National Dex Ubers Fezandipiti [Disruptive Pivot] [QC 2/2] [GP 1/1]

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[SET]
name: Disruptive Pivot
move 1: U-turn
move 2: Roost
move 3: Icy Wind
move 4: Acid Spray / Alluring Voice
item: Leftovers / Utility Umbrella / Heavy-Duty Boots
ability: Toxic Chain
nature: Calm
evs: 248 HP / 44 Def / 216 SpD
tera type: Grass / Dark

[SET COMMENTS]

* Fezandipiti's amalgamation of traits are seemingly hand-crafted to provide immense role compression for bulkier balance teams, where it serves as an essential component of the defensive backbone. Its stellar defensive typing provides a valuable Dragon-type immunity and key resistances to Dark and Fairy, enabling it to wall most special attackers. Notably, Fezandipiti counters Arceus-Dark, Arceus-Fairy, Eternatus, and Yveltal. It also utilizes a shallow but effective support movepool in conjunction with Toxic Chain to make continually make progress and avoid the passivity that other defensive Pokemon such as defensive Ho-Oh and support Arceus formes can struggle with.

* Fezandipiti's efficacy as a pivot is heavily bolstered by its Speed tier, as it outspeeds many defensive Pokemon such as Ho-Oh, Landorus-T, and Primal Groudon. While these Pokemon may beat Fezandipiti directly, it has an additional opportunity to activate Toxic Chain as it pivots out to the appropriate counterplay. Additionally, Fezandipiti walls faster Pokemon such as Calm Mind Arceus formes and Eternatus, and its slow U-turn against these targets provides frailer teammates with safe entry.

* Icy Wind should never be dropped, as it is key in enabling Fezandipiti to provide value against more offensive Pokemon and team structures—especially against physical attackers. Additionally, Icy Wind enables Fezandipiti to ignore Taunt users such as Yveltal and Arceus formes to keep itself healthy throughout the course of the game due to the Speed drop.

* Acid Spray's Special Defense reduction enables teammates to easily break through specially bulky Pokemon such as Ho-Oh or Calm Mind users such as the Arceus formes and Primal Kyogre. For example, Deoxys-A's Life Orb Psycho Boost is able to OHKO -1 defensive Primal Kyogre after Fezandipiti provides safe entry via U-turn. Alluring Voice is an alternative when no teammates would benefit from Acid Spray. It enables Fezandipiti to pester Dragon Dance Zygarde, which may attempt to set up on Fezandipiti with Substitute and Tera Ground, and it has the niche benefit on confusing Zacian-C upon its initial switch in.

* Although Fezandipiti has flexibility in its item slot, Leftovers is the preferred option. Most of the time Fezandipiti is on the field, it will be against a Pokemon that it walls, and the passive healing helps Fezandipiti offset damage it takes and avoid manually healing, as it is frequently tasked with walling Taunt users. Additionally, Leftovers can help keep Fezandipiti out of KO range from specially offensive Yveltal if it flinches to Dark Pulse, and it provides significant wiggle room against offensive Eternatus should it attempt to continually boost with Meteor Beam. Utility Umbrella is a solid option for teams weak to Primal Kyogre. Wallbreaker Primal Kyogre's Origin Pulse is reduced to a 3HKO, enabling Fezandipiti to serve as a safe pivot or to fish for Toxic Chain triggers. Heavy-Duty Boots enables Fezandipiti to ignore entry hazards but is a niche item, as Fezandipiti's Icy Wind support is usually sufficient in enabling a teammate such as offensive Ho-Oh to remove them before they are an issue against most hazard-stacking structures.

* The given EV spread maximizes Fezandipiti's special bulk to enable it to sponge hits from most special attackers. For example, Fezandipiti survives wallbreaker Primal Kyogre's Origin Pulse after Stealth Rock and a layer of Spikes, and specially offensive Yveltal's Oblivion Wing is highly likely to 4HKO. The remaining EVs are put into Defense to enable Fezandipiti to survive Choice Band Marshadow's Tera Ghost Spectral Thief.

* Fezandipiti rarely utilizes Terastallization, as it is heavily reliant on its base typing to serve as an effective special wall. Consequently, Fezandipiti's teammates will usually make better use of the mechanic, but Fezandipiti can make good use of it in a pinch. Tera Grass enables Fezandipiti to serve as a blanket check to special Arceus formes due to the Grass and Water resistance while helping it against Coil Zygarde and Primal Kyogre in late-game situations. Tera Dark enables Fezandipiti to act as an emergency check to Ultra Necrozma while maintaining the ability to wall Yveltal and Arceus-Dark, but its meager damage output alongside its mediocre physical bulk requires significant chip damage to do so. Additionally, Tera Dark also helps Fezandipiti against Deoxys-A and Psychic-type spam structures.

* Fezandipiti has the largest presence early- and mid-game, where it finds bountiful opportunities to switch in and provide momentum via U-turn and activate Toxic Chain to facilitate late-game scenarios for a teammate to sweep. This is most notable against Sticky Web structures, as Fezandipiti's ability to counter specially offensive Yveltal with Sticky Web present makes it the most reliable method for its removal, as Icy Wind followed up by U-turn allows for a teammate to easily remove Sticky Web. This is the most consistent means of removing Sticky Web available to balance teams, preventing Pokemon such as Chi-Yu, Primal Kyogre, and specially offensive Yveltal from easily dismantling the defensive backbone.

* Against balance and bulky offense teams, Fezandipiti should be the primary switch-in to Pokemon such as Arceus-Dark, Arceus-Fairy, Yveltal, and Eternatus. It can use this opportunity to pivot or use one of its utility moves to help with the incoming foe. Fezandipiti's attempts at progress with Toxic Chain are seldom punished, as the only defensive Steel-type is the uncommon Ferrothorn, and Eternatus is unable to meaningfully harm Fezandipiti. Consequently, Fezandipiti often has free reign to utilize its support movepool to help provide teammates with optimal entry points. For example, on many balance teams, Ho-Oh is the best switch-in to Fezandipiti, so using Acid Spray and then pivoting out provides Fezandipiti two opportunities to trigger Toxic Chain while also enabling special attacking teammates to break it without the need to set up. Fezandipiti is excellent against stall, as only Ho-Oh's Brave Bird threatens it. Although Fezandipiti technically counters stall, its value stems from its from its ability to position its teammates to make progress while passively spreading Toxic poison. Although stall structures don't threaten Fezandipiti, it will run out of PP without teammates such as Taunt Arceus formes to help preserve progress.

* While Fezandipiti is remarkably consistent in performing its defensive duties, it is not a Pokemon that should be haphazardly tossed onto teams while ignoring its flaws—namely its poor Defense and inability to directly beat most physical attackers. Consequently, Coil Zygarde is an excellent partner, as it can blanket check most of the physical metagame. Zygarde's Tera type is flexible between Fairy and Water, but it should be tailored based on whether the team is weaker to Dragon Dance Zygarde or Dragon Dance Necrozma-DM, respectively. In return, Fezandipiti counters most of the special attackers that threaten Zygarde such as Yveltal and Taunt Arceus formes. Calm Mind Arceus-Dark is the preferred Arceus partner of choice, as it counters Ultra Necrozma, helps to maintain progress with Taunt, and is a wincon that is effective against bulkier structures. Fezandipiti facilitating the easy removal of Sticky Web furthers Arceus-Dark's reach, as it is able to further counter specially offensive Yveltal as well as check Chi-Yu once the hazard is removed. Additionally, it serves as a soft check to Dragon Dance Necrozma-DM, the only offensive Pokemon unbothered by Fezandipiti.

