Hey guys. I've been doing a lot of thought lately about exactly WHAT my team needs and have made a few changes, but I'm still falling short quite often to multiple things. I'm not sure what it is, so I'm looking for advice on what I COULD do. I'm not asking for replacements, but just what's wrong with the current team or how well the current team is put together. I have my 6 that I'm currently using as well as alternatives I've used to decent success as well.
The Lead;
Azelf @ Focus Sash
Ability: Levitate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SpecDef)
- Explosion
- Flamethrower
- Psychic
- Stealth Rock
The Standard Azelf lead, I believe. I originally had my Crobat leading for the longest time, but I really didn't like losing speed ties to Aerodactyl and THEN having to set up Stealth Rock at a later time with what was then a defensive Swampert, which I didn't like a whole lot. I do like this set, however. If I predict the Taunt from Aero/Crobat leads, I'll just attack them, and on Crobat I usually can score an OHKO depending on EVs, which is just sick. Being Sash'd allows me to allows me to almost always get up rocks depending on the situation. I must say that this is probably the best lead I've had in a while, as it's very good and Exploding is fun as hell.
Racer X (Metagross) @ Leftovers
Ability: Clear Body
EVs: 100 HP/252 Atk/88 Spd/70 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Meteor Mash
- Thunderpunch
- Agility
AgiliGross, Ho! I love this guy. The speed EVs allow me to outspeed all Non-Scarfed pokes in the format that aren't Electrode and Ninjask, and this includes Aero, Jolteon, etc. Thunderpunch is AWESOME against Gyarados and gives me a solid hit on him, and then I can usually KO with Bullet Punch if I don't OHKO with T Punch, depending on the Gyarados EVs. I think my EVs for the special defense should probably be put into Defence...At least, that's what I think. I love leftovers on this set, and the only other thing I can really think of to put on him is Occa Berry, but I have other things to switch into on fire moves (to an extent).
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Substitute
I'm considering changing out either a) Sub for Destiny Bond or b) Life Orb for Leftovers. I think one of them needs to be done, I'm just not sure which. That said, Gengar is great. Focus Blast deals with annoyances that are weak to fighting and can still do a decent chunk to Blissey with Life Orb. Thunderbolt covers Gyarados, Skarmory, and Aerodactyl with a Sub up, and Shadow Ball is the very good STAB Move. I can deal a good deal of damage to Latias with Shadow Ball, and after Stealth Rock I've OHKO'd a few times due to Life Orb and winning the Speed Tie. I can also switch him in to a predicted Earthquake and set up a Sub if I predict a switch, which is never a bad thing.
IFlingPoopv2 (Infernape) (M) @ Choice Scarf
Ability: Blaze
EVs: 38 HP/252 Atk/220 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Flare Blitz
- Stone Edge
- U-turn
Ah, Ape. I love Ape. I believe the Choice Scarf Variant is awesome. The speed EVs put me at 460 speed, which means I outrun a single DD'd Gyarados and Mence that are running Adamant Natures. I also outrun non-speed nature Scarfs for the most part. Jirachi is an annoyance if it's Timid/Jolly and TrickScarfing, but I've only encountered this twice and I still ended up winning those battles. Flare Blitz is awesome, but I'm considering changing it to Overheat or FirePunch due to the Recoil. He's pretty fragile, and if I were to switch moves the EVs would go to 252 Speed. I think the HP EVs are probably random, but I haven't had too much of a problem with it yet (Outside of ScarfJirachi).
Twinkletoes (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Calm nature (+SDef, -Atk)
- Counter
- Seismic Toss
- Softboiled
- Thunder Wave
CounterBliss is so much fun. Max HP and Max defence minus the nature, which is only like +11 defense stats or something to that extent, whereas I get a bigger boost for having a Calm Nature. ThunderWave is for crippling Sweepers, as I've found it much more satisfying than Toxic when I don't have Protect to stall out with. Softboiled is a staple I believe, and Seismic Toss is to deal the solid 100 damage to whatever I want. Standard set, I believe, and it works.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 80 HP/252 Atk/178 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- Brick Break
- Roost
I hate Scizor. I hate using him, I hate facing him, but he's SOOOOO Good. He's a bit on the bulky side, too, with 178 defense EVs and Roost, but it's needed I believe with Life Orb. Brick Break is to help against things that are weak to fighting, and I've done some major damage to Heatran on the switch with Brick Break. This is probably my least solidified pokemon on the team because there really is a lot that can be done with him, but he does his job well.
