Ongoing Final Fantasy Tactics Advance Engagement! (BlueDogXL vs GemGem)

Doduodrio

Take a deep breath
RULES:
B3P2 Level 2 Singles
FFTA Arena
All other rules standard
Ivalice
A hot desert country inhabited by many fantastical creatures. The esteemed judges of the land ride about on their Chocobo steeds, watching over engagements, to enforce the laws of the day. They are defenders of justice and will imprison any and all unruly lawbreakers.
  • At the start of the battle and at the end of each round, two new Laws are chosen (no repeats from last round).
  • Trainers can stockpile up to 3 Judge Points (JP) for obeying the Law.
  • When a Pokémon obeys the Law, their Trainer gains 1 JP.
  • When a Pokémon breaks the Law, their Trainer loses all of their JP.
  • At the end of each round, each team will be judged:
    • If a Trainer broke the Law, they receive 1 random Penalty. If the Trainer also broke the Law last round, their active Pokémon faints.
    • If a Trainer did not obey the Law this round, they lose 1 JP.
  • When ordering, if a Trainer has 3 JP, they can use it to order a Z-Move or Combo without paying Tech, ignoring all restrictions
    • Afterwards, their JP will be reset to 0.
  • Secret Power may give the user's Trainer 1 JP.
:weakness policy: Laws (Rules that dictate what actions are and aren't allowed. Each row is a law.)
Law #​
Recommended​
Forbidden​
1​
Create a Field Condition​
Use a super-effective move​
2​
Create a condition on the opponent​
Inflict Major Status​
3​
Raise your own stat stages​
End the round with negative stages​
4​
Other moves​
Hit a Pokémon​
5​
Lower the opponent's stat stages​
Raise your own stat stages​
6​
Moves with at least 12 BAP​
Create a condition on yourself​
7​
Actions with less than 100% accuracy​
Aim​
8​
Actions with non-zero priority​
Moves with zero priority​
9​
Actions that cost HP / at least 4 EN​
Spend more than 9 EN in the round​

:red card: Penalties (Consequences for those who would dare to break the law. The following effects affect the currently active Pokémon.)
  • AP Fine: The criminal's abilities are replaced with Truant. Otherwise, inflict Sleep on the criminal for their next two (2) turns.
  • Card Fine: Inflict Sealed on the criminal, specifying each move they used this round.
  • Empty Handed: Destroy the criminal's currently held item. Otherwise, put a Potion in the opponent's backpack.
  • Gil Fine: The criminal's team loses one Technique Control. Otherwise, the criminal loses 30 HP.
  • Item Fine: Destroy a random item from the backpack. Otherwise, put a Potion in the opponent's backpack.
  • Monster Run: If there are teammates on the bench, create Stealth Rock on the criminal's field. Otherwise, the criminal loses 9 HP.
  • Stat Reductions: The criminal's five core stat stages are lowered by one (1) for their next six (8) turns.
  • Volunteer: The criminal can't earn JP next round. (The criminal can still break the Law.)

BlueDogXL
:oran berry: Oran Berry
:lum berry: Lum Berry
:muscle band: Muscle Band
:wise glasses: Wise Glasses
:wide lens: Wide Lens
:life orb: Life Orb
:expert belt: Expert Belt
:sylveon::armarouge::crucibelle:
:sv/sylveon:

Sylveon
Level 1 — EXP: 0 / 10

Docile nature (No changes)
Typing: Fairy
Abilities: Cute Charm Hidden Ability: Pixilate (Locked)

HP: 95
Atk: 5
Def: 5
SpA: 8
SpD: 9
Spe: 60
Size: 2
Weight: 2


Movepool
Level 0
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Heal Bell
Hyper Voice
Light Screen
Play Rough
Protect
Psychic
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Sing
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Work Up

Level 1
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Curse
Cut
Detect
Disarming Voice
Double Kick
Double Team
Echoed Voice
Fairy Wind
Flash
Growl
Growth
Helping Hand
Magical Leaf
Misty Terrain
Mud-Slap
Rage
Rain Dance
Safeguard
Sand Attack
Sunny Day
Swagger
Swift
Tickle
Weather Ball
Yawn
:sv/armarouge:
Armarouge
Level 1 — EXP: 0 / 10

Serious nature (No changes)
Typing: Fire/Psychic
Abilities: Flash Fire Hidden Ability: Weak Armor (Locked)

HP: 90
Atk: 5
Def: 7
SpA: 9
SpD: 6
Spe: 75
Size: 3
Weight: 4


Movepool
Level 0
Astonish
Aura Sphere
Calm Mind
Dark Pulse
Dragon Pulse
Energy Ball
Facade
Flamethrower
Flash Cannon
Focus Blast
Leer
Light Screen
Protect
Psychic
Reflect
Rest
Shadow Ball
Sleep Talk
Substitute
Will-O-Wisp