* Defensive Primal Groudon makes an excellent teammate, since it can provide hazard support while checking Zacian-C and Primal Kyogre defensively. In turn, Primal Groudon appreciates Fezandipiti's ability to counter specially offensive Yveltal. This enables Primal Groudon to more easily fit in Spikes over Stealth Rock, as Yveltal is the main target of Stealth Rock, although Stealth Rock is still useful on teams weak to Rayquaza. While neither Fezandipiti itself nor the structures it fits on are particularly weak to hazards, removal is always appreciated. Consequently, offensive Ho-Oh is an excellent partner, as it is offensively threatening in its own right while providing additional support in the form of phazing or Thunder Wave. Ho-Oh greatly appreciates Fezandipiti's Icy Wind and pivot support, enabling it to easily remove hazards against most offensive structures and ability to handle Pokemon such as Meteor Beam Eternatus. Additionally, with Tera Grass Ho-Oh can help check Ground-types such as Zygarde and Arceus-Ground, which threaten Fezandipiti. On bulkier balances Giratina-O is an option alongside Pokemon such as Alomomola and Landorus-T to provide a more pivot-heavy playstyle to enable frailer Pokemon such as Chien-Pao or Deoxys-A.

* Fezandipiti's pivoting support enables it to facilitate safe entry for many frail wallbreakers. This is most appreciated by Deoxys-A, which heavily punishes Pokemon that Terastallize into Poison-types in an attempt to nullify Toxic Chain such as Arceus formes and Giratina-O. Deoxys-A's high Speed also provides the team with speed control and an easy means to revenge kill Terastallized Zacian-C. Tera Ghost is usually preferred on Deoxys-A to help with Extreme Killer Arceus. Fezandipiti also synergizes well with mid-Speed wallbreakers such as Primal Kyogre and Rayquaza, as they are able to outspeed the entire unboosted metagame after Icy Wind.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/adem.529732/
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited by a moderator:
Apply the following for a stamp, do let me know if you'd have any changes to discuss in the Discord server before fully applying it.

Add Remove Comment
[SET]
name: Disruptive Pivot
move 1: U-turn
move 2: Roost
move 3: Icy Wind / Alluring Voice
move 4: Acid Spray / Icy Wind
item: Leftovers / Utility Umbrella / Heavy-Duty Boots
ability: Toxic Chain
nature: Calm
evs: 248 HP / 44 Def / 216 SpD
IVs: 0 Atk / 23 Spe U-turn chip is usually more relevant than taking slightly less Foul Play or confusion damage, see the section that goes over the 23 Spe IVs for the reason of the other removal
tera type: Grass / Dark

[SET COMMENTS]

* Fezandipiti’s amalgamation of traits are seemingly hand crafted to provide immense role compression for bulkier balance teams where it serves as an essential component of the defensive backbone. Its stellar defensive typing provides a valuable Dragon-type immunity and key resistances to Dark- and Fairy-types enables it wall most special attackers. Notably, Fezandipiti counters Arceus-Dark, Arceus-Fairy, Eternatus, and Yveltal. Additionally, Fezandipiti is able absorb Eternatus’s Toxic Spikes without fear of switching in. It also utilizes a shallow, but effective support movepool in conjunction with Toxic Chain to make continually make near unpunishable progress and avoid the folly of passivity other defensive Pokémon such as? struggle with.

* Fezandipiti’s efficacy as a pivot is heavily bolstered by its Speed tier as it outspeeds many defensive Pokémon such as Ho-Oh, Landorus-T, and Primal Groudon. While these Pokémon may beat Fezandipiti directly, it has an additional opportunity to proc Toxic Chain as it pivots out to the appropriate counterplay. Additionally, Fezandipiti walls faster defensive Pokémon such as Arceus formes and Eternatus and its slow U-turn against these targets provides teammates with safe entry.

* Icy Wind should never be dropped as it is key in enabling Fezandipiti to provide value against more offensive Pokémon and team structures – especially physical attackers. For example, Zacian-C is dissuaded from switching in as its greatest asset is stripped from it. Additionally, Icy Wind enables Fezandipiti to ignore Taunt users such as Yveltal and Arceus formes to keep itself healthy throughout the course of the game due to the Speed drop.

* Acid Spray’s Special Defense reduction enables teammates to easily break through specially bulky Pokémon such as Ho-Oh or Calm Mind users such as Arceus formes or Primal Kyogre. Furthermore, Fezandipiti can provides teammates with safe entry via U-turn. For example, Deoxys-A’s Life Orb Psycho Boost is able to OHKO -1 defensive Primal Kyogre. Alluring Voice is an alternative when no teammates would benefit from Acid Spray. It enables Fezandipiti to pester Dragon Dance Zygarde which may attempt to setup on Fezandipiti with Substitute and has the niche benefit on confusing Zacian-C upon its initial switch-in.

* Although Fezandipiti has flexibility in its item slot, but Leftovers are the preferred option. Most of the time Fezandipiti is on the field it will be against a Pokémon that it walls and the passive healing helps Fezandipiti offset damage it takes and avoid manually healing as it is frequently tasked with walling Taunt users. Additionally, Leftovers can help keep Fezandipiti out of range of an untimely Dark Pulse flinch from specially offensive Yveltal and provides significant wiggle room against offensive Eternatus. Utility Umbrella is a solid option for teams weak to Primal Kyogre. Wallbreaker Primal Kyogre’s Origin Pulse is reduced to a 3HKO, enabling Fezandipiti to serve as a safe pivot or to fish for Toxic Chain procs. Heavy-Duty Boots enable Fezandipiti to ignore entry hazards, but are a niche item as Fezandipiti’s Icy Wind support is usually sufficient in enabling a teammate to remove them before they are an issue against most hazard stacking structures.

* The given EV spread maximizes Fezandipiti’s special bulk to enable it to sponge hits from most special attackers. For example, Fezandipiti survives wallbreaker Primal Kyogre’s Origin Pulse after Stealth Rock and a layer of Spikes and specially offensive Yveltal’s Oblivion Wing is highly likely to 4HKO. The remaining EVs are put into Defense to enable Fezandipiti to survive Choice Band Marshadow’s Tera Ghost Spectral Thief. 23 Speed IVs are used to underspeed 341 Speed Arceus formes for a slow U-turn, but this does result in a Speed tie with unvinvested Zygarde. This'd fall on speed creeping inappropiate for analyses as the Arceus formes are already investing to Speed creep a certain Speed tier

* Fezandipiti rarely utilizes Terastallization as it is heavily reliant on its base typing to serve as an effective special wall. Consequently, Fezandipiti’s teammates will usually make better use of the mechanic, but Fezandipiti can make good use of it in a pinch. Tera Grass enables Fezandipiti to serve as a blanket check to special Arceus formes due to the Grass- and Water resistance while helping against Coil Zygarde and Primal Kyogre in late-game situations. Tera Dark enables Fezandipiti to act as an emergency check to Ultra Necrozma while maintaining the ability to wall Yveltal and Arceus-Dark, but its meagre damage output alongside its mediocre physical bulk requires significant chip to do so. Additionally, Tera Dark also helps Fezandipiti against Deoxys-A and Psyspam structures.

* Fezandipiti has the largest presence in the early- and mid-game where it finds bountiful opportunities to switch-in and provide momentum via U-turn and proc Toxic Chain to facilitate end game scenarios for a teammate to sweep. This is most notable against Sticky Web structures as Fezandipiti’s ability to counter specially offensive Yveltal with Sticky Web present makes it the most reliable method for removal as Icy Wind followed up by U-turn allows for easy removal. This is the most consistent means of removing Sticky Web available to balance teams, preventing Pokémon such as Chi-Yu, Primal Kyogre, and specially offensive Yveltal from easily dismantling the defensive backbone.

