
Spiritomb @ Leftovers
Ability:Pressure
EVs:252hp,140def,116sp.def
Careful Nature
-Sucker punch
-Hypnosis
-Pursuit
-Pain Split
Pretty standard, sleep and pursuit when they switch out.

Metagross @ Life orb
Ability:Clear Body
EVs:148hp,252att,104spd
Adamant nature
-Agility
-Thunderpunch
-Meteor mash
-Earthquake
Agiligross, hits everything hard. Fairly standard. Thunderpunch still surprises all those doses and the odd vaporeon.

Milotic @ leftovers
Ability:Marvel Scale
EVs:252hp,156def,100def
Bold nature
-Surf
-Ice beam
-Recover
-Light screen/hypnosis
Bring it in on water attacks aimed at infernape, Light screen is what i am currently running Because i already have a sleep attack on the team.

Gengar @ Choice band
Ability: Levitate
EVs:252Sp.Att,64Hp,192spd
Timid nature
-Shadow ball
-Focus blast
-Explosion
-Thunderbolt
Works a wonder at wiping out nasty blisseys and can be brought in on earthquakes.

Infernape @ Life orb
Ability: Blaze
EVs:30hp,222spd,252Sp.Att
Naive nature
-Close combat
-Grass knot
-Thunderpunch
-Flamethrower
Killed a tonne of swamperts who foolishly think they can handle it. Close combat for blissey, Thunderpunch for any water pokemon.

Gliscor @ Leftovers
Ability:Sand veil
EVs:252Hp,6att,252Def
Impish nature
-Earthquake
-Knock off
-Ice fang
-Roost
Good at stalling , Looking for a place to put stealth rock in but i can only see it replcaing knock off