Final Team...Final Rate...What will YOU Decide?!

Team Rezon
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Hey, Rezon here. Back with my new and Final team. This team will officially become my final Wifi team. I am dedicating this team to myself because it is by far the best team I have ever created. Since this is going to be my final team I am going to make this thread as good as possible. This means Threat List and Building Process will be included. Now then, this team took maybe a week or 2 to create and I'd say it was worth it. I tried many odd pokemon such as a Stealth Rock Dugtrio lead and the not so common Slowbro. I started this team on paper and it looked good there. Then I tested it on Shoddy (Sad, I know.) and saw that it sucked. So after adjusting it...alot, and making tweaks here and there, I finally came up with this team. Being 18-2 on Shoddy out of 20 matches I'd say thats pretty impressive. The only problem I see with this team is the fact that I have 2 Stealth Rock weaknesses. Also, please don't suggest any legendaries as I hate to use them, no matter what there stats are. Now why am I still talking when you could be seeing my team? Here they are...

The Lead
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Infernape (Pyro) w/ Focus Sash
Nature: Naive
Ability: Blaze
Evs: 64 Atk/ 252 SpA/ 192 Spe
Moveset:
Stealth Rock
Flamethrower
Close Combat
Vacuum Wave

The usual MixApe lead with a little twist on my behalf. Stealth Rock is a staple on nearly every lead today and this will be no different for the monkey we all know and love. Usually the first move I use, Stealth Rock aids my team later on in the match dealing damage to any switch ins. Flamethrower gives me some good STAB. Flamethrower lets me hit leads like Gengar and Azelf for good damage. Flamethrower usually does around 56% to any Hippowdon lead as well. It also 2HKOs Metagross (Occa Berry). Close Combat lets me hit Heatran for Super Effective damage, usually 2HKOing it. Close Combat has proven to be a reliable STAB move and has been a staple on nearly every Infernape since the beginning of Diamond and Pearl. Vacuum Wave is a replacement for Fake Out, and a better one at that. Instead of hitting pokemon like Heatran and Metagross for Not Very Effective damage, I can hit them with Neutral and Super Effective damage. Vacuum Wave finishes any Sashed leads like Azelf for me. Infernape has proven to me that he is a reliable lead time and time again.​

The Revenge Killer
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Gengar (Joker) w/ Choice Scarf
Nature: Modest
Ability: Levitate
Evs: 252 SpA/ 252 Spe/ 6 HP
Moveset:
Shadow Ball
Thunderbolt
Focus Blast
Trick

The best revenge killer in the game IMO. Gengar is my key to stopping Gyarados and Latias from sweeping my team. Shadow Ball stops Latias and other Psychic/Ghost types from sweeping. OHKOing Azelf and 2HKO Latias. Shadow Ball makes Gengar a big threat against other teams due to it being STAB and Gengar have base 130 Special Attack. Thunderbolt hits Gyarados, who I outspeed after 1 Dragon Dance, for an OHKO. Without this Bulky Gyarados could sweep my entire team. Thunderbolt also hits Suicune and the other Bulky Waters for me, 2HKOing all forms of Suicune, which is something I need. Focus Blast gives me perfect coverage along side Shadow Ball. Focus Blast also hits those pesky Steels, Rocks, Darks, and Normals for me. Being able to OKHO Tyranitar is a great asset. Also allows me to hit any unsuspecting Blissey switch ins. After that I will usually switch out and Trick her later. Speaking of Trick... Trick lets me screw over any incoming Blissey, Snorlax and more so that they can't comepletely wall me. Plus, even with the Choice Scarf they can't outspeed anything on my team except MAYBE Scizor. Gengar has proved itself to be a great asset to any one of my teams.

