Welcome, one and all to the best sun team I have ever created. After a long hiatus from pokémon, I returned to the game determined to create a team such that would strike fear into the heart of my opponents. I wanted a team that would, to put it bluntly, wreck shit.
The choice of weather was my next decision, because for better or for worse, in this Black and White meta-game, weather teams destroy non-weather teams unless the non-weatherer has a degree of skill which I admittedly do not possess. Politoed is just too silly-looking to use, and Tyranitar's pure bad-assery scares me, thus sun was my choice. (Hail? Did you say hail?)
Here is a quick summary of my team:
I would like to note that this team is not perfect, and could certainly be improved. Criticism is VERY welcome.
So without further ado, let the RMT begin:
Hades - Ninetales@Leftovers
Ability: Drought
Nature: Modest
EVs: 144 HP/252 SAtk/112 Spd
Will-o-Wisp
SolarBeam
Sunny Day
Fire Blast
Just as Hades summons fire in the underworld, so does Ninetales rain sun upon the earth
Beelzebub - Heatran@Balloon
Ability: Flash Fire
Nature: Calm (+SDef, -Att)
EVs: 252 HP/92 SAtk/36 SDef/128 Spd
Will-o-Wisp
Taunt
Magma Storm
Earth Power
How I love this guy. My answer to pink blobs and my tanker, this guy is here to trap, taunt, and burn. Heatran turns the schoolyard bullies on the other team into quivering wrecks, ready for punishment by the hardened thugs that compose the latter half of my team.
Skywalker - Jirachi@Leftovers
Ability: Serene Grace
Nature: Careful (+SDef, -SAtt)
EVs: 252 HP/76 Atk/180 SDef
Thunder Wave
U-Turn
Stealth Rock
Healing Wish
Named after the naive young Jedi who will always do his best to support his comrades, Jirachi is nearly always dead at the end of a match, but rests easy knowing the genderless pokemon has helped its teammates win.
Herman - Latios@Choice Specs
Ability: Levitate
Nature: Timid (+Spd, -Atk)
EVs: 4 HP/252 SAtk/252 Spd
Draco Meteor
Hidden Power [Ground]
Thunderbolt?
Dragon Pulse
As Herman Cain repeats the same message over and over, so too does Latios. By spamming powerful STAB moves, he rips gaping holes in entire teams. However, like Herman Cain, Latios often has to go on the defensive, stopping Ground and most importantly Water-type attacks from destroying the whole team.
King Flash - Venusaur@Life Orb
Ability: Chlorophyll
Nature: Timid (+Spd, -Att)
EVs: 4 HP/252 SAtk/252 Spd
Growth
SolarBeam
Hidden Power [Fire]
Sleep Powder
Ahhh, KingFlash. The speed superhero of the team, Venusaur is incredibly dangerous once he switches in. He will put something to sleep, get a growth boost, and wreck everyone.
Jordan Rogers - Volcarona@Leftovers
Ability: Flame Body
Nature: Timid (+Spd, -Att)
EVs: 4 HP/252 SAtk/252 Spd
Quiver Dance
Fiery Dance
Bug Buzz
Morning Sun
As Aaron Rogers' little brother quarterbacks the losing Vanderbilt Commodores to victory, so too does Volcarona lead my team. This is ironic, considering he only comes in about once or twice a game. Maybe a kicker would be a better analogy.
IN SUMMARY:
Ninetales-- Sun inducer, weather war winner
Heatran-- Blob killer, Trapper, Taunter, Defender
Jirachi-- Hit Sponge, Paralyzer, Stealth Rock, Healer, Scout
Latios-- Dragon killer, Heatran destroyer, General wreck-shitter
Venusaur-- Sun sweeper
Volcarona-- Sun sweeper
Criticisms:
Big problem with Choice Scarf Terrikon, Rock Polish Terrikon and Landorus
Totally helpless if I lose a weather war to a rain team
All special attackers (although I don't think this is too big a problem. Most walls are physically defensive and I can easily kill Latias and Chansey)
The choice of weather was my next decision, because for better or for worse, in this Black and White meta-game, weather teams destroy non-weather teams unless the non-weatherer has a degree of skill which I admittedly do not possess. Politoed is just too silly-looking to use, and Tyranitar's pure bad-assery scares me, thus sun was my choice. (Hail? Did you say hail?)
Here is a quick summary of my team:






