydro Pump has the equivalent power of a +1 Life Orb Lucario Close Combat, OHKOing anything in the Metagame weak to it, with the exception of Careful ttar and OHKOing anything without at least 230ish Special Defense under it's belt. Dragon pulse is the secondary attack for dealing with all dragons that resist your water attack. Signal Beam is for Celebi who can otherwise wall you.
 
As Tarquin said this team desperately needs a wall breaker but that Kingdra isnt the Pokemon to do it. This Kingdra im going to suggest is arguably the best sweeper in the metagame.


name: Mixed Rain Dance
move 1: Rain Dance
move 2: Waterfall
move 3: Hydro Pump
move 4: Draco Meteor
nature: Naughty
item: Life Orb
evs:252 Atk / 240 SpA / 16 Spe

The difference is Waterfall which does a load to Blissey so you arent walled by her other than that the attacks do similar amounts of damage though you are slightly slower. You really dont need Signal Beam to get past Celebi as a boosted Hydro Pump followed by Draco Meteor finshes it off which is just awesome.

Im not very keen on Swampert at the moment i dont see what it is doing for this team that is not done elsewhere.

Walling metagross, tyranitar and physical dragons

well metagross just explodes on you, Tyranitar is easily beaten by both Jirachi, Bronzong and Scizor and Physical Dragons well they are beaten by Bronzong and lured by Jirachi who should be running these EVs:

252atk/252spe/4 sp.atk and a Naive nature

In this respect you wont really need to counter dragons as they will be outsped and destroyed by ice punch and Thunder without knowing what hit them thanks to Expert Belt.

I suggest you change Swampert to Ludicolo.

Ludicolo (F) @ Leftovers
Ability: Swift Swim
EVs: 56 HP/200 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Surf
- Energy Ball
- Rain Dance

This is an excellent sweeper providing the opponent doesnt have blissey which will hopefully have been removed by Kingdra. This also helps with Vaporeon whilst surf does a load to TTar. its Grass typing also helps with the synergy of the team and gives you another way to take on Bulky waters.
 
I've got to go but just one quick thing, you probably shouldn't be running fire punch on an rd team might want to switch it for water pulse for some para fusion, but if you wanted something more reliable you could go with psychic or grass knot. That was a really crappy run-on sentence, and I'm sorry for that because I have no time to edit it.
 
I'm not sure but is HP Fighting a standard move to have on a Spiritomb? Coz I'm not exactly cracking up from fear but I'm thinking that it could be replaced by...say... Will-o-Wisp? I don't think Tyranitar is even 2HKOd by the HP Fighting but I could be wrong =/
 
Ludicolo would work great but then it would make it to where there would be more than six weaknesses and then it would take away from some of my resisteances thank you though because I can see how he would help out my team in the long run
 
bump I wouldmake changes in bold but for some reason the computer I am on will not let me edit my team I put up. Any suggestions?????????
 
Back
Top