





Hey folks. Haven't posted for a good long while, been busy with life and shit. I decided to get back into competitive battling and LC intrigued me so I went for it.
Basic premise of this team was to have a bulky backbone, a cleric and hazard control and ways to abuse (IMO) the best move in LC, knock off. A lot of threats are way more manageable when their berry juice/eviolite is gone and, save for a couple of members, my team is full of bulky little shitters that can go toe-to-toe with almost anything and come out the other side. Individual pokémon on my team can do tremendous amounts of work by themselves, and I have the support necessary to survive in drawn-out matches. It's been fairly successful so far, but a little bland, and I'm looking for advice to spice it up and take it into the top ranks.
Let's get to it...
Wave Racer (Tirtouga) @
Ability: Solid Rock
Jolly, 4 HP/212 Atk/12 Def/76 Sp.Def/180 Speed
~Shell Smash
~Waterfall
~Earthquake
~Rock Slide
Solid Rock bulky turt <3 This little baby is often preserved for a lategame sweep, once I've handled opposing fighting priority/sashes. He's strong and fast and has good coverage, not much to say. I don't feel the need for aqua jet here since I have other forms of priority on my team and would rather have a powerful STAB with the haxy flinch chance. Berry Juice and Solid Rock give me a lot of setup opportunities throughout a match.
Lindsay Lowend (Spritzee) @
Ability: Aroma Veil
Bold, 212 HP/196 Def/12 Sp.Atk/76 Sp.Def/12 Speed
~Moonblast
~Aromatherapy
~Wish
~Protect
Spritz is my bulky pivot/cleric and answer to the fighting spam that you see a lot of in LC. Timburr, Scraggy, Mienfoo, they all fall to this little blob. She provides utility and support in the form of wish and aromatherapy, and it's very hard to stop her from doing her thing thanks to Aroma Veil. I'm considering replacing protect with CM in order to generate another potential wincon.
Flight Facilities (Vullaby) @
Ability: Overcoat
Careful, 116 HP/156 Def/156 Sp.Def/36 Speed
~Brave Bird
~Knock Off
~Roost
~Defog
Meet the Lugia, uhh, Yveltal of LC?? Baby bird doesn't die to anything, ever, knocks off like a champ and eats up fighting types. Doesn't take any shit from Foongus thanks to Overcoat. Brave bird is obligatory STAB that hits hard, defog gives me some breathing room vs spike stacking and roost is reliable recovery. I'm really happy with how she's performing on my team, she makes things a lot less scary.
Maxo (Timburr) @
Ability: Guts
Impish, 76 HP/196 Atk/76 Def/156 Sp.Def
~Drain Punch
~Mach Punch
~Knock Off
~Poison Jab
A fighting type is pretty much a necessity in LC to check nasty threats such as Pawn/Pory/Turt. Timburr provides bulk in spades, absorbs status with Guts, has great utility with kock off yet again, regen with drain punch and excellent priority with a hard-hitting mach punch. Poison jab is mainly here for Cottonee/Snubbull. Timburr is a very solid fighting type and lets me handle a lot of potential threats.
Saint Pepsi (Pawniard) @
Ability: Defiant
Jolly, 156 Atk/36 Def/116 Sp.Def/196 Speed
~Iron Head
~Knock Off
~Sucker Punch
~Stealth Rock
Pawniard is arguably the most powerful pokémon in LC now that Missy's gotten the boot. He certainly is useful. STAB knock off from 17 attack takes a big chunk out of anything, sucker punch is strong reliable priority, iron head donks fairies and SR is SR.. no need to explain how good it is. I ran bulky eviolite Pawn with 16 speed since I prefer sticking around to having slightly more damage from LO.
Anamanaguchi (Bunnelby) @
Ability: Huge Power
Adamant, 228 Atk/52 Def/220 Speed
~Return
~Earthquake
~U-Turn
~Wild Charge
Bunbun is my secret weapon, and often earns his keep as a scout before turning into a terrifying lategame cleaner. 28 attack and 22 speed is pretty hard to stomach, and if steel/rock/ghost types have been eliminated then his nuclear powered return can clean house. The defense EVs, while meagre, have a vital role; they give me a good chance of living an adamant acrobatics from Fletch. Wild charge could be thief/quick attack, I just chose it for a solid hit on Gastly. It's kind of just filler.
Well that's the team. I hope you enjoyed reading and feel free to drop in and provide criticism/feedback!
Here's a replay I happened to save; http://replay.pokemonshowdown.com/lc-155740392
Update: Replay after making a couple of changes, won after a pretty huge misplay in saccing Turt for no good reason (this is how games usually end, Bunnelby OHKOing a full HP Mienfoo); http://replay.pokemonshowdown.com/lc-156529248
And here's the import if you feel like trying the team out;
Basic premise of this team was to have a bulky backbone, a cleric and hazard control and ways to abuse (IMO) the best move in LC, knock off. A lot of threats are way more manageable when their berry juice/eviolite is gone and, save for a couple of members, my team is full of bulky little shitters that can go toe-to-toe with almost anything and come out the other side. Individual pokémon on my team can do tremendous amounts of work by themselves, and I have the support necessary to survive in drawn-out matches. It's been fairly successful so far, but a little bland, and I'm looking for advice to spice it up and take it into the top ranks.
Let's get to it...

