VGC First attempt at a VGC15 team

So I'm trying to work out my first legitimately competitive VGC/Battle Spot Doubles team and I'm having some trouble fleshing it out. My biggest problem is that I'm notoriously against super over-used Pokemon like Salamence, Landorus and Kangaskhan, so I need to find other alternatives to fit into my team. I did some reading and searching around and I decided I want to base it on a Mega Venusaur, Arcanine and Milotic core, mostly defensive.

Arcanine is one of my favourite Pokemon out there definitely in my top 6 "dream team" Pokemon. Always liked the defensive bulk it sports and with a Life Orb it can hit pretty hard even as a defensive set with Flare Blitz. Mostly used for Will-o-wisp support, but can also pick off a weakened threat with Extreme Speed.


arcanine.gif


Arcanine @ Life Orb
Ability: Intimidate
Level: 50
EVs: 252 HP / 44 Atk / 148 Def / 4 SpD / 60 Spe
Adamant Nature
- Flare Blitz
- Will-O-Wisp
- Protect
- Extreme Speed


252 SpA Mega Salamence Draco Meteor vs. 252 HP / 4 SpD Arcanine: 126-148 (63.9 - 75.1%) -- guaranteed 2HKO
-1 252 Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 148 Def Arcanine: 87-103 (44.1 - 52.2%) -- 12.9% chance to 2HKO
-1 252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 148 Def Arcanine: 100-121 (50.7 - 61.4%) -- guaranteed 2HKO
-1 252+ Atk Landorus-T Earthquake vs. 252 HP / 148 Def Arcanine: 138-164 (70 - 83.2%) -- guaranteed 2HKO
44+ Atk Life Orb Arcanine Flare Blitz vs. 252 HP / 252 Def Ferrothorn: 286-343 (158 - 189.5%) -- guaranteed OHKO


Mega Venusaur seemed like a pretty cool choice for a nice FWG core member to allow me to avoid Spores and to deal with fairy types. Sleep Powder is a nice bonus.


venusaur-mega.gif


Venusaur @ Venusaurite
Ability: Chlorophyll
Level: 50
EVs: 252 HP / 148 Def / 104 SpD / 4 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Sleep Powder
- Protect

(I haven't really done any calcs on Venusaur yet, I pulled this set right from a Smogon thread on VGC cores.)


Milotic is great for the ability to OHKO Mega Salamence and Landorus-T and also has some great bulk to keep up the pressure. Scald for burning and for hitting Mega Charizard Y is nice too. Also it's my girlfriend's favourite Pokemon, so she'll be happy if I use it.


milotic.gif


Milotic @ Sitrus Berry
Ability: Competitive
Level: 50
EVs: 228 HP / 132 Def / 132 SpA / 12 SpD / 4 Spe
Bold Nature
- Scald
- Ice Beam
- Icy Wind
- Protect


132 SpA Milotic Ice Beam vs. 4 HP / 0 SpD Mega Salamence: 172-204 (100.5 - 119.2%) -- guaranteed OHKO
132 SpA Milotic Ice Beam vs. 44 HP / 0 SpD Landorus-T: 188-224 (110.5 - 131.7%) -- guaranteed OHKO
252 SpA Aerilate Mega Salamence Hyper Voice vs. 228 HP / 12 SpD Milotic: 78-93 (39.1 - 46.7%) -- guaranteed 3HKO
252 Atk Aerilate Mega Salamence Return vs. 228 HP / 132+ Def Milotic: 117-138 (58.7 - 69.3%) -- guaranteed 2HKO


So after I'd decided on those three, and worked out their moves/EVs, I did some hunting around for good support. I found that Tailwind support is very helpful for this core and I decided Whimsicott with its Prankster might be a good choice. I made something from scratch for that here:

whimsicott.gif


Whimsicott @ Lum Berry
Ability: Prankster
Level: 50
EVs: 252 HP / 36 Def / 220 Spe
Timid Nature
- Taunt
- Tailwind
- Moonblast
- Protect


