So I was listening to the Smogcast, and they were talking about fire/water/grass core teams, so I thought i would try one out, and I've had moderate success with it, but it could definitely be better. So here it goes.
At a Glance:
[Yes, the Weavile has wings. DEAL WITH IT]
A Closer Look:
Weavile @ Focus Sash
Jolly Nature
252 Spe / 252 Atk / 4 Def
~Fake out
~Night Slash
~Ice Punch
~Counter
Why?: Is it just me or is fake out the coolest move ever? Of coarse, its pretty much a free attack, and its great for a lead because it breaks the sash's on common leads. Other than Aero, he outspeeds anything that isnt scarfed, and can kill most with his great attack. Night slash and ice punch are for common leads [mostly aero and azelf], and counter will handle most physical attacking leads (which most anti-leads are). So yeah, ive been pretty successful with this guy, and normally he lives long enough to come back and strike again.
Infernape @ Life orb
Jolly Nature
252 Atk / 252 Spe / 4 Def
~Close Combat
~Stone Edge
~Mach Punch
~Blaze Kick
Why?: The first member of the core. Close combat and Blaze kick are powerful STAB moves that he has. Stone Edge is for better type coverage, and to kill some of his counters, such as Gyarados. Mach punch is a very handy tool, as it allows him to revenge kill, and gives him an edge when fighting things that are faster than him. Nape normally does good as an attacker. A good thing about him is that since he can be a physical, special or mixed attacker; he is hard to predict.
Shaymin @ Life Orb
Timid Nature
252 Spe / 252 SpA / 4 Def
~Seed Flare
~Earth Power
~Leech Seed
~Rest
Why?: The second member of the core. Shaymin may not be superbly fast for an OU pokemon, but he can still pull of some good sweep attempts. Seed flare is a very powerful STAB attack, but the good thing about it is that it has a 40% chance to lover the foes SpD 2 Stages, making killing them a very easy. Earth power is for type coverage, and Leech Seed helps against poke's with very high HP, namely Blissey and Snorlax. Rest is a helpful sleeping move, as natural cure cures the sleep if he switches out.
Gyarados @ Life Orb
Adamant
252 Spe / 252 Atk / 4 Def
~Dragon Dance
~Waterfall
~Stone Edge
~Earthquake
Why?: The third member of my core, and the on Im not so sure if I want to keep. After a DDance, he has some serious sweeping capabilities, and his moveset gives him a powerful STAB move along with great type coverage. In my playing experience, he hasnt done great on this team, and I might want to either modify him, or replace him. DUN DUN DUN!
Forretress @ Leftovers
Careful Nature
252 Hp / 252 SpD / 4 Def
~Spikes
~Toxic Spikes
~Rapid Spin
~Explosion
Why?: Forretress is pure support. When spikers are in play, opponents practically panic, because they have to kill them ASAP. They will practically always switch out, which reveals a new member of the opponents team. Rapid Spin is helpful because, well obviously, entry hazards are a pain in the ass. Explosion is his only attack because he lacks the ability to do decent damage with any other attacks. Even explosion doesnt do alot of damage, but ehh, its the best he's got.
Lucario @ Choice Specs
Modest Nature
252 SpA / 252 Spe / 4 Def
~Aura Sphere
~Shadow Ball
~Dragon Pulse
~Vacuum Wave
Why?: His main purpose is as a revenge killer, but when i've been using him, he actually has been a mighty fine straight up attacker. Vacuum wave is pretty much the only move he uses, as it is priority and STAB. He actually has really good type coverage, but since he is specs'd, I normally stick to the vacuum wave.
When Rating: I appreciate constructive criticism, and any advice. All recommendations will be considered. (Also, Im willing to brake up the F/G/W Core if you think it will help my team). Thank you for reading my post.
At a Glance:


Sprite.png)



[Yes, the Weavile has wings. DEAL WITH IT]
A Closer Look:

Weavile @ Focus Sash
Jolly Nature
252 Spe / 252 Atk / 4 Def
~Fake out
~Night Slash
~Ice Punch
~Counter
Why?: Is it just me or is fake out the coolest move ever? Of coarse, its pretty much a free attack, and its great for a lead because it breaks the sash's on common leads. Other than Aero, he outspeeds anything that isnt scarfed, and can kill most with his great attack. Night slash and ice punch are for common leads [mostly aero and azelf], and counter will handle most physical attacking leads (which most anti-leads are). So yeah, ive been pretty successful with this guy, and normally he lives long enough to come back and strike again.

Infernape @ Life orb
Jolly Nature
252 Atk / 252 Spe / 4 Def
~Close Combat
~Stone Edge
~Mach Punch
~Blaze Kick
Why?: The first member of the core. Close combat and Blaze kick are powerful STAB moves that he has. Stone Edge is for better type coverage, and to kill some of his counters, such as Gyarados. Mach punch is a very handy tool, as it allows him to revenge kill, and gives him an edge when fighting things that are faster than him. Nape normally does good as an attacker. A good thing about him is that since he can be a physical, special or mixed attacker; he is hard to predict.

Shaymin @ Life Orb
Timid Nature
252 Spe / 252 SpA / 4 Def
~Seed Flare
~Earth Power
~Leech Seed
~Rest
Why?: The second member of the core. Shaymin may not be superbly fast for an OU pokemon, but he can still pull of some good sweep attempts. Seed flare is a very powerful STAB attack, but the good thing about it is that it has a 40% chance to lover the foes SpD 2 Stages, making killing them a very easy. Earth power is for type coverage, and Leech Seed helps against poke's with very high HP, namely Blissey and Snorlax. Rest is a helpful sleeping move, as natural cure cures the sleep if he switches out.

Gyarados @ Life Orb
Adamant
252 Spe / 252 Atk / 4 Def
~Dragon Dance
~Waterfall
~Stone Edge
~Earthquake
Why?: The third member of my core, and the on Im not so sure if I want to keep. After a DDance, he has some serious sweeping capabilities, and his moveset gives him a powerful STAB move along with great type coverage. In my playing experience, he hasnt done great on this team, and I might want to either modify him, or replace him. DUN DUN DUN!

Forretress @ Leftovers
Careful Nature
252 Hp / 252 SpD / 4 Def
~Spikes
~Toxic Spikes
~Rapid Spin
~Explosion
Why?: Forretress is pure support. When spikers are in play, opponents practically panic, because they have to kill them ASAP. They will practically always switch out, which reveals a new member of the opponents team. Rapid Spin is helpful because, well obviously, entry hazards are a pain in the ass. Explosion is his only attack because he lacks the ability to do decent damage with any other attacks. Even explosion doesnt do alot of damage, but ehh, its the best he's got.

Lucario @ Choice Specs
Modest Nature
252 SpA / 252 Spe / 4 Def
~Aura Sphere
~Shadow Ball
~Dragon Pulse
~Vacuum Wave
Why?: His main purpose is as a revenge killer, but when i've been using him, he actually has been a mighty fine straight up attacker. Vacuum wave is pretty much the only move he uses, as it is priority and STAB. He actually has really good type coverage, but since he is specs'd, I normally stick to the vacuum wave.
When Rating: I appreciate constructive criticism, and any advice. All recommendations will be considered. (Also, Im willing to brake up the F/G/W Core if you think it will help my team). Thank you for reading my post.