I've been lurking around for a few weeks trying to put together my first competitive team and this is what I have come up with so far:
at a glance
and the in depth
Crobat @ leftovers
timid
124 Hp 132 Spa 252 Spe
Hypnosis
Taunt
Roost
Air Slash
Crobat is my lead. He outspeeds almost every other pokemon in the game and can hopefully shut down most SR leads with taunt and hypnosis. Air slash can add to the frustration with a high flinch rate. He also acts as a good counter to fighting and bug with a 4x resist against them. A couple of fairly common leads should be scared off by him as well, like roserade, breloom, and infernape.
Latias @ lifeorb
timid
4 def 252 spa 252 spe
Draco Meteor
Surf
Thunderbolt
Recover
Originally I was planning on going with specsmence, but decided on Latias as a special attacker. Life orb drops its damage slightly but gives much better type coverage and more versitility, hitting every type for at least normal damage. Recover helps with the recoil. With crobat trying to stop the SR I can bring Latias in early and deal out some pain with draco meteor.
Gardevoir @ wide lens
modest
trace
252 HP 48 SpA 176 SpD 32 Spe
Willow O Wisp
Wish
Focus blast
Psychic
My support pokemon. The idea is simple; bring it in with trace then set up on the switch with either wish support, or WoW. Focus blast lets it hit obvious switches like T-tar hard after burning them and psychic is a standard STAB move.
Celebi @ leftovers
timid
252 HP 80 spa 176 spe
Substitute
Leech Seed
Hidden Power Fire
Grass Knot
Celebi being really annoying. It can set up Sub/leech seed with wish support, at which point it becomes really difficult to kill. HP fire and grass knot give it SE damage against some common switches into it.
Swampert @ leftovers
impish
252 hp 4 atk 252 def
Earthquake
Avalanche
Waterfall
Stealth Rock
Swampert gives me SR support, and can take physical hits fairly well. Especially so if Celebi has leech seed set up. He gives my team some much needed physical damage as well.
Infernape @ lifeorb
naive
252 Atk 64 SpA 192 Spe
Close Combat
U-Turn
Mach Punch
Overheart
I actually forgot what my last pokemon would be so I went back and looked over to see what big weakness I had. The words "persuit" and "scizor" came up a lot so I decided to add Infernape in. He hits dark, steel and bug hard, and fleshes out my physical damage typing a little more than only having swampert around.
That is what I have come up with so far, but I'm a big noob and there could be some gaping holes I don't see.
at a glance






and the in depth
Crobat @ leftovers
timid
124 Hp 132 Spa 252 Spe
Hypnosis
Taunt
Roost
Air Slash
Crobat is my lead. He outspeeds almost every other pokemon in the game and can hopefully shut down most SR leads with taunt and hypnosis. Air slash can add to the frustration with a high flinch rate. He also acts as a good counter to fighting and bug with a 4x resist against them. A couple of fairly common leads should be scared off by him as well, like roserade, breloom, and infernape.
Latias @ lifeorb
timid
4 def 252 spa 252 spe
Draco Meteor
Surf
Thunderbolt
Recover
Originally I was planning on going with specsmence, but decided on Latias as a special attacker. Life orb drops its damage slightly but gives much better type coverage and more versitility, hitting every type for at least normal damage. Recover helps with the recoil. With crobat trying to stop the SR I can bring Latias in early and deal out some pain with draco meteor.
Gardevoir @ wide lens
modest
trace
252 HP 48 SpA 176 SpD 32 Spe
Willow O Wisp
Wish
Focus blast
Psychic
My support pokemon. The idea is simple; bring it in with trace then set up on the switch with either wish support, or WoW. Focus blast lets it hit obvious switches like T-tar hard after burning them and psychic is a standard STAB move.
Celebi @ leftovers
timid
252 HP 80 spa 176 spe
Substitute
Leech Seed
Hidden Power Fire
Grass Knot
Celebi being really annoying. It can set up Sub/leech seed with wish support, at which point it becomes really difficult to kill. HP fire and grass knot give it SE damage against some common switches into it.
Swampert @ leftovers
impish
252 hp 4 atk 252 def
Earthquake
Avalanche
Waterfall
Stealth Rock
Swampert gives me SR support, and can take physical hits fairly well. Especially so if Celebi has leech seed set up. He gives my team some much needed physical damage as well.
Infernape @ lifeorb
naive
252 Atk 64 SpA 192 Spe
Close Combat
U-Turn
Mach Punch
Overheart
I actually forgot what my last pokemon would be so I went back and looked over to see what big weakness I had. The words "persuit" and "scizor" came up a lot so I decided to add Infernape in. He hits dark, steel and bug hard, and fleshes out my physical damage typing a little more than only having swampert around.
That is what I have come up with so far, but I'm a big noob and there could be some gaping holes I don't see.