I would like to note that this team is not perfect, and could certainly be improved. Criticism is VERY welcome.
So without further ado, let the RMT begin:

Hades - Ninetales@Leftovers
Ability: Drought
Nature: Modest
EVs: 144 HP/252 SAtk/112 Spd
Will-o-Wisp
SolarBeam
Sunny Day
Fire Blast
Just as Hades summons fire in the underworld, so does Ninetales rain sun upon the earth
Ninetales with Sunny Day. This set, popularized by Grimm70, is actaully a brilliant way to deal with opposing weather inducers. The given EVs ensure that Ninetales is faster than Politoed, and Tyranitar. While this should be an advantage, it also means that it will be the last to get weather up in the lead position. Therefore, I can use Sunny Day against Toed to get favorable weather, and then strike with SolarBeam. When I know they are going to switch in (and they ALWAYS switch in on Ninetales), I strike with Sunny Day, and then power up a SolarBeam, which conveniently is supereffective against both of these guys.
Will-o-wisp allows me to cripple three of the main threats to the team: Dragonite, Haxorus, and Tyranitar, excluding the scarf versions of the last two. Got Lum Berry? No matter. I can then switch in Heatran, who resists their attacks, and burn them again.
Fire Blast is there for raw power.
The EVs allow Ninetales to outspeed all the other (non-scarfed) weather inducers. Max power in SAtt is a given, considering how defensive T-Tar is on the special side. The remaining EVs are in HP to give Ninetales maximum bulk.
Will-o-wisp allows me to cripple three of the main threats to the team: Dragonite, Haxorus, and Tyranitar, excluding the scarf versions of the last two. Got Lum Berry? No matter. I can then switch in Heatran, who resists their attacks, and burn them again.
Fire Blast is there for raw power.
The EVs allow Ninetales to outspeed all the other (non-scarfed) weather inducers. Max power in SAtt is a given, considering how defensive T-Tar is on the special side. The remaining EVs are in HP to give Ninetales maximum bulk.

Beelzebub - Heatran@Balloon
Ability: Flash Fire
Nature: Calm (+SDef, -Att)
EVs: 252 HP/92 SAtk/36 SDef/128 Spd
Will-o-Wisp
Taunt
Magma Storm
Earth Power
How I love this guy. My answer to pink blobs and my tanker, this guy is here to trap, taunt, and burn. Heatran turns the schoolyard bullies on the other team into quivering wrecks, ready for punishment by the hardened thugs that compose the latter half of my team.
How to even describe this kid? Magma Storm traps the opponent. Switch in Chansey/Blissey? Magma Storm, Taunt, goodbye pink blob. Earth Power is the standard coverage move, which comes in handy to hit Tyranitar and Terrikon, two of the biggest threats to the team. Taunt stops so many varieties of pokemon its ridiculous. I think this move is necessary on any team.
A typical use of Heatran will be to take a dragon-, fire-, or ground-type attacks directed at another member. (Jirachi is there to take rock shots), then fire back with a double-boosted Magma Storm.
A typical use of Heatran will be to take a dragon-, fire-, or ground-type attacks directed at another member. (Jirachi is there to take rock shots), then fire back with a double-boosted Magma Storm.

Skywalker - Jirachi@Leftovers
Ability: Serene Grace
Nature: Careful (+SDef, -SAtt)
EVs: 252 HP/76 Atk/180 SDef
Thunder Wave
U-Turn
Stealth Rock
Healing Wish
Named after the naive young Jedi who will always do his best to support his comrades, Jirachi is nearly always dead at the end of a match, but rests easy knowing the genderless pokemon has helped its teammates win.
This guy is here to cripple and scout. U-Turn allows me to both scout and inflict a bit of damage as I switch out, having installed Stealth Rock or paralyzed something. Healing Wish allows me to bring something back from the brink of death and status with full health. This is often used on Volcarona when Stealth Rock is on the field, allowing the moth to switch in twice to the battle, albeit at half health. (I don't need more switches than that, you'll see later)
Thunder Wave stops Dragon Dancers and fast pokemon (Terrikon comes to mind) in their tracks, making them easy pickings later for Volcanara or Latios. Stealth Rock's utility is obvious.
Thunder Wave stops Dragon Dancers and fast pokemon (Terrikon comes to mind) in their tracks, making them easy pickings later for Volcanara or Latios. Stealth Rock's utility is obvious.
Herman - Latios@Choice Specs
Ability: Levitate
Nature: Timid (+Spd, -Atk)
EVs: 4 HP/252 SAtk/252 Spd
Draco Meteor
Hidden Power [Ground]
Thunderbolt?
Dragon Pulse
As Herman Cain repeats the same message over and over, so too does Latios. By spamming powerful STAB moves, he rips gaping holes in entire teams. However, like Herman Cain, Latios often has to go on the defensive, stopping Ground and most importantly Water-type attacks from destroying the whole team.
The EVs and nature of this particular Latios are simply to get max speed and max special attack. With Specs equipped, Latios reaches an absurd 531 SAtt, nearly as high as Venusaur after a Growth boost. This means that he can blast apart teams with Draco Meteor. I often spam Draco Meteor, switch out, switch in, and do it again. Hidden Power [Ground] may seem like an odd choice, but it is essential to deal with Heatran, which is more than enough justification for the move. Thunderbolt is there to deal with water types when I don't want the special attack drop, but considering Draco Meteor does more anyway, considering STAB...other options, anyone?

