My first real attempt at an OU team. I would really appreciate some constructive criticism as I'm not really experienced in team building. I am willing to even swap out some pokes and breed suggested ones. It would be really cool if i could even get some awesome EV spreads and stuff. Any other criticism or suggestions for change would be appreciated. Well here goes:
Team at a Gleam
Zapdos @ Life Orb
Ability:Pressure
EVs:252 Sp.Atk/ 216 Spe/ 36 HP/ 4 Def
Nature: Timid
-Thunderbolt
-Hidden Power Ice
-U-Turn
-Roost
Got the idea from Anti and works as well as his(I like to think :]). Thunderbolt for Gyarados,Vaporeon and stuff like that. HP Ice for Gliscor, Donphan, and Dragons without a scarf. U-Turn for scouting anything i can't take out. Roost for survivability. Makes a decent lead but I am willing to take suggestions for another on my team or even a complete new one.
Dusknoir @ Leftovers
Ability:Pressure
EVs:252 HP/ 186 Def/ 70 Atk
Nature: Impish
- Ice Punch
- Shadow Sneak
- Will-O-Wisp
- Pain Split
An excellent compliment with the Blissey on my team. Switches into Close Combats and Rapid Spins or even things that try to blow up in Blissey's face. Added EVs in atk for a little extra oomph. Ice punch for those popular Dragons on almost every team and can at least hit everything. Shadow sneak, WOW, Pain Split... pretty standard. One thing is for sure... I need a ghost on this team.
Blissey @ Leftovers
Ability: Natural Cure
EVs:252 Hp/ 252 Def/ 6 Sp.Def
Nature: Bold
- Stealth Rock
- Thunder Wave
- Softboiled
- Seismic Toss
Dusknoir and this fat piece of joyness go hand in hand as it is a life saver for Dusknoir when something with Shadow Ball switches in. Serves as my Special Wall and can take some unboosted and boosted physical attacks. Stealth Rock in the last slot ( I know isn't maximizing Blissey's potential like setting up Light Screen, or Aromatherapy) but i am up for change. Everything in the other slots is pretty standard.
Starmie @ Leftovers
Ability: Natural Cure
EVs:216 Spe/ 160 HP/ 132 Sp.Atk
Nature: Timid
- Ice Beam
- Surf
- Thunderbolt (Had Recover)
- Rapid Spin
Serves as my rapid spinner and does a good job at it. Decided to swap out Recover as i haven't found a situation yet in which i could get off 1 Recover. 216 EVs in speed as you can't go without em. Not really too sure on the Hp and Sp. Atk EVs. Any suggestions? Serves also as my Infernape counter which would be a big threat to my team as any other.
Metagross @ Leftovers
Ability: Clear Body
EVs:252 Atk/ 152 HP/ 108 Def
Nature: Brave
- Hammer Arm
- Gyro Ball
- Bullet Punch
- Explosion
Another idea i got courtesy of Anti that i found really works well. I guess this is really my only pure Physical sweeper. Brave nature for +Atk -Speed. 108 Def puts me at 323 Def to take physical hits if Dusknoir dies or even unboosted EQs from things like Swampert, Tyranitar etc. Hammer arm for Blissey, Tyranitar, Weavile. It also lowers speed to make STAB Gyro Ball hurt event more. Bullet Punch to get some damage in on faster pokes. Explosion when all else fails.
Infernape @ Focus Sash
Ability: Blaze
EVs:252 Sp.Atk/ 232 Spe/ 24 Atk
Nature: Naive
- Flamethrower
- Close Combat
- Grass Knot
- Hidden Power Ice
Has got to be my favorite dude on this team. We all know what it does to things like Skarmory, Foretress, Blissey,Swampert, Dragons in general that aren't Scarfed, mostly anything Zapdos or Starmie can't take down, not to mention most un-structured teams fear this monkey. Don't know if i should keep Focus Sash due to stupid Sandstorm (wish it was immune like Lucario) but i am not too sure if i should consider other items like Life Orb or Expert Belt on it just to make sure it KOs.
BTW: Am willing to rebreed to minimize Life Orb recoil if anybody has a good EV spread for that.
I just noticed how many Ice attacks i have on this team XD. This team feels pretty good and pretty terrible in some situations but hopefully some of you are going to help me change that.
Team at a Gleam