Not much to say about Whimsicott, Prankster support abound. 220 Speed EVs lets me outspeed opposing Thundurus Prankster. Originally I was going to use Focus Sash, but then I thought I should get some Fake Out Support and decided on Mienshao to outspeed Kangaskhan's Fake Out which is always nice.


mienshao.gif


Mienshao @ Focus Sash
Ability: Inner Focus
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Low Kick
- Wide Guard
- Rock Slide


252 Atk Mienshao Low Kick (120 BP) vs. 4 HP / 0 Def Tyranitar: 372-436 (211.3 - 247.7%) -- guaranteed OHKO
252 Atk Mienshao Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 168-198 (92.8 - 109.3%) -- 50% chance to OHKO (Guaranteed KO after Fake Out)
252 Atk Mienshao Rock Slide vs. 0 HP / 0 Def Mega Charizard Y: 156-184 (101.9 - 120.2%) -- guaranteed OHKO


After all that I got to thinking I needed something else with some good 'oomph' behind it, and I decided on Tyranitar on a whim. It's not one that's crazy over-used, but it's a pretty good one. I did notice it just barely doesn't have enough power to finish off some very common Pokemon, though.

I replaced Tyranitar with Excadrill. It has a tiny bit more power, Mold Breaker works on Rotoms, Iron Head for Sylveon. Rock Slide still useful for Zard-Y and T-Flame. X-Scissor to hit... Gothitelle I guess? and grass types.

excadrill.gif


Excadrill @ Choice Scarf
Ability: Mold Breaker
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Slide
- Iron Head
- Drill Run
- X-Scissor

(No calcs yet, quick edit)

So with all that in mind and the fact that I really refuse to use things like Landorus, Thundurus, Kangaskhan and Salamence... What sort of suggestions would you guys have either in editing my current team members or changing them out of new ones?

P.S. I'm not likely to use any legendaries, because SRing for 5iv perfect Legends is not my idea of a fun week/month.

Arcanine @ Life Orb
Ability: Intimidate
Level: 50
EVs: 252 HP / 44 Atk / 148 Def / 4 SpD / 60 Spe
Adamant Nature
- Flare Blitz
- Will-O-Wisp
- Protect
- Extreme Speed

Venusaur @ Venusaurite
Ability: Chlorophyll
Level: 50
EVs: 252 HP / 148 Def / 104 SpD / 4 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Sleep Powder
- Protect

Milotic @ Sitrus Berry
Ability: Competitive
Level: 50
EVs: 228 HP / 132 Def / 132 SpA / 12 SpD / 4 Spe
Bold Nature
- Scald
- Ice Beam
- Icy Wind
- Protect

Whimsicott @ Mental Herb
Ability: Prankster
Level: 50
EVs: 252 HP / 36 Def / 220 Spe
Timid Nature
- Taunt
- Tailwind
- Moonblast
- Protect

Mienshao @ Focus Sash
Ability: Inner Focus
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Low Kick
- Wide Guard
- Rock Slide

Excadrill @ Choice Scarf
Ability: Mold Breaker
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Slide
- Iron Head
- Drill Run
- X-Scissor
Edit1: Changed Whimsicott's item from Lum Berry to Mental Herb
Edit2: I've replaced Tyranitar with Excadrill.
 
