First attempt at good UU team

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Nendoru
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Claydol @ Leftovers
Bold Levitate
252 HP 144 Def 114 SpA
-Rapid Spin
-Stealth Rock
-Earth Power
-Shadow Ball
Might be my lead. I don't know who to use as my lead so I might switch someone out for a lead. For now I am using Claydol as a lead. He can spin and is probably the best UU spinner in my opinion. SR can be set up. Then he has earth power for STAB. Then shadow ball will hit spin blockers and kill most of them.

Rejisuchiru
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Registeel @ Leftovers
Careful Clear Body
252 HP 100 Atk 156 SpD
-Thunder Wave
-Stealth Rock
-Seismic Toss
-Explosion
He is helpful for many things. If claydol is dead and the foe's team has spinners than I can call out regi for SR duty. He has twave for incapacitation. Then he can endlessly attack with seismic toss. Explosion is for clefables and chanseys.

Fushigibana
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Venusaur @ Life Orb
Jolly Overgrow
252 Atk 4 Def 252 Spe
-Earthquake
-Power Whip
-Synthesis
-Sleep Powder
My physical sweeper. Sleep powder comes in handy all the time to disable enemy sweepers or even walls. However I have ran into sleep talkers quite a few times and gotten screwed. Earthquake and power whip are self explanatory as his sweeping options. Synthesis is awesome for that sweet recovery when I need it.

Faiyaa
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Moltres @ Life Orb
Modest Pressure
252 SpA 4 SpD 252 Spe
-Fire Blast
-Air Slash
-Hidden Power (Grass)
-Roost
My special sweeper. Although he takes 50% from SR which completely cripples him, he is still amazing. I have my two STAB moves in air slash and fire blast. Air slash is also extremely helpful when I get a flinch hax. The damage from an air slash + flinch and then followed by a fire blast is really what can sometimes save moltres and kill the opponent.

Mirokarosu
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Milotic @ Leftovers
Bold Marvel Scale
248 HP 252 Def 8 Spe
-Surf
-Hidden Power (Grass)
-Ice Beam
-Recover
As everyone already knows milotic is a wonderful bulky water. He especially gets to shine in UU where he is not outclassed by vaporeon. Surf and ice beam are obvious necessities for milotic. Hp grass helps out at certain moments. Recover is also great recovery. Might want to change recover to rest for easy marvel scale boost. Might even change hp grass to sleep talk and try and make him a sweeper. What do you guys think?

Sawamuraa
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Hitmonlee @ Choice Band
Adamant Limber
40 HP 252 Atk 216 Spe
-Close Combat
-Earthquake
-Stone Edge
-Sucker Punch
He is my revenge killer. Close combat can kill many things with the strong power + STAB + choice band. Earthquake and stone edge are for certain pokemon. When in doubt use sucker punch for priority and awesomeness.
 
Haha, well I got your message, so seeing as you took the time to pm me, I'll take the time to do a full rate.

Claydol leads are not bad if they are used properly. Yours is the most common moveset, straight from smogon. Claydol is a decent spinner, but my favorite of all time still has to be donphan. Anyway, against the most common leads, claydol does a good job. The U-turns from Uxie and ambipom leads hurt though. Up against a cloyster or spiritomb lead, claydol is owned. However, seeing as his job is mainly to set up stealth rock, spin it away, and do what he can damage wise, he's a good choice. As far as movesets and EVs go, he looks good.

Registeel looks good too. The only comment I have is that Earthquake would be my perfered option over seismic toss. The reason being is because one of the most common switch ins on a registeel is going to be a fire type, so with good prediction you can kill them with an earthquake on the switch in. Seismic toss is going to do decent damage, but I think Earthquake just fits registeel better.

Venusaur looks good, but if you start to play with him and realize that synthesis isn't working, there is another route you could take him. You could throw swords dance in its place to almost ensure the kill. 82 base atk + 252 atk EVs + SD + Stab move with 30% boost from LO is an awfully devastating force. The easiest way to set up SD on venusaur is to send him out and sleep powder, then when the opponet switches in another pokemon you can simply SD.

Moltres is packing the standard moveset, he looks great. Just make sure to give him that rapid spin support from claydol, as you said in the description, 50% damage cripples moltres. This is especially true when taking LO damage.