* Against balance and bulky offense teams Fezandipiti should be the primary switch-in to Pokémon such as Arceus-Dark, Arceus-Fairy, Yveltal and Eternatus. It can use this opportunity to pivot or use one of its utility moves to help with the incoming foe. Fezandipiti’s attempts at progress are seldom hindered as the only defensive Steel-type is the uncommon Ferrothorn and Eternatus is unable to meaningfully harm Fezandipiti. Consequently, Fezandipiti often has free reign to utilize its support movepool to help provide teammates with optimal entry points. For example, on many balance teams, Ho-Oh is the best switch-in so using Acid Spray and then pivoting out provides two opportunities to proc Toxic Chain while also enabling special attacking teammates to break it without the need to setup. Against stall teams Fezandipiti is always a safe pivot as only Ho-Oh’s Brave Bird threatens it.

* While Fezandipiti is remarkably consistent in performing its defensive duties, it is not a Pokemon that should be haphazardly tossed onto teams as ignoring its flaws – namely its poor physical defense, inability to directly beat most physical attackers. Consequently, Coil Zygarde is an excellent partner as it can blanket check most of the physical metagame. Zygarde’s tera type is flexible, but should be tailored to account for whether the team is weaker to Dragon Dance Zygarde or Dragon Dance Necrozma-DM. In return Fezandipiti counters most of the special attackers that threaten Zygarde such as Yveltal and Taunt Arceus formes. Calm Mind Arceus-Dark is the preferred Arceus partner of choice as it counters Ultra Necrozma, helps to maintain progress with Taunt, and is a win condition that is effective against bulkier structures. Fezandipiti facilitating the easy removal of Sticky Webs furthers Arceus-Dark’s reach as it is able to counter specially offensive Yveltal and check Chi-Yu once they are removed. Additionally, it serves as a soft check to Dragon Dance Necrozma-DM, the only offensive Pokemon unbothered by Fezandipiti.

* Primal Groudon makes an excellent teammate can provide entry hazard support while checking Zacian-C and Primal Kyogre defensively. As Fezandipiti counters specially offensive Yveltal, Primal Groudon can more easily use Spikes. While Fezandipiti itself nor the structures it fits are particularly weak to entry hazards, removal is always appreciated. Consequently, offensive Ho-Oh is an excellent partner as it is offensively threatening in its own right while providing additional support in the form of phazing or Thunder Wave. Ho-Oh greatly appreciates Fezandipiti’s Icy Wind and pivot support enabling it to easily remove entry hazards against most offensive structures and ability to handle Pokémon such as Meteor Beam Eternatus. Additionally, with Tera Grass Ho-Oh can help check Ground-types which threaten Fezandipiti such as Zygarde and Arceus-Ground. On bulkier balances Giratina-O is an option alongside Pokemon such as Alomomola and Landorus-T to provide a more pivot heavy playstyle to enable Pokemon such as Chien-Pao or Deoxys-A.

* Fezandipiti’s pivoting support enables it facilitate safe entry for many frail wallbreakers. This is most appreciated by Deoxys-A which heavily punishes Pokémon which Tera Poison in an attempt to nullify Toxic Chain such as Arceus formes and Giratina-O. Deoxys-A’s high speed also provides the team with Speed control and an easy means to revenge kill Zacian-C after Terastallization. Tera Ghost is usually preferred to help with Extreme Killer Arceus. Fezandipiti also synergizes well with mid-speed wallbreakers such as Primal Kyogre and Rayquaza as they are able to outspeed the entire unboosted metagame after Icy Wind.

* 1-2 bullets for teammates (if applicable) A leftover, I presume?

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
qc 2/2
add remove comment
[SET]
name: Disruptive Pivot
move 1: U-turn
move 2: Roost
move 3: Icy Wind
move 4: Acid Spray / Alluring Voice
item: Leftovers / Utility Umbrella / Heavy-Duty Boots
ability: Toxic Chain
nature: Calm
evs: 248 HP / 44 Def / 216 SpD
tera type: Grass / Dark

[SET COMMENTS]

* Fezandipiti’s amalgamation of traits are seemingly hand crafted to provide immense role compression for bulkier balance teams where it serves as an essential component of the defensive backbone sounds weird since u dont specify what the backbone consists of. Its stellar defensive typing provides a valuable Dragon-type immunity and key resistances to Dark- and Fairy-types enables it wall most special attackers. Notably, Fezandipiti counters Arceus-Dark, Arceus-Fairy, Eternatus, and Yveltal. Additionally, Fezandipiti is able absorb Eternatus’s Toxic Spikes without fear of switching in. defensive etern is kinda niche at this point so no point mentioning it It also utilizes a shallow, but effective support movepool in conjunction with Toxic Chain to make continually make near unpunishable progress and avoid the folly issue 1800s ahh word of passivity that other defensive Pokémon such as defensive Ho-Oh and support Arceus formes can struggle with.

* Fezandipiti’s efficacy as a pivot is heavily bolstered by its Speed tier as it outspeeds many defensive Pokémon such as Ho-Oh, Landorus-T, and Primal Groudon. While these Pokémon may beat Fezandipiti directly, it has an additional opportunity to proc Toxic Chain as it pivots out to the appropriate counterplay mention how none of them like toxic damage. Additionally, Fezandipiti walls faster defensive Pokémon such as Calm Mind Arceus formes and Eternatus and its slow U-turn against these targets provides frailer teammates with safe entry.

* Icy Wind should never be dropped as it is key in enabling Fezandipiti to provide value against more offensive Pokémon and team structures – especially against physical attackers. For example, Zacian-C is dissuaded from switching in as its greatest asset is stripped from it. zacc still outspeeds you so its not like u can just uturn out after; then u have to do a 50/50 between if zacc clicks bblade or cc into ur pdon or lando and thats just annoying; ur better off talking about how offensive threats like etern get outsped by stuff like pdon after fezan pivots Additionally, Icy Wind enables Fezandipiti to ignore Taunt users such as Yveltal and Arceus formes to keep itself healthy throughout the course of the game due to the Speed drop.

* Acid Spray’s Special Defense reduction enables teammates to easily break through specially bulky Pokémon such as Ho-Oh or Calm Mind users such as Arceus formes or Primal Kyogre. Furthermore, Fezandipiti can provides teammates with safe entry via U-turn. For example, Deoxys-A’s Life Orb Psycho Boost is able to OHKO -1 defensive Primal Kyogre. Alluring Voice is an alternative when no teammates would benefit from Acid Spray. It enables Fezandipiti to pester Dragon Dance Zygarde which may attempt to setup on Fezandipiti with Substitute and Tera Ground, (AC) and has the niche benefit on confusing Zacian-C upon its initial switch-in.

* Although Fezandipiti has flexibility in its item slot, but Leftovers are the preferred option. Most of the time Fezandipiti is on the field it will be against a Pokémon that it walls and the passive healing helps Fezandipiti offset damage it takes and avoid manually healing as it is frequently tasked with walling Taunt users. Additionally, Leftovers can help keep Fezandipiti out of range of an untimely Dark Pulse flinch from specially offensive Yveltal and provides significant wiggle room against offensive Eternatus. this is worded really weirdly and it isnt clear what it means or HOW fezan has "wiggle room" against etern. counting for flinch hax for the use of an item seems odd too ngl. if u wanna talk about calcs u could mention fezan avoiding a 2hko from +1 offensive waterceus Utility Umbrella is a solid option for teams weak to Primal Kyogre. Wallbreaker Primal Kyogre’s Origin Pulse is reduced to a 3HKO, enabling Fezandipiti to serve as a safe pivot or to fish for Toxic Chain procs. Heavy-Duty Boots enable Fezandipiti to ignore entry hazards, but are a niche item as Fezandipiti’s Icy Wind support is usually sufficient in enabling a teammate such as Ho-Oh to remove them before they are an issue against most hazard stacking structures.