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Hey man, sweet looking team! A major problem I can see with your team is that it's REALLY passive, which is bound to be a problem when you're using such a defensive core. So naturally, you'll want the last 3 Pokemon to be pretty offensive to take advantage of such a defensive backbone. For starters, using an offensive item on a defensive Pokemon is very counterproductive. Arcanine's role is to be as healthy as possible so that it can spread Will-O-Wisp and Intimidate shuffle. Using Life Orb alongisde Flare Blitz will wear it down super fast, thus contradicting with Arcanine's assigned role. Plus your Arcanine doesn't even have that much Attack investment, so it won't be pressuring anything anytime soon. Arcanine can either be a powerhouse attacker with an all-out attacking set, or a defensive set focusing strictly on support. There isn't a middle ground; so instead of one of those two options, you get a watered down version trying to accomplish what both of those sets are trying to do, which isn't effective at all. With that, I suggest you replace Flare Blitz with Flamethrower and Extreme Speed with Helping Hand as well as switching Arcanine's EV spread to 252 HP / 148 Def / 36 SpA / 12 SpD / 60 Spe with a Bold Nature and Leftovers as the item. Flamethrower is a lot better than Flare Blitz because it doesn't do recoil damage, it's unaffected by Intimidate, and it still picks up the same OHKOs that Flare Blitz can. Extreme Speed is pretty weak if you're not using max Attack so Helping Hand will have to take its spot. Plus it can make up for Arcanine's lack of offensive presence by boosting the power of its partner's move, also later on in the rate I'll be introducing a Pokemon that will be benefited greatly by Helping Hand. The above spread allows Arcanine to outrun Adamant Bisharp while the 36 Special Attack lets it always OHKO 4 HP Bisharp with Flamethrower. The HP and Defense EVs makes Jolly Mega Kangaskhan's Return, Jolly Terrakion's Close Combat, and Jolly Terrakion's Rock Slide a 3HKO. Leftovers is chosen because Sitrus Berry is already taken, and its the next best thing for a defensive Pokemon like Arcanine. Rocky Helmet can be used too, but without Morning Sun, Arcanine will be worn down pretty easily.

  • 36 SpA Arcanine Flamethrower vs. 4 HP / 0 SpD Bisharp: 144-170 (102.1 - 120.5%) -- guaranteed OHKO
Defensive:
  • -1 252 Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 148+ Def Arcanine: 79-96 (40.1 - 48.7%) -- guaranteed 3HKO after Leftovers recovery
  • -1 252 Atk Terrakion Close Combat vs. 252 HP / 148+ Def Arcanine: 63-75 (31.9 - 38%) -- 0.6% chance to 3HKO after Leftovers recovery
  • -1 252 Atk Terrakion Rock Slide vs. 252 HP / 148+ Def Arcanine: 60-72 (30.4 - 36.5%) -- guaranteed 4HKO after Leftovers recovery

Full on defensive Mega Venusaur isn't the best option for your team. Like I already mentioned before, its super passive so you want to have some offensive presence on your defensive Pokemon. So I suggest changing your Venusaur's spread to mewmart's spread of 252 HP / 132 Def / 76 SpA / 44 SpD / 4 Spe with a Bold Nature. There are quite a lot of things that this spread lets it survive so instead of mentioning it all, I'm just going to show the calcs haha. The main difference compared to your spread is that this spread allows Mega Venusaur to 2HKO Sylveon, which can definitely become a huge threat to your team.

  • 252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 132+ Def Mega Venusaur: 148-174 (79.1 – 93%) — guaranteed 2HKO
  • 252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 132+ Def Mega Venusaur: 168-200 (89.8 – 106.9%) — 37.5% chance to OHKO
  • 252+ SpA Mega Gardevoir Psychic vs. 252 HP / 44 SpD Mega Venusaur: 168-198 (89.8 – 105.8%) — 31.3% chance to OHKO
  • 252+ SpA Choice Specs Sylveon Psyshock vs. 252 HP / 132+ Def Mega Venusaur: 92-110 (49.1 – 58.8%) — 98% chance to 2HKO
  • 252+ SpA Aerilate Mega Salamence Hyper Voice vs. 252 HP / 44 SpD Mega Venusaur: 128-152 (68.4 – 81.2%) — guaranteed 2HKO
  • -1 252+ Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 132+ Def Mega Venusaur: 146-174 (78 – 93%) — guaranteed 2HKO
  • 252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 252 HP / 132+ Def Mega Venusaur: 134-162 (71.6 – 86.6%) — guaranteed 2HKO
  • 252+ SpA Choice Specs Sylveon Psyshock vs. 252 HP / 132+ Def Mega Venusaur: 92-110 (49.1 – 58.8%) — 98% chance to 2HKO
Offensively:
  • 76 SpA Mega Venusaur Sludge Bomb vs. 244 HP / 0 SpD Sylveon: 104-126 (51.7 – 62.6%) — guaranteed 2HKO

