I wanted to make a fun 2v2 4 Pokemon team for battling friends and battle tower. Just want to get some feedback.
Electrode @ Life Orb
Ability: Static
4 HP / 252 Atk / 252 Spe
Naughty (+Atk, -SpD)
- Explosion
- Thunderbolt
- Screech
- Thunder Wave
Fast exploding lead. Thunder Wave is for when the opponent has a Ghost in the starting two so I can paralyze it for Mismagius to handle.
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Mr. Mime @ Focus Sash?
Ability: Soundproof
216 HP / 40 SpD / 252 Spe
Timid (+Spe, -Atk)
- Fake Out
- Teeter Dance
- Protect
- Psychic/Focus Blast
Stall support, especially with Teeter Dance. Not sure about the last slot - want a SpAttack and Psychic has good STAB, but Focus Blast may be more useful with Rock/Steels left over from a Screech/Explosion.
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Mismagius @ Colbur Berry?
Ability: Levitate
252 HP / 196 Def / 60 SpD
Bold (+Def, -Atk)
- Perish Song
- Protect
- Endure
- Shadow Ball
Perish Song without Mean Look because, hopefully, at this point the opponent is only left with 2 Pokemon left.
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Metagross @ Leftovers
Ability: Clear Body
112 HP / 252 Atk / 144 Spe
Adamant (+Atk, -SpA)
- Agility
- Meteor Mash
- Earthquake
- Explosion
Agility then sweep. Explosion for a little insurance policy, but thinking about a third physical attack like Ice Punch for Ground-types. Also thought about giving Leftovers to someone else and Lum Berry to Meta so Mime can Teeter Dance with him.
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Here's the breakdown:
> Turn 1
Mr. Mime - Fake Out
Electrode - Screech (high Def/Rock/Steel)
> Turn 2
Mismagius - switch in
Electrode - Explosion (hopefully both are dead)
> Turn 3
Mismagius - Perish Song (doesn't affect Soundproof Mr. Mime)
Mr. Mime - Fake Out
> Turn 4
Mismagius - Protect
Mr. Mime - Teeter Dance
> Turn 5
Mismagius - Endure
Mr. Mime - Protect
> Turn 6 (Count to 0)
Metagross - switch in
Mr. Mime - Psychic
> Turn 7 (if for some reason it's still going)
Metagross - Agility
Mr. Mime - Psychic/Protect (whatever)

Electrode @ Life Orb
Ability: Static
4 HP / 252 Atk / 252 Spe
Naughty (+Atk, -SpD)
- Explosion
- Thunderbolt
- Screech
- Thunder Wave
Fast exploding lead. Thunder Wave is for when the opponent has a Ghost in the starting two so I can paralyze it for Mismagius to handle.
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Mr. Mime @ Focus Sash?
Ability: Soundproof
216 HP / 40 SpD / 252 Spe
Timid (+Spe, -Atk)
- Fake Out
- Teeter Dance
- Protect
- Psychic/Focus Blast
Stall support, especially with Teeter Dance. Not sure about the last slot - want a SpAttack and Psychic has good STAB, but Focus Blast may be more useful with Rock/Steels left over from a Screech/Explosion.
--------------------------------------------------

Mismagius @ Colbur Berry?
Ability: Levitate
252 HP / 196 Def / 60 SpD
Bold (+Def, -Atk)
- Perish Song
- Protect
- Endure
- Shadow Ball
Perish Song without Mean Look because, hopefully, at this point the opponent is only left with 2 Pokemon left.
--------------------------------------------------

Metagross @ Leftovers
Ability: Clear Body
112 HP / 252 Atk / 144 Spe
Adamant (+Atk, -SpA)
- Agility
- Meteor Mash
- Earthquake
- Explosion
Agility then sweep. Explosion for a little insurance policy, but thinking about a third physical attack like Ice Punch for Ground-types. Also thought about giving Leftovers to someone else and Lum Berry to Meta so Mime can Teeter Dance with him.
--------------------------------------------------
Here's the breakdown:
> Turn 1
Mr. Mime - Fake Out
Electrode - Screech (high Def/Rock/Steel)
> Turn 2
Mismagius - switch in
Electrode - Explosion (hopefully both are dead)
> Turn 3
Mismagius - Perish Song (doesn't affect Soundproof Mr. Mime)
Mr. Mime - Fake Out
> Turn 4
Mismagius - Protect
Mr. Mime - Teeter Dance
> Turn 5
Mismagius - Endure
Mr. Mime - Protect
> Turn 6 (Count to 0)
Metagross - switch in
Mr. Mime - Psychic
> Turn 7 (if for some reason it's still going)
Metagross - Agility
Mr. Mime - Psychic/Protect (whatever)