* The given EV spread maximizes Fezandipiti’s special bulk to enable it to sponge hits from most special attackers. For example, Fezandipiti survives wallbreaker Primal Kyogre’s Origin Pulse after Stealth Rock and a layer of Spikes and specially offensive Yveltal’s Oblivion Wing is highly likely to 4HKO. The remaining EVs are put into Defense to enable Fezandipiti to survive Choice Band Marshadow’s Tera Ghost Spectral Thief.

* Fezandipiti rarely utilizes Terastallization as it is heavily reliant on its base typing to serve as an effective special wall. Consequently, Fezandipiti’s teammates will usually make better use of the mechanic, but Fezandipiti can make good use of it in a pinch. Tera Grass enables Fezandipiti to serve as a blanket check to special Arceus formes due to the Grass- and Water resistance while helping against Coil Zygarde and Primal Kyogre in late-game situations. Tera Dark enables Fezandipiti to act as an emergency check to Ultra Necrozma while maintaining the ability to wall Yveltal and Arceus-Dark, but its meagre damage output alongside its mediocre physical bulk requires significant chip to do so. Additionally, Tera Dark also helps Fezandipiti against Deoxys-A and Psyspam structures.

* Fezandipiti has the largest presence in the early- and mid-game where it finds bountiful opportunities to switch-in and provide momentum via U-turn and proc Toxic Chain to facilitate end game scenarios for a teammate to sweep. This is most notable against Sticky Web structures as Fezandipiti’s ability to counter specially offensive Yveltal with Sticky Web present makes it the most reliable method for removal as Icy Wind followed up by U-turn allows for easy removal. This is the most consistent means of removing Sticky Web available to balance teams, preventing Pokémon such as Chi-Yu, Primal Kyogre, and specially offensive Yveltal from easily dismantling the defensive backbone.

* Against balance and bulky offense teams Fezandipiti should be the primary switch-in to Pokémon such as Arceus-Dark, Arceus-Fairy, Yveltal and Eternatus. It can use this opportunity to pivot or use one of its utility moves to help with the incoming foe. Fezandipiti’s attempts at progress with Toxic Chain are seldom hindered hard to punish bruh as the only defensive Steel-type is the uncommon Ferrothorn and Eternatus is unable to meaningfully harm Fezandipiti. Consequently, Fezandipiti often has free reign to utilize its support movepool to help provide teammates with optimal entry points. For example, on many balance teams, Ho-Oh is the best switch-in so using Acid Spray and then pivoting out provides two opportunities to proc Toxic Chain while also enabling special attacking teammates to break it without the need to setup. Against stall teams Fezandipiti is always a safe pivot as only Ho-Oh’s Brave Bird threatens it. Fezandipiti notably counters Stall teams, since they are unable to significantly damage it, with only defensive Ho-Oh's Brave Bird being threatening to it. fixed the wording cuz it sounded a bit weird, might wanna talk about how this is goof for fezan's teammates (aka enabling them)

* While Fezandipiti is remarkably consistent in performing its defensive duties, it is not a Pokemon that should be haphazardly tossed onto teams as while ignoring its flaws – namely its poor physical defense, and inability to directly beat most physical attackers. Consequently, Coil Zygarde is an excellent partner as it can blanket check most of the physical metagame. Zygarde’s tera type is flexible between Fairy and Water, but should be tailored to account for whether the team is weaker to Dragon Dance Zygarde or Dragon Dance Necrozma-DM respectively. In return Fezandipiti counters most of the special attackers that threaten Zygarde such as Yveltal and Taunt Arceus formes. Calm Mind Arceus-Dark is the preferred Arceus partner of choice as it counters Ultra Necrozma, helps to maintain progress with Taunt, and is a win condition that is effective against bulkier structures. Fezandipiti facilitating the easy removal of Sticky Webs furthers Arceus-Dark’s reach as it is able to further counter specially offensive Yveltal and as well as check Chi-Yu once they are removed. Additionally, it serves as a soft check to Dragon Dance Necrozma-DM, the only offensive Pokemon unbothered by Fezandipiti.

* Primal Groudon makes an excellent teammate can provide entry hazard support while checking Zacian-C and Primal Kyogre defensively. As Fezandipiti counters specially offensive Yveltal, Primal Groudon can more easily use Spikes. surely theres a better point to be made cuz u still want rocks for mmence and rayquaza While Fezandipiti itself nor the structures it fits are particularly weak to entry hazards, removal is always appreciated. Consequently, offensive Ho-Oh is an excellent partner as it is offensively threatening in its own right while providing additional support in the form of phazing or Thunder Wave. Ho-Oh greatly appreciates Fezandipiti’s Icy Wind and pivot support enabling it to easily remove entry hazards against most offensive structures and ability to handle Pokémon such as Meteor Beam Eternatus. Additionally, with Tera Grass Ho-Oh can help check Ground-types which threaten Fezandipiti such as Zygarde and Arceus-Ground. On bulkier balances Giratina-O is an option alongside Pokemon such as Alomomola and Landorus-T to provide a more pivot heavy playstyle to enable frailer Pokemon such as Chien-Pao or Deoxys-A.

* Fezandipiti’s pivoting support enables it facilitate safe entry for many frail wallbreakers. This is most appreciated by Deoxys-A which heavily punishes Pokémon which Tera Poison in an attempt to nullify Toxic Chain such as Arceus formes and Giratina-O. Deoxys-A’s high speed also provides the team with Speed control and an easy means to revenge kill Zacian-C after Terastallization. Tera Ghost is usually preferred to help with Extreme Killer Arceus. Fezandipiti also synergizes well with mid-speed wallbreakers such as Primal Kyogre and Rayquaza as they are able to outspeed the entire unboosted metagame after Icy Wind.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/adem.529732/
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
add remove highlight comment

[SET]
name: Disruptive Pivot
move 1: U-turn
move 2: Roost
move 3: Icy Wind
move 4: Acid Spray / Alluring Voice
item: Leftovers / Utility Umbrella / Heavy-Duty Boots
ability: Toxic Chain
nature: Calm
evs: 248 HP / 44 Def / 216 SpD
tera type: Grass / Dark

[SET COMMENTS]

* Fezandipiti’s Fezandipiti's (curly → ASCII apostrophe) amalgamation of traits are seemingly hand crafted hand-crafted to provide immense role compression for bulkier balance teams, (AC) where it serves as an essential component of the defensive backbone. Its stellar defensive typing provides a valuable Dragon-type immunity and key resistances to Dark- (RH) and Fairy-types enables Fairy, (AC) enabling it to wall most special attackers. Notably, Fezandipiti counters Arceus-Dark, Arceus-Fairy, Eternatus, and Yveltal. It also utilizes a shallow (RC) but effective support movepool in conjunction with Toxic Chain to make continually make progress and avoid the passivity that other defensive Pokémon Pokemon (no accent on the e for analyses) such as defensive Ho-Oh and support Arceus formes can struggle with.

* Fezandipiti’s Fezandipiti's efficacy as a pivot is heavily bolstered by its Speed tier, (AC) as it outspeeds many defensive Pokémon Pokemon such as Ho-Oh, Landorus-T, and Primal Groudon. While these Pokémon Pokemon may beat Fezandipiti directly, it has an additional opportunity to proc activate Toxic Chain as it pivots out to the appropriate counterplay. Additionally, Fezandipiti walls faster Pokémon Pokemon such as Calm Mind Arceus formes and Eternatus, (AC) and its slow U-turn against these targets provides frailer teammates with safe entry.

* Icy Wind should never be dropped, (AC) as it is key in enabling Fezandipiti to provide value against more offensive Pokémon Pokemon and team structuresespecially (hyphen → em-dash) against physical attackers. Additionally, Icy Wind enables Fezandipiti to ignore Taunt users such as Yveltal and Arceus formes to keep itself healthy throughout the course of the game due to the Speed drop.