Choice Scarf Excadrill is cool; however, it doesn't fit your team to be honest. Excadrill's moves aren't the best to be locked into due to so many Ground and Steel resists there are in the meta, such as Aegislash and Heatran for Steel and Landorus-T and Thundurus for Ground. This makes it a pretty huge momentum killer, even though your team is still pretty passive so there won't be much momentum, forcing you to switch after every attack. To keep the momentum going, I suggest changing Excadrill's item to Focus Sash and its ability to Sand Rush. Since you're not using a Choice item, Protect should be used over X-Scissor. Now you may be wondering, "Mienshao has Focus Sash and Sand Rush is irrelevant because I don't have a setter." Spoilers, Mienshao is going to be replaced, and as for the second thought, well......

Guess what, Tyranitar is coming back! The defensive core of Arcanine + Mega Venusaur + Milotic works EXTREMELY well with the sand core of Tyranitar + Excadrill. While that defensive core is good, its threatened pretty badly by sun, and guess what threatens the sun core; that's right, sand. Sand helps with Talonflame and Mega Gardevoir too, which is something that defensive core tends to struggle against. That defensive core checks A LOT of Pokemon and playstyles that threatens the Sand core too, most notably Rotom-W, Landorus-T (Intimidate users in general), Ferrothorn, and rain. The defensive core is also able to stall out Trick Room with relative ease, which benefits the sand core greatly. With that, I suggest replacing Whimsicott with Tyranitar with a moveset of Rock Slide | Crunch | Superpower / Low Kick | Ice Punch and a spread of 4 HP / 252 Atk / 252 Spe with a Jolly Nature and Choice Scarf as the item. Whimsicott doesn't offer anything to your team, and in fact actually makes it even more passive. Tailwind support isn't needed for such a defensive team and its bulk is heavily outclassed by Mega Venusaur. Standard Scarftar is by far the best Tyranitar set for this meta. Tyranitar is way too slow, which makes it susceptible to common Fighting- and Ground-types, such as Terrakion, Virizion, and Landorus-T. The Speed EVs with a Jolly Nature allows Tyranitar to outrun Timid Max Speed Thundurus and anything slower. Everything else should be pretty self explanatory; Superpower vs Low Kick is honestly up to player preference. Superpower is generally more reliable; however, Low Kick doesn't force Tyranitar to switch out due to the drops from Superpower. Tyranitar is also the Pokemon that'll be greatly benefited by Helpind Hand, as it tends to miss out on a few crucial KOs without it.

No Helping Hand

  • 252 Atk Tyranitar Crunch vs. 252 HP / 0 Def Aegislash-Shield: 102-120 (61 - 71.8%) -- guaranteed 2HKO
  • 252 Atk Tyranitar Superpower vs. 4 HP / 0 Def Mega Kangaskhan: 140-166 (77.3 - 91.7%) -- guaranteed 2HKO after sandstorm damage
  • -1 252 Atk Tyranitar Ice Punch vs. 4 HP / 0 Def Landorus-T: 132-156 (80 - 94.5%) -- guaranteed 2HKO
  • 252 Atk Tyranitar Rock Slide vs. 212 HP / 104 Def Thundurus: 116-138 (64 - 76.2%) -- guaranteed 2HKO after sandstorm damage and Sitrus Berry recovery
With Helping Hand
  • 252 Atk Tyranitar Helping Hand Crunch vs. 252 HP / 0 Def Aegislash-Shield: 150-176 (89.8 - 105.3%) -- 37.5% chance to OHKO
  • 252 Atk Tyranitar Helping Hand Superpower vs. 4 HP / 0 Def Mega Kangaskhan: 210-248 (116 - 137%) -- guaranteed OHKO
  • -1 252 Atk Tyranitar Helping Hand Ice Punch vs. 4 HP / 0 Def Landorus-T: 192-228 (116.3 - 138.1%) -- guaranteed OHKO
  • 252 Atk Tyranitar Helping Hand Rock Slide vs. 212 HP / 104 Def Thundurus: 168-200 (92.8 - 110.4%) -- 56.3% chance to OHKO

