Other Metagames First attempt at Monotype (mono steel)

alright so this is my first attempt at a monotype team. i decided to go with mono steel because my first choice (mono ghost) from what ive seen has been hard to pilot and kinda meh, so i was torn between mono steel or ice. really ive seen more steel types making an impact in OU, so i settled on mono steel. the main leads are jirachi and klefki, and the goal is to set up screens and sweep, using registeel as a wall in case i get put on the defensive or they have that one guy that i cant power through. anyways heres the team, any feedback is appreciated.

NOTE: i started competitive play a week or two ago so theres a good chance this team sucks, i probrably overlooked some very obvious mon or something or valued one mon too greatly. anyways yeah, heres the team.



Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpD / 4 Spe
Jolly Nature
- U-turn
- Iron Head
- Fire Punch
- Stealth Rock

starting with jirachi i am running as a pivot and as one of my two leads. u turn is to switch into a wall like registeel or into a heatran to eat up a fire blast or something of that nature. early game there are times ill lead jirachi and swich into klefki to set up screens and then proceed to sweep. iron head because STAB screw you fairies. fire punch for mono grass, mono birds (flying), or the other mono steel teams running around. stealth rock because i sometimes i need to get rocks set up so i can lead her then pivot out with u-turn to set my screens.


Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Ice Punch

the first sweeper on the team. close combat because STAB + Life Orb = great. swords dance for those times pivot into him and force a switch, i can take advantage of that turn to make an already buff lucario even more buff. extreme speed is for revenge killing and ice punch for mono-dragon, grass, and mono bird


Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Seismic Toss
- Protect
- Earthquake

this guy is questionable. toxic is a good way to wear anyone down, and is great when i anticipate a witch and it lands. protect is for survival and the fact that with Leftovers it essentially gives him a free turn to heal up, which is important for him as my wall since he isn't running rest or any form of recovery (i don't think he has any other means of recovery outside of rest but i could be wrong) seismic toss for other mono steel teams or mono rock or really just to help break through most walls (i've found that walls tend to be fairly heavy) and earthquake because its great and fire types make me cry ;-;


Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Superpower
- Bullet Punch
- Bug Bite


another fairly standard set. swords dance for when i get the opportunity, superpower for when i just need to punch something in the face really hard, plus if i get a swords dance off before hand i i will still be at x1.5 atk, which is nice for when i start my sweep. bullet punch for STAB technician revenge kills and bug bite for a STAB technician option


Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Lava Plume
- Earth Power
- Flash Cannon
- Stealth Rock

pretty standard Heatran set. plume for STAB fire, Earth Power because its the Special version of earthquake, flash cannon for STAB steel, and rocks in case i need to set them late game because of a spinner or in the event of mono grass where i lead Heatran set rocks and procede to sweep their team


Klefki @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Reflect
- Light Screen
- Fairy Lock
- Psyshock


Another pretty standard set. screens are there to be screens. lock is for when i know klefki is going to go down, so i lock their mon in and get the revenge kill. psyshock is being ran over foul play as another out for fighting types, who along with fire types make me cry ;-; normally klefki is my lead but there are times where i switch it up, kinda depends really. if you need rocks or to scout, start jirachi instead but other than that klefki will probably end up being your lead 80% of the rime or so


anyways this is the team, how bad did i do for my first attempt?
 
Hey there quite an interesting team you have. Here are some changes I'd like to suggest:
  • As I see it, Fighting-types and Ground-types are really dangerous for your team since they can just spam Earthquake once Heatran loses its Air Balloon and Fighting-types can spam Close Combat and can wear down your team very easily. Therefore, it is best to use Skarmory over Registeel because not only that gives you a nice check to Fighting-types, it also gives you a Ground-type immunity which Steel Monotypes appreciate a lot.
  • With Skarmory checking Fighting-types, you can go back to running Foul Play over Psyshock on Klefki to hurt opposing setup sweepers since Klefki becomes a setup fodder for a lot of Pokemon. Also you should run Thunder Wave over Fairy Lock because Thunder Wave can cripple faster threats that are annoying for your team, such as Infernape, which is one of Steel-type's biggest threat.
  • There is another Pokemon that is very dangerous for your team; Landorus. It can beat Skarmory and Heatran and outspeeds your entire team. Your team can also be crippled by burns. Scizor and Lucario are amazing but it's heavily hampered if it's burned by Scald. Furthermore, your team will appreciate some Speed and I think that Choice Scarf Jirachi fits the criteria. It can provide momentum as well as deal with Landorus with Ice Punch, meanwhile it can use Healing Wish and make Scizor / Lucario healthy again if it is the win-con.
  • I think running a Specially Offensive Lucario is better with Nasty Plot because that will allow you to hit bulky Water-types like Alomomola, Swampert, and Slowbro. I don't support running Steel-type move in this because you have 2 Pokemon with Steel-type STAB and coverage is better on Lucario.
  • Finally, running a Specially Defensive Heatran will help you deal with a lot of bulkier Pokemon especially against Flying-, Psychic-, and Electric-types. It also gives you a better chance facing Mega Charizard Y.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Spikes
- Roost
- Brave Bird
- Whirlwind

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- U-turn
- Healing Wish

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stone Edge / Toxic
- Earth Power
- Lava Plume
- Stealth Rock

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Aura Sphere
- Dark Pulse
- Vacuum Wave

Good luck! :toast:
 
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