Hi Smogon, I'm new to competitive battling, and this is one of the teams that I would like playing with, but I'm still not sure about it, so i would like to know your suggestions. Thank you in advance.
Traptrix (Lopunny) (F) @ Lopunnite
Ability: Limber
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- Drain Punch
- Ice Punch
I chose Lopunny because it is fast and can hit hard as a mega. Not the strongest pokemon, but surely can make opponents sweat. Decent movepool makes it a pretty good sweeper. The EV spread is usual, because Lopunny must be the fastest Mon on the field that packs the punch to take down almost any opponent. Jolly Nature, as it can't hold a scarf with the mega stone. This mon is very versatile because of it's movepool, especially STAB Fake Out and Return. Drain punch to get some health back just in case ( could swap with High Jump Kick, but the risk to miss is real...). Ice Punch just for coverage, to hit some Flying-types, Dragons and Landorus... The ability could make the opponent switch if their Mon gets infatuated or just give a free turn to attack.
HugMe (Cofagrigus) (M) @ Leftovers
Ability: Mummy
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Pain Split
- Will-O-Wisp
- Shadow Ball
Oh yeah, Mummy...Always wanted to try out Cofagrigus in competitive battling. The physical wall of the team that with Calm Mind can take special attacks as well. The decent Sp.Atk makes it a target for the opponent to take out. With some nice predictions, Cofagrigus can shut down some physical pokemon that rely on their abbilities ( like Azumarill, or maybe even Talonflame ). Pain Split to get some HP back and Will-O-Wisp to get some cheap damage and stop physical attackers a little bit. Shadow Ball as the single offensive move ( still thinking to make Cofagrigus a pure tank ). 252 HP and DEF because Cofagrigus is a physical wall, and by setting some Calm Minds it gets a SP.DEF boost as well.
Photon (Jolteon) (M) @ Choice Specs
Ability: Volt Absorb
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
Jolteon is another fast Pokemon that can hurt opponents if used at the right moment. Choice Specs makes Jolteon hit harder. Volt Absorb can come in handy so that this little guy gets even boosted from an electric attack. Just need to predict that... EV spread is regular, as it provides Jolteon with even more speed and power. Modest Nature to get that SpAtk boost. Moveset is common as well. Volt Switch for the quick damage and good switch, Thunderbolt because I can't deal with Thunder's 70% accuracy, HP Ice to hit Ground-types, and other threats, and Shadow Ball for Alakazams and Ghost-types.
Elegy (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Heal Bell
- Protect
It stops Dragon Types and is a "Cleric" for the Team. Unaware ability to shut down set-up sweepers. 252 HP, 160 Def and 96 SpD EV's give Clefable a little bit of tankiness. Calm Nature for balance, because more EV investment in Def. 0 Atk IV's to get as less damage as possible from Foul Play users. Moon Blast for STAB, Wish and Protect to heal itself or to pass the Wish to someone else on the team; and Heal Bell is a needed move in case Lopunny or Bisharp get statused
Genex (Starmie) @ Sitrus Berry
Ability: Analytic
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Cosmic Power
- Recover
- Rapid Spin
- Scald
The ol' school spinner. Sitrus Berry to survive a potential 2 Hit KO before setting up. Analytic Ability to get more damage on opponent's switches. 252 in SpAtk and Speed allows Starmie to be fast and with some power, while still being able to survive an attack at least. Timid Nature to be sure it outspeeds some pokemon like a non-scarfed Charizard, Volcarona, etc. Cosmic Power to try and get tanky...If it succeeds to set up, it can get really annoying for the opponent. Recover to regain HP lost in the process of setting up, Rapid Spin to get rid of entry hazards and Scald because STAB and chance to burn.
Bladedge (Bisharp) (M) @ Life Orb
Ability: Defiant
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pursuit
- Knock Off
- Sucker Punch
- Iron Head
Well, a regular Bisharp as well, holding Assault Vest to be able to survive, because Bisharp is pretty slow . Defiat ability to get some nice predictions and raise Bisharp's ATK. EVs: 252 in ATK ad Speed to make Bisharp stronger offensively and to make it outspeed other slow pokemon like Metagross and Barbaracle ( before it Shell Smashes ). Adamant nature to get more damage. Pursuit speaks for itself...Can play around scarfers locked in a useless move against Bisharp. Knock off as the strongest Dark-type move that gets rid of opponent's items. Sucker Punch as the best move for Bisharp, because it's slow and a priority doesn't hurt a bit on Bisharp. Iron Head for STAB and to get rid of Fairy-Types ( Diancie, Togekiss, Florges,etc ) and some Rock-types.
Need to know if this team would work, just to start breeding and stuff, because i don't have a lot of free time... Also, greetings from Republic of Moldova ( I am sure nobody knows where this country is ) :D
Traptrix (Lopunny) (F) @ Lopunnite
Ability: Limber
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- Drain Punch
- Ice Punch
HugMe (Cofagrigus) (M) @ Leftovers
Ability: Mummy
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Pain Split
- Will-O-Wisp
- Shadow Ball
Oh yeah, Mummy...Always wanted to try out Cofagrigus in competitive battling. The physical wall of the team that with Calm Mind can take special attacks as well. The decent Sp.Atk makes it a target for the opponent to take out. With some nice predictions, Cofagrigus can shut down some physical pokemon that rely on their abbilities ( like Azumarill, or maybe even Talonflame ). Pain Split to get some HP back and Will-O-Wisp to get some cheap damage and stop physical attackers a little bit. Shadow Ball as the single offensive move ( still thinking to make Cofagrigus a pure tank ). 252 HP and DEF because Cofagrigus is a physical wall, and by setting some Calm Minds it gets a SP.DEF boost as well.
Photon (Jolteon) (M) @ Choice Specs
Ability: Volt Absorb
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
Elegy (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Heal Bell
- Protect
It stops Dragon Types and is a "Cleric" for the Team. Unaware ability to shut down set-up sweepers. 252 HP, 160 Def and 96 SpD EV's give Clefable a little bit of tankiness. Calm Nature for balance, because more EV investment in Def. 0 Atk IV's to get as less damage as possible from Foul Play users. Moon Blast for STAB, Wish and Protect to heal itself or to pass the Wish to someone else on the team; and Heal Bell is a needed move in case Lopunny or Bisharp get statused
Genex (Starmie) @ Sitrus Berry
Ability: Analytic
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Cosmic Power
- Recover
- Rapid Spin
- Scald
Bladedge (Bisharp) (M) @ Life Orb
Ability: Defiant
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pursuit
- Knock Off
- Sucker Punch
- Iron Head
Need to know if this team would work, just to start breeding and stuff, because i don't have a lot of free time... Also, greetings from Republic of Moldova ( I am sure nobody knows where this country is ) :D
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