Finally Back? OU RMT

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I'm sure not many of you noticed, but I haven't posted a RMT here in a while. Well that's because everytime I tried to make a new team, I got insanely bored and quit. Obviously, not having an active team that worked hurt my laddering, and I eventually stopped battling often. But hopefully, after making myself sit down and make a team, I'll be back in business with this one.

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YEAH, the return of GyaraVire AND Slowbro, on the same team.​

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Celebi @ Leftovers
Impish
Natural Cure
252 HP, 220 Def, 36 Spe
Stealth Rock
Seed Bomb
Zen Headbutt
U-Turn

So this is a set I kinda tweaked for my own needs, and I'm not really sure it works to Celebi's full potential, but it hasn't been completely Terrible lately. I found myself with the other 5 members inplace, and need stealth rocks and a grass type, so Celebi was the natural choice. Seed Bomb and Zen Headbutt for STAB, and dealing with Swamperts and Infernapes. U Turn so it can scout and deal damage after setting up Stealth Rocks, rather than just switching. This is probably the moveset that I'm looking for the most help on.
Walled By: Steels​

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Gyarados @ Lifeorb
Jolly
Intimidate
252 Atk, 172 Spe, 86 HP
Waterfall
Dragon Dance
Earthquake
Ice Fang

I would absolutely LOVE to use Feraligatr here, but Gyarados has that damn Earthquake Immunity! anyways, I put 172 speed EVs because most Jolly Gyarados carry 168 (see what I did thar?) I think everyone know Gyarados's destructive capabilities, and if you don't, I don't really want you rating my team. Waterfall is a Reliable STAB, added Flinch Rate is a mere bonus. Dragon Dance, because, well honestly, it's the greatest move in the game. Earthquake and Ice Fang are for the best coverage I can get on this bad boy.
Walled By: Not a whole lot, bulky waters do the best.

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Slowbro @ Leftovers
Bold
Own Tempo
212 HP, 252 Def, 44 SpA
Surf
Slack Off
Ice Beam
Flamethrower

So this is an idea I had, and I haven't ran the calcs yet, but I think it might be a semi decent Gyarados Counter. maxing his 110 base def and adding a very large portion to his 95 base HP, I think he'll beable to take either 2 normal Outrages or 1 DD outrage, which is all he needs to survive in order to OHKOwith Ice Beam. Surf provides reliable STAB and adds to coverage of course. Flamethrower was my third of choice because I found myself not having very much fire on the team, and i needed some more, but this makes me walled to hell and back by bulky waters.
Walled By: Bulky Waters

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Porygon2 @ Lum Berry
Bold
Trace
252 HP, 120 Def, 40 SpA, 96 SpD
Ice Beam
Discharge
Hidden Power {Ground}
Recover

The old countermon Porygon2. I've always wanted to try this thing and it fit into my team rather well, so I decided to try it. The moveset is based on the pokemon it's used to counter for the most. Ice Beam dominates Salamence, after it traces and intimidates it. Discharge does the same to Gyarados. Hidden Power Ground is what I thought was the best choice for those pesky Heatrans, that might be firing off fire attacks for me to absorb, although I think the only pokemon that gets a fire attack aimed at is Celebi. Recover is for restoring 50% health when I need it (duh).
Walled By: Anything with high SpD.
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Magnezone @ Choice Scarf
Timid
Magnet Pull
6 HP, 252 Spe, 252 Atk
Thunderbolt
Hidden Power [Ice]
Flash Cannon
Explosion

If Celebi was #1 on the help list, this is a close #2. I'm not sure if this is the set Ineed or not, I'm thinking of trading Hidden Power Ice for either Grass or Fire. Does Thunderbolt OHKO Scizor? Do I need another Ice Move when I have one on 4 other pokemon? Got Milk? These are all very important questions I need answered. Anyways, I did opt to go with Magnezone over Mite because of the much added bulk, but oh wells. Thunderbolt and Flash Cannon are for reliable STABs and Explosion is so I can charge mah lazorz and asplode.
Walled By: Ground types without terrible SpD, some other stuff...

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Electivire @ Life Orb
Lonely
Motor Drive
252 Atk, 80 SpA, 176 Spe
Thunderbolt
Ice Punch
Cross Chop
Flamethrower

Ah yes, the good ol' Electivire combo is slipping in useage because, well because it kinda isn't that amazing unless you have great prediction and your opponent doesn't. But with the slipping of the useage of Electivire, it is less expected and can be abused more. The set, I'm not entirely sure on. I think I might need to switch either HP Ice on Magnezone or Ice Punch on this guy for HP Grass, but not sure. Thunderbolt is to deal with Bulky Waters, which is needed. Ice Punch is for those dragons and that stupid Gliscor that eats my Thunderbolt like it's nothing. Cross Chop is fizzo the steel homies. and Flamethrower is for that bastard Scizzor -.-.
Walled By: Anything that enjoys taking wide coverage from decent attack and Special attack.



