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XY OU First competitive team...a try at least... :D

Hi Smogon, I'm new to competitive battling, and this is one of the teams that I would like playing with, but I'm still not sure about it, so i would like to know your suggestions. Thank you in advance.
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Traptrix (Lopunny) (F) @ Lopunnite
Ability: Limber
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- Drain Punch
- Ice Punch
I chose Lopunny because it is fast and can hit hard as a mega. Not the strongest pokemon, but surely can make opponents sweat. Decent movepool makes it a pretty good sweeper. The EV spread is usual, because Lopunny must be the fastest Mon on the field that packs the punch to take down almost any opponent. Jolly Nature, as it can't hold a scarf with the mega stone. This mon is very versatile because of it's movepool, especially STAB Fake Out and Return. Drain punch to get some health back just in case ( could swap with High Jump Kick, but the risk to miss is real...). Ice Punch just for coverage, to hit some Flying-types, Dragons and Landorus... The ability could make the opponent switch if their Mon gets infatuated or just give a free turn to attack.
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HugMe (Cofagrigus) (M) @ Leftovers
Ability: Mummy
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Pain Split
- Will-O-Wisp
- Shadow Ball​

Oh yeah, Mummy...Always wanted to try out Cofagrigus in competitive battling. The physical wall of the team that with Calm Mind can take special attacks as well. The decent Sp.Atk makes it a target for the opponent to take out. With some nice predictions, Cofagrigus can shut down some physical pokemon that rely on their abbilities ( like Azumarill, or maybe even Talonflame ). Pain Split to get some HP back and Will-O-Wisp to get some cheap damage and stop physical attackers a little bit. Shadow Ball as the single offensive move ( still thinking to make Cofagrigus a pure tank ). 252 HP and DEF because Cofagrigus is a physical wall, and by setting some Calm Minds it gets a SP.DEF boost as well.
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Photon (Jolteon) (M) @ Choice Specs
Ability: Volt Absorb
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
Jolteon is another fast Pokemon that can hurt opponents if used at the right moment. Choice Specs makes Jolteon hit harder. Volt Absorb can come in handy so that this little guy gets even boosted from an electric attack. Just need to predict that... EV spread is regular, as it provides Jolteon with even more speed and power. Modest Nature to get that SpAtk boost. Moveset is common as well. Volt Switch for the quick damage and good switch, Thunderbolt because I can't deal with Thunder's 70% accuracy, HP Ice to hit Ground-types, and other threats, and Shadow Ball for Alakazams and Ghost-types.

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Elegy (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Heal Bell
- Protect​

It stops Dragon Types and is a "Cleric" for the Team. Unaware ability to shut down set-up sweepers. 252 HP, 160 Def and 96 SpD EV's give Clefable a little bit of tankiness. Calm Nature for balance, because more EV investment in Def. 0 Atk IV's to get as less damage as possible from Foul Play users. Moon Blast for STAB, Wish and Protect to heal itself or to pass the Wish to someone else on the team; and Heal Bell is a needed move in case Lopunny or Bisharp get statused

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Genex (Starmie) @ Sitrus Berry
Ability: Analytic
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Cosmic Power
- Recover
- Rapid Spin
- Scald
The ol' school spinner. Sitrus Berry to survive a potential 2 Hit KO before setting up. Analytic Ability to get more damage on opponent's switches. 252 in SpAtk and Speed allows Starmie to be fast and with some power, while still being able to survive an attack at least. Timid Nature to be sure it outspeeds some pokemon like a non-scarfed Charizard, Volcarona, etc. Cosmic Power to try and get tanky...If it succeeds to set up, it can get really annoying for the opponent. Recover to regain HP lost in the process of setting up, Rapid Spin to get rid of entry hazards and Scald because STAB and chance to burn.

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Bladedge (Bisharp) (M) @ Life Orb
Ability: Defiant
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pursuit
- Knock Off
- Sucker Punch
- Iron Head
Well, a regular Bisharp as well, holding Assault Vest to be able to survive, because Bisharp is pretty slow . Defiat ability to get some nice predictions and raise Bisharp's ATK. EVs: 252 in ATK ad Speed to make Bisharp stronger offensively and to make it outspeed other slow pokemon like Metagross and Barbaracle ( before it Shell Smashes ). Adamant nature to get more damage. Pursuit speaks for itself...Can play around scarfers locked in a useless move against Bisharp. Knock off as the strongest Dark-type move that gets rid of opponent's items. Sucker Punch as the best move for Bisharp, because it's slow and a priority doesn't hurt a bit on Bisharp. Iron Head for STAB and to get rid of Fairy-Types ( Diancie, Togekiss, Florges,etc ) and some Rock-types.

