First attempt at a RMT since UU Test (an UU RMT)

Hi there. During the UU Test, I was having a lot of fun trying out the new Pokemon that were eligible for play in UU. However, I quit trying things out before the end of the test, and haven't really played in UU since then. Well, I've just gotten back into playing in UU, and I've been getting to know most of the new threats a little better, but I still feel like there's something I'm missing. So I came here to get some advice on the team I've been working on. Thanks for reading and commenting. ^_^

Changes are made in bold.

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Crobat @ Leftovers
Ability: Inner Focus
EVs: 104 HP, 252 Speed, 152 SpA
Nature: Timid
- Roost
- Taunt
- Hypnosis
- Heat Wave


I changed my lead from Ambipom from to Crobat simply because Crobat served a similar purpose (Taunting, stopping other leads), and did it quicker. However, after examining various options I could take with Crobat, I discovered that the Brave Bird variant wasn't being quite as useful for me, so I decided to try a Hypnosis variant, since the two moves are incompatible. This has turned out much better since people usually think it's a Brave Bird variant, and Hypnosis allows me to put something asleep and it takes the opponent by surprise and it's been pretty useful for the little time I've used it. Roost is obvious since it allows Crobat to stay in and annoy another day. The last move I decided for was Heat Wave. U-Turn was considered, but ultimately, all that usually does is allows for 6-10% more damage on a Steelix or something, and it wasn't being all that useful. So I tried Heat Wave, since this combats Steelix and Registeel. People don't expect it, and it allows me to get some damage in I wouldn't have gotten with U-Turn. I've been generally pleased with this switch.

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Arcanine @ Life Orb
Ability: Flash Fire
EVs: 228 Atk, 188 Speed, 92 SpA
Nature: Naive
- HP Rock
- Flare Blitz
- Extremespeed
- Overheat

Arcanine is a really nice Pokemon to have in UU. What with other Arcanine and Blazikens running amuk, there's really no lack of opportunities to switch Arcanine in and get a free fire boost, upon which he can choose between physical or special moves and proceed to sweep as needed. Extremespeed is there for the awesomeness of priority moves, and HP Grass is there primarily to counter waters that like to switch in on Arcanine (such as Milotic or Slowbro). However, I've been contemplating HP Ground over HP Grass for the simple reason that common switch-ins to Arcanine seem to be other Arcanine, and then it becomes a battle of which Arcanine kills the other with Extremespeed the fastest. HP Ground would give me an easy way to combat this, but would leave me extremely vulnerable to the water threats, so I can't decent which one I should choose. Thoughts?

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Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 HP, 252 SpD, 4 Speed
Nature: Calm
- Energy Ball
- Sludge Bomb
- Substitute
- Leech Seed

Roserade was recently added to my team as another bulky Pokemon as a primary way to take care of Shaymin. This set does fairly well against both the sweeper Shaymin and the SubSeed variants since apparently most people don't expect Roserade to carry Sludge Bomb (they've rarely switched anyway, so I'm assuming). Spikes gives me another way to set up some entry hazards, and Synthesis is for survival.

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Steelix @ Leftovers
Ability: Rock Head
EVs: 252 HP, 120 Atk, 136 SpD
Nature: Impish
- Stealth Rock
- Roar
- Earthquake
- Gyro Ball


I switched out Registeel for Steelix because they basically serve the same purpose, only Steelix does more of what I need for my team. Stealth Rock is the main attraction, but unlike Registeel, Steelix gives me someone to block other Registeel and Regirock's Thunder Wave (also, Chansey's), as well as Roar, which allows me to shut down things like Mismagius who like to Substitute, Calm Mind, and sweep teams. It also lets me shut down Baton Passing teams to great effect. Earthquake and Gyro Ball are there for STAB and have served their purpose well.

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Slowbro @ Leftovers
Ability: Own Tempo
EVs: 252 HP, 252 Def, 4 SpD
Nature: Bold
- Calm Mind
- Slack Off
- Surf
- HP Electric

The second half of the defense forming wall with Registeel. Slowbro can usually tank for quite a while and live to sweep a little bit with the boosts from Calm Mind. Calm Mind is pretty usable considering that I can switch into something that doesn't like Slowbro and get a free Calm Mind in. Slack Off is obviously for survivability. Surf is for reliable STAB, and HP Electric is mainly to combat other bulky waters (Slowbro, Milotic, Feraligatr). My question here is whether or not Psychic is a better choice over HP Electric? It would give reliable STAB and probably hit things like Feraligatr more than HP Electric does (I'm guessing, I don't have damage calculations for this or anything), but would leave me walled against other Slowbro and Slowking.