Finally, while Mienshao is a pretty nice Mega Kangaskhan check, Blaziken will benefit your team a lot more. Blaziken offers the same coverage that Mienshao gave, bar Wide Guard which isn't even needed for your team, while also being able to check Landorus-T, Amoonguss, and Aegislash. It also isn't as susceptible to Intimdate. I suggest using Overheat | Hidden Power Ice | Superpower | Protect on Blaziken alongside a spread of 60 Atk / 196 SpA / 252 Spe with a Naive Nature and Life Orb as the item. The Special Attack EVs with a Life Orb allows Blaziken to always OHKO Landorus-T, 4 HPMega Salamence, and 252 HP / 4 SpD Aegislash with HP Ice and Overheat respectively. Superpower is generally preferred over Low Kick because it allows Blaziken to do reliable damage to Rotom-W. The Speed EVs allows Blaziken to outrun Scarf Landorus-T after one Speed Boost.

  • 196 SpA Life Orb Blaziken Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 182-218 (110.3 - 132.1%) -- guaranteed OHKO
  • 196 SpA Life Orb Blaziken Hidden Power Ice vs. 4 HP / 0 SpD Mega Salamence: 172-203 (100.5 - 118.7%) -- guaranteed OHKO
  • 196 SpA Life Orb Blaziken Overheat vs. 252 HP / 4 SpD Aegislash-Shield: 174-205 (104.1 - 122.7%) -- guaranteed OHKO
  • 196 SpA Life Orb Blaziken Overheat vs. 252 HP / 44 SpD Amoonguss: 281-330 (127.1 - 149.3%) -- guaranteed OHKO
  • 60 Atk Life Orb Blaziken Superpower vs. 4 HP / 0 Def Mega Kangaskhan: 218-260 (120.4 - 143.6%) -- guaranteed OHKO

Other than that man, your team looks great! Once again man, that's a really good team especially for a beginner! The weather wars against sun can be a little tricky so try and save your Tyranitar in that matchup. Hope I helped man and good luck with the team!!! :]
-DaAwesomeDude1

arcanine.gif

Arcanine @ Leftovers
Ability: Intimidate
Level: 50
EVs: 252 HP / 148 Def / 36 SpA / 12 SpD / 60 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- Protect
- Helping Hand

venusaur.gif

Venusaur @ Venusaurite
Ability: Chlorophyll
Level: 50
EVs: 252 HP / 132 Def / 76 SpA / 44 SpD / 4 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Sleep Powder
- Protect

excadrill.gif

Excadrill @ Focus Sash
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Slide
- Iron Head
- Drill Run
- Protect

tyranitar.gif

Tyranitar @ Choice Scarf
Ability: Sand Stream
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Ice Punch
- Crunch
- Superpower / Low Kick

blaziken.gif

Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 60 Atk / 196 SpA / 252 Spe
Naive Nature
- Overheat
- Superpower
- Hidden Power [Ice]
- Protect
 
Well, DaD sure covered a lot, but there's still a little bit I'd like to go over. To start, I really must reccommend Leech Seed on Venusaur. I've used the Sleep Powder variant before (got Top 16 at Philly with it) and in my experience Sleep Powder is only good as a last ditch effort against things your team has no way to beat (for me it was Mega-Mawile). Since you're striving to make a team without those obvious weaknesses and your team already seems more balanced than my team from that tournament, Sleep Powder probably won't help you much. And, of course, all of that is ignoring the 75% accuracy. On the flip side, Leech Seed allows Mega-Venusaur to win games all by itself. With Leech Seed in can 1v1 Aegislash and if it manages to get up Seeds on both of your opponent's Pokemon it can pull off insane recovery which is only further aided by Giga Drain.

To note, I agree with all of DaD's suggestions, however there are always multiple options so I'll make some suggestions of my own.