* Acid Spray’s Spray's Special Defense reduction enables teammates to easily break through specially bulky Pokémon Pokemon such as Ho-Oh or Calm Mind users such as the Arceus formes or and Primal Kyogre. Furthermore, Fezandipiti can provides teammates with safe entry via U-turn. For example, Deoxys-A’s Deoxys-A's Life Orb Psycho Boost is able to OHKO -1 defensive Primal Kyogre. Alluring Voice is an alternative when no teammates would benefit from Acid Spray. It enables Fezandipiti to pester Dragon Dance Zygarde, (AC) which may attempt to setup set up on Fezandipiti with Substitute and Tera Ground, and it has the niche benefit on confusing Zacian-C upon its initial switch-in switch in.

* Although Fezandipiti has flexibility in its item slot, Leftovers are is the preferred option. Most of the time Fezandipiti is on the field, (AC) it will be against a Pokémon Pokemon that it walls, (AC) and the passive healing helps Fezandipiti offset damage it takes and avoid manually healing, (AC) as it is frequently tasked with walling Taunt users. Additionally, Leftovers can help keep Fezandipiti out of KO range of an untimely Dark Pulse flinch from specially offensive Yveltal from specially offensive Yveltal if it flinches to Dark Pulse, (AC, lmk if this isn't what you're trying to say) and it provides significant wiggle room against offensive Eternatus should it attempt to continually boost with Meteor Beam. Utility Umbrella is a solid option for teams weak to Primal Kyogre. Wallbreaker Primal Kyogre’s Kyogre's Origin Pulse is reduced to a 3HKO, enabling Fezandipiti to serve as a safe pivot or to fish for Toxic Chain procs triggers. Heavy-Duty Boots enable enables Fezandipiti to ignore entry hazards (RC) but are is a niche item, (AC) as Fezandipiti’s Fezandipiti's Icy Wind support is usually sufficient in enabling a teammate such as offensive Ho-Oh to remove them before they are an issue against most hazard stacking hazard-stacking structures.

* The given EV spread maximizes Fezandipiti’s Fezandipiti's special bulk to enable it to sponge hits from most special attackers. For example, Fezandipiti survives wallbreaker Primal Kyogre’s Kyogre's Origin Pulse after Stealth Rock and a layer of Spikes, (AC) and specially offensive Yveltal’s Yveltal's Oblivion Wing is highly likely to 4HKO. The remaining EVs are put into Defense to enable Fezandipiti to survive Choice Band Marshadow’s Marshadow's Tera Ghost Spectral Thief.

* Fezandipiti rarely utilizes Terastallization, (AC) as it is heavily reliant on its base typing to serve as an effective special wall. Consequently, Fezandipiti’s Fezandipiti's teammates will usually make better use of the mechanic, but Fezandipiti can make good use of it in a pinch. Tera Grass enables Fezandipiti to serve as a blanket check to special Arceus formes due to the Grass- (RH) and Water resistance while helping it against Coil Zygarde and Primal Kyogre in late-game situations. Tera Dark enables Fezandipiti to act as an emergency check to Ultra Necrozma while maintaining the ability to wall Yveltal and Arceus-Dark, but its meagre meager damage output alongside its mediocre physical bulk requires significant chip damage to do so. Additionally, Tera Dark also helps Fezandipiti against Deoxys-A and Psyspam Psychic-type spam structures.

* Fezandipiti has the largest presence in the early- and mid-game, (AC) where it finds bountiful opportunities to switch-in switch in and provide momentum via U-turn and proc activate Toxic Chain to facilitate end game late-game scenarios for a teammate to sweep. This is most notable against Sticky Web structures, (AC) as Fezandipiti’s Fezandipiti's ability to counter specially offensive Yveltal with Sticky Web present makes it the most reliable method for removal, (AC) (do you mean "hazard removal"?) as Icy Wind followed up by U-turn allows for easy removal. (by a teammate? The set doesn't have a removal option.) This is the most consistent means of removing Sticky Web available to balance teams, preventing Pokémon Pokemon such as Chi-Yu, Primal Kyogre, and specially offensive Yveltal from easily dismantling the defensive backbone.

* Against balance and bulky offense teams, (AC) Fezandipiti should be the primary switch-in to Pokémon Pokemon such as Arceus-Dark, Arceus-Fairy, Yveltal, (AC) and Eternatus. It can use this opportunity to pivot or use one of its utility moves to help with the incoming foe. Fezandipiti’s Fezandipiti's attempts at progress with Toxic Chain are seldom punished, (AC) as the only defensive Steel-type is the uncommon Ferrothorn, (AC) and Eternatus is unable to meaningfully harm Fezandipiti. Consequently, Fezandipiti often has free reign to utilize its support movepool to help provide teammates with optimal entry points. For example, on many balance teams, Ho-Oh is the best switch-in, (AC) (do you mean "best switch-in to Fezandipiti"?) so using Acid Spray and then pivoting out provides Fezandipiti two opportunities to proc trigger Toxic Chain while also enabling special attacking teammates to break it without the need to setup set up. Fezandipiti is excellent against stall, (AC) as only Ho-Oh's Brave Bird threatens it. Although Fezandipiti technically counters stall, its value stems from its from its ability to position its teammates to make progress while passively spreading Toxic poison. Although stall structures don't threaten Fezandipiti, it will run out of PP without teammates such as Taunt Arceus formes to help preserve progress.

* While Fezandipiti is remarkably consistent in performing its defensive duties, it is not a Pokemon that should be haphazardly tossed onto teams while ignoring its flawsnamely (hyphen → em-dash) its poor physical defense (RC) Defense and inability to directly beat most physical attackers. Consequently, Coil Zygarde is an excellent partner, (AC) as it can blanket check most of the physical metagame. Zygarde’s Zygarde's Tera type is flexible between Fairy and Water, but it should be tailored to account for based on whether the team is weaker to Dragon Dance Zygarde or Dragon Dance Necrozma-DM, (AC) respectively. In return, (AC) Fezandipiti counters most of the special attackers that threaten Zygarde such as Yveltal and Taunt Arceus formes. Calm Mind Arceus-Dark is the preferred Arceus partner of choice, (AC) as it counters Ultra Necrozma, helps to maintain progress with Taunt, and is a win condition wincon that is effective against bulkier structures. Fezandipiti facilitating the easy removal of Sticky Webs Web furthers Arceus-Dark’s Arceus-Dark's reach, (AC) as it is able to further counter specially offensive Yveltal as well as check Chi-Yu once they are the hazard is removed. Additionally, it serves as a soft check to Dragon Dance Necrozma-DM, the only offensive Pokemon unbothered by Fezandipiti.

* Defensive Primal Groudon makes an excellent teammate, (AC) since it can provide entry hazard support while checking Zacian-C and Primal Kyogre defensively. In turn, Primal Groudon appreciates Fezandipiti's ability to counter specially offensive Yveltal. This enables Primal Groudon to more easily fit in Spikes, (AC) (Given the context, would it be better to add "over Stealth Rock" after "Spikes" for clarification?) as Yveltal is the main target of Stealth Rock, (AC) although Stealth Rock is still useful on teams weak to Rayquaza. While neither Fezandipiti itself nor the structures it fits on are particularly weak to entry hazards, removal is always appreciated. Consequently, offensive Ho-Oh is an excellent partner, (AC) as it is offensively threatening in its own right while providing additional support in the form of phazing or Thunder Wave. Ho-Oh greatly appreciates Fezandipiti’s Fezandipiti's Icy Wind and pivot support, (AC) enabling it to easily remove entry hazards against most offensive structures and ability to handle Pokémon Pokemon such as Meteor Beam Eternatus. Additionally, with Tera Grass Ho-Oh can help check Ground-types which threaten Fezandipiti such as Zygarde and Arceus-Ground, (AC) which threaten Fezandipiti. On bulkier balances Giratina-O is an option alongside Pokemon such as Alomomola and Landorus-T to provide a more pivot heavy pivot-heavy playstyle to enable frailer Pokemon such as Chien-Pao or Deoxys-A.

