
Giratina @ Assault Vest
Ability: Pressure
Level: 50
Tera Type: Ghost
EVs: 92 HP / 212 Atk / 204 SpD
Careful Nature
- Shadow Sneak
- Stone Edge
- Earthquake
- Poltergeist
I'd often wanted to use this, and it HAS worked often interestingly. The big things is ofc it's a ghost that can take a big hit or 2 from caly s w/o defensive tera(which ofc allows offensive tera, though I would like fire for ho oh sometimes...) Ghost Polt into sneak should take a fairy or otherwise unresistant, caly. AV seems crucial to me, I legit don't get why the few people running tina are o. O gets status moves, sure, but the item is mainly used on form change(some power for STABs but meh, they aren't even good general coverage.) And even though you do get to run status that way, you lose some bulk. It just seems worse than +50% SpD to me. EVs try to better take 2 hits from unboosted caly, and 2 punch the tera ones if I tera asap. Sneak is great, can do usual prio stuff and mess up caly when tera is taken. Stone Edge is mainly for ho oh, though it has ofc gotten volc/forced that to tera, and is the only really acceptable choice for this set against pao switch ins. EQ mainly gets mir(yes, I live that draco w/ room to spare,) and also various poison teras, glimm, etc. It seems fine. This has been pretty good, not always brought, but seems beter now that my other legend situation is more settled. Oh, great into kyogre. Like absurd.

Sinistcha @ Covert Cloak
Ability: Heatproof
Level: 50
Tera Type: Water
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Matcha Gotcha
- Strength Sap
- Iron Defense
Ok so I discovered matcha is truly gross to me, but I do like this mon and tea, so here we go. I've used this for ages, now many targets have fallen off in use slightly(Ursh RS, DNite, and somewhat pao,) but some have risen(kinda ting lu, and definitely kor if I'm careful.) I did try dozo over this, but it somehow seems ok to run both. Idk, I will probably be corrected, but it's BEEN working, and because of that I'm not super sure what I need ANYWAYS. Heatproof is great, it won't always save cha vs fire(ew chi yu,) but is meaningful into kor. I went water(someday may change on cart, haven't even had time to play there since june started) for zacian mainly. EVs are close to max/max because that is needed for cb kor flare blitz...maybe w/ tera I can't recall. Either way it is needed. Shadow Ball has fairly often sniped greedy caly s switch ins, and hits plenty of stuff these days. Water may be the tera, but I'm still slightly favoring the sig move over scald for the immediate STAB, despite less burn rate. It's not like even a STAB Scald will break ho oh(and I can generally wall non sub/whirlwind, fwiw.) Strength Sap can be ridiculous, and ID rounds out the set for outpacing DD type set up, and potentially tying SD. It has been way more help than you'd think, cha itself too. While this mon doesn't like the ubiquitous caly and mir at all, the slight dropping of flutter helps(I can tera on caly and hit hard if they don't reciprocate, but not so much flutter.) That said, I'm prety open to change this oddly enough. OH! But one thing it does AMAZINGLY is being a grass type(leech immune) that can take stuff from caly I. Those can be tricky. Short of Abomasnow or tera grass thick fat appletun, I wouldn't even know how to get them. I mean sub is part of their deal, so maybe a bypass, but idk.

Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Level: 50
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sacred Sword
- Icicle Crash
- Sucker Punch
- Swords Dance
I put this per a suggestion. I though it'd be too prepared for but well...even though it kinda is, the power means no believable team is fully safe. I like Sacred Sword for stuff like Zama and terapagos, as well as the only partial hit to zacian, and it has helped plenty besides. I even went tera fight because SD seemed good and I didn't want to pass on any of the other 3 moves either. This has been ok, and notably can kinda take bug and rock reg weaknesses(pin missile or rock blast anyone? meh maybe not, but there's some chance I see those...) Otherwise it's just pao, fine thing to use. I think I picked it for ting partially...though I guess since I don't really 2hko sitrus, and they do, that's kinda a waste um. But it often works wonders on other stuff, mainly w/ sucker punch. That can really punish a kor's previous scale shot(s.)

Dondozo @ Chesto Berry
Ability: Unaware
Level: 50
Tera Type: Poison
EVs: 20 HP / 252 Def / 236 SpD
Impish Nature
- Curse
- Wave Crash
- Rest
- Fissure
Dondozo is ridiculous in this meta, even given that the top 2 restricteds beat it handily. Got EVs and even idea to go back to curse from someone else, hence idk what the evs do. Poison tera is for wiping spikes and grass, mainly. I don't think fissure is NEEDED w/ curse, as much, but it's plausible, and I like it for defensive boosters and such. Good if no time, or no normal hope. This was maybe put just for unaware, has been really good.

Dialga @ Choice Scarf
Ability: Pressure
Level: 50
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Trick
- Earth Power
I put a lot of thought into my dialga o set, so I'm not thrilled to ditch it, but this seems plainly better oddly enough. Won't ever tank mir or caly...or even just kyogre I guess, but very strong tricker, often it gets tricked ITSELF, given that a SR and/or t wave set isn't impossible. That wastes their time. I have like trick scarf a lot this gen. Draco is obligatory for if the regular targets aren't scarf themselves, gets dozo too. Flash Cannon is solid secondary STAB for Flutter, fairy teras, and such. Earth Power was picked on a whim, wasn't sure. But it is the only real hit into Zacian, who is trouble for tina too, and also hits the odd Heatran, and other fires and steels that may wall all but trick. Chi yu is a big one(it won't wall DM, but it isn't exactly a winning move there, either, w/ the drop. And I hate chi yu again I think.) Max Spe seemed fine...went flying for the 2 weaknesses, no real trick to it. Will have to make on cart w/ old dialga(rip 30 spe traded dialga for metal burst, maybe someday again...) Idk, just seems really good to run, trick has been putting in work.

Flutter Mane @ Booster Energy
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 4 HP / 4 Def / 244 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Thunder Wave
- Taunt
Ting Lu and Mir, ugh. This is for those I guess. Boring tera, basically boring EVs(1 point in def and SpD from 1 SpA, seemed good esp. w/ hitting an even SPD #...) I don't know why I'm FINALLY ok running this, the former queen-ish thing of bog standard, Ut then again, it is the past of Misdreavus, and I ran Mismagius when this was banned. I just have to focus on that aspect lol. Anyways uh. I know I hate tr, that's why taunt. T Wave is very helpful, not so much for this cause of the spe, but for hax and support. Only feasible choice vs zacian, just have to hope no tera block. Usual item too, but I decided to drop ghost w/ 2 other ghosts for CM. I had zero(offensive) set up before. Still went moonblast not kiss, could be changed, but idk. Not TOO sure what these should do, I've ofc stayed away essentially all gen lol.
Ugh I've had lotsa time riding in the car for PS, but sadly near 0 that I could've been on cart at home where's net. But I AM finally doing good, the first time this gen I think, at least if you consider that this is the only time w/ a rather large sample size for games. 25:18 or so, might be 26. Still nothing crazy but...it could get there I think! Mostly unsure of cha, cha's tera(was fairy,) and Flutter's whole set. I don't remember any big problems that kept recurring. Hopefully I can get a little help or even just feedback, and not instructions to tear it all down and re-do, as it has worked for several games.
Edit: https://replay.pokemonshowdown.com/gen9bssregi-2380044866
Worth considering if saying drop Cha
2nd exit: 41:23 lol, that never happens wow
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