SV OU First Comp Team Featuring Meowscarada- Help a competitive beginner

Hello !!!

Unfortunately I am not a great player however I have been enjoying this Gen + Metagame regardless of its flaws. This team is the first one I made that seems to be doing well but considering my lack of experience in competitive singles I would greatly appreciate feedback/suggestions/changes ^^. I did make this team with Meowscarada in mind since he is actually my favorite Pokémon of this generation so if any suggestions please try and not replace him.

The Team:

:sv/meowscarada:
Meowscarada (M) @ Choice Band
Ability: Protean
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- U-turn
- Play Rough
- Flower Trick

Like stated Before, this is my favorite mon of the generation and I wanted to have a team where I could have Meowscarada be a strong part of a team.
So far the standard ev stats have worked fine and have help with surprising leads such as Dragapult and Great Tusk and getting either a OHKO or Massive damage.
I do want to try knock off as well but I am not sure how to fit it in the move pool or if I am just trying to do too many things with the Pokémon at once but
Sucker Punch has come in clutch now and then as a surprise factor.

:sv/iron valiant:
Iron Valiant @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Calm Mind
- Shadow Ball
- Close Combat

This mon just seems to have an answer to most threats in the meta game and is an all rounder of the the team.
Moon blast/Shadow ball/Close Combat seem to deal with almost every threat and the Calm Mind + Booster energy have helped close out some games.
Again Maybe I am trying to do too much with one Pokémon since Corviknight laughs at this set.

:sv/annihilape:
Annihilape (M) @ Leftovers
Ability: Defiant
Tera Type: Water
EVs: 248 HP / 32 Atk / 228 SpD
Careful Nature
- Rage Fist
- U-turn
- Bulk Up
- Drain Punch

Standard broken Annihilape to help round out the team. I added some Atk Evs just incase my opponent tries to Calc damage based of full SpD set.
The only thing i can see changing would perhaps be adding taunt to replace U-turn just to deal with some annoying walls better.
Tera water isn't a surprise anymore but seems to be better than Fire which was the only other Tera type I tried.

:sv/corviknight:
Corviknight (M) @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 248 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- U-turn
- Defog
- Body Press

I like Corviknight here to add some survivability to the team and be able to switch into pretty much all Physical threats and survive at least 1 hit.
I honestly just copied a random set from Pokémon youtubers and it seems to be doing decently, although I sometimes feel that either I am misplaying or bad set for the squad. Switching Corv could be a good choice but since I do not use much of Heavy-duty boots I figured Defog would be a needy utility.

:sv/volcarona:
Volcarona (M) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 248 HP / 4 SpA / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Psychic
- Morning Sun
- Quiver Dance
- Fiery Dance

Honestly this mon was picked as a "Select Fire SpD Mon Here" just to survive Goldengho and take random SpD hits. I do not think that this is the most useful set but
I am unsure what mon would replace this and still be a switch in for golden ghost stab moves. Adding Quiver Dance + Morning Sun just to have a mon that can sweep if all the others failed has not been a massive help but the occasional victory has happened. This could be the replace slot mon unless another set variation could add more synergy with other members being replaced.

:sv/glimmora:
Glimmora (M) @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Mortal Spin
- Stealth Rock
- Earth Power
- Sludge Wave

This guy or Meowscarada are the usual leads and of course hazards are definitely important to break some focus sashes considering my lack of priority moves.
I was thinking of adding Power Gem or energy ball to deal with Water or Flying more effectively but this standard set seems to do the job well.
Mortal spin as a second hazard removal is also very helpful, although I do not seem to be using it as often.


That's the Team,
Hopefully its not too bad for a first go at it but I would gladly take feedback/suggestions :)
 
Last edited by a moderator:
Hi Imnotale, welcome to Smogon! I am locking your RMT for the time being as the forum rules require that you provide at least three lines of descriptions for each Pokemon to explain their roles. Please read the rules carefully and look at Team Showcase to see the detail we require. PM me with updated descriptions, and I will be happy to unlock this. Also, feel free to PM me if you need help or have any question. Have a nice day!

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Why did you choose this Pokemon?
What do the EV spreads do and why do you have it?
What are all 4 moves for?
 
Just a few things I'd change:
Knock off >sucker punch on Meoscarada for extra power and hits Mons using status moves.

Giga drain> psychic to hit bulky waters and use the boost from tera.

If you want a mixed valiant set then this might be better

Iron Valiant @ Weakness Policy
Ability: Quark Drive
Tera Type: Fairy
EVs: 128 HP / 128 Atk / 124 SpA / 128 Spe
Lonely Nature
- Moonblast
- Close Combat
- Shadow Ball
- Agility

Weakness policy boost atk and spatk and agility for speed will make it hit fairly hard. Bulk so it won't die to SE hit.

Taunt /rest and chesto on annialape to avoid status and stay healthy

Also you might want to change the glim set. This might be better.

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Rock
EVs: 16 HP / 240 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Mortal Spin
- Power Gem
I'm not the best at reviewing teams, but I hope this helped!
 
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