This is my first attempt at a VGC team after recently getting back into Pokemon.
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Fake Out
- Double Edge
- Power-Up Punch
- Sucker Punch
Kang is so strong and the normal typing seemed like something simple to build around. Fake out over protect for chip and utility, Double Edge all the dmg, Power-Up punch is for the +2 and dmg, but I am considering Low Kick. Sucker Punch priority to save mons and get in that last second dmg.
Dusclops @ Eviolite
Ability: Frisk
Level: 50
Shiny: Yes
EVs: 252 HP / 100 Def / 156 SpD
Relaxed Nature
- Disable
- Protect
- Will-O-Wisp
- Taunt
Dusclops is suspect I went to him initially because of bulk and ghost could be great switch in for anything that wanted to hit kang with fighting or normal. HIs move set is a little too similar to Sableye and am considering switching. Pure utility mon taunt other ones, protect disable threats, and wilo non-fighting/normal physical sweepers.
Sylveon @ Choice Specs
Ability: Pixilate
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Shadow Ball
- Hidden Power [Grass]
- Psyshock
Sylveon is a great dragon slayer and is another cover for fighting weakness. Hyper voice for the spread and stab just too good not to bring. Shadow ball for ghosts that want to disrupt kang hp grass for rotom-wash and the psyshock for any posion types that want to take a shot at it.
Volcarona @ Leftovers
Ability: Flame Body
Level: 50
EVs: 252 SpA / 252 SpD
Calm Nature
- Rage Powder
- Bug Buzz
- Fiery Dance
- Protect
Volcarona has great special attack and defense and covers the steel weakness introduced by Sylveon.
Rage powder to redirect special hits away from other sweepers, Bug buzz great stab for Cresselia that are running about, fiery dance good accuracy/power and special attack boost is gravy.
Milotic @ Sitrus Berry
Ability: Competitive
Level: 50
Shiny: Yes
EVs: 252 HP / 252 SpD
Timid Nature
- Scald
- Icy Wind
- Protect
- Recover
Milotic is a fat, specially defensive, and has a good defensive typing. Keeping fire types in check and fishing for burns with scald, Icy wind for a little speed control and something for those flyers like lando/salamence, protect/recover for staying alive for the last few ticks of burn damage when needed.
Dragonite @ Weakness Policy
Ability: Multiscale
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Ice Punch
- Outrage
- Earthquake
- Extreme Speed
Dragonite brings more bulk with some great coverage that the rest of the team is missing. Weakness policy to really punish anyone that tries to hit him with super effective and strike back with outrage for destroying anything that isn't fairy, EQ for the spread dmg and its just too good not to bring, E speed for the priority to finish off weakened opponents, and the Ice Punch for more power with Icy Wind being the only other ice move on the team to really K.O. those pesky Salamence/lando
This team seems to have some problems dealing with both sun teams, rain teams, and electric types that can avoid the EQ. Zapdos/Thunderous seem to be especially problematic and I am considering Rock Slide/Stone Edge on Dragonite. Amungus seems like a good partner for the team being able to hit water types, redirect, and spore, but I am not sure where he needs to fit, but the HP grass just doesnt seem to get it done most of the time. Another change I am looking at is Dusnoir with a few offensive moves and keeping disable/protect or going full prankster with Sableye. Let me know what everyone thinks about the current team and the potential changes!
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Fake Out
- Double Edge
- Power-Up Punch
- Sucker Punch
Kang is so strong and the normal typing seemed like something simple to build around. Fake out over protect for chip and utility, Double Edge all the dmg, Power-Up punch is for the +2 and dmg, but I am considering Low Kick. Sucker Punch priority to save mons and get in that last second dmg.
Dusclops @ Eviolite
Ability: Frisk
Level: 50
Shiny: Yes
EVs: 252 HP / 100 Def / 156 SpD
Relaxed Nature
- Disable
- Protect
- Will-O-Wisp
- Taunt
Dusclops is suspect I went to him initially because of bulk and ghost could be great switch in for anything that wanted to hit kang with fighting or normal. HIs move set is a little too similar to Sableye and am considering switching. Pure utility mon taunt other ones, protect disable threats, and wilo non-fighting/normal physical sweepers.
Sylveon @ Choice Specs
Ability: Pixilate
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Shadow Ball
- Hidden Power [Grass]
- Psyshock
Sylveon is a great dragon slayer and is another cover for fighting weakness. Hyper voice for the spread and stab just too good not to bring. Shadow ball for ghosts that want to disrupt kang hp grass for rotom-wash and the psyshock for any posion types that want to take a shot at it.
Volcarona @ Leftovers
Ability: Flame Body
Level: 50
EVs: 252 SpA / 252 SpD
Calm Nature
- Rage Powder
- Bug Buzz
- Fiery Dance
- Protect
Volcarona has great special attack and defense and covers the steel weakness introduced by Sylveon.
Rage powder to redirect special hits away from other sweepers, Bug buzz great stab for Cresselia that are running about, fiery dance good accuracy/power and special attack boost is gravy.
Milotic @ Sitrus Berry
Ability: Competitive
Level: 50
Shiny: Yes
EVs: 252 HP / 252 SpD
Timid Nature
- Scald
- Icy Wind
- Protect
- Recover
Milotic is a fat, specially defensive, and has a good defensive typing. Keeping fire types in check and fishing for burns with scald, Icy wind for a little speed control and something for those flyers like lando/salamence, protect/recover for staying alive for the last few ticks of burn damage when needed.
Dragonite @ Weakness Policy
Ability: Multiscale
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Ice Punch
- Outrage
- Earthquake
- Extreme Speed
Dragonite brings more bulk with some great coverage that the rest of the team is missing. Weakness policy to really punish anyone that tries to hit him with super effective and strike back with outrage for destroying anything that isn't fairy, EQ for the spread dmg and its just too good not to bring, E speed for the priority to finish off weakened opponents, and the Ice Punch for more power with Icy Wind being the only other ice move on the team to really K.O. those pesky Salamence/lando
This team seems to have some problems dealing with both sun teams, rain teams, and electric types that can avoid the EQ. Zapdos/Thunderous seem to be especially problematic and I am considering Rock Slide/Stone Edge on Dragonite. Amungus seems like a good partner for the team being able to hit water types, redirect, and spore, but I am not sure where he needs to fit, but the HP grass just doesnt seem to get it done most of the time. Another change I am looking at is Dusnoir with a few offensive moves and keeping disable/protect or going full prankster with Sableye. Let me know what everyone thinks about the current team and the potential changes!