Wave Racer (Tirtouga) @

Ability: Solid Rock
Jolly, 4 HP/212 Atk/12 Def/76 Sp.Def/180 Speed
~Shell Smash
~Waterfall
~Earthquake
~Rock Slide
Solid Rock bulky turt <3 This little baby is often preserved for a lategame sweep, once I've handled opposing fighting priority/sashes. He's strong and fast and has good coverage, not much to say. I don't feel the need for aqua jet here since I have other forms of priority on my team and would rather have a powerful STAB with the haxy flinch chance. Berry Juice and Solid Rock give me a lot of setup opportunities throughout a match.

Lindsay Lowend (Spritzee) @

Ability: Aroma Veil
Bold, 212 HP/196 Def/12 Sp.Atk/76 Sp.Def/12 Speed
~Moonblast
~Aromatherapy
~Wish
~Protect
Spritz is my bulky pivot/cleric and answer to the fighting spam that you see a lot of in LC. Timburr, Scraggy, Mienfoo, they all fall to this little blob. She provides utility and support in the form of wish and aromatherapy, and it's very hard to stop her from doing her thing thanks to Aroma Veil. I'm considering replacing protect with CM in order to generate another potential wincon.

Flight Facilities (Vullaby) @

Ability: Overcoat
Careful, 116 HP/156 Def/156 Sp.Def/36 Speed
~Brave Bird
~Knock Off
~Roost
~Defog
Meet the Lugia, uhh, Yveltal of LC?? Baby bird doesn't die to anything, ever, knocks off like a champ and eats up fighting types. Doesn't take any shit from Foongus thanks to Overcoat. Brave bird is obligatory STAB that hits hard, defog gives me some breathing room vs spike stacking and roost is reliable recovery. I'm really happy with how she's performing on my team, she makes things a lot less scary.

Maxo (Timburr) @

Ability: Guts
Impish, 76 HP/196 Atk/76 Def/156 Sp.Def
~Drain Punch
~Mach Punch
~Knock Off
~Poison Jab
A fighting type is pretty much a necessity in LC to check nasty threats such as Pawn/Pory/Turt. Timburr provides bulk in spades, absorbs status with Guts, has great utility with kock off yet again, regen with drain punch and excellent priority with a hard-hitting mach punch. Poison jab is mainly here for Cottonee/Snubbull. Timburr is a very solid fighting type and lets me handle a lot of potential threats.

Saint Pepsi (Pawniard) @

Ability: Defiant
Jolly, 156 Atk/36 Def/116 Sp.Def/196 Speed
~Iron Head
~Knock Off
~Sucker Punch
~Stealth Rock
Pawniard is arguably the most powerful pokémon in LC now that Missy's gotten the boot. He certainly is useful. STAB knock off from 17 attack takes a big chunk out of anything, sucker punch is strong reliable priority, iron head donks fairies and SR is SR.. no need to explain how good it is. I ran bulky eviolite Pawn with 16 speed since I prefer sticking around to having slightly more damage from LO.

Anamanaguchi (Bunnelby) @

Ability: Huge Power
Adamant, 228 Atk/52 Def/220 Speed
~Return
~Earthquake
~U-Turn
~Wild Charge
Bunbun is my secret weapon, and often earns his keep as a scout before turning into a terrifying lategame cleaner. 28 attack and 22 speed is pretty hard to stomach, and if steel/rock/ghost types have been eliminated then his nuclear powered return can clean house. The defense EVs, while meagre, have a vital role; they give me a good chance of living an adamant acrobatics from Fletch. Wild charge could be thief/quick attack, I just chose it for a solid hit on Gastly. It's kind of just filler.
Well that's the team. I hope you enjoyed reading and feel free to drop in and provide criticism/feedback!
Here's a replay I happened to save; http://replay.pokemonshowdown.com/lc-155740392
Update: Replay after making a couple of changes, won after a pretty huge misplay in saccing Turt for no good reason (this is how games usually end, Bunnelby OHKOing a full HP Mienfoo); http://replay.pokemonshowdown.com/lc-156529248
And here's the import if you feel like trying the team out;
Wave Racer (Tirtouga) @ Berry Juice
Ability: Solid Rock
Level: 5
EVs: 4 HP / 212 Atk / 12 Def / 76 SpD / 180 Spe
Jolly Nature
- Waterfall
- Earthquake
- Rock Slide
- Shell Smash
Lindsay Lowend (Spritzee) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Aromatherapy
- Wish
- Protect
Flight Facilities (Vullaby) (F) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Def / 156 SpD / 36 Spe
Careful Nature
- Brave Bird
- Knock Off
- Roost
- Defog
Maxo (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Impish Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab
Saint Pepsi (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock
Anamanaguchi (Bunnelby) @ Choice Scarf
Ability: Huge Power
Level: 5
EVs: 228 Atk / 52 Def / 220 Spe
Adamant Nature
- Return
- Earthquake
- U-turn
- Wild Charge
Ability: Solid Rock
Level: 5
EVs: 4 HP / 212 Atk / 12 Def / 76 SpD / 180 Spe
Jolly Nature
- Waterfall
- Earthquake
- Rock Slide
- Shell Smash
Lindsay Lowend (Spritzee) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Aromatherapy
- Wish
- Protect
Flight Facilities (Vullaby) (F) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Def / 156 SpD / 36 Spe
Careful Nature
- Brave Bird
- Knock Off
- Roost
- Defog
Maxo (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Impish Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab
Saint Pepsi (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock
Anamanaguchi (Bunnelby) @ Choice Scarf
Ability: Huge Power
Level: 5
EVs: 228 Atk / 52 Def / 220 Spe
Adamant Nature
- Return
- Earthquake
- U-turn
- Wild Charge
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