King Flash - Venusaur@Life Orb
Ability: Chlorophyll
Nature: Timid (+Spd, -Att)
EVs: 4 HP/252 SAtk/252 Spd
Growth
SolarBeam
Hidden Power [Fire]
Sleep Powder
Ahhh, KingFlash. The speed superhero of the team, Venusaur is incredibly dangerous once he switches in. He will put something to sleep, get a growth boost, and wreck everyone.
The main reason the other Pokemon on this team exist are to tear out the walls in the other team so that my two sweepers can go ham. Venusaur cannot defeat (most) Dragon-types [killed by Latios], Fire-types [Heatran and Latios kill 'em] and...oh wait, that was it. The general use of this guy is sleep, boost, then kill with the two attacks. One for STAB and one that gets pseudo-STAB in sun and is great coverage.
The given EVs are obvious for a special sweeper. Why Timid? Scarf Terrakion. Venusaur is 3 points short of outspeeding it with a Modest nature. Life Orb gives plenty of additional power anyway.
The given EVs are obvious for a special sweeper. Why Timid? Scarf Terrakion. Venusaur is 3 points short of outspeeding it with a Modest nature. Life Orb gives plenty of additional power anyway.

Jordan Rogers - Volcarona@Leftovers
Ability: Flame Body
Nature: Timid (+Spd, -Att)
EVs: 4 HP/252 SAtk/252 Spd
Quiver Dance
Fiery Dance
Bug Buzz
Morning Sun
As Aaron Rogers' little brother quarterbacks the losing Vanderbilt Commodores to victory, so too does Volcarona lead my team. This is ironic, considering he only comes in about once or twice a game. Maybe a kicker would be a better analogy.
The basic strategy with Volcarona is to find a good moment to switch in after all the enemy threats have been eleminated (fire types, Terrakion, Chansey/Blissey, Dragons), boost once or twice, and sweep whole teams. Even a lot of the aforementioned threats won't like a double boosted, STAB, sun-boosted Firey Dance, if I can get it off.
The EVs and natures of the set are standard special sweeper fare (again), and the only unusual choice on the moveset is Morning Sun. Since the rest of my team can deal with the aforementioned threats (and in fact is built to do so), I find another coverage move unneccesary, and Morning Sun is great to heal off stealth rock damage when sun is up. If sun is not up...well, I've pretty much lost the battle already.
The EVs and natures of the set are standard special sweeper fare (again), and the only unusual choice on the moveset is Morning Sun. Since the rest of my team can deal with the aforementioned threats (and in fact is built to do so), I find another coverage move unneccesary, and Morning Sun is great to heal off stealth rock damage when sun is up. If sun is not up...well, I've pretty much lost the battle already.
IN SUMMARY:
Ninetales-- Sun inducer, weather war winner
Heatran-- Blob killer, Trapper, Taunter, Defender
Jirachi-- Hit Sponge, Paralyzer, Stealth Rock, Healer, Scout
Latios-- Dragon killer, Heatran destroyer, General wreck-shitter
Venusaur-- Sun sweeper
Volcarona-- Sun sweeper
Criticisms:
Big problem with Choice Scarf Terrikon, Rock Polish Terrikon and Landorus
Totally helpless if I lose a weather war to a rain team
All special attackers (although I don't think this is too big a problem. Most walls are physically defensive and I can easily kill Latias and Chansey)