* Fezandipiti’s Fezandipiti's pivoting support enables it to facilitate safe entry for many frail wallbreakers. This is most appreciated by Deoxys-A, (AC) which heavily punishes Pokémon which Tera Poison Pokemon that Terastallize into Poison-types in an attempt to nullify Toxic Chain such as Arceus formes and Giratina-O. Deoxys-A’s Deoxys-A's high Speed also provides the team with speed control (A fast Pokemon can't be a form of speed control, do you mean something else with this?) and an easy means to revenge kill Zacian-C after Terastallization. (If Zacian-C is the one using Tera, remove this prepositional phrase and add "Terastallized" before "Zacian-C".) Tera Ghost is usually preferred to help with Extreme Killer Arceus. (Which Pokemon is using Tera Ghost in this case?) Fezandipiti also synergizes well with mid-Speed wallbreakers such as Primal Kyogre and Rayquaza, (AC) as they are able to outspeed the entire unboosted metagame after Icy Wind.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/adem.529732/
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

Implement these changes first, then I'll take another look.
 
add remove highlight comment

[SET]
name: Disruptive Pivot
move 1: U-turn
move 2: Roost
move 3: Icy Wind
move 4: Acid Spray / Alluring Voice
item: Leftovers / Utility Umbrella / Heavy-Duty Boots
ability: Toxic Chain
nature: Calm
evs: 248 HP / 44 Def / 216 SpD
tera type: Grass / Dark

[SET COMMENTS]

* Fezandipiti’s Fezandipiti's (curly → ASCII apostrophe) amalgamation of traits are seemingly hand crafted hand-crafted to provide immense role compression for bulkier balance teams, (AC) where it serves as an essential component of the defensive backbone. Its stellar defensive typing provides a valuable Dragon-type immunity and key resistances to Dark- (RH) and Fairy-types enables Fairy, (AC) enabling it to wall most special attackers. Notably, Fezandipiti counters Arceus-Dark, Arceus-Fairy, Eternatus, and Yveltal. It also utilizes a shallow (RC) but effective support movepool in conjunction with Toxic Chain to make continually make progress and avoid the passivity that other defensive Pokémon Pokemon (no accent on the e for analyses) such as defensive Ho-Oh and support Arceus formes can struggle with.

* Fezandipiti’s Fezandipiti's efficacy as a pivot is heavily bolstered by its Speed tier, (AC) as it outspeeds many defensive Pokémon Pokemon such as Ho-Oh, Landorus-T, and Primal Groudon. While these Pokémon Pokemon may beat Fezandipiti directly, it has an additional opportunity to proc activate Toxic Chain as it pivots out to the appropriate counterplay. Additionally, Fezandipiti walls faster Pokémon Pokemon such as Calm Mind Arceus formes and Eternatus, (AC) and its slow U-turn against these targets provides frailer teammates with safe entry.

* Icy Wind should never be dropped, (AC) as it is key in enabling Fezandipiti to provide value against more offensive Pokémon Pokemon and team structuresespecially (hyphen → em-dash) against physical attackers. Additionally, Icy Wind enables Fezandipiti to ignore Taunt users such as Yveltal and Arceus formes to keep itself healthy throughout the course of the game due to the Speed drop.

* Acid Spray’s Spray's Special Defense reduction enables teammates to easily break through specially bulky Pokémon Pokemon such as Ho-Oh or Calm Mind users such as the Arceus formes or and Primal Kyogre. Furthermore, Fezandipiti can provides teammates with safe entry via U-turn. For example, Deoxys-A’s Deoxys-A's Life Orb Psycho Boost is able to OHKO -1 defensive Primal Kyogre. Alluring Voice is an alternative when no teammates would benefit from Acid Spray. It enables Fezandipiti to pester Dragon Dance Zygarde, (AC) which may attempt to setup set up on Fezandipiti with Substitute and Tera Ground, and it has the niche benefit on confusing Zacian-C upon its initial switch-in switch in.

* Although Fezandipiti has flexibility in its item slot, Leftovers are is the preferred option. Most of the time Fezandipiti is on the field, (AC) it will be against a Pokémon Pokemon that it walls, (AC) and the passive healing helps Fezandipiti offset damage it takes and avoid manually healing, (AC) as it is frequently tasked with walling Taunt users. Additionally, Leftovers can help keep Fezandipiti out of KO range of an untimely Dark Pulse flinch from specially offensive Yveltal from specially offensive Yveltal if it flinches to Dark Pulse, (AC, lmk if this isn't what you're trying to say) and it provides significant wiggle room against offensive Eternatus should it attempt to continually boost with Meteor Beam. Utility Umbrella is a solid option for teams weak to Primal Kyogre. Wallbreaker Primal Kyogre’s Kyogre's Origin Pulse is reduced to a 3HKO, enabling Fezandipiti to serve as a safe pivot or to fish for Toxic Chain procs triggers. Heavy-Duty Boots enable enables Fezandipiti to ignore entry hazards (RC) but are is a niche item, (AC) as Fezandipiti’s Fezandipiti's Icy Wind support is usually sufficient in enabling a teammate such as offensive Ho-Oh to remove them before they are an issue against most hazard stacking hazard-stacking structures.

* The given EV spread maximizes Fezandipiti’s Fezandipiti's special bulk to enable it to sponge hits from most special attackers. For example, Fezandipiti survives wallbreaker Primal Kyogre’s Kyogre's Origin Pulse after Stealth Rock and a layer of Spikes, (AC) and specially offensive Yveltal’s Yveltal's Oblivion Wing is highly likely to 4HKO. The remaining EVs are put into Defense to enable Fezandipiti to survive Choice Band Marshadow’s Marshadow's Tera Ghost Spectral Thief.

* Fezandipiti rarely utilizes Terastallization, (AC) as it is heavily reliant on its base typing to serve as an effective special wall. Consequently, Fezandipiti’s Fezandipiti's teammates will usually make better use of the mechanic, but Fezandipiti can make good use of it in a pinch. Tera Grass enables Fezandipiti to serve as a blanket check to special Arceus formes due to the Grass- (RH) and Water resistance while helping it against Coil Zygarde and Primal Kyogre in late-game situations. Tera Dark enables Fezandipiti to act as an emergency check to Ultra Necrozma while maintaining the ability to wall Yveltal and Arceus-Dark, but its meagre meager damage output alongside its mediocre physical bulk requires significant chip damage to do so. Additionally, Tera Dark also helps Fezandipiti against Deoxys-A and Psyspam Psychic-type spam structures.

* Fezandipiti has the largest presence in the early- and mid-game, (AC) where it finds bountiful opportunities to switch-in switch in and provide momentum via U-turn and proc activate Toxic Chain to facilitate end game late-game scenarios for a teammate to sweep. This is most notable against Sticky Web structures, (AC) as Fezandipiti’s Fezandipiti's ability to counter specially offensive Yveltal with Sticky Web present makes it the most reliable method for removal, (AC) (do you mean "hazard removal"?) as Icy Wind followed up by U-turn allows for easy removal. (by a teammate? The set doesn't have a removal option.) This is the most consistent means of removing Sticky Web available to balance teams, preventing Pokémon Pokemon such as Chi-Yu, Primal Kyogre, and specially offensive Yveltal from easily dismantling the defensive backbone.

