Fire, Water, SCIZOR Core

This is my first OU team. i am relatively new to wifi battling and i am completely open to suggestions. so here is my team.
AT A GLANCE



IN DEPTH


Machamp (M) @ Lum berry
Ability: No Guard
EVs: 240 HP/248 Atk/16 SpD/4 Spe
Adamant Nature (+ Atk,- SAtk)
-Dynamic Punch
-Stone Edge
-Bullet Punch
-Payback

I decided to go with a standard, pure attacking machamp lead. Machamp can really put a dent into anything with that monstrous attack stat, no guard and 100% accurate dynamic punch. Dynamic Punch hits most of the common leads for neutral or supereffective damage and the confusion is an added bonus witch can cause a switch or just extra damage. Azelf is one lead that can trouble machamp as it resists dynamic punch, but i can get a KO with payback and bullet punch. Machamp can be brought back later in the game as it can force switches with dynamic punch confusion and rack up stealth rock damage and poison from toxic spikes thanks to forretress. The occasional zen headbutt metagross can be a problem, and if i decide to stay in the metagross will ussualy take a turn to get the rocks up and machamp can confuse him with dynamic punch and go for the 2HKO. i chose stone edge over ice punch as flygon or dragonite dont pose too much of a threat to my team and the latter takes supereffective damage from stone edge witch benefits from no guard. Standard lead EV Spread and adamant nature to hit HARD.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/ 8 Spe
Nature: Adamant (+ Atk,- SAtk)
-Bullet Punch
-Pursuit
-Superpower
-U-turn

Ah Banded Scizor...591 Attack and priority technician STAB bullet punch, quite a mouthful eh? This scizor can act as a revenge killer in the form of bullet punch or a scout in STAB U-turn. Pursuit can catch the Pokes that attempt to escape for whatever reason, being choiced into a resisting move or just plain weak to scizor. Superpower works great with the hit and run strategy of choice band as Scizor doesnt like the attack and defence drops. Perfect for late game sweeps with stealth rock support which makes it easier to pick off weakened pokemon with bullet punch.
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Gyarados (M) @ Life orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spe
Nature: Adamant
-Dragon Dance
-Waterfall
-Earthquake
-Stone Edge

Gyarados pairs nicely with Scizor as it can compensate for its 4x fire weakness. Gyarados can switch into the fire move, attack or set up a dragon dance on the switch. standard gyarados set with life orb to get that extra power boost leaving only the bulkiest physical walls like skarmory or forretress that wont be 2HKOed after a dragon dance.
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Heatran (F) @ Choice Scarf
Ability: Flash Fire
EVs:252 SAtk/4 SpD/252 Spe
Nature: Naive (+SAtk,-SpD)
-Fire Blast
-Earth Power
-Explosion
-Dragon Pulse

At this point your probably thinking that my team is completely walled by physically bulky pokes like skarmory and forretress. But thats where heatran comes in. Heatran can act as a revenge killer or counter to skarmory and forretress and threaten them with fire blast, he just needs to watch out for the occasional forretress with earthquake even though it should be an OHKO with fire blast bar a miss. Heatran can also act as a fire absorber for scizor. Scizor is a great lure for fire type moves so scizor can just u-turn out to heatran and grab a flash fire boost and then sweep away with fire blast. Heatran also has the ability to explode on the likes of blissey or other threats to my team like infernape.
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Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Nature: Relaxed (+ Def,- Spe)
-Stealth Rock
-Toxic Spikes
-Rapid Spin
-Gyro Ball

Forretress is my physical supporter. having the ability to set up the rocks and toxic spikes and bring them down in the forn of rapid spin is really awesome. Forretress is a really great physical wall having 9 resistances and an immunity to toxic, just needs to watch out for infernape, heatran or other pokes with the special fire move. the relaxed nature helps gyro ball get that extra bit of power and hit hard with STAB. Forretress can also act as a lure for fire moves and then heatran can rack up a flash fire boost.
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Cresselia (F) @ Light Clay
Ability: Levitate
EVs: 252 HP/148 Def/108 SpD
Nature: Bold( +Def, -Atk)
-Reflect
-Light Screen
-Lunar Dance
-Psychic

Just your standard dual screens cresselia. Cresselia being the bulkiest pokemon in the OU metagame can set up reflect and light screen and then lunar dance to another weakened poke or psychic infernape who poses as a small threat to my team.
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well thats my team. please give feedback and anything i can improve on.
cheers,
 
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