OTHER POKES I'VE USED AND CONSIDERED;
Crobat (F) @ Wide Lens
Ability: Inner Focus
EVs: 166 HP/92 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Hypnosis
- Roost
- Taunt
- U-turn
My Original lead. He really is awesome. Max speed to abuse Hypnosis/Taunt and to go for the speed tie with against Suicide Aero. Roost is great and allows me to gain back HP for Hypnosis again, and then I just U-turn out. The EVs allow a 2HKO against the standard Azelf if I ever need it, and it's been to my benefit for the most part. I think this set is somewhat fragile, however, and the Hypnosis/Taunt should probably be replaced with Brave Bird.
Coconut (Venusaur) (F) @ Leftovers
Ability: Overgrow
EVs: 252 HP/6 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Energy Ball
- Leech Seed
- Sleep Powder
- Sludge Bomb
Venasaur is by far one of my favorite pokemon I've ever used. I've literally swept teams with this little booger. There's obvious flaws to having this UU Pokemon in the OU Metagame, but his unique typing is to both benefit and mistake, but setting up a Leech Seed on a Blissey, or anything for that matter, to force a switch is never really a bad thing, and the HP that is gained back (ESPECIALLY on a Blissey) is a wonderful thing. He also absorbs Toxic Spikes, how awesome is that?!
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 200 Atk/26 Def/252 Spd/32 SDef
Naughty nature (+Atk, -SDef)
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake
...Mence. Pretty standard, somewhat bulky EVs, but they should probably be just 252 speed/252 atk, but whatever. Decent coverage on the set. Not much to say, he absorbs a lot of attacks very well but dies pretty quickly to Latias.
And there it is! I'd just like some standard feedback guys.
Thanks.
The Lead;
Azelf @ Focus Sash
Ability: Levitate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SpecDef)
- Explosion
- Flamethrower
- Psychic
- Stealth Rock
The Standard Azelf lead, I believe. I originally had my Crobat leading for the longest time, but I really didn't like losing speed ties to Aerodactyl and THEN having to set up Stealth Rock at a later time with what was then a defensive Swampert, which I didn't like a whole lot. I do like this set, however. If I predict the Taunt from Aero/Crobat leads, I'll just attack them, and on Crobat I usually can score an OHKO depending on EVs, which is just sick. Being Sash'd allows me to allows me to almost always get up rocks depending on the situation. I must say that this is probably the best lead I've had in a while, as it's very good and Exploding is fun as hell.
Racer X (Metagross) @ Leftovers
Ability: Clear Body
EVs: 100 HP/252 Atk/88 Spd/70 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Meteor Mash
- Thunderpunch
- Agility
AgiliGross, Ho! I love this guy. The speed EVs allow me to outspeed all Non-Scarfed pokes in the format that aren't Electrode and Ninjask, and this includes Aero, Jolteon, etc. Thunderpunch is AWESOME against Gyarados and gives me a solid hit on him, and then I can usually KO with Bullet Punch if I don't OHKO with T Punch, depending on the Gyarados EVs. I think my EVs for the special defense should probably be put into Defence...At least, that's what I think. I love leftovers on this set, and the only other thing I can really think of to put on him is Occa Berry, but I have other things to switch into on fire moves (to an extent).