* Against balance and bulky offense teams, (AC) Fezandipiti should be the primary switch-in to Pokémon Pokemon such as Arceus-Dark, Arceus-Fairy, Yveltal, (AC) and Eternatus. It can use this opportunity to pivot or use one of its utility moves to help with the incoming foe. Fezandipiti’s Fezandipiti's attempts at progress with Toxic Chain are seldom punished, (AC) as the only defensive Steel-type is the uncommon Ferrothorn, (AC) and Eternatus is unable to meaningfully harm Fezandipiti. Consequently, Fezandipiti often has free reign to utilize its support movepool to help provide teammates with optimal entry points. For example, on many balance teams, Ho-Oh is the best switch-in, (AC) (do you mean "best switch-in to Fezandipiti"?) so using Acid Spray and then pivoting out provides Fezandipiti two opportunities to proc trigger Toxic Chain while also enabling special attacking teammates to break it without the need to setup set up. Fezandipiti is excellent against stall, (AC) as only Ho-Oh's Brave Bird threatens it. Although Fezandipiti technically counters stall, its value stems from its from its ability to position its teammates to make progress while passively spreading Toxic poison. Although stall structures don't threaten Fezandipiti, it will run out of PP without teammates such as Taunt Arceus formes to help preserve progress.

* While Fezandipiti is remarkably consistent in performing its defensive duties, it is not a Pokemon that should be haphazardly tossed onto teams while ignoring its flawsnamely (hyphen → em-dash) its poor physical defense (RC) Defense and inability to directly beat most physical attackers. Consequently, Coil Zygarde is an excellent partner, (AC) as it can blanket check most of the physical metagame. Zygarde’s Zygarde's Tera type is flexible between Fairy and Water, but it should be tailored to account for based on whether the team is weaker to Dragon Dance Zygarde or Dragon Dance Necrozma-DM, (AC) respectively. In return, (AC) Fezandipiti counters most of the special attackers that threaten Zygarde such as Yveltal and Taunt Arceus formes. Calm Mind Arceus-Dark is the preferred Arceus partner of choice, (AC) as it counters Ultra Necrozma, helps to maintain progress with Taunt, and is a win condition wincon that is effective against bulkier structures. Fezandipiti facilitating the easy removal of Sticky Webs Web furthers Arceus-Dark’s Arceus-Dark's reach, (AC) as it is able to further counter specially offensive Yveltal as well as check Chi-Yu once they are the hazard is removed. Additionally, it serves as a soft check to Dragon Dance Necrozma-DM, the only offensive Pokemon unbothered by Fezandipiti.

* Defensive Primal Groudon makes an excellent teammate, (AC) since it can provide entry hazard support while checking Zacian-C and Primal Kyogre defensively. In turn, Primal Groudon appreciates Fezandipiti's ability to counter specially offensive Yveltal. This enables Primal Groudon to more easily fit in Spikes, (AC) (Given the context, would it be better to add "over Stealth Rock" after "Spikes" for clarification?) as Yveltal is the main target of Stealth Rock, (AC) although Stealth Rock is still useful on teams weak to Rayquaza. While neither Fezandipiti itself nor the structures it fits on are particularly weak to entry hazards, removal is always appreciated. Consequently, offensive Ho-Oh is an excellent partner, (AC) as it is offensively threatening in its own right while providing additional support in the form of phazing or Thunder Wave. Ho-Oh greatly appreciates Fezandipiti’s Fezandipiti's Icy Wind and pivot support, (AC) enabling it to easily remove entry hazards against most offensive structures and ability to handle Pokémon Pokemon such as Meteor Beam Eternatus. Additionally, with Tera Grass Ho-Oh can help check Ground-types which threaten Fezandipiti such as Zygarde and Arceus-Ground, (AC) which threaten Fezandipiti. On bulkier balances Giratina-O is an option alongside Pokemon such as Alomomola and Landorus-T to provide a more pivot heavy pivot-heavy playstyle to enable frailer Pokemon such as Chien-Pao or Deoxys-A.

* Fezandipiti’s Fezandipiti's pivoting support enables it to facilitate safe entry for many frail wallbreakers. This is most appreciated by Deoxys-A, (AC) which heavily punishes Pokémon which Tera Poison Pokemon that Terastallize into Poison-types in an attempt to nullify Toxic Chain such as Arceus formes and Giratina-O. Deoxys-A’s Deoxys-A's high Speed also provides the team with speed control (A fast Pokemon can't be a form of speed control, do you mean something else with this?) and an easy means to revenge kill Zacian-C after Terastallization. (If Zacian-C is the one using Tera, remove this prepositional phrase and add "Terastallized" before "Zacian-C".) Tera Ghost is usually preferred to help with Extreme Killer Arceus. (Which Pokemon is using Tera Ghost in this case?) Fezandipiti also synergizes well with mid-Speed wallbreakers such as Primal Kyogre and Rayquaza, (AC) as they are able to outspeed the entire unboosted metagame after Icy Wind.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/adem.529732/
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

Implement these changes first, then I'll take another look.
Implimented all of these and I'm not sure what happened with the Pokemon and apostrophes as I thought I went and changed all of them to the proper formatting. I'm not sure if the apostrophe thing is a result of getting a new laptop which has windows 11 as this wasn't an issue I ran into before.

Re: Speed Control

We don't really have Choice Scarf users in this tier (it is just Yveltal and that set is not super common). Unless I'm misunderstanding the term, I'm not sure why Deoxys-A would not count as speed control given that Zacian-C generally fills that role on a lot of teams. The only Pokemon that outspeeds Deoxys-A is Pheromosa which is quite rare meaning Deoxys-A is going to be the fastest Pokemon in almost any game it appears in.

Just want to say thanks for the GP check and I'm sorry for causing you additional work.
 
GP Team done

Just want to say thanks for the GP check and I'm sorry for causing you additional work.

you're fine, this isn't much of an issue

Re: Speed Control

We don't really have Choice Scarf users in this tier (it is just Yveltal and that set is not super common). Unless I'm misunderstanding the term, I'm not sure why Deoxys-A would not count as speed control given that Zacian-C generally fills that role on a lot of teams. The only Pokemon that outspeeds Deoxys-A is Pheromosa which is quite rare meaning Deoxys-A is going to be the fastest Pokemon in almost any game it appears in.

I got input from other GP members, and they told me that your usage of speed control is fine here, no further questions needed.

[SET]
name: Disruptive Pivot
move 1: U-turn
move 2: Roost
move 3: Icy Wind
move 4: Acid Spray / Alluring Voice
item: Leftovers / Utility Umbrella / Heavy-Duty Boots
ability: Toxic Chain
nature: Calm
evs: 248 HP / 44 Def / 216 SpD
tera type: Grass / Dark

[SET COMMENTS]

* Fezandipiti's amalgamation of traits are seemingly hand-crafted to provide immense role compression for bulkier balance teams, where it serves as an essential component of the defensive backbone. Its stellar defensive typing provides a valuable Dragon-type immunity and key resistances to Dark and Fairy, enabling it to wall most special attackers. Notably, Fezandipiti counters Arceus-Dark, Arceus-Fairy, Eternatus, and Yveltal. It also utilizes a shallow but effective support movepool in conjunction with Toxic Chain to make continually make progress and avoid the passivity that other defensive Pokemon such as defensive Ho-Oh and support Arceus formes can struggle with.

* Fezandipiti's efficacy as a pivot is heavily bolstered by its Speed tier, as it outspeeds many defensive Pokemon such as Ho-Oh, Landorus-T, and Primal Groudon. While these Pokemon may beat Fezandipiti directly, it has an additional opportunity to activate Toxic Chain as it pivots out to the appropriate counterplay. Additionally, Fezandipiti walls faster Pokemon such as Calm Mind Arceus formes and Eternatus, and its slow U-turn against these targets provides frailer teammates with safe entry.

* Icy Wind should never be dropped, as it is key in enabling Fezandipiti to provide value against more offensive Pokemon and team structures—especially against physical attackers. Additionally, Icy Wind enables Fezandipiti to ignore Taunt users such as Yveltal and Arceus formes to keep itself healthy throughout the course of the game due to the Speed drop.

