Finally Happy with my XY OU team! Pls rate

Hey guys! I took a considerable break from competitive battling between the 5th and 6th generation, I remember the early beta of XY's OU. I have now noticed that the metagame is in the process of settling and I'm happy to conclude that it's a more varied and balanced meta than in 5th gen. At first I tried my luck with my team from BW unchanged - I had considerable success with it (~1850 tops) despite it not using almost any mainstream Overused pokemon (Alakazam, Latias, Porygon2, Mamoswine, Dragonite, Volcarona). Every single of these Pokemon could hold its own and seriously damage entire teams back in the day, so you can only imagine my disappointment when the sixth generation came and the team started getting whupped left and right. So I decided to get a little up to date with my Pokemon and experimented a lot, first switching out one or two of them for others, then more. Overall I hit modest success (1500) but then after more experiments, I declined to 1250. But with the shape of my team as of today, I rebounded to 1400 with an almost unbroken winning streak today. So here's what it looks like now:


Assholenite (Dragonite) @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 252 Spd/4 Def
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Extreme Speed

I've had Dragonite for a long, long time, as it has always been one of my favorite Pokemon. This thing is just reliable in almost every way. But I had found myself unable to tap into its full potential and make sweeps, mostly due to the fact that I had no hazard removal in the team, which hindered its Multiscale. Also, I had yet to discover the fantastic item of Weakness Policy. It and two Dragon Dances and at least three Pokemon are guaranteed to go down, 'nuff said.


Pwncarona (Volcarona) (M) @ Leftovers
Ability: Flame Body
EVs: 240 HP / 16 Spd / 252 Def
Timid Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost

This has still to be my single most loved Pokemon. All the matches it won me single-handedly, all those 5-1 situations it successfully reversed... Volcarona acts as a special wall, tank and a late-game cleaner, although I've found that it can be switched to good effect at any point in the game (of course bar the times when Stone Edge users are still in). Thanks to Quiver Dance, Volcarona doesn't fear water at all and even fares decently against Rotom-W. It also takes only around 33% of its HP from Earthquakes from utility Garchomp, letting it set up and destroy it with Bug Buzz. The only Pokemon it fears are Stone Edge users. Its defense-focused EV spread also surprises other users who use all-out attacking Volcaronas instead, which are unfortunately too soft on the physical side. After two Quiver Dances, mine can steamroll almost everything anyway. I've found Stealth not to be a problem either, since I can just Roost to heal the damage in one turn - tricky if the opponent is faster, but strangely enough it doesn't really happen all that often. All in all, I'm never getting rid of this thing.


Su Lang Manchu (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Spd / 4 Def / 252 Atk
Jolly Nature
- Rapid Spin
- Rock Slide
- Earthquake
- Iron Head

After hours of searching and thinking, I think I finally found what I needed with this little critter. It's so good that instead of spinning right away, I actually attack people with it, and they still die, 'nuff said. The only thing I'm wondering about is to leave Air Balloon on it or to give it something else - Earthquake wasn't attempted on it all that many times in fact.


Doctor Death (Mamoswine) (M) @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Ice Shard
- Stone Edge
- Earthquake
- Endeavor

Mamo was very effective last gen in terms of OHKOing stuff with his Earthquake and executing the FEAR strategy with Endeavor + Ice Shard. I put Stone Edge on it only recently, since its role is no longer Stealth Rocking. But it could perhaps be swapped out for Superpower. Not sure. Also, even though I like this Pokemon as lot, it seems to really have gotten the short end of the stick defense-wise this gen. Almost everyone has moves that are super-effective against Ice, that's why I'm open to switching this one out for a better option.


Wang (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 108 Spd / 148 Def
Bold Nature
- Taunt
- Will-O-Wisp
- Stealth Rock
- Ice Beam

I found this setup quite nifty, as I was thinking of having an utility Pokemon too. I used a defensive spread to make it last, since it has no recovery due to the moveset. Taunt stops stall, entry hazards, Trick and other nasty stuff, Will-O-Wisp is for disabling physical attackers and Ice Beam is an anti-Dragon measure. Please let me know if there's a better alternative to this setup.


Percival (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
EVs: 244 HP / 12 Def / 4 Spd / 124 SAtk / 124 Atk
Quiet Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- King's Shield
- Shadow Sneak
- Shadow Ball
- Sacred Sword

Last but not least -this thing is simply amazing when used correctly. This is what happens, when it is:
http://replay.pokemonshowdown.com/ou-133125299

Sweeping, disabling opponents, breaking walls, breaking setup sweepers, Aegislash can do it all. Weakness Policy has quite a good chance at activating when it's in its Shield Forme when taking an attack, and after that it can wreak havoc. No setup moves on this set, since all of the moves get used quite frequently. When I discovered Aegislash, my success rate skyrocketed for a while and right now when the team has spinning support in the form of Excadrill everyone has better synergies, Aegislash included.

So, I understand this team wasn't really made on a concept - just an assemblage of Pokemon that I've noticed stand out individually. Getting utility in the form of Mew and Excadrill overall, things have improved for me recently. Still, I await a rate and advice as to what to improve! Thanks in advance, guys.
 
Actually a pretty decent team overall, I don't see a huge weakness straight out the gate but your team could have trouble with Talonflame late game, (you can definitely play around it but with Volc being your late-game sweeper you might want to be able to handle it a bit better) that and you already having a sweeper in Volc I would recommend switching Dragonite to a Banded set so you have a really strong revenge killer.

Dragonite @ Choice Band
Ability: Multiscale
Happiness: 0
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Extreme Speed
- Outrage
- Earthquake
- Dragon Claw
Play around with the Outrage spot to handle your threats as well.