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Mismagius @ Leftovers
Ability: Levitate
EVs: 108 HP, 220 Speed, 180 SpA
Nature: Timid
- Calm Mind
- Shadow Ball
- Substitute
- HP Fighting

Mismagius mainly serves as a great switch in to certain things, and forces switches with its immunities. Upon which, I can set up a Substitute, Calm Mind, and then proceed to sweep as necessary. Thunderbolt is a pretty nice option as the second attacking move as it covers bulky waters and Honchkrow, which is apparently a pretty common Mismagius switch in. My concern with having Mismagius as a sweeper here, however, is that I've already got Slowbro utilizing a Calm Mind set, so I wonder if this is a little excessive and could be better utilized as something else?
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Overall, this team seems to function fairly well together. Registeel practically begs the opponent's fire Pokemon to come out, giving Arcanine adequate time to switch in to get a boost. Registeel and Slowbro seem to work really well together at protecting the rest of the team from hits, and Mismagius has no trouble switching in thanks to its ground and normal immunities. Roserade keeps things like Shaymin in check, and serves as a bulky alternative for taking hits, should Slowbro and Registeel have been taken down, while Ambipom likes to be an annoying little bugger as a lead.


Concerns

I have a couple of main concerns for this team. Firstly, Crobat seems to be a real problem, as Ambipom struggles to take care of it right off the bat, since Crobat is immune to flinching and Taunts faster than I can Taunt it. So my question here is, should I replace Ambipom with Crobat? Crobat serves a similar purpose as Ambipom, with the Taunting, only it doesn't have Fake Out. Plus it gives me another immunity to Earthquake, which this team seems to be in grave need of. I couldn't decide if this was a good idea or not, since otherwise I've been rather pleased with how Ambipom has been treating me.

Secondly, things like Clefable and Chansey and other normal walls like this have been giving my team a hard time. This is mainly because I lack a good fighting-type Pokemon like Hitmonlee to break them, I think, but I couldn't really think of who I could afford to lose in order to make room for this, so I slapped Hammer Arm on Registeel to try to remedy it, not to much effect. I'd appreciate any suggestions on this matter especially.

Another concern I had is with my lack of a Rapid Spinner. While it's generally not a problem, Arcanine doesn't really appreciate any extra damage going into battle, since it's already getting its life drained by Life Orb. Do you think this team would benefit from shoving a Rapid Spinner in there somewhere, or isn't Arcanine enough to warrant needing one?

The next threat is with things like Mismagius or other things that like to boost their stats behind Subs. Generally, I don't really have anything to counter this, so they get a turn or two of free set up, then proceed to destroy the rest of my team with their boosted stats. Originally, I was thinking of fixing this by replacing Registeel with Steelix and giving Steelix Roar, but I've never really had a lot of luck with using Steelix, and it never seems to serve the purpose I wanted it to. Do you think making this substitution is a good idea, or do you have another way I could fix the problem?

Lastly, while it's not as big of a concern as the others, is hail teams. While this team seemed to do a fairly adequate job of taking down sun and rain teams, hail teams just kind of stall me out and destroy me. This hasn't happened so often, since hail teams don't seem to be all that widely used now, but it's a concern nonetheless.
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Again, any suggestions anyone could make are greatly appreciated. I'm open to suggestions on replacing entire Pokemon, EVs, moves, whatever. Thanks for reading!

Sui
 
Why do I feel I've seen multiple people using this exact team on Shoddy before? I can tell from experience, there's a very simple duo that can wall the entire team:

Encore Clefable and Bulky Blastoise.

Registeel needs more atk EVs to be completely effective against Chansey/Clefable/Magneton, who, incidentally, sweeps your team with Arcanine dead/slept.

Steelix would give you a safe switch in to T-wave, a Phazer, and decent attack with Gyro Ball/EQ, Yes, I would suggest switching him out instead of Registeel.

Keep HP electric on Slowbro, he needs it. There are really no fighting types (with the exception of Toxicroak) that can take 2 STAB surfs from Slowbro and still be in good condition, while being able to 2HKO him.

On Roserade, I'd switch out synthesis and spikes for Substitute and Leech seed. Subseed Roserade works very well, and your team really doesn't need spikes all too much.

Hail teams aren't much of a threat now that Abomasnow and Froslass are BL in UU.
 
Thanks, I'll try replacing Registeel with Steelix and see how it goes. I think your suggestion for Roserade is probably a good idea, since I often found it difficult to get down more than one layer of Spikes too often, and it wasn't really helping me THAT much.

What do you think about trying Crobat over Ambipom though? Also, I've been thinking perhaps Hitmonlee or Hitmontop over Mismagius to try to combat the whole "walled by Clefable and Chansey" problem. I'm just trying to think of ways that could combat this problem.
 