* Acid Spray's Special Defense reduction enables teammates to easily break through specially bulky Pokemon such as Ho-Oh or Calm Mind users such as the Arceus formes and Primal Kyogre. Furthermore, Fezandipiti can provides teammates with safe entry via U-turn. For example, Deoxys-A's Life Orb Psycho Boost is able to OHKO -1 defensive Primal Kyogre. (Maybe put this after the first sentence of this bullet point, so that the main point of the first sentence leads into this better?) Alluring Voice is an alternative when no teammates would benefit from Acid Spray. It enables Fezandipiti to pester Dragon Dance Zygarde, which may attempt to set up on Fezandipiti with Substitute and Tera Ground, and it has the niche benefit on confusing Zacian-C upon its initial switch in.

* Although Fezandipiti has flexibility in its item slot, Leftovers is the preferred option. Most of the time Fezandipiti is on the field, it will be against a Pokemon that it walls, and the passive healing helps Fezandipiti offset damage it takes and avoid manually healing, as it is frequently tasked with walling Taunt users. Additionally, Leftovers can help keep Fezandipiti out of KO range from specially offensive Yveltal if it flinches to Dark Pulse, and it provides significant wiggle room against offensive Eternatus should it attempt to continually boost with Meteor Beam. Utility Umbrella is a solid option for teams weak to Primal Kyogre. Wallbreaker Primal Kyogre's Origin Pulse is reduced to a 3HKO, enabling Fezandipiti to serve as a safe pivot or to fish for Toxic Chain triggers. Heavy-Duty Boots enables Fezandipiti to ignore entry hazards (RC) but are is a niche item, as Fezandipiti's Icy Wind support is usually sufficient in enabling a teammate such as offensive Ho-Oh to remove them before they are an issue against most hazard-stacking structures.

* The given EV spread maximizes Fezandipiti's special bulk to enable it to sponge hits from most special attackers. For example, Fezandipiti survives wallbreaker Primal Kyogre's Origin Pulse after Stealth Rock and a layer of Spikes, and specially offensive Yveltal's Oblivion Wing is highly likely to 4HKO. The remaining EVs are put into Defense to enable Fezandipiti to survive Choice Band Marshadow's Tera Ghost Spectral Thief.

* Fezandipiti rarely utilizes Terastallization, as it is heavily reliant on its base typing to serve as an effective special wall. Consequently, Fezandipiti's teammates will usually make better use of the mechanic, but Fezandipiti can make good use of it in a pinch. Tera Grass enables Fezandipiti to serve as a blanket check to special Arceus formes due to the Grass and Water resistance while helping it against Coil Zygarde and Primal Kyogre in late-game situations. Tera Dark enables Fezandipiti to act as an emergency check to Ultra Necrozma while maintaining the ability to wall Yveltal and Arceus-Dark, but its meager damage output alongside its mediocre physical bulk requires significant chip damage to do so. Additionally, Tera Dark also helps Fezandipiti against Deoxys-A and Psychic-type spam structures.

* Fezandipiti has the largest presence early- and mid-game, where it finds bountiful opportunities to switch in and provide momentum via U-turn and activate Toxic Chain to facilitate late-game scenarios for a teammate to sweep. This is most notable against Sticky Web structures, as Fezandipiti's ability to counter specially offensive Yveltal with Sticky Web present makes it the most reliable method for its removal, as Icy Wind followed up by U-turn allows for a teammate easy to easily remove Sticky Web. This is the most consistent means of removing Sticky Web available to balance teams, preventing Pokemon such as Chi-Yu, Primal Kyogre, and specially offensive Yveltal from easily dismantling the defensive backbone.

* Against balance and bulky offense teams, Fezandipiti should be the primary switch-in to Pokemon such as Arceus-Dark, Arceus-Fairy, Yveltal, and Eternatus. It can use this opportunity to pivot or use one of its utility moves to help with the incoming foe. Fezandipiti's attempts at progress with Toxic Chain are seldom punished, as the only defensive Steel-type is the uncommon Ferrothorn, and Eternatus is unable to meaningfully harm Fezandipiti. Consequently, Fezandipiti often has free reign to utilize its support movepool to help provide teammates with optimal entry points. For example, on many balance teams, Ho-Oh is the best switch-in to Fezandipiti, so using Acid Spray and then pivoting out provides Fezandipiti two opportunities to trigger Toxic Chain while also enabling special attacking teammates to break it without the need to set up. Fezandipiti is excellent against stall, as only Ho-Oh's Brave Bird threatens it. Although Fezandipiti technically counters stall, its value stems from its from its ability to position its teammates to make progress while passively spreading Toxic poison. Although stall structures don't threaten Fezandipiti, it will run out of PP without teammates such as Taunt Arceus formes to help preserve progress.

* While Fezandipiti is remarkably consistent in performing its defensive duties, it is not a Pokemon that should be haphazardly tossed onto teams while ignoring its flaws—namely its poor Defense and inability to directly beat most physical attackers. Consequently, Coil Zygarde is an excellent partner, as it can blanket check most of the physical metagame. Zygarde's Tera type is flexible between Fairy and Water, but it should be tailored based on whether the team is weaker to Dragon Dance Zygarde or Dragon Dance Necrozma-DM, respectively. In return, Fezandipiti counters most of the special attackers that threaten Zygarde such as Yveltal and Taunt Arceus formes. Calm Mind Arceus-Dark is the preferred Arceus partner of choice, as it counters Ultra Necrozma, helps to maintain progress with Taunt, and is a wincon that is effective against bulkier structures. Fezandipiti facilitating the easy removal of Sticky Web furthers Arceus-Dark's reach, as it is able to further counter specially offensive Yveltal as well as check Chi-Yu once the hazard is removed. Additionally, it serves as a soft check to Dragon Dance Necrozma-DM, the only offensive Pokemon unbothered by Fezandipiti.

* Defensive Primal Groudon makes an excellent teammate, since it can provide hazard support while checking Zacian-C and Primal Kyogre defensively. In turn, Primal Groudon appreciates Fezandipiti's ability to counter specially offensive Yveltal. This enables Primal Groudon to more easily fit in Spikes over Stealth Rock, (AC) as Yveltal is the main target of Stealth Rock, although Stealth Rock is still useful on teams weak to Rayquaza. While neither Fezandipiti itself nor the structures it fits on are particularly weak to hazards, removal is always appreciated. Consequently, offensive Ho-Oh is an excellent partner, as it is offensively threatening in its own right while providing additional support in the form of phazing or Thunder Wave. Ho-Oh greatly appreciates Fezandipiti's Icy Wind and pivot support, enabling it to easily remove hazards against most offensive structures and ability to handle Pokemon such as Meteor Beam Eternatus. Additionally, with Tera Grass Ho-Oh can help check Ground-types such as Zygarde and Arceus-Ground, which threaten Fezandipiti. On bulkier balances Giratina-O is an option alongside Pokemon such as Alomomola and Landorus-T to provide a more pivot-heavy playstyle to enable frailer Pokemon such as Chien-Pao or Deoxys-A.

* Fezandipiti's pivoting support enables it to facilitate safe entry for many frail wallbreakers. This is most appreciated by Deoxys-A, (AC) which heavily punishes Pokemon that Terastallize into Poison-types in an attempt to nullify Toxic Chain such as Arceus formes and Giratina-O. Deoxys-A’s Deoxys-A's high Speed also provides the team with speed control and an easy means to revenge kill Terastallized Zacian-C. Tera Ghost is usually preferred on Deoxys-A to help with Extreme Killer Arceus. Fezandipiti also synergizes well with mid-Speed wallbreakers such as Primal Kyogre and Rayquaza, (AC) as they are able to outspeed the entire unboosted metagame after Icy Wind.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/adem.529732/
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/

GP Check 1/1

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