Hey everyone! I've only been playing since the beginning of this gen, but I feel I have a pretty good grasp of the meta and am a decent battler. While this team is by no means perfect it has done pretty darn good for me this far. Without further ado, let's get started.

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- Earth Power
Shoutout yo mob for teaching me the ways of the hydra. This thing is so good and hits so many things really hard. Evs are pretty straightforward, I prefer timid for the extra power and the extra speed doesn't do much anyway.Draco can OHKO a lot, earth power and fire blast for coverage, and dark pulse is spammable stab.

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 SpD / 4 SpA
Bold Nature
- Crunch
- Pursuit
- Stone Edge
- Fire Blast
Ttar is here to trap special attackers. He goes well with hydra as if it kills something, they normally switch in a lati and expect to outspeed and ko. Tar can switch in and eat up a draco meteor or hp fighting and kill. Tbh I don't know why more people don't use this set, and it surprises a lot of people.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Calm Nature
IVs: null Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Pretty standard set. Walls a lot of physical threats, especially if it gets burned in the switch. Also great for gaining momentum.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 126 Def / 126 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Protect
- Gyro Ball
Pretty standard as well. My lead most of the time. Leech seed is awesome and it slowly wears down mons that don't have reliable recovery. And Rocky helmet to fuck shit up.

Garchomp @ Choice Scarf
Ability: Sand Veil
EVs: 176 Atk / 80 SpA / 252 Spe
Lonely Nature
- Fire Blast
- Earthquake
- Stone Edge
- Outrage
My revenge mon and cleaner. I tried sash but it was too hard to keep it. He is an amazing cleaner imo, and probably greninja is the only one I like nearly as much.

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 124 Def / 8 SpA / 124 SpD
Bold Nature
- Leech Seed
- Giga Drain
- Synthesis
- Sludge Bomb
This thing forms a pretty cool core with hydra. Sponges ice and fighting attacks that hydra can't take, and hydra can take flying and psychic. I like leech seed to wear things down, or just to somewhat heal hydra, ttar, and chomp. Evs just to make it pretty bulky on both sides.
All in all this team has done pretty good for me winning me battles against some pretty good players, but I'm always open to suggestions to make this team better.

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- Earth Power
Shoutout yo mob for teaching me the ways of the hydra. This thing is so good and hits so many things really hard. Evs are pretty straightforward, I prefer timid for the extra power and the extra speed doesn't do much anyway.Draco can OHKO a lot, earth power and fire blast for coverage, and dark pulse is spammable stab.

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 SpD / 4 SpA
Bold Nature
- Crunch
- Pursuit
- Stone Edge
- Fire Blast
Ttar is here to trap special attackers. He goes well with hydra as if it kills something, they normally switch in a lati and expect to outspeed and ko. Tar can switch in and eat up a draco meteor or hp fighting and kill. Tbh I don't know why more people don't use this set, and it surprises a lot of people.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Calm Nature
IVs: null Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Pretty standard set. Walls a lot of physical threats, especially if it gets burned in the switch. Also great for gaining momentum.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 126 Def / 126 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Protect
- Gyro Ball
Pretty standard as well. My lead most of the time. Leech seed is awesome and it slowly wears down mons that don't have reliable recovery. And Rocky helmet to fuck shit up.

Garchomp @ Choice Scarf
Ability: Sand Veil
EVs: 176 Atk / 80 SpA / 252 Spe
Lonely Nature
- Fire Blast
- Earthquake
- Stone Edge
- Outrage
My revenge mon and cleaner. I tried sash but it was too hard to keep it. He is an amazing cleaner imo, and probably greninja is the only one I like nearly as much.

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 124 Def / 8 SpA / 124 SpD
Bold Nature
- Leech Seed
- Giga Drain
- Synthesis
- Sludge Bomb
This thing forms a pretty cool core with hydra. Sponges ice and fighting attacks that hydra can't take, and hydra can take flying and psychic. I like leech seed to wear things down, or just to somewhat heal hydra, ttar, and chomp. Evs just to make it pretty bulky on both sides.
All in all this team has done pretty good for me winning me battles against some pretty good players, but I'm always open to suggestions to make this team better.