Milotic looks decent, but I have a suggestion. Generally milotics biggest threat is grass type pokemon. This is why milotic is packing ice beam. However, your moveset for venusaur is one of the most common venusaur movesets, and with that moveset Venusaur outspeeds milotic. This can be true for a few grass pokemon like sceptile(and even some pokemon simply packing hidden power grass). Ice Beam is a ballsy move, and can really only be safely used if you have mad prediction skills and want to hit the grass type on the switch in, or if you've scouted the opponets grass pokemon and know it can't outspeed you. Toxic would be an option over ice beam if you found out it really wasn't working out. It can help you take down other bulky water types too, as well as annoying walls and such.

Hitmonlee doesn't look bad either, and his moveset is pretty straightforward and not much can be changed. However, you have an adamant nature and a choice band. With only 87 base speed and 216 spe EVs, there are a few things that can outspeed Hitmonlee that could be potential problems. You might want to consider giving him a jolly nature, it will boost his spe instead of atk (since you already get a 50% boost to atk from choice band). This way you get the best of both worlds.

Overall the team looks great, you have all the elements of a decent UU team. Fire, water, grass core namely. Off the top of my head I really can't think of any major threats that could make big holes in your team. You cover your weaknesses well.

Good job, and good luck, hope these few suggestions help a bit.
 
If you intend to use Hitmonlee for revenge killing, then maybe a Choice Scarf is more appropriate. With Scarf, you can catch many Pokemon off guard, outspeed and KO, most notably Moltres and Houndoom, Fire types many of you team don't appreciate.

Hitmonlee @ Choice Scarf
Ability: Limber
40 HP/252 Atk/216 Spd - Adamant
Close Combat | Stone Edge | Blaze Kick | Sucker Punch / EQ

I suggest you don't run Earthquale on choiced Hitmonlee. In my experience, I rarely used it, as it was too predictable, and resulted in a free switch from my opponent. Plus now Raikou has gone you might just get away with not running it. Blaze Kick is to Revenge Venusaur and Sceptile, among other Grass types

Registeel could do with running and attack to stop Mismagius and Rotom setting up on it. Drop SR and Seismic Toss for Shadow Claw and Earthquake. There is no need for two SR users on a single team.

Venusaur could do with Sword Dance. Sleep Powder the counter switching in, Sword Dance, then attack from +2. Without it, Pokemon that can take 50% or less from your attacks and have access to a healing move will beat you, recovering as you do yourself Life Orb damage. Also, Curse Miltank will set up on you if you don't have Swords Dance to nullify the Curse defense boosts.

Moltres, Milotic and Venusaur are completely fine as they are.

Hope I was helpful, and good luck battling with this team.
 
Not a bad team. I'm not going to do a full rate, but just going to point out a few things. Firstly, you have SR on Claydol. Why do you have it on Registeel as well?? Replace it with Iron Head, since it is utter setup fodder for Mismagius right now.

I would suggest Moltres runs Timid, since most Base 80 Pokemon (Especially Venusaur) run Max speed these days, and getting put to Sleep absolutely sucks.

If you want Hitmonlee as a revenge killer, I'd suggest replacing EQ for Mach Punch, and give him Life Orb. Getting stuck on Sucker Punch or EQ absolutely sucks, to be frank.
 
Hi,

This is a pretty solid, standard team. As shrang said, LO Hitmonlee would probably be better over your current set, as your team really can't afford to give anything a free setup, and LO Hitmonlee works as a great cleanup late-game. Mach Pumch over EQ is a good idea, as a super effective EQ barely does more than a neutral CC.

I'd suggest moving Moltres to the lead position. It's useful for murdering stuff early game and putting immediate pressure on your opponent. It matches well against most leads, and really appreciates the lack of entry hazards. A Timid nature would be better, as it's important to be able to outspeed positive base 80's and 85's, as you don't want opposing Venusaurs putting you to sleep or Toxicroaks Stone Edging you to death.

Claydol doesn't make the cut for a reliable Spinner on this team since it gets forced out easily by Spin Blockers, and Shadow Ball doesn't do nearly enough to Mismagius or Spiritomb. I suggest replacing it with a Donphan, who nails Ghost types on the switch with Assurance, and followed up by Ice Shard easily KOs most of then, leaving you free to spin. It also checks RP Torterra nicely, as it can rip through your whole team after a Rock Polish:

Donphan@Leftovers
52 HP, 252 Atk, 204 Def
Adamant
- Earthquake
- Rapid Spin
- Ice Shard
- Assurance

Good team, well done and gl.
 
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