Final Destination Doubles Team for Battle Tower

I wanted to make a fun 2v2 4 Pokemon team for battling friends and battle tower. Just want to get some feedback.

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Electrode @ Life Orb
Ability: Static
4 HP / 252 Atk / 252 Spe
Naughty (+Atk, -SpD)
- Explosion
- Thunderbolt
- Screech
- Thunder Wave

Fast exploding lead. Thunder Wave is for when the opponent has a Ghost in the starting two so I can paralyze it for Mismagius to handle.
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Mr. Mime @ Focus Sash?
Ability: Soundproof
216 HP / 40 SpD / 252 Spe
Timid (+Spe, -Atk)
- Fake Out
- Teeter Dance
- Protect
- Psychic/Focus Blast

Stall support, especially with Teeter Dance. Not sure about the last slot - want a SpAttack and Psychic has good STAB, but Focus Blast may be more useful with Rock/Steels left over from a Screech/Explosion.
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Mismagius @ Colbur Berry?
Ability: Levitate
252 HP / 196 Def / 60 SpD
Bold (+Def, -Atk)
- Perish Song
- Protect
- Endure
- Shadow Ball

Perish Song without Mean Look because, hopefully, at this point the opponent is only left with 2 Pokemon left.
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Metagross @ Leftovers
Ability: Clear Body
112 HP / 252 Atk / 144 Spe
Adamant (+Atk, -SpA)
- Agility
- Meteor Mash
- Earthquake
- Explosion

Agility then sweep. Explosion for a little insurance policy, but thinking about a third physical attack like Ice Punch for Ground-types. Also thought about giving Leftovers to someone else and Lum Berry to Meta so Mime can Teeter Dance with him.
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Here's the breakdown:

> Turn 1
Mr. Mime - Fake Out
Electrode - Screech (high Def/Rock/Steel)
> Turn 2
Mismagius - switch in
Electrode - Explosion (hopefully both are dead)
> Turn 3
Mismagius - Perish Song (doesn't affect Soundproof Mr. Mime)
Mr. Mime - Fake Out
> Turn 4
Mismagius - Protect
Mr. Mime - Teeter Dance
> Turn 5
Mismagius - Endure
Mr. Mime - Protect
> Turn 6 (Count to 0)
Metagross - switch in
Mr. Mime - Psychic
> Turn 7 (if for some reason it's still going)
Metagross - Agility
Mr. Mime - Psychic/Protect (whatever)
 
Protect / Endure works on the same timer. Can't use both, it's essentially using one over and over on the turn counter. Use 252 HP / 252 Spe on Missy, and Substitute > Endure (Timid nature). Spam speedy Substitutes and Protects while Perish pwns them.
 
Got it. Didn't realize the counter issue, but I'll switch to Substitute. Leaving it at Bold though since Mismagius only needs to get off the Perish Song and Mime Fake's Out whatever threats Mis most.
 
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