So there you have it, hopefully this team will see the success of my past thought out teams, but it might need some improvements. Post them all. post them or I'll kill you AND your pet hamster. Yeah, I knew you had a pet hamster, that's because I'm outside your window right now waiting to pounce on you if you don't post them. Yeah, scared now huh? Yeah that's right, post away.​
 
Thunderbolt on Scarf Zone doesn't OHKO Scizor. Add HP Fire over HP Ice to get the KO on Scizor. Honestly Electivire isn't as hyped as it used to be. Sure it has great coverage but the base power of its moves is not good enough in this metagame. By all means give Electivire a shot, but maybe consider Specs Jolteon.

Have to go, will possibly post again later.
 
Be careful using Celebi as a lead, it might quickly get TrickScarfed. Also, how are you dealing with Infernapes when they hit you first? Without Atk EVs it might not even be a OHKO.

Any Rotom appliance will give you a lot of trouble. They can wall everything that doesn't get hit hard by its STAB Shadow Balls and Electric move. Zapdos should also be a main concern of yours. If your Vire doesn't get Motor Drive's speed boost Roost Zapdos is going to beat it.

(Salamence counter, not Gyarados counter for Slowbro?) Either way Slowbro isn't going to survive long vs. Life Orbed Salamence.

You've got two waters and two electrics and one of each 4x weak to something.

I'd put Expert Belt on Vire because if you mispredict with LO you're down 10% of your health.

I'd switch out Vire or Slowbro for something that can take hits from all ends of the spectrum (ex. Blissey).

Flash Cannon has meh coverage... I think ScarfZone is a bit frail and is terribly predictable. It might work to kill off some Jirachi and Metagross, but there's not much else it could do with a -Atk Explosion...

Ttar with one DD wrecks this team pretty much completely...

Also you have no phazer, so CMers and BP teams will have a field day with your team.

In order for this team to work you need to have near perfect prediction every single battle and chances are that's not gonig to be all that possible. I'd give yourself some means of healing and/or sturdier walls (Suicune has better HP than Slowbro, better SDef etc.) to fall back on just in case something doesn't go to plan and for generally making your team stick around longer.
 
It seems you have a pretty big weakness to Tyranitar. Nearly any type of Tyranitar will give you insane amounts of trouble, DD Tars will probably cause you the most trouble being able to OHKO, or 2HKO your entire team after a boost.

Consider a Scarf Celebi, with Trick as the item. That seems pretty useful on paper, trick the scar away when not needed, helps get a jump on most common leads, it'd be a neat anti lead with the right set. Earth Power/Hp Fire/Leaf Storm/Trick.

Secondly I'd reccomend dropping both Slowbro and Porygon 2 in place for a Vaporeon, freeing up space and still doing a relatively similar role. Wish/Protect/HP Ice/Ice Beam could work, but I think you'll really want surf in here, up to you though.

I'd use the next slot to throw in a Scizor or a Lucario, so that you have a good late game sweeper, and it can switch in on a lot of things thanks to their above par typing. A CB Scizor could help out a lot in clearing the way, while a Jolly Lucario could be a great late game finisher depending on how you use your Gyarados. I'd try out Lucario first, SD/CC/Stone Edge/E-Speed is the set I would reccomend, hits damn near everything, (or it does hit everything, I forget ^_^.)

Drop your Electivire for a Mamoswine, since Electivire really won't cut it. Teams are generally offensive, or stall right now, which really doesn't help out Vire since it's not fast enough after a boost for a lot of the common scarfers and it doens't hit hard enough to break most walls. A Mamoswine could keep most Dragons in check, give you an Electric immune, and just be a great asset in general. A Mamoswine with SR would be optimal since I suggested that your celebi drops it, but you could run a strictly attacking Mamoswine if you feel that would be best for you.

On one last note, I see Heatran troubling this team some slight trouble, but an unexpected Scarf Earth Power should help that out a bit, and even then you have Gyarados/Vaporeon, but still watch out for that.

Well that's really all I have for this team, good luck and I hope I helped a bit.
 
After going to bed and getting up... wth was I thinking? lol. This team is either going through DRASTIC changes or I'll have to make a new thread entirely. Slowbro doesn't have the 130 base def I saw it have at 1 o clock last night o.0 making it near useless, and can't survive 2 outrages for the counter. I have an Ice attack on 5 of my pokemon.

Current New Team Progress: 5/6, roadblock at lead...

EDIT by TAY: Closed at request of OP.
 
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