Need to know if this team would work, just to start breeding and stuff, because i don't have a lot of free time... Also, greetings from Republic of Moldova ( I am sure nobody knows where this country is ) :D
 
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Hi there! Just a quick note, your descriptions aren't up to scratch, and will likely get locked by a mod until fixed. The RMT rules state at least 3 lines of description for each mon, stating the reason you picked it, why you picked the EV spread, it's moveset and counters/weaknesses. If you fix that up, it can't get locked, will look more professional, and people will likely comment on it.

For example, you'd say for Bisharp:

Attack/speed EVs there to outspeed as much as I can, including neutral base 70s. Standard moveset; sucker punch for priority and revenge killing, pursuit for trapping the Lati@s twins, scoring OHKOs on both, while the assault vest lets me survive a Lati Hidden Power Fire if it doesn't switch. Knock off for the most damaging and most useful physical dark move, and for the surprising 2HKO ferrothorns after knocking off the leftovers/rocky helmet. Iron head for fairy control, namely Diancie, who is 4x weak to steel. Adamant nature for max damage; since it has a pitiful 70 base speed it won't outspeed much, so it needs to pack as much of a punch as it can.

See the difference? The 3 line description lets people know that you've spent some real time going through your mons and your choices.

Anyway, on to the rate.

Your Cofi can learn haze, a go-to when being shut down by belly drum azumarril. Since you have no grass type (typical azu counters are venu and amoong) you're gonna get face rolled. You might have speed, and MIGHT kill it, but it will dent your team pretty bad. Haze removes all of that; if you get it on the switch, you can haze it as it BD, making it lose all it's health for no reason. I'd probably switch out dark pulse for that, and make your Cofi a complete support tank, since your Jolteon has shadow ball. Your Togekiss can learn T-wave. it might seem odd to lock it into it, but it's designed to fake the item it's holding. If the opponent sees your Toge use T-wave, it's likely they'll mistake the item for something else - that's just gravy, and it can really shut the enemy down along with WoW. I'd knock out aura sphere for it; you're not going to be hitting anything substantial with it, and aren't likely to get Toge in against those weak to fighting (steel, rock, ground, ice) anyway. The Starmie's ability is OK, and can soak up some status effects but since it's not tanky (like a guts conkeldurr) it won't be taking those hits too well. Consider using analytic; on the switch (because you're going last) you're hitting 1.3x damage, even more if you life orb it (but leftovers is pretty solid for that mon).

Your team is OK, and should work: you seem to cover most of the weaknesses of each mon with the other. Just make sure to protect that Jolteon, as a Mega Char-Y can destroy every other mon, and do considerable damage to your Jolt, though it SHOULD outspeed it. Good luck, hope I helped!
 
Hi there! Just a quick note, your descriptions aren't up to scratch, and will likely get locked by a mod until fixed. The RMT rules state at least 3 lines of description for each mon, stating the reason you picked it, why you picked the EV spread, it's moveset and counters/weaknesses. If you fix that up, it can't get locked, will look more professional, and people will likely comment on it.

For example, you'd say for Bisharp:

Attack/speed EVs there to outspeed as much as I can, including neutral base 70s. Standard moveset; sucker punch for priority and revenge killing, pursuit for trapping the Lati@s twins, scoring OHKOs on both, while the assault vest lets me survive a Lati Hidden Power Fire if it doesn't switch. Knock off for the most damaging and most useful physical dark move, and for the surprising 2HKO ferrothorns after knocking off the leftovers/rocky helmet. Iron head for fairy control, namely Diancie, who is 4x weak to steel. Adamant nature for max damage; since it has a pitiful 70 base speed it won't outspeed much, so it needs to pack as much of a punch as it can.

See the difference? The 3 line description lets people know that you've spent some real time going through your mons and your choices.

Anyway, on to the rate.