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Substitute
I'm considering changing out either a) Sub for Destiny Bond or b) Life Orb for Leftovers. I think one of them needs to be done, I'm just not sure which. That said, Gengar is great. Focus Blast deals with annoyances that are weak to fighting and can still do a decent chunk to Blissey with Life Orb. Thunderbolt covers Gyarados, Skarmory, and Aerodactyl with a Sub up, and Shadow Ball is the very good STAB Move. I can deal a good deal of damage to Latias with Shadow Ball, and after Stealth Rock I've OHKO'd a few times due to Life Orb and winning the Speed Tie. I can also switch him in to a predicted Earthquake and set up a Sub if I predict a switch, which is never a bad thing.
IFlingPoopv2 (Infernape) (M) @ Choice Scarf
Ability: Blaze
EVs: 38 HP/252 Atk/220 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Flare Blitz
- Stone Edge
- U-turn
Ah, Ape. I love Ape. I believe the Choice Scarf Variant is awesome. The speed EVs put me at 460 speed, which means I outrun a single DD'd Gyarados and Mence that are running Adamant Natures. I also outrun non-speed nature Scarfs for the most part. Jirachi is an annoyance if it's Timid/Jolly and TrickScarfing, but I've only encountered this twice and I still ended up winning those battles. Flare Blitz is awesome, but I'm considering changing it to Overheat or FirePunch due to the Recoil. He's pretty fragile, and if I were to switch moves the EVs would go to 252 Speed. I think the HP EVs are probably random, but I haven't had too much of a problem with it yet (Outside of ScarfJirachi).
Twinkletoes (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Calm nature (+SDef, -Atk)
- Counter
- Seismic Toss
- Softboiled
- Thunder Wave
CounterBliss is so much fun. Max HP and Max defence minus the nature, which is only like +11 defense stats or something to that extent, whereas I get a bigger boost for having a Calm Nature. ThunderWave is for crippling Sweepers, as I've found it much more satisfying than Toxic when I don't have Protect to stall out with. Softboiled is a staple I believe, and Seismic Toss is to deal the solid 100 damage to whatever I want. Standard set, I believe, and it works.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 80 HP/252 Atk/178 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- Brick Break
- Roost
I hate Scizor. I hate using him, I hate facing him, but he's SOOOOO Good. He's a bit on the bulky side, too, with 178 defense EVs and Roost, but it's needed I believe with Life Orb. Brick Break is to help against things that are weak to fighting, and I've done some major damage to Heatran on the switch with Brick Break. This is probably my least solidified pokemon on the team because there really is a lot that can be done with him, but he does his job well.
OTHER POKES I'VE USED AND CONSIDERED;
Crobat (F) @ Wide Lens
Ability: Inner Focus
EVs: 166 HP/92 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Hypnosis
- Roost
- Taunt
- U-turn
My Original lead. He really is awesome. Max speed to abuse Hypnosis/Taunt and to go for the speed tie with against Suicide Aero. Roost is great and allows me to gain back HP for Hypnosis again, and then I just U-turn out. The EVs allow a 2HKO against the standard Azelf if I ever need it, and it's been to my benefit for the most part. I think this set is somewhat fragile, however, and the Hypnosis/Taunt should probably be replaced with Brave Bird.
Coconut (Venusaur) (F) @ Leftovers
Ability: Overgrow
EVs: 252 HP/6 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Energy Ball
- Leech Seed
- Sleep Powder
- Sludge Bomb
Venasaur is by far one of my favorite pokemon I've ever used. I've literally swept teams with this little booger. There's obvious flaws to having this UU Pokemon in the OU Metagame, but his unique typing is to both benefit and mistake, but setting up a Leech Seed on a Blissey, or anything for that matter, to force a switch is never really a bad thing, and the HP that is gained back (ESPECIALLY on a Blissey) is a wonderful thing. He also absorbs Toxic Spikes, how awesome is that?!
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 200 Atk/26 Def/252 Spd/32 SDef
Naughty nature (+Atk, -SDef)
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake
...Mence. Pretty standard, somewhat bulky EVs, but they should probably be just 252 speed/252 atk, but whatever. Decent coverage on the set. Not much to say, he absorbs a lot of attacks very well but dies pretty quickly to Latias.
And there it is! I'd just like some standard feedback guys.
Thanks.