(Hawlucha) Fighting Hyper Offense
Hi, I'm new to Monotype, but I'm starting to love it, and I love the straightforward nature of hyper offense teams. I made this team while messing around with Monotype team-building, and it's worked pretty well for me. I'm not too high on the ladder, but I think this team has some good potential if it could be polished it up. The idea is that breakers clear the way, Gallade sets up Misty Terrain, and Hawlucha sweeps. It's simple and straight-forward, and I feel fighting types are power-houses right now. The team is pretty slow, so there are a few priority options *asterisked that help cover that.
The team:
Cobalion @ Focus Sash
Ability: Justified
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Toxic
- Taunt
- Stealth Rock
Cobalion serves as the dedicated lead, or 'dead' as I call it. Its main job is to support the rest of the team with utility, namely Stealth Rocks. It's not uncommon that it gets up Stealth Rocks and then gets sacked. Base 108 is pretty speedy, but it's still not the fastest pokémon in the world. Though, Cobalion manages to outspeed most leads that I come across, Taunting away their entry hazards and getting up its own. Toxic is run over Iron Head or Close Combat because, in conjunction with Taunt, it can cripple the walls and pivots that Cobalion baits in, and has generally seemed to add more pressure than the alternatives. Steel-types that are immune to Toxic get Volt Switched on into the breakers, which generally resist steels. Ground-types get Toxic-ed and get to pick up the kill on Cobalion. In a pinch, Cobalion's steel typing aids in soft checking Fairy-types, but the rest of the team tends to muscle through threats like this instead.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Facade
Conkeldurr serves as a dangerous breaker that's extremely hard to switch into. It blasts through so many threats, and the nature of Monotype makes choosing which kill-button to press a little easier (i.e. if the enemy is mono-normal, click Drain Punch; if psychic, Knock Off; etc). Guts passively provides invaluable support as a psuedo status-immunity, namely as a burn-immunity. Mach Punch* adds priority to patch up the team's general slow speed.
Sirfetch'd @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- First Impression
- Poison Jab
- Defog
Sirfech'd is another awesome wall breaker that powers through a lot of the enemy team. Scrappy is nice on a fighting team because Ghost-type exploiters such as Aegislash can't handle it. First Impression* priority helps with revenge killing, Poison Jab cuts down fairies, and Defog clears entry hazards in a pinch. Note that Choice Band can let the enemy team cause trouble, especially when locking into First Impression or Defog, although the damage it adds is worth it.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Secret Sword
- Air Slash
Keldeo serves as the team's special breaker. I don't love this pokémon, but it's fast, hits hard, and special damage was needed on the team. Hydro Pump melts down many foes (when it lands), and Surf + Secret Sword offer accurate special damage options that can chip down the enemy for the rest of the team.
Gallade (M) @ Focus Sash
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Shadow Sneak
- Misty Terrain
Gallade's literal only role is to set up Misty Terrain and die. Although manually setting up terrain isn't typically optimal, Hawlucha's sweeping potential makes the sacrifice worth it. Gallade in particular is used because the only other manual terrain-setter that matches typing with Hawlucha is Rotom-F, and then this wouldn't get to be a fighting team. Setting up Swords Dance with Zen Headbutt and Shadow Sneak* can occasionally put in some work, especially against Psychic- or Ghost-type foes, but Hawlucha needs to get in before Misty Terrain ends so that it can sweep, so Gallade has to go down so that you don't have to switch out into Hawlucha, which could put it in danger of taking unneeded damage.
Hawlucha @ Misty Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Roost
Finally, the sweeper. Hawlucha generally synergizes with terrains amazingly, benefitting from a Special Defense boost and the Unburden speed boost when it consumes Misty Seed. Misty Terrain is particularly good for keeping it status-free. This set is copied from the Smogon-suggested Gen7 build, so I'm unsure if it's optimal in Gen8, but it certainly gets the job done.
So that's it. Suggestions are welcome, as I would love to shine up this team, and I'm not the best at team-building myself!
Replays (I know these are just good match-ups, I haven't had much time to play since posting this.. more to come!!)
vs. mono-bug
https://replay.pokemonshowdown.com/gen8monotype-1107178188
vs. mono-ice
https://replay.pokemonshowdown.com/gen8monotype-1107118047
vs. mono-steel
https://replay.pokemonshowdown.com/gen8monotype-1107116640
Art cred:
Phatmon (DeviantArt)
u/rod-munch (reddit)
@PerigiClemens (twitter)
pikachewy.tumblr.com (tumblr)
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