Your Cofi can learn haze, a go-to when being shut down by belly drum azumarril. Since you have no grass type (typical azu counters are venu and amoong) you're gonna get face rolled. You might have speed, and MIGHT kill it, but it will dent your team pretty bad. Haze removes all of that; if you get it on the switch, you can haze it as it BD, making it lose all it's health for no reason. I'd probably switch out dark pulse for that, and make your Cofi a complete support tank, since your Jolteon has shadow ball. Your Togekiss can learn T-wave. it might seem odd to lock it into it, but it's designed to fake the item it's holding. If the opponent sees your Toge use T-wave, it's likely they'll mistake the item for something else - that's just gravy, and it can really shut the enemy down along with WoW. I'd knock out aura sphere for it; you're not going to be hitting anything substantial with it, and aren't likely to get Toge in against those weak to fighting (steel, rock, ground, ice) anyway. The Starmie's ability is OK, and can soak up some status effects but since it's not tanky (like a guts conkeldurr) it won't be taking those hits too well. Consider using analytic; on the switch (because you're going last) you're hitting 1.3x damage, even more if you life orb it (but leftovers is pretty solid for that mon).

Your team is OK, and should work: you seem to cover most of the weaknesses of each mon with the other. Just make sure to protect that Jolteon, as a Mega Char-Y can destroy every other mon, and do considerable damage to your Jolt, though it SHOULD outspeed it. Good luck, hope I helped!
Thanks for the reply, I guess you are pefectly right so I changed Starmie's ability and got rid of Aura Sphere on Togekiss. Not sure about making Cofagrigus a pure tank, but the idea is great. Wanted to make room for some toxic Spikes just in case, but I'll think about Haze as well... You helped a lot, Thank you. Wish you good luck as well.
 
No problem buddy! Glad I could help :) you've inspired me to look at Cofi also, gonna have to try that guy out :p

Also, nice descriptions! It's much easier and nicer to read now, just remember that for future rmts :)
 
I think you should try Raikou over Jolteon. It may be slower, but it hits harder and is much bulkier.

Raikou @ Choice Specs
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Extrasensory
 
I think you should try Raikou over Jolteon. It may be slower, but it hits harder and is much bulkier.

Raikou @ Choice Specs
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Extrasensory
Thanks for the idea, though I don't think I'll use Raikou in this team. Don't know why, but I want my first team without any legendary Mon, guess that's just me...Anyways, I appreciate that.
 
i thought you would know considering you have 'traptrix' and 'genex' as nicks
I know, because I play Yu-Gi-Oh...well, at least I did, but who knows if there are some other "nekroz" stuff over the internet, that's why I asked...Also, not a big fan of Nekroz, I'm more into Blackwings, Photon and old school Cyber Dragon decks :D
 
Hello, V3LTAL

First and foremost, never run Choice Scarf, with a status move, you'll be locked into that single move. Instead I suggest this over Togekiss:

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Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Heal Bell
- Protect

It stops Dragon Types and is a Cleric for your Team. It also shuts down Set-up Sweepers and your answer to Mega Sableye, which is always a threat. Wish and Protect for healing or for passing it to another team member. Heal Bell allows you to heal any Pokemon that is suffering a status condition OR you could run Fire Blast for your coverage option.


Next I recommend this over Jolteon. Yes, I know it's slower, but it fits today's Metagame better and since you want to run Specs:

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Raikou @ Choice Specs/ Assault Vest
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Extrasensory

Raikou's bulk is way better than Jolteon's and you could opt to run Assault Vest over Specs for a more Specially Defensive variant. Max Speed and Max Special Attack for maximum damage. Practically, it's the same set, just another Pokemon.


Finally on Cofagrigus, I suggest:

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Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 164 Sp.Def / 96 Def
Calm Nature
- Nasty Plot
- Pain Split
- Will-O-Wisp
- Shadow Ball

Nasty Plot
allows you to hit +2 in an instant and Shadow Ball>Dark Pulse, because of STAB. Invest more into Special Defense because of Will-o-Wisp and its naturally higher Defense stat. The spread allows you to take exactly 3 Meteor Mashes from Mega Metagross and burn it. It also survives Azumarill's Knock Off while Choice Banded, as it and Gross a threat to your team.

A lot more work needs to be done. However until you incorporate or think about these changes,

I take my leave.

Cake.
Wow, thanks a lot for the suggestions...never thought about using Clefable...I'll give it a try...Also I understand perfectly that Raikou is a better choice in the OU over Jolteon, but still, I want my first team build without legendaries, but the idea is great and I'll definetely use it the next build. Thank you a lot, you really helped.
 
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