Zapdos @ Life Orb
Ability:Pressure
EVs:252 Sp.Atk/ 216 Spe/ 36 HP/ 4 Def
Nature: Timid
-Thunderbolt
-Hidden Power Ice
-U-Turn
-Roost
Got the idea from Anti and works as well as his(I like to think :]). Thunderbolt for Gyarados,Vaporeon and stuff like that. HP Ice for Gliscor, Donphan, and Dragons without a scarf. U-Turn for scouting anything i can't take out. Roost for survivability. Makes a decent lead but I am willing to take suggestions for another on my team or even a complete new one.

Dusknoir @ Leftovers
Ability:Pressure
EVs:252 HP/ 186 Def/ 70 Atk
Nature: Impish
- Ice Punch
- Shadow Sneak
- Will-O-Wisp
- Pain Split
An excellent compliment with the Blissey on my team. Switches into Close Combats and Rapid Spins or even things that try to blow up in Blissey's face. Added EVs in atk for a little extra oomph. Ice punch for those popular Dragons on almost every team and can at least hit everything. Shadow sneak, WOW, Pain Split... pretty standard. One thing is for sure... I need a ghost on this team.

Blissey @ Leftovers
Ability: Natural Cure
EVs:252 Hp/ 252 Def/ 6 Sp.Def
Nature: Bold
- Stealth Rock
- Thunder Wave
- Softboiled
- Seismic Toss
Dusknoir and this fat piece of joyness go hand in hand as it is a life saver for Dusknoir when something with Shadow Ball switches in. Serves as my Special Wall and can take some unboosted and boosted physical attacks. Stealth Rock in the last slot ( I know isn't maximizing Blissey's potential like setting up Light Screen, or Aromatherapy) but i am up for change. Everything in the other slots is pretty standard.

Starmie @ Leftovers
Ability: Natural Cure
EVs:216 Spe/ 160 HP/ 132 Sp.Atk
Nature: Timid
- Ice Beam
- Surf
- Thunderbolt (Had Recover)
- Rapid Spin
Serves as my rapid spinner and does a good job at it. Decided to swap out Recover as i haven't found a situation yet in which i could get off 1 Recover. 216 EVs in speed as you can't go without em. Not really too sure on the Hp and Sp. Atk EVs. Any suggestions? Serves also as my Infernape counter which would be a big threat to my team as any other.

Metagross @ Leftovers
Ability: Clear Body
EVs:252 Atk/ 152 HP/ 108 Def
Nature: Brave
- Hammer Arm
- Gyro Ball
- Bullet Punch
- Explosion
Another idea i got courtesy of Anti that i found really works well. I guess this is really my only pure Physical sweeper. Brave nature for +Atk -Speed. 108 Def puts me at 323 Def to take physical hits if Dusknoir dies or even unboosted EQs from things like Swampert, Tyranitar etc. Hammer arm for Blissey, Tyranitar, Weavile. It also lowers speed to make STAB Gyro Ball hurt event more. Bullet Punch to get some damage in on faster pokes. Explosion when all else fails.

Infernape @ Focus Sash
Ability: Blaze
EVs:252 Sp.Atk/ 232 Spe/ 24 Atk
Nature: Naive
- Flamethrower
- Close Combat
- Grass Knot
- Hidden Power Ice
Has got to be my favorite dude on this team. We all know what it does to things like Skarmory, Foretress, Blissey,Swampert, Dragons in general that aren't Scarfed, mostly anything Zapdos or Starmie can't take down, not to mention most un-structured teams fear this monkey. Don't know if i should keep Focus Sash due to stupid Sandstorm (wish it was immune like Lucario) but i am not too sure if i should consider other items like Life Orb or Expert Belt on it just to make sure it KOs.
BTW: Am willing to rebreed to minimize Life Orb recoil if anybody has a good EV spread for that.
I just noticed how many Ice attacks i have on this team XD. This team feels pretty good and pretty terrible in some situations but hopefully some of you are going to help me change that.