Whimsicott, Meinshao and Excadrill are all debatable. Here are some options for each:

1.) Terrakion > Meinshao. As DaD observed, your team doesn't really need Wide Guard. Terrakion provides you with both a stronger Fighting move in Close Combat, but also STAB on your Rock Slide. Paired with Whimsicott you can form the infamous TerraCott. You did say you don't like legends, but Terrakion actually is amazingly underused considering what a good Pokemon it is. Furthermore, if you can't get your hands on one I can trade one to you so that's a non issue. Set would be Close Combat/Rock Slide/Earthquake or Poison Jab/Protect with a Lum Berry as the item. Whimsicott would run Focus Sash and something like Tailwind/Beat Up/Encore/Protect or Moonblast or Energy Ball.

2.) Togekiss > Whimsicott. If you decide to keep Mold Breaker Excadrill, Togekiss is a great partner. Furthermore, it can fill a similar role to Whimsicott with Tailwind or act as a Thunder Wave spreader, but it has more bulk than Whimsicott, arguably better typing and actual offensive capabilities with Air Slash. Togekiss would run a set like Air Slash/Follow Me/Tailwind or Thunder Wave/Protect or Dazzling Gleam. I would advise using the Sitrus Berry, which would leave you down an item on Milotic. Here I would suggest going for the Maranga Berry and using Recover > Icy Wind. In fact, I might just use Recover over Icy Wind even if you don't use Maranga Berry, but that's just me.

3.) Scizor > Excadrill. Now, here's an interesting one. Honestly, this is mainly if you decide to run TerraCott, but I'm just throwing it out as a general option. With Milotic and Competitive you don't need to worry about Intimidate as much as the average player, so Scizor, Terrakion and Arcanine, which would normally make you Lando-T bait, is alright. Mega-Venu also helps that. Anyway, Scizor gives you fast Steel type damage while Terrakion covers the Rock typing but with STAB as well. Scizor could run a LO, Lum or even Banded set. The first two should probably have Swords Dance, while the final one would look like Bullet Punch/Bug Bite/Superpower/Knock Off. Scizor is also a good Tailwind abuser, and you could even run a Tailwind Scizor if you chose the Lum Berry set (only recommended if you have Thunder Wave Togekiss).

Yeah, that's the stuff I can think up off the top of my head. So, my main proposition is going TerraCott with Scizor and your regular core if you don't feel like running Sand. Once again, I would like to state that DaD's suggestions are just fine and I'm merely offering another option.
 
Oh man, that was a lot of reading and a lot more advice than I honestly expected! Thank you to the both of you!

I'll start off with Serapis - unfortunately I won't be taking your advice on Terrakion and Scizor as I have no plans of trying to SR for a perfect legendary. I like your idea of Togekiss though, I'll keep it in mind while trying to finalize my team.

Now DaAwesomeDude1 that was one hell of a wall of text, and thanks for the compliments!

1) I definitely see what you're saying on the Arcanine, and I do like the idea of having Helping Hand support. Being able to survive all those hits is really nice. Might take you up on that one.

2) With Arcanine going fully defensive, I can see giving Mega-Venusaur more offences and I like 2HKOing Sylveon, the pain in the butt that it is.

3) Tyranitar + Excadrill is a great sounding combo that honestly... I don't know how I missed, considering that I was trying to run both of them. I was hoping to get used to using support moves like Taunt more, because I have very little practice with it, but I can see this making a very simple to use team.

4) Blaziken. The one that I understand but don't like the idea of. Given the abundance of Mega-Kangaskhans out there, I really wanted to be able to out-Fake Out and/or outspeed and easily kill, so that's why I loved the idea of Mienshao so much. Secondly, I get really frustrated with and am no good at breeding for Hidden Power types. I know that Hidden Power Ice is a great move (everyone is always trying to put it on something), but I spent weeks trying to breed a Jolteon with HP Ice and could never get it while still having good IVs alongside. If you have any easy tips on getting it, feel free to shout it out to me, but I've read a lot of the guides on breeding for Hidden Powers and they never helped me. Maybe I'm doing it wrong but it just annoys me at this point.
 