I would recommend adding Defog to Mew as well since Stealth Rocks will do half to Volc, break Dragonite's Multiscale and Mamo's Sash. Your choice on what you want to remove from that set but I would probably say SR since you'd be Defogging it away most of the time and you already have a dedicated rocker in Mamo. Finally, I'd recommend switching Weakness Policy to Spooky Plate or Air Balloon on Aegislash. I used to be a WP Aegi user but I've found that it is just too slow to really take full use of the item and Spooky Plate really makes Shadow Ball even harder to switch into.
 
Actually a pretty decent team overall, I don't see a huge weakness straight out the gate but your team could have trouble with Talonflame late game, (you can definitely play around it but with Volc being your late-game sweeper you might want to be able to handle it a bit better) that and you already having a sweeper in Volc I would recommend switching Dragonite to a Banded set so you have a really strong revenge killer.

Dragonite @ Choice Band
Ability: Multiscale
Happiness: 0
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Extreme Speed
- Outrage
- Earthquake
- Dragon Claw
Play around with the Outrage spot to handle your threats as well.

I would recommend adding Defog to Mew as well since Stealth Rocks will do half to Volc, break Dragonite's Multiscale and Mamo's Sash. Your choice on what you want to remove from that set but I would probably say SR since you'd be Defogging it away most of the time and you already have a dedicated rocker in Mamo. Finally, I'd recommend switching Weakness Policy to Spooky Plate or Air Balloon on Aegislash. I used to be a WP Aegi user but I've found that it is just too slow to really take full use of the item and Spooky Plate really makes Shadow Ball even harder to switch into.

Well, as for revenge killing I haven't had problems pulling it off - Mamo with sash guarantees at least one Earthquake plus it has Ice Shard, Dragonite can do at least 25% damage with Extremespeed anyway and Aegislash has Shadow Sneak with which it does heavy damage - it's also sturdy. I need Dragonite as a physical sweeper, as having only a special sweeper in Volcarona can sometimes have me walled (if the opponent has toxic - if they don't, they're going down).

As for Defog on Mew - haven't really thought abouth that, since Excadrill is my hazard remover and I need Mew to set them up. Mamoswine isn't really suited to go out as the lead since it's too vulnerable to many types, yet at the same time too essential offensively to sacrifice. Mew is more of a suicide lead that I don't really switch back even if I save it after it's set the rocks. Maybe it would be better to get Deoxys-S with the same moves instead?
 
Well, as for revenge killing I haven't had problems pulling it off - Mamo with sash guarantees at least one Earthquake plus it has Ice Shard, Dragonite can do at least 25% damage with Extremespeed anyway and Aegislash has Shadow Sneak with which it does heavy damage - it's also sturdy. I need Dragonite as a physical sweeper, as having only a special sweeper in Volcarona can sometimes have me walled (if the opponent has toxic - if they don't, they're going down).

As for Defog on Mew - haven't really thought abouth that, since Excadrill is my hazard remover and I need Mew to set them up. Mamoswine isn't really suited to go out as the lead since it's too vulnerable to many types, yet at the same time too essential offensively to sacrifice. Mew is more of a suicide lead that I don't really switch back even if I save it after it's set the rocks. Maybe it would be better to get Deoxys-S with the same moves instead?
If you aren't using Mamoswine as a lead than it is definitely outclassed offensively. Just switch it for Scarf Garchomp to revenge and hit hard with Earthquake.
 
Wang (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 108 Spd / 148 Def
Bold Nature
- Taunt
- Will-O-Wisp
- Stealth Rock / Softboiled
- Superpower / Knock Off

The evs spread is correct. U can think to remove endeavor (how much time works on 10 match? 1?) on mamo for stealth rocks and go with softboiled. Instead of ice beam, u can think to go with superpower for sharp and ttar (common switch) or knock off, for a real wallbreaker set. Ice beam is pretty meh without stab and evs in satk.
 
Very interesting advice, guys! Perhaps I'll go for a Garchomp. I'm not really all that into scarfers though, as they kill momentum, and I can't afford any more setup sweepers on the team. Life orb, maybe?

As for Endeavor, I use it quite a lot, though indeed, not as much as last gen. Check out this match for an example of the wonders it can work:
http://replay.pokemonshowdown.com/ou-133473111
It is tricky though - I would optimally need to decrease Mamo's speed as much as possible for Endeavor to get maximum potential, but that would make it useless for everything else actually. I should probably swap Endeavor out for Superpower, but keep the Focus Sash.

For now, though, I have switched out Mew for

Deoxys-S
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
Item: Focus Sash
Stealth Rock
Spikes
Taunt
Fire Punch

It's much frailer, but quite reliable at setting up the hazards. The Mew setup proposed by Dalai_Drama seems almost too tempting, though, so I'll give it a shot for now, with Knock Off. And give Mamo Superpower instead of Endeavor.

Please propose a non-ground alternative to Mamo, though, as with it I have 3 Earthquake users. Maybe it would be better to get something that can use Fighting/Psychic/Dark?
 
I used the Mew set as suggested and it works wonders. It cripples Pokemon with burn and Knock Off and has lots of survivability too, even without Softboiled.

I also switched Mamoswine out for a Mega Tyranitar and gave Excadrill Sand Rush instead of Mold Breaker so that they synergize better. It's the classic T-tar build suggested in Smogon's Mega Stones article. It has Ice Punch for its coverage move now, but I think I'll change i to Earthquake, which is more reliable. But that would make three Pokemon with Ground-type moves in my party, while I desperately need Ice-typed attacks. So for now I'll keep Tyranitar as it is and see how it goes.
 
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