Fighting Fire!
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Introduction
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Team
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Latias @ Choice Specs *** Matches
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock / Grass Knot / Recover
- Trick
Latias has long been pushed aside for her stronger brother, Latios. NO LONGER! Choice Specs Latias is so strong despite having lower Special Attack than Latios. I'm using her for a number of reasons. First, she lures in Blissey and Ferro better due to Latios commonly carrying Trick / HP Fire. Next, her bulk tanks hits from common attackers, most important being that she can take 1 Shadow Ball from Gengar and KO back. The moveset is as expected. DM / Surf for coverage and Trick to cripple most of Latias' switch-ins. The 3rd moveslot I just can't decide. I usually use GK since it can 2HKO most TTar after SR, but Psyshock beats Tentacruel, Keldeo, Breloom, and other things I normally switch-in on. It's also just a move I can spam without lowering SpA. Recover is because it's nice to last long. I'm not considering anything over this ATM, except I might retest Hydreigon so there isn't a Pursuit weakness.
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Terrakion @ Choice Band *** Fire Fighter
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk) / Adamant (+Atk, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Sleep Talk
CB Terrakion is just here to punch holes into everything. It's the power behind my team and deals with a ton of threats. This has no safe switch-ins, it can switch in on most of Latias' switch-ins to grab a kill. Not too much else to it. Standard STAB + X-Scissor, along with Sleep Talk. Sleep Talk is so good now that sleep is so common in Loom and Amoonguss (though it's risky to switch in on those). Standard EV spread is standard. I've been testing both natures, and I can't decide which I like more. I would be Adamant most of the time, but this team really needs the speed. Recently, I've been wanting to try Heracross in this spot as a status absorber. It will also help with Slowbro, so I may get to it.
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Mamoswine @ Choice Scarf *** Fire Engine
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Icicle Crash
- Icicle Spear
- Earthquake
As everyone knows, Mamoswine is THE antimeta Poke for now. It revenges all the genies and dragons that plague the meta. Deviating from the norm, I went with the scarf set. It's really unexpected and it pretty much always grabs a kill. After Terrakion has done his job, this guy can usually just come in and clean up. 3 Ice moves may seem pointless, but each has a use. Ice Shard, even with a scarf, is necessary to revenge DD Dragonite / Mence / Haxorus. Icicle Spear is for Sub Gengar and Sash Zam (a huge (BAN ME PLEASE)). EQ is standard. I don't really need Superpower / Stone Edge since Mamoswine gets amazing coverage with just his STABs. Not considering anything over this at the moment.
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Jellicent @ Leftovers *** The Hose
Trait: Water Absorb
EVs: 248 HP / 176 Def / 84 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Toxic
- Recover
- Surf
That concludes the more offensive half of the team. This was the hardest change to make on my team. Previously, I had Mew here, and it was amazing. Sadly, the Volcarona weak was too big, and when I revamped the team I needed a counter for all Keldeo. Even then, Volc got Giga Drain :[. Toxic is just for those 2. I still break stall still (although Ferro is more annoying now), as I have Taunt. Recover is standard fare, and Surf > Scald so it doesn't conflict with Toxic. The speed outspeeds Skarmory that don't run a shit ton of speed.
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Skarmory @ Leftovers *** Arsonist
Trait: Sturdy
EVs: 252 HP / 216 SDef / 40 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Brave Bird
- Whirlwind
- Roost
Skarmory is back to wall physical threats to hell and back. This thing has saved me so many times I won't get rid of it. Skarm beats the dragons that would otherwise ravage my team, such as Mence and Nite. I'm getting tired of typing so the descriptions may be a bit smaller now. The moveset is standard Skarm with Stealth Rock over Spikes since nothing else has it. I switched from my old EV's to standard SpD Skarm with an Impish nature because it had better overall bulk than the one before. I'm not really considering anything over this at the moment because it's, as said before, too helpful.
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Amoonguss @ Leftovers *** WEE OOH!
Trait: Regenerator
EVs: 248 HP / 156 Def / 96 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Spore
- Giga Drain
- Hidden Power [Fire] / Sludge Bomb
- Stun Spore
Finally, Amoonguss. Amoonguss is here to beat most Keldeo that Jelly can't beat (Sub is beat by Latias), SD TechniLoom (post-Spore), etc. It's my second check to Thundurus-T and is my switch-in the Rotom-W when I don't expect the trick. I forgot what the EV spread does since I made it a while ago, but I think it has something to do with Breloom's Bullet Seed. The moveset is standard; Spore is standard, Giga Drain too. HP Fire beats common switch-ins in Scizor and Ferro. Sludge Bomb is something I'm considering but the main turn-off is that is has a chance to inflict poison, so it conflicts with his other moves. One thing I'm considering here is LO RS Starmie without Recover. It adds more offensive power to the team and checks most stall mons.
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Threats
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Volcarona is pretty much an auto lose. It sets up on pretty much everything and KO's / avoids the Toxic from Jellicent. The only sets that give me trouble are the Giga Drain (though I still get the Toxic off), Substitute, and Chesto Rest. Tornadus-T and Sash Alakazam are also pretty annoying. Spikes are pretty annoying, but I usually don't let them get up since Terrakion beats the common users. Another, less common thing, are fast stall breakers, being Aerodactyl and Crobat. Thanks to Motagua, I've found a weakness to SubDD Gyarados.