Thanks, I'll try replacing Registeel with Steelix and see how it goes. I think your suggestion for Roserade is probably a good idea, since I often found it difficult to get down more than one layer of Spikes too often, and it wasn't really helping me THAT much.

What do you think about trying Crobat over Ambipom though? Also, I've been thinking perhaps Hitmonlee or Hitmontop over Mismagius to try to combat the whole "walled by Clefable and Chansey" problem. I'm just trying to think of ways that could combat this problem.
Mismagius is fine, having at least one ghost type is highly advisable as normal/fighting moves = free switch in. On Mismagius though, HP fighting >> Thunderbolt. Hits Dark types that like to switch in, hits Steels that like to switch in, and can do decent damage to Clefable/Chansey after a few boosts. The only instance of Tbolt being better than HP fighting is against Milotic, but if you can get a few boosts in, it shouldn't matter.

Crobat is the best lead in UU, bar none. Brave Bird/Roost/Taunt/Hypnosis (or another move for coverage, preference) plus max Spe EVs = the perfect anti-lead. Yes, I would switch him out for Ambipom any day.
 
Thanks. I'll try swapping Thunderbolt for HP Fighting, though I worry about this since Honchkrow seems to like to swap in on Mismagius, which puts me at a bit of a disadvantage without Thunderbolt. However, that would help against some other things, so I'll try and see how it goes.

I'll try Crobat too, although Brave Bird and Hypnosis isn't a valid combination of moves. Normally, I'd like to have the Sleep option, but Brave Bird kind of makes the set and provides a nice way for Crobat to do some damage, so I think I'll stick U-Turn in there for a fleeing option. Maybe I'll tinker with some Hypnosis options too. We'll see.
 
Sui89 said:
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Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk, 252 Speed, 4 Def
Nature: Jolly
- Fake Out
- U-Turn
- Return
- Pursuit

I see no need for taunt. Ambi isn't supposed to stay in for too long, its ment to kill and run which is why U-Turn is there. Taunt would just let you stop an SR or Toxic spikes for the time being but won't do much more.

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Arcanine @ Life Orb
Ability: Flash Fire
EVs: 228 Atk, 188 Speed, 92 SpA
Nature: Naive
- HP Rock
- Flare Blitz
- Extremespeed
- Overheat

I like the idea but HP rock has move coverage. It still hits fire but also his fire flying such as Charizard and Moltres.

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Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 HP, 252 SpD, 4 Speed
Nature: Calm
- Energy Ball
- Sludge Bomb
- Spikes
- Synthesis

Just one word, NO. Roserade is not ment for this! It will easily be 2HKO by SE moves. Shaymin does this much better since it is faster, it can learn rest, has better type coverage and 40 higher Hp and 45 higher Defense. Not to mention, seed flare is much better than sludge bomb and since sludge bomb hits less Pokes in the UU tier for neutral and is only SE against one type, it lacks coverage.


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Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP, 168 Atk, 88 Def
Nature: Impish
- Stealth Rock
- Thunder Wave
- Earthquake
- Superpower

Superpower is a much better option here, higher attacking power and higher accuracy. The only possible draw back is the -Atk and -Def which if you plan on stalling solely with him would be a problem, but you have two other walls as well.



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Slowbro @ Leftovers
Ability: Own Tempo
EVs: 252 HP, 252 Def, 4 SpD
Nature: Bold
- Calm Mind
- Slack Off
- Surf
- HP Electric

Good =D

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Mismagius @ Leftovers
Ability: Levitate
EVs: 108 HP, 220 Speed, 180 SpA
Nature: Timid
- Calm Mind
- Shadow Ball
- Substitute
- HP Fighting

There have been tons of Clefables, Chanseys and Ambipoms lately. They can be more of a threat to your team in general than Honckrow, so I'd use HP fighting for them since you can take out Crow with Slowbro or Arcanine. Using HP fighting I have destroyed teams with Mismagius after a person thinks using encore on my Calm Mind is a good idea, then they sit there with their Clefable trying to kill me expecting shadow ball and tbolt the whole time and wake up to the surprise of their Clefable /Shuckle / Regirock or something similar to being raped by HP fighting after 5 calm minds.
 
I made a couple changes (now noted in the first post) that you commented on, but. I see what you mean about HP Rock on Arcanine though. I'll try that out. It seems like it should work how I wanted HP Ground to work, but affecting more. The trade off would be not hitting the Regis super effective and instead hitting them weak, but. There are better options than Arcanine for Regirock, and he should be using fire for Registeel, so this should largely not be an issue, I think. Thanks.
 
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