Well some of you might have remembered my previous RMT. It revolved around Gardevoir's screens and allowed Azelf or Kingdra to sweep, but it proved itself too gimmicky in the long run. I've built quite a few of my teams around her already, but every time I play it for more than a few days it's problems really start to stand out and I find out that I can only switch Gardevoir into relatively weak special attacks or Flash Fire/Volt Absorb/Water Absorb/Motor Drive Pokemon and that team slot could have possibly be used for something better. Finally willing to let her go, I've come up with a team that is finally more consistent, but it still has a few problems that require tweaking.
Also, sorry if I'm posting too many as my UU RMT hasn't been bumped off the first page yet, although it has been more or less finished already.
Basically what I was aiming for was simply put, a balanced team.
(Changes are Underlined)
TEAM OVERVIEW:
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Serva (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Fire Punch
- Iron Head
- U-Turn
SPECIFIC ROLE: Stealth Rocks, Flinch-hax, Late-game Clean-up, Scout
Thanks to Haunterfan for this suggestion too. It's been performing it's role quite well. The only leads that I will switch out of (Or U-Turn, if I'm confident that I'm faster) are Heatran, Infernape or Metagross leads, but Jirachi more or less gets up the rocks as soon as possible and gives me lots of coverage. The main killer here is U-Turn that helps me to scout and knock some residual damage into any pokemon that does not resist bug-type moves and Fire Punch that knocks out Scizor or any Steel types that are foolish enough to stay in.
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Keep (Swampert) @ Leftovers
Ability: Torrent
EVs: 236 HP/216 Def/56 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Protect
SPECIFIC ROLE: Sweep Buffer, Resistance Maniac
Suggested by Haunterfan, thanks alot! I require a pinch of prediction more in order to use this guy effectively but he's been really helpful in helping out my team's weaknesses so far. He provides me with some kind of a buffer zone in case the opponent outpredicts me or forces me into making a mistake and allows me to not get completely swept by a CBtar.
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Thannie (Scizor) (F) @ Choice Band
Ability: Technician
EVs: 140 HP/252 Atk/100 Def/16 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
SPECIFIC ROLE: Choice Band Scizor!
It's CB Scizor. As usual, I need the added protection of a good, powerful priority move and a decent scout. CB Scizor definitely fufills that role. I gave it a more physically defensive EV spread because Scizor is also my main switch-in to Outrages, although I've been considering using Jirachi over Celebi for a while; I don't have a reliable move that could possibly be put in the third move slot though.
---
Veckorial (Tyrnitar) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/52 Atk/176 SAtk/28 Spd
Quiet nature (+Satk, -Spe)
- Substitute
- Focus Punch
- Dark Pulse
- Ice Beam
SPECIFIC ROLE: Wallbreaker, BOAH
After trying this out, I've come to a conclusion that this guy alongside Rotom and Gyarados can really pack a huge punch. Ice Beam decimates Dragon and Ground-type switch-ins,altough I'm considering using HP Grass or Thunderbolt instead... I'm not sure, but Boah is the only guy on my team with an Ice-type attack so I wouldn't have much of a choice, anyway.
An excellent wallbreaker with key resistances to Psychic and Fire, he also acts as a Scizor and Infernape lure, which I would naturally bring out Rotom and Gyarados to counter.
---
Rosestorm (Gyarados) (F) @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge
SPECIFIC ROLE: Physical Sponge, Physical Sweeper
Will always be a mainstay in most of the standard teams that I build now. Many a time I've went 6-0 with this guy because of Taunt and how other simply think I'm running a set with more coverage. I believe this is the standard Bulkydos, running the set right off the analysis. I need this guy, although I might considering bringing back Tyranitar (or someone else as Starmie and Jolteon threaten him too) as Rotom really gives this guy a hell lot trouble sweeping.
---
Cannon (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Will-o-wisp
SPECIFIC ROLE: Status Absorber
I lose a special sweeper in favor of a status absorber. However, the very fact that it's Rotom-H means I can switch him into opposing Scizor and chase them away as they fear an Overheat while they have no idea that I'm running a Resttalk version!
---
Also, sorry if I'm posting too many as my UU RMT hasn't been bumped off the first page yet, although it has been more or less finished already.
Basically what I was aiming for was simply put, a balanced team.
(Changes are Underlined)
TEAM OVERVIEW:






---

Serva (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Fire Punch
- Iron Head
- U-Turn
SPECIFIC ROLE: Stealth Rocks, Flinch-hax, Late-game Clean-up, Scout
Thanks to Haunterfan for this suggestion too. It's been performing it's role quite well. The only leads that I will switch out of (Or U-Turn, if I'm confident that I'm faster) are Heatran, Infernape or Metagross leads, but Jirachi more or less gets up the rocks as soon as possible and gives me lots of coverage. The main killer here is U-Turn that helps me to scout and knock some residual damage into any pokemon that does not resist bug-type moves and Fire Punch that knocks out Scizor or any Steel types that are foolish enough to stay in.
---

Keep (Swampert) @ Leftovers
Ability: Torrent
EVs: 236 HP/216 Def/56 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Protect
SPECIFIC ROLE: Sweep Buffer, Resistance Maniac
Suggested by Haunterfan, thanks alot! I require a pinch of prediction more in order to use this guy effectively but he's been really helpful in helping out my team's weaknesses so far. He provides me with some kind of a buffer zone in case the opponent outpredicts me or forces me into making a mistake and allows me to not get completely swept by a CBtar.
---

Thannie (Scizor) (F) @ Choice Band
Ability: Technician
EVs: 140 HP/252 Atk/100 Def/16 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
SPECIFIC ROLE: Choice Band Scizor!
It's CB Scizor. As usual, I need the added protection of a good, powerful priority move and a decent scout. CB Scizor definitely fufills that role. I gave it a more physically defensive EV spread because Scizor is also my main switch-in to Outrages, although I've been considering using Jirachi over Celebi for a while; I don't have a reliable move that could possibly be put in the third move slot though.
---

Veckorial (Tyrnitar) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/52 Atk/176 SAtk/28 Spd
Quiet nature (+Satk, -Spe)
- Substitute
- Focus Punch
- Dark Pulse
- Ice Beam
SPECIFIC ROLE: Wallbreaker, BOAH
After trying this out, I've come to a conclusion that this guy alongside Rotom and Gyarados can really pack a huge punch. Ice Beam decimates Dragon and Ground-type switch-ins,altough I'm considering using HP Grass or Thunderbolt instead... I'm not sure, but Boah is the only guy on my team with an Ice-type attack so I wouldn't have much of a choice, anyway.
An excellent wallbreaker with key resistances to Psychic and Fire, he also acts as a Scizor and Infernape lure, which I would naturally bring out Rotom and Gyarados to counter.
---

Rosestorm (Gyarados) (F) @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge
SPECIFIC ROLE: Physical Sponge, Physical Sweeper
Will always be a mainstay in most of the standard teams that I build now. Many a time I've went 6-0 with this guy because of Taunt and how other simply think I'm running a set with more coverage. I believe this is the standard Bulkydos, running the set right off the analysis. I need this guy, although I might considering bringing back Tyranitar (or someone else as Starmie and Jolteon threaten him too) as Rotom really gives this guy a hell lot trouble sweeping.
---

Cannon (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Will-o-wisp
SPECIFIC ROLE: Status Absorber
I lose a special sweeper in favor of a status absorber. However, the very fact that it's Rotom-H means I can switch him into opposing Scizor and chase them away as they fear an Overheat while they have no idea that I'm running a Resttalk version!
---