The Ninja
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Scizor (Scar) w/ Choice Band
Nature: Adamant
Ability: Technician
Evs: 248 Atk/ 248 HP/ 12 Spe
Moveset:
Bullet Punch
U-Turn
Superpower
Pursuit

Yup, your usual Choice Band Scizor with a little twist in the Evs. I reduced the Attack stats evs by 4 so I could outspeed other CB Scizors. I didn't take them out of HP because then Stealth Rock would do maximum damage. Now then, Bullet Punch is for Obvious STAB. Technician + STAB + Base 40 Power = Devastating Blow. With everything pu together there will be a 90 Power move going at you. That's more powerful then Extremespeed. U-Turn helps me scout out counters such as Magnezone and Heatran so that I can switch to the oppropriate counter. Superpower is so I can hit Rock and Steel types so that they don't completely wall which is a must on Scizor. Pursuit over Night Slash so I can put Ghost and Psychics such as Azelf and Gengar in a Check Mate posistion. I don't think theres much else to say here. You've all seen it before.

The Speedy Tyrant
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Rhyperior (MEGAHORN) w/ Life Orb/Leftovers
Nature: Adamant
Ability: Solid Rock
Evs: 252 Atk/ 252 Spe/ 6 HP
Moveset:
Rock Polish
Earthquake
Stone Edge
Megahorn

I love this giant stone monster. Life Orb would be for the extra damage while Leftovers would add to the survivability. Adamant nature over Jolly because I personally don't want to outrun Skarmory before a Rock Polish because I would want to hit it with Earthquake as he's roosting and after a Rock Polish my team can already hand Starmie for me. Rock Polish it to boost it's speed outrunning Timid Gengar which is a plus for me. Earthquake hits and Steels, Rocks etc... for Super Effective damage. Earthquake is my main form of attack, hitting anything that's grounded for some massive damage. Stone Edge is also for STAB but hits the annoying Flying types such as Salamence, Gyarados and Dragonite for me. The accuracy is a little shaky for my part but it is devastating when it hits. Megahorn hits those annoying Grass and Psychic types for me, Celebi in particular. It also OHKOs incoming Starmie and Azelf as well, whic is great since he will be slower then them. I was a little hesitant at using him at first because everyone says that Metagross is better. But after testing I found that hits STAB moves 1. Getter better coverage and 2. Have better accuracy. So, now he is a great member of my team.​

The Bulky Water
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Milotic (Trident) w/ Leftovers
Nature: Bold
Ability: Marvel Scale
Evs: 252 Def/ 108 SpA/ 148 HP
Moveset:
Surf
Recover
Ice Beam/Dragon Pulse
Toxic

An incredible, yet underused, wall. She is my main Status Absorber. But, why no Rest? That is because of Recover. I am fine with Recover instead of ResTalk. Surf is for STAB, hitting any Ground or Rock types for me. Surf also does a fair amount of damage to Skarmory, I think 2HKOing it. Recover is for obvious reasons, allowing me to heal off any taken damage. Dragon Pulse gets me near perfect coverage with Surf, while still hitting Dragons but Ice Beam hits incoming Grass pokemon and all Dragons for 4x damage. Toxic is to stall out the opponet. I have beaten a Blissey 1 on 1 before and it was a great day for. Not much else to say here except she has become a huge part in my team.​

Finish Him!
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Salamence (UbADragon) w/ Lum Berry
Nature: Adamant
Ability: Intimidate
Evs: 252 Atk/ 252 Spe/ 6 HP
Moveset:
Dragon Dance
Outrage
Earthquake
Stone Edge

I went for all physical instead of mixed because my team can already take out Skarmory ahead of time. Dragon Dance is for obvious reasons, boosting it's stats to allow it to sweep. Outrage is a staple on nearly every Salamence in todays Metagame, and for a good reason. OHKOing many pokemon in the game and 2HKOing the rest is no upset. I love that move. Earthquake hits the grounded steels like Metagross for a 2HKO. Stone Edge is for those pesky Flying types which are REALLLY ANNOYING. Do I really need to explain any more?​

Final Glance
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Might Change:
SD Lucario > ???


DD Kingdra > Salamence

^^If Change Is Made^^

ParaFlinch Togekiss > Milotic

Thank You
 
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