Started playing again for the first time in a few months, and trying to catch up to how the metagame is now.
Magnezone @ Lum Berry
Ability: Magnet Pull
EVs: 60 HP/196 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Magnet Rise
- Substitute
---
Traps Bronzong leads and sets up, Lum Berry allows it to take status effects from the likes of Gengar, and 225 Speed allows it to outspeed standard Bulkydos.
Weavile (M) @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Aerial Ace
- Brick Break
- Ice Shard
---
Pretty standard revenge killer, typing allows it to switch in on ice beams and shadow balls directed at chomp, Celebi, or Starmie.
Celebi @ Leftovers / Tanga Berry
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Recover
- Leech Seed
- Grass Knot
- Reflect
---
Seeder support set. Reflect helps soften the blows from physical sweepers. Grass Knot to deal heavy damage from bulky waters, TTar, Garchomp.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 148 HP/176 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
---
Bulkydos using Raikoulovers "efficient" spread. Taunt and DD to stop opposing pokemon from using status or setting up while setting up itself. Waterfall for STAB and Stone Edge for coverage against dragons or opposing Gyarados. 184EVs in Speed allow it to outspeed base 115s after 1 DD.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Surf
- Thunderbolt
- Ice Beam
---
Bulkywater. Helps take on dragons and garchomps, and is the 2nd of two ice attackers to take down SDYache Garchomp. Surf Thunderbolt and Icebeam for the best coverage, with Recover to help it take repeated hits.
Garchomp (M) @ Yache Berry
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
---
Back in early D/P I considered Yache/SD to be the best set for Garchomp to use. I'm not sure if I'm happy or not to see if become so widespread. Pretty standard setup now for late game sweeping. Jolly and max speed to outspeed all base 100s and make sure I at least have that 50/50 chance of beating out other Garchomp in speed.

Magnezone @ Lum Berry
Ability: Magnet Pull
EVs: 60 HP/196 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Magnet Rise
- Substitute
---
Traps Bronzong leads and sets up, Lum Berry allows it to take status effects from the likes of Gengar, and 225 Speed allows it to outspeed standard Bulkydos.

Weavile (M) @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Aerial Ace
- Brick Break
- Ice Shard
---
Pretty standard revenge killer, typing allows it to switch in on ice beams and shadow balls directed at chomp, Celebi, or Starmie.

Celebi @ Leftovers / Tanga Berry
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Recover
- Leech Seed
- Grass Knot
- Reflect
---
Seeder support set. Reflect helps soften the blows from physical sweepers. Grass Knot to deal heavy damage from bulky waters, TTar, Garchomp.

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 148 HP/176 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
---
Bulkydos using Raikoulovers "efficient" spread. Taunt and DD to stop opposing pokemon from using status or setting up while setting up itself. Waterfall for STAB and Stone Edge for coverage against dragons or opposing Gyarados. 184EVs in Speed allow it to outspeed base 115s after 1 DD.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Surf
- Thunderbolt
- Ice Beam
---
Bulkywater. Helps take on dragons and garchomps, and is the 2nd of two ice attackers to take down SDYache Garchomp. Surf Thunderbolt and Icebeam for the best coverage, with Recover to help it take repeated hits.

Garchomp (M) @ Yache Berry
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
---
Back in early D/P I considered Yache/SD to be the best set for Garchomp to use. I'm not sure if I'm happy or not to see if become so widespread. Pretty standard setup now for late game sweeping. Jolly and max speed to outspeed all base 100s and make sure I at least have that 50/50 chance of beating out other Garchomp in speed.