Hello !!!
Unfortunately I am not a great player however I have been enjoying this Gen + Metagame regardless of its flaws. This team is the first one I made that seems to be doing well but considering my lack of experience in competitive singles I would greatly appreciate feedback/suggestions/changes ^^. I did make this team with Meowscarada in mind since he is actually my favorite Pokémon of this generation so if any suggestions please try and not replace him.
The Team:

Meowscarada (M) @ Choice Band
Ability: Protean
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- U-turn
- Play Rough
- Flower Trick
Like stated Before, this is my favorite mon of the generation and I wanted to have a team where I could have Meowscarada be a strong part of a team.
So far the standard ev stats have worked fine and have help with surprising leads such as Dragapult and Great Tusk and getting either a OHKO or Massive damage.
I do want to try knock off as well but I am not sure how to fit it in the move pool or if I am just trying to do too many things with the Pokémon at once but
Sucker Punch has come in clutch now and then as a surprise factor.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Calm Mind
- Shadow Ball
- Close Combat
This mon just seems to have an answer to most threats in the meta game and is an all rounder of the the team.
Moon blast/Shadow ball/Close Combat seem to deal with almost every threat and the Calm Mind + Booster energy have helped close out some games.
Again Maybe I am trying to do too much with one Pokémon since Corviknight laughs at this set.

Annihilape (M) @ Leftovers
Ability: Defiant
Tera Type: Water
EVs: 248 HP / 32 Atk / 228 SpD
Careful Nature
- Rage Fist
- U-turn
- Bulk Up
- Drain Punch
Standard broken Annihilape to help round out the team. I added some Atk Evs just incase my opponent tries to Calc damage based of full SpD set.
The only thing i can see changing would perhaps be adding taunt to replace U-turn just to deal with some annoying walls better.
Tera water isn't a surprise anymore but seems to be better than Fire which was the only other Tera type I tried.

Corviknight (M) @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 248 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- U-turn
- Defog
- Body Press
I like Corviknight here to add some survivability to the team and be able to switch into pretty much all Physical threats and survive at least 1 hit.
I honestly just copied a random set from Pokémon youtubers and it seems to be doing decently, although I sometimes feel that either I am misplaying or bad set for the squad. Switching Corv could be a good choice but since I do not use much of Heavy-duty boots I figured Defog would be a needy utility.

Volcarona (M) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 248 HP / 4 SpA / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Psychic
- Morning Sun
- Quiver Dance
- Fiery Dance
Honestly this mon was picked as a "Select Fire SpD Mon Here" just to survive Goldengho and take random SpD hits. I do not think that this is the most useful set but
I am unsure what mon would replace this and still be a switch in for golden ghost stab moves. Adding Quiver Dance + Morning Sun just to have a mon that can sweep if all the others failed has not been a massive help but the occasional victory has happened. This could be the replace slot mon unless another set variation could add more synergy with other members being replaced.

Glimmora (M) @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Mortal Spin
- Stealth Rock
- Earth Power
- Sludge Wave
This guy or Meowscarada are the usual leads and of course hazards are definitely important to break some focus sashes considering my lack of priority moves.
I was thinking of adding Power Gem or energy ball to deal with Water or Flying more effectively but this standard set seems to do the job well.
Mortal spin as a second hazard removal is also very helpful, although I do not seem to be using it as often.
That's the Team,
Hopefully its not too bad for a first go at it but I would gladly take feedback/suggestions :)
Unfortunately I am not a great player however I have been enjoying this Gen + Metagame regardless of its flaws. This team is the first one I made that seems to be doing well but considering my lack of experience in competitive singles I would greatly appreciate feedback/suggestions/changes ^^. I did make this team with Meowscarada in mind since he is actually my favorite Pokémon of this generation so if any suggestions please try and not replace him.
The Team:

Meowscarada (M) @ Choice Band
Ability: Protean
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- U-turn
- Play Rough
- Flower Trick
Like stated Before, this is my favorite mon of the generation and I wanted to have a team where I could have Meowscarada be a strong part of a team.
So far the standard ev stats have worked fine and have help with surprising leads such as Dragapult and Great Tusk and getting either a OHKO or Massive damage.
I do want to try knock off as well but I am not sure how to fit it in the move pool or if I am just trying to do too many things with the Pokémon at once but
Sucker Punch has come in clutch now and then as a surprise factor.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Calm Mind
- Shadow Ball
- Close Combat
This mon just seems to have an answer to most threats in the meta game and is an all rounder of the the team.
Moon blast/Shadow ball/Close Combat seem to deal with almost every threat and the Calm Mind + Booster energy have helped close out some games.
Again Maybe I am trying to do too much with one Pokémon since Corviknight laughs at this set.

Annihilape (M) @ Leftovers
Ability: Defiant
Tera Type: Water
EVs: 248 HP / 32 Atk / 228 SpD
Careful Nature
- Rage Fist
- U-turn
- Bulk Up
- Drain Punch
Standard broken Annihilape to help round out the team. I added some Atk Evs just incase my opponent tries to Calc damage based of full SpD set.
The only thing i can see changing would perhaps be adding taunt to replace U-turn just to deal with some annoying walls better.
Tera water isn't a surprise anymore but seems to be better than Fire which was the only other Tera type I tried.

Corviknight (M) @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 248 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- U-turn
- Defog
- Body Press
I like Corviknight here to add some survivability to the team and be able to switch into pretty much all Physical threats and survive at least 1 hit.
I honestly just copied a random set from Pokémon youtubers and it seems to be doing decently, although I sometimes feel that either I am misplaying or bad set for the squad. Switching Corv could be a good choice but since I do not use much of Heavy-duty boots I figured Defog would be a needy utility.

Volcarona (M) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 248 HP / 4 SpA / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Psychic
- Morning Sun
- Quiver Dance
- Fiery Dance
Honestly this mon was picked as a "Select Fire SpD Mon Here" just to survive Goldengho and take random SpD hits. I do not think that this is the most useful set but
I am unsure what mon would replace this and still be a switch in for golden ghost stab moves. Adding Quiver Dance + Morning Sun just to have a mon that can sweep if all the others failed has not been a massive help but the occasional victory has happened. This could be the replace slot mon unless another set variation could add more synergy with other members being replaced.

Glimmora (M) @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Mortal Spin
- Stealth Rock
- Earth Power
- Sludge Wave
This guy or Meowscarada are the usual leads and of course hazards are definitely important to break some focus sashes considering my lack of priority moves.
I was thinking of adding Power Gem or energy ball to deal with Water or Flying more effectively but this standard set seems to do the job well.
Mortal spin as a second hazard removal is also very helpful, although I do not seem to be using it as often.
That's the Team,
Hopefully its not too bad for a first go at it but I would gladly take feedback/suggestions :)
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