Level 1
Confuse Ray
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Night Shade
Psybeam
Psychic Terrain
Sunny Day
Taunt
Trick
Weather Ball
Wide Guard
:sv/crucibelle:
Crucibelle
Level 1 — EXP: 0 / 10

Quirky nature (No changes)
Typing: Rock/Poison
Abilities: Regenerator, Mold Breaker Hidden Ability: Liquid Ooze (Locked)

HP: 100
Atk: 8
Def: 5
SpA: 6
SpD: 6
Spe: 104
Size: 3
Weight: 2


Movepool
Level 0
Astonish
Cross Poison
Facade
Fake Tears
Iron Head
Light Screen
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Toxic
Zen Headbutt

Level 1
Acid Armor
Confuse Ray
Confusion
Defense Curl
Double Team
Helping Hand
Infestation
Iron Defense
Psybeam
Rock Smash
Rock Throw
Safeguard
Sandstorm
Sludge Bomb
Stealth Rock
Steel Roller
Swagger
Toxic Spikes
Trick
Venom Drench
Withdraw
GemGem
:Eviolite: Eviolite
:Pure incense: Pure incense
:lum berry:Lum Berry
:enigma berry:Enigma Berry
:life orb:Life Orb
:light clay: Light Clay
:red card:Red Card
:azumarill::voodoom::rhydon:
:sv/azumarill:
azumarill.png

Blasure (Azumarill) (Hex: #54ACD2)
Level 1 EXP: 00 / 10

Quirky nature ( +None, -None )
Typing:
Water.png
Fairy.png
(Water/Fairy)
Abilities: Thick Fat, Huge Power Hidden Ability: Sap Sipper (Locked)

HP: 95
Attack: 4
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 2
Weight: 3


Movepool
Level 0:
Aqua Jet
Brick Break
Dizzy Punch
Facade
Fake Tears
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Liquidation
Play Rough
Protect
Refresh
Rest
Round
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Tail Whip
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Brutal Swing
Bubble
Bubble Beam
Captivate
Charm
Confide
Curse
Defense Curl
Disarming Voice
Double Team
Encore
Hail
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Slam
Snowscape
Steel Roller
Supersonic
Swagger
Swift
Tickle
Water Gun
Water Pulse
Whirlpool
:sv/voodoom::Voodoom:
Poufée (Voodoom) (Hex: #B8312F)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing:
Fighting.png
Dark.png
Fighting/Dark
Abilities: Volt Absorb, Lightningrod Hidden Ability: Cursed Body (Locked)

HP: 95
Attack: 6
Defen.: 6
Sp.Atk: 9
Sp.Def: 6
Speed: 110
Size: 4
Weight: 4


Movepool
Level 0:
Astonish
Aura Sphere
Brick Break
Bulk Up
Dark Pulse
Earthquake
Facade
Feint Attack
Flash Cannon
Focus Blast
Hyper Voice
Ice Punch
Mach Punch
Nasty Plot
Night Slash
Play Rough
Protect
Psychic
Psycho Cut
Rest
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Vacuum Wave
Wild Charge
Work Up

Level 1:
Brutal Swing
Captivate
Charge
Coaching
Confide
Counter
Double Team
Drill Run
Dual Chop
Echoed Voice
Eerie Impulse
Helping Hand
Infestation
Mud-Slap
Pain Split
Play Nice
Power-Up Punch
Rock Smash
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tearful Look
Wrap
:sv/rhydon::Rhydon:
Cornounours (Rhydon) (Hex: #708090)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing:
Ground.png
Rock.png
( Ground / Rock )
Abilities: Lightningrod, Rock Head Hidden Ability: Reckless (Locked)

HP: 100
Attack: 9
Defen.: 9
Sp.Atk: 4
Sp.Def: 4
Speed: 40
Size: 4
Weight: 5


Movepool
Level 0:
Avalanche
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Horn Attack
Ice Beam
Ice Punch
Leer
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Tail Whip
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar

Level 1:
Ancient Power
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Drill Run
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Attack
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Gun
Whirlpool
1756499040864.png
TO WIN: Defeat all enemies!

Law #​
Recommended​
Forbidden​
6​
Moves with at least 12 BAP​
Create a condition on yourself​
9​
Actions that cost HP / at least 4 EN​
Spend more than 9 EN in the round​

GET READY!
Turn Order (1: BlueDogXL, 2: GemGem): 1
GemGem sends out and equips
BlueDogXL sends out, equips, and orders first
GemGem orders second
Doduodrio refs
 
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