I would just like to note:

You did say you don't like legends, but Terrakion actually is amazingly underused considering what a good Pokemon it is. Furthermore, if you can't get your hands on one I can trade one to you so that's a non issue.
 
I would just like to note:

Ah, I missed that part at the end, sorry. I actually want my team to all be my original Trainer ID. Just a little quirk of mine, I don't like using other people's Pokemon. Think of it as... The bond between Trainer and Pokemon, or something along those lines haha.


So after reviewing and taking a look, this seems like a really strong team, but I still need to make a decision. I have these five:

arcanine.gif

Arcanine @ Leftovers
Ability: Intimidate
Level: 50
EVs: 252 HP / 148 Def / 36 SpA / 12 SpD / 60 Spe
Bold Nature

- Flamethrower
- Will-O-Wisp
- Protect
- Helping Hand

venusaur.gif

Venusaur @ Venusaurite
Ability: Chlorophyll
Level: 50
EVs: 252 HP / 132 Def / 76 SpA / 44 SpD / 4 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Sleep Powder
- Protect

excadrill.gif

Excadrill @ Focus Sash
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Slide
- Iron Head
- Drill Run
- Protect
tyranitar.gif

Tyranitar @ Choice Scarf
Ability: Sand Stream
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Ice Punch
- Crunch
- Superpower / Low Kick

And then I have to pick between these two:

blaziken.gif

Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 60 Atk / 196 SpA / 252 Spe
Naive Nature
- Overheat
- Superpower
- Hidden Power [Ice]
- Protect

OR

mienshao.gif

Mienshao @ Focus Sash
Ability: Inner Focus
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Low Kick
- Wide Guard
- Rock Slide

That Blaziken is very powerful and has a lot of REALLY nice calcs under its belt, but I really like Mienshao and having Fake Out support that is faster than Kangaskhan. I also wouldn't have to breed for Hidden Power Ice with Mienshao (Eugh, HP breeding).
 
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hey man, i have some suggestions to improve your team

  • First of all, your team doesn't really need tailwind support and whimsicott is just another flying weakness, so i suggest to replace it with Thundurus, that gives you other type of speed control in thunder wave and the electric stab for those pesky suicunes that can be annoying for your team. In addition thundurus can give you a taloflame resistor, which is nice for your mega saur.

  • Than, giving a sitrus berry to thundurus, i suggest to give safety goggles to milotic to avoid spore spam against amoonguss, and recover>icy wind, because you have already speed control via twave

  • If you want to mantain scarf excadrill, replace x-scissor, that is pretty useless, with earthquake that provides you a multi target stab that is always useful

  • Being mega venusaur REALLY BULKY, i reccomend you to give Leech seed>Sleep Powder, because it provides you a form of recovery and to change his spread in 252 HP / 124 Def / 76 SpA / 52 SpD / 4 Spe in order to survive a brave bird from band adamant talon while hitting a bit harder

  • Stone Edge>Rock Slide on mienshao: this is just a tip, because it avoids wide guards, gets some ohkos, and you have already a rock slide.
    however this is very situational, so just choose what you prefer
Sets:

Venusaur
Venusaur @ Venusaurite
Ability: Chlorophyll
Level: 50
252 HP / 124 Def / 76 SpA / 52 SpD / 4 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Leech Seed
-
Protect


Milotic

Milotic @ Safety Goggles
Ability: Competitive
Level: 50
EVs: 228 HP / 132 Def / 132 SpA / 12 SpD / 4 Spe
Bold Nature
- Scald
- Ice Beam
- Recover
- Protect

Thundurus
Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
Shiny: Yes
EVs: 236 HP / 104 Def / 4 SpA / 72 SpD / 92 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt

Mienshao
Mienshao @ Focus Sash
Ability: Inner Focus
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Low Kick
- Wide Guard
- Rock